refactor: tower add event processing
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@@ -112,9 +112,5 @@ void ClientGame::renderWorld() {
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}
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}
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void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
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m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
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}
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} // namespace client
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} // namespace td
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