refactor: tower add event processing
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@@ -120,6 +120,9 @@ class WorldListener {
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public:
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WorldListener() {}
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virtual void OnTowerAdd(TowerPtr tower) {}
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virtual void OnTowerRemove(TowerPtr tower) {}
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
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@@ -37,6 +37,7 @@ public:
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Client* getClient() const { return m_Client; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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WorldClient& getWorld() { return m_WorldClient; }
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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@@ -48,7 +49,7 @@ public:
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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} // namespace client
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@@ -14,10 +14,11 @@ private:
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public:
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WorldClient(ClientGame* game);
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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@@ -23,7 +23,7 @@ class ClientGame;
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namespace render {
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class WorldRenderer {
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class WorldRenderer : public game::WorldListener {
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private:
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client::ClientGame* m_Client;
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Renderer* m_Renderer;
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@@ -58,6 +58,11 @@ public:
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void moveCam(float relativeX, float relativeY, float aspectRatio);
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void changeZoom(float zoom);
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// WorldListener
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virtual void OnTowerAdd(game::TowerPtr tower);
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virtual void OnTowerRemove(game::TowerPtr tower);
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private:
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void click();
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void renderWorld() const;
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