refactor: tower add event processing
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@@ -14,10 +14,11 @@ private:
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public:
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WorldClient(ClientGame* game);
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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