feat: changed default zoom to 0.1

This commit is contained in:
2021-11-05 18:56:05 +01:00
parent 56ec9e7fe2
commit 26290d8332

View File

@@ -30,7 +30,7 @@ void WorldRenderer::loadModels() {
std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl;
}
WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world), m_Zoom(1) {
WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world), m_Zoom(0.1) {
m_Renderer->setZoom(m_Zoom);
m_Renderer->setCamMovement({});
}