refactor: use of GuiManager
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@@ -22,10 +22,10 @@ namespace td {
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namespace render {
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void TowerGui::initWidgets() {
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m_MainMenu = std::make_unique<td::gui::MainMenu>(m_Client.get());
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m_GameMenu = std::make_unique<td::gui::GameMenu>(m_Client.get());
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m_FrameMenu = std::make_unique<td::gui::FrameMenu>(m_Client.get());
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m_UpdateMenu = std::make_unique<td::gui::UpdateMenu>(m_Client.get());
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m_GuiManager.addWidget(std::make_unique<td::gui::MainMenu>(m_Client.get()));
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m_GuiManager.addWidget(std::make_unique<td::gui::GameMenu>(m_Client.get()));
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m_GuiManager.addWidget(std::make_unique<td::gui::FrameMenu>(m_Client.get()));
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m_GuiManager.addWidget(std::make_unique<td::gui::UpdateMenu>(m_Client.get()));
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}
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TowerGui::TowerGui(SDL_Window* sdl_window, SDL_GLContext glContext, td::render::Renderer* renderer) : m_Window(sdl_window),
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@@ -69,13 +69,8 @@ void TowerGui::render() {
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beginFrame();
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m_Client->render();
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if (m_Client->isConnected())
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m_GameMenu->render();
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else
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m_MainMenu->render();
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m_FrameMenu->render();
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m_UpdateMenu->render();
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m_GuiManager.renderWidgets();
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endFrame();
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}
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