feat: changed default zoom to 0.1
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@@ -30,7 +30,7 @@ void WorldRenderer::loadModels() {
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std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl;
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}
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WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world), m_Zoom(1) {
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WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world), m_Zoom(0.1) {
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m_Renderer->setZoom(m_Zoom);
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m_Renderer->setCamMovement({});
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}
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