refactor: tower add event processing
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@@ -7,6 +7,7 @@ namespace td {
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namespace client {
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WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
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@@ -32,5 +33,11 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
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tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
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}
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void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
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game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
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notifyListeners(&WorldListener::OnTowerAdd, newTower);
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}
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} // namespace client
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} // namespace td
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