refactor: use of GuiManager
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@@ -9,6 +9,8 @@
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#include <memory>
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#include "render/gui/GuiManager.h"
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struct SDL_Window;
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typedef void* SDL_GLContext;
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@@ -20,15 +22,6 @@ class Client;
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} // namespace client
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namespace gui {
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class MainMenu;
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class GameMenu;
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class FrameMenu;
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class UpdateMenu;
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} // namespace gui
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namespace render {
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class Renderer;
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@@ -38,11 +31,8 @@ private:
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SDL_Window* m_Window;
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SDL_GLContext m_GlContext;
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td::render::Renderer* m_Renderer;
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td::gui::GuiManager m_GuiManager;
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std::unique_ptr<td::client::Client> m_Client;
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std::unique_ptr<td::gui::MainMenu> m_MainMenu;
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std::unique_ptr<td::gui::GameMenu> m_GameMenu;
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std::unique_ptr<td::gui::FrameMenu> m_FrameMenu;
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std::unique_ptr<td::gui::UpdateMenu> m_UpdateMenu;
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public:
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TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
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~TowerGui();
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