refactor: add return
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@@ -33,7 +33,7 @@ public:
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void render();
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void render();
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void connect(const network::IPAddresses& addresses, std::uint16_t port);
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bool connect(const network::IPAddresses& addresses, std::uint16_t port);
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void closeConnection();
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void closeConnection();
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bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }
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bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }
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@@ -5,17 +5,15 @@
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namespace td {
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namespace td {
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namespace client {
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namespace client {
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void Client::connect(const network::IPAddresses& addresses, std::uint16_t port) {
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bool Client::connect(const network::IPAddresses& addresses, std::uint16_t port) {
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for (const network::IPAddress& address : addresses) {
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for (const network::IPAddress& address : addresses) {
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if (address.IsValid() && m_Connexion.connect(address.ToString(), port)) {
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if (address.IsValid() && m_Connexion.connect(address.ToString(), port)) {
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m_Connected = true;
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m_Connected = true;
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break;
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return true;
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}
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}
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}
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}
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if (!m_Connected) {
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std::cout << "Failed to connect !\n";
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std::cout << "Failed to connect !\n";
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}
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return false;
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m_Connected = true;
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}
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}
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void Client::selectTeam(game::TeamColor team) {
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void Client::selectTeam(game::TeamColor team) {
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