refactor: tower add event processing

This commit is contained in:
2021-12-04 13:44:34 +01:00
parent cf9633c061
commit 2da0bd9b79
8 changed files with 30 additions and 14 deletions

View File

@@ -37,6 +37,7 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
m_Renderer->setCamMovement({});
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
m_Client->getWorld().bindListener(this);
}
void WorldRenderer::updateCursorPos() {
@@ -235,7 +236,7 @@ void WorldRenderer::renderMobTooltip() const {
void WorldRenderer::detectMobHovering() const {
glm::vec2 cursorWorldPos = getCursorWorldPos();
for (game::MobPtr mob : m_World->getMobList()) {
if(mob->collidesWith({cursorWorldPos.x, cursorWorldPos.y})){
if (mob->collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
m_MobTooltip->setMob(mob.get());
return;
}
@@ -243,13 +244,13 @@ void WorldRenderer::detectMobHovering() const {
m_MobTooltip->setMob(nullptr);
}
void WorldRenderer::addTower(game::TowerPtr tower) {
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
m_TowersCache.updateVertexArray();
}
void WorldRenderer::removeTower(game::TowerPtr tower) {
void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
m_TowersCache.removeData(tower->getID());
m_TowersCache.updateVertexArray();
}