refactor: tower add event processing
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@@ -112,9 +112,5 @@ void ClientGame::renderWorld() {
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}
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}
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void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
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m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
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}
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} // namespace client
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} // namespace td
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@@ -7,6 +7,7 @@ namespace td {
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namespace client {
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WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
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@@ -32,5 +33,11 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
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tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
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}
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void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
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game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
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notifyListeners(&WorldListener::OnTowerAdd, newTower);
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}
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} // namespace client
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} // namespace td
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@@ -159,6 +159,8 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
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game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
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world->notifyListeners(&game::WorldListener::OnTowerAdd, tower);
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protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
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m_Server->broadcastPacket(&addTowerPacket);
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}
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