refactor: tower add event processing
This commit is contained in:
@@ -120,6 +120,9 @@ class WorldListener {
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public:
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public:
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WorldListener() {}
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WorldListener() {}
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virtual void OnTowerAdd(TowerPtr tower) {}
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virtual void OnTowerRemove(TowerPtr tower) {}
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
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@@ -37,6 +37,7 @@ public:
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Client* getClient() const { return m_Client; }
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Client* getClient() const { return m_Client; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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WorldClient& getWorld() { return m_WorldClient; }
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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@@ -48,7 +49,7 @@ public:
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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};
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} // namespace client
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} // namespace client
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@@ -14,10 +14,11 @@ private:
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public:
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public:
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WorldClient(ClientGame* game);
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WorldClient(ClientGame* game);
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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};
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@@ -23,7 +23,7 @@ class ClientGame;
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namespace render {
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namespace render {
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class WorldRenderer {
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class WorldRenderer : public game::WorldListener {
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private:
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private:
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client::ClientGame* m_Client;
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client::ClientGame* m_Client;
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Renderer* m_Renderer;
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Renderer* m_Renderer;
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@@ -58,6 +58,11 @@ public:
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void moveCam(float relativeX, float relativeY, float aspectRatio);
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void moveCam(float relativeX, float relativeY, float aspectRatio);
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void changeZoom(float zoom);
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void changeZoom(float zoom);
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// WorldListener
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virtual void OnTowerAdd(game::TowerPtr tower);
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virtual void OnTowerRemove(game::TowerPtr tower);
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private:
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private:
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void click();
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void click();
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void renderWorld() const;
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void renderWorld() const;
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@@ -112,9 +112,5 @@ void ClientGame::renderWorld() {
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}
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}
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}
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}
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void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
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m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
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}
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} // namespace client
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} // namespace client
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} // namespace td
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} // namespace td
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@@ -7,6 +7,7 @@ namespace td {
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namespace client {
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namespace client {
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WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
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WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
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@@ -32,5 +33,11 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
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tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
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tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
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}
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}
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void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
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game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
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notifyListeners(&WorldListener::OnTowerAdd, newTower);
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}
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} // namespace client
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} // namespace client
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} // namespace td
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} // namespace td
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@@ -159,6 +159,8 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
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game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
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game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
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world->notifyListeners(&game::WorldListener::OnTowerAdd, tower);
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protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
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protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
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m_Server->broadcastPacket(&addTowerPacket);
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m_Server->broadcastPacket(&addTowerPacket);
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}
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}
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@@ -37,6 +37,7 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
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m_Renderer->setCamMovement({});
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m_Renderer->setCamMovement({});
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m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
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m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
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m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
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m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
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m_Client->getWorld().bindListener(this);
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}
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}
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void WorldRenderer::updateCursorPos() {
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void WorldRenderer::updateCursorPos() {
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@@ -235,7 +236,7 @@ void WorldRenderer::renderMobTooltip() const {
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void WorldRenderer::detectMobHovering() const {
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void WorldRenderer::detectMobHovering() const {
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glm::vec2 cursorWorldPos = getCursorWorldPos();
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glm::vec2 cursorWorldPos = getCursorWorldPos();
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for (game::MobPtr mob : m_World->getMobList()) {
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for (game::MobPtr mob : m_World->getMobList()) {
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if(mob->collidesWith({cursorWorldPos.x, cursorWorldPos.y})){
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if (mob->collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
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m_MobTooltip->setMob(mob.get());
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m_MobTooltip->setMob(mob.get());
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return;
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return;
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}
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}
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@@ -243,13 +244,13 @@ void WorldRenderer::detectMobHovering() const {
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m_MobTooltip->setMob(nullptr);
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m_MobTooltip->setMob(nullptr);
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}
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}
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void WorldRenderer::addTower(game::TowerPtr tower) {
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void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
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const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
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WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
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m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
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m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
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m_TowersCache.updateVertexArray();
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m_TowersCache.updateVertexArray();
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}
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}
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void WorldRenderer::removeTower(game::TowerPtr tower) {
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void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
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m_TowersCache.removeData(tower->getID());
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m_TowersCache.removeData(tower->getID());
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m_TowersCache.updateVertexArray();
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m_TowersCache.updateVertexArray();
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}
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}
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