feat: add basic tower mecanic
This commit is contained in:
@@ -10,6 +10,11 @@
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namespace td {
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namespace td {
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namespace game {
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namespace game {
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class World;
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class Mob;
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typedef std::shared_ptr<Mob> MobPtr;
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enum class TowerType : std::uint8_t {
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enum class TowerType : std::uint8_t {
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Archer = 0,
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Archer = 0,
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Ice,
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Ice,
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@@ -88,19 +93,21 @@ private:
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PlayerID m_Builder;
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PlayerID m_Builder;
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protected:
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protected:
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utils::Timer m_Timer;
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utils::Timer m_Timer;
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public: // converting seconds to millis
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public:
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Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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m_Timer(getStats()->getDamageRate()) {
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m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
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}
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}
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virtual TowerType getType() const = 0;
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virtual TowerType getType() const = 0;
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virtual TowerSize getSize() const = 0;
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virtual TowerSize getSize() const = 0;
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virtual void tick(std::uint64_t delta) = 0;
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virtual void tick(std::uint64_t delta, World* world) = 0;
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void upgrade(std::uint8_t level, TowerPath path) {
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void upgrade(std::uint8_t level, TowerPath path) {
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m_Level.setLevel(level);
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m_Level.setLevel(level);
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m_Level.setPath(path);
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m_Level.setPath(path);
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m_Timer.setInterval(getStats()->getDamageRate() * 1000); // converting seconds to millis
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m_Timer.reset();
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}
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}
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std::uint16_t getID() const { return m_ID; }
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std::uint16_t getID() const { return m_ID; }
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@@ -109,6 +116,7 @@ public: // conve
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const TowerLevel& getLevel() const { return m_Level; }
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const TowerLevel& getLevel() const { return m_Level; }
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const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
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const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
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bool isMobInRange(MobPtr mob);
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};
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};
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typedef std::shared_ptr<Tower> TowerPtr;
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typedef std::shared_ptr<Tower> TowerPtr;
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@@ -145,7 +153,7 @@ public:
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virtual TowerSize getSize() const { return TowerSize::Little; }
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virtual TowerSize getSize() const { return TowerSize::Little; }
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virtual TowerType getType() const = 0;
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virtual TowerType getType() const = 0;
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virtual void tick(std::uint64_t delta) = 0;
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virtual void tick(std::uint64_t delta, World* world) = 0;
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};
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};
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class ArcherTower : public LittleTower {
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class ArcherTower : public LittleTower {
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@@ -153,7 +161,9 @@ public:
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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private:
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void shootArrow(MobPtr target);
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};
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};
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class IceTower : public LittleTower {
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class IceTower : public LittleTower {
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@@ -161,7 +171,7 @@ public:
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IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Ice; }
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virtual TowerType getType() const { return TowerType::Ice; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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class MageTower : public LittleTower {
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class MageTower : public LittleTower {
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@@ -169,7 +179,7 @@ public:
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MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Mage; }
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virtual TowerType getType() const { return TowerType::Mage; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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class PoisonTower : public LittleTower {
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class PoisonTower : public LittleTower {
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@@ -177,7 +187,7 @@ public:
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PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Poison; }
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virtual TowerType getType() const { return TowerType::Poison; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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class QuakeTower : public LittleTower {
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class QuakeTower : public LittleTower {
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@@ -185,7 +195,7 @@ public:
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QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Quake; }
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virtual TowerType getType() const { return TowerType::Quake; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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class ArtilleryTower : public LittleTower {
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class ArtilleryTower : public LittleTower {
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@@ -193,7 +203,7 @@ public:
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ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Artillery; }
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virtual TowerType getType() const { return TowerType::Artillery; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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class SorcererTower : public LittleTower {
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class SorcererTower : public LittleTower {
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@@ -201,7 +211,7 @@ public:
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SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Sorcerer; }
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virtual TowerType getType() const { return TowerType::Sorcerer; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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class ZeusTower : public LittleTower {
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class ZeusTower : public LittleTower {
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@@ -209,7 +219,7 @@ public:
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ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Zeus; }
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virtual TowerType getType() const { return TowerType::Zeus; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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// ---------- Big Towers ----------
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// ---------- Big Towers ----------
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@@ -221,7 +231,7 @@ public:
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virtual TowerSize getSize() const { return TowerSize::Big; }
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virtual TowerSize getSize() const { return TowerSize::Big; }
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virtual TowerType getType() const = 0;
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virtual TowerType getType() const = 0;
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virtual void tick(std::uint64_t delta) = 0;
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virtual void tick(std::uint64_t delta, World* world) = 0;
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};
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};
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class TurretTower : public BigTower {
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class TurretTower : public BigTower {
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@@ -229,7 +239,7 @@ public:
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TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Turret; }
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virtual TowerType getType() const { return TowerType::Turret; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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class NecromancerTower : public BigTower {
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class NecromancerTower : public BigTower {
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@@ -237,7 +247,7 @@ public:
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NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Necromancer; }
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virtual TowerType getType() const { return TowerType::Necromancer; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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class LeachTower : public BigTower {
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class LeachTower : public BigTower {
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@@ -245,7 +255,7 @@ public:
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LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Leach; }
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virtual TowerType getType() const { return TowerType::Leach; }
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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};
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};
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} // namespace game
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} // namespace game
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@@ -184,6 +184,7 @@ public:
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const TowerList& getTowers() const { return m_Towers; };
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const TowerList& getTowers() const { return m_Towers; };
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private:
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private:
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void moveMobs(std::uint64_t delta);
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void moveMobs(std::uint64_t delta);
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void cleanDeadMobs();
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};
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};
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} // namespace game
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} // namespace game
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@@ -15,7 +15,7 @@ private:
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bool m_GameStarted = false;
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bool m_GameStarted = false;
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std::uint64_t m_StartTimerTime = 0;
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std::uint64_t m_StartTimerTime = 0;
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std::vector<std::uint8_t> m_Players;
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std::vector<std::uint8_t> m_Players;
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utils::Timer m_Timer;
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utils::AutoTimer m_Timer;
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public:
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public:
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Lobby(Server* server);
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Lobby(Server* server);
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@@ -13,7 +13,7 @@ class ServerGame : public game::Game {
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private:
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private:
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Server* m_Server;
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Server* m_Server;
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ServerWorld m_ServerWorld;
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ServerWorld m_ServerWorld;
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utils::Timer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
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utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
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public:
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public:
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ServerGame(Server* server);
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ServerGame(Server* server);
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~ServerGame() {}
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~ServerGame() {}
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@@ -12,7 +12,7 @@ std::uint64_t getTime();
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typedef std::function<void()> TimerExecFunction;
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typedef std::function<void()> TimerExecFunction;
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// utililty class to call function at regular period of time
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// utililty class to call function at regular period of time
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class Timer {
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class AutoTimer {
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private:
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private:
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std::uint64_t m_Interval;
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std::uint64_t m_Interval;
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TimerExecFunction m_Function;
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TimerExecFunction m_Function;
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@@ -20,9 +20,9 @@ private:
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std::uint64_t m_LastTime = getTime();
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std::uint64_t m_LastTime = getTime();
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std::uint64_t m_InternalTime = 0;
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std::uint64_t m_InternalTime = 0;
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public:
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public:
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Timer() : m_Interval(0), m_Function(nullptr) {}
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AutoTimer() : m_Interval(0), m_Function(nullptr) {}
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Timer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
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AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
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Timer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
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AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
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void update();
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void update();
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void update(std::uint64_t delta);
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void update(std::uint64_t delta);
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@@ -36,6 +36,23 @@ public:
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TimerExecFunction getCallbackFunction() const { return m_Function; }
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TimerExecFunction getCallbackFunction() const { return m_Function; }
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};
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};
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// utililty class to call function at regular period of time
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class Timer {
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private:
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std::uint64_t m_Interval;
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std::uint64_t m_InternalTime = 0;
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public:
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Timer() : m_Interval(0) {}
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Timer(std::uint64_t interval) : m_Interval(interval) {}
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bool update(std::uint64_t delta);
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void reset();
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void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
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std::uint64_t getInterval() const { return m_Interval; }
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};
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} // namespace utils
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} // namespace utils
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} // namespace td
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} // namespace td
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@@ -6,6 +6,12 @@
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namespace td {
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namespace td {
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namespace game {
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namespace game {
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bool Tower::isMobInRange(MobPtr mob) {
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if(!mob->isAlive())
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return false;
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return (m_X - mob->getX()) * (m_X - mob->getX()) + (m_Y - mob->getY()) * (m_Y - mob->getY()) < (getStats()->getRange() * getStats()->getRange());
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}
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const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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// // rate damage range
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// // rate damage range
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{{TowerType::Archer, {1, TowerPath::Top}}, {2, 5, 10}},
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{{TowerType::Archer, {1, TowerPath::Top}}, {2, 5, 10}},
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@@ -161,7 +167,28 @@ TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y,
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void ArcherTower::tick(std::uint64_t delta, World* world) {
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void ArcherTower::tick(std::uint64_t delta, World* world) {
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if (m_Timer.update(delta)) {
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std::uint8_t arrowsShot = 0;
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bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
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std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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shootArrow(mob);
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arrowsShot++;
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if(arrowsShot >= arrows)
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break;
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}
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}
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}
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}
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void ArcherTower::shootArrow(MobPtr target){
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bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
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if(explosiveArrows){
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}else{
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target->damage(getStats()->getDamage());
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}
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}
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}
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void IceTower::tick(std::uint64_t delta, World* world) {
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void IceTower::tick(std::uint64_t delta, World* world) {
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@@ -322,8 +322,9 @@ bool World::saveMap(const std::string& fileName) const {
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void World::tick(std::uint64_t delta) {
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void World::tick(std::uint64_t delta) {
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moveMobs(delta);
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moveMobs(delta);
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for(TowerPtr tower : m_Towers){
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for(TowerPtr tower : m_Towers){
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tower->tick(delta);
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tower->tick(delta, this);
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}
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}
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cleanDeadMobs();
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}
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}
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void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
||||||
@@ -447,6 +448,15 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void World::cleanDeadMobs(){
|
||||||
|
for(auto it = m_Mobs.begin(); it != m_Mobs.end(); it++){
|
||||||
|
MobPtr mob = *it;
|
||||||
|
if(!mob->isAlive()){
|
||||||
|
m_Mobs.erase(it);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Team& World::getRedTeam() {
|
Team& World::getRedTeam() {
|
||||||
return m_Game->getRedTeam();
|
return m_Game->getRedTeam();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
namespace td {
|
namespace td {
|
||||||
namespace utils {
|
namespace utils {
|
||||||
|
|
||||||
void Timer::update() {
|
void AutoTimer::update() {
|
||||||
m_InternalTime += getTime() - m_LastTime;
|
m_InternalTime += getTime() - m_LastTime;
|
||||||
if (m_InternalTime >= m_Interval) {
|
if (m_InternalTime >= m_Interval) {
|
||||||
if (m_Function != nullptr)
|
if (m_Function != nullptr)
|
||||||
@@ -14,7 +14,7 @@ void Timer::update() {
|
|||||||
m_LastTime = getTime();
|
m_LastTime = getTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Timer::update(std::uint64_t delta) {
|
void AutoTimer::update(std::uint64_t delta) {
|
||||||
m_InternalTime += delta;
|
m_InternalTime += delta;
|
||||||
if (m_InternalTime >= m_Interval) {
|
if (m_InternalTime >= m_Interval) {
|
||||||
if (m_Function != nullptr)
|
if (m_Function != nullptr)
|
||||||
@@ -24,11 +24,24 @@ void Timer::update(std::uint64_t delta) {
|
|||||||
m_LastTime = getTime();
|
m_LastTime = getTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Timer::reset() {
|
void AutoTimer::reset() {
|
||||||
m_InternalTime = 0;
|
m_InternalTime = 0;
|
||||||
m_LastTime = getTime();
|
m_LastTime = getTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Timer::update(std::uint64_t delta){
|
||||||
|
m_InternalTime += delta;
|
||||||
|
if (m_InternalTime >= m_Interval) {
|
||||||
|
m_InternalTime %= m_Interval;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::reset(){
|
||||||
|
m_InternalTime = 0;
|
||||||
|
}
|
||||||
|
|
||||||
std::uint64_t getTime() {
|
std::uint64_t getTime() {
|
||||||
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count();
|
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user