refactor: tower add event processing

This commit is contained in:
2021-12-04 13:44:34 +01:00
parent cf9633c061
commit 2da0bd9b79
8 changed files with 30 additions and 14 deletions

View File

@@ -120,6 +120,9 @@ class WorldListener {
public:
WorldListener() {}
virtual void OnTowerAdd(TowerPtr tower) {}
virtual void OnTowerRemove(TowerPtr tower) {}
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}

View File

@@ -37,6 +37,7 @@ public:
Client* getClient() const { return m_Client; }
render::Renderer* getRenderer() const { return m_Renderer; }
WorldClient& getWorld() { return m_WorldClient; }
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
@@ -48,7 +49,7 @@ public:
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
};
} // namespace client

View File

@@ -14,10 +14,11 @@ private:
public:
WorldClient(ClientGame* game);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
};

View File

@@ -23,7 +23,7 @@ class ClientGame;
namespace render {
class WorldRenderer {
class WorldRenderer : public game::WorldListener {
private:
client::ClientGame* m_Client;
Renderer* m_Renderer;
@@ -58,6 +58,11 @@ public:
void moveCam(float relativeX, float relativeY, float aspectRatio);
void changeZoom(float zoom);
// WorldListener
virtual void OnTowerAdd(game::TowerPtr tower);
virtual void OnTowerRemove(game::TowerPtr tower);
private:
void click();
void renderWorld() const;