feat: add basic tower mecanic

This commit is contained in:
2021-09-28 19:19:54 +02:00
parent 26d1dd9d36
commit 1e35146c4b
8 changed files with 104 additions and 26 deletions

View File

@@ -10,6 +10,11 @@
namespace td { namespace td {
namespace game { namespace game {
class World;
class Mob;
typedef std::shared_ptr<Mob> MobPtr;
enum class TowerType : std::uint8_t { enum class TowerType : std::uint8_t {
Archer = 0, Archer = 0,
Ice, Ice,
@@ -88,19 +93,21 @@ private:
PlayerID m_Builder; PlayerID m_Builder;
protected: protected:
utils::Timer m_Timer; utils::Timer m_Timer;
public: // converting seconds to millis public:
Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder), Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
m_Timer(getStats()->getDamageRate()) { m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
} }
virtual TowerType getType() const = 0; virtual TowerType getType() const = 0;
virtual TowerSize getSize() const = 0; virtual TowerSize getSize() const = 0;
virtual void tick(std::uint64_t delta) = 0; virtual void tick(std::uint64_t delta, World* world) = 0;
void upgrade(std::uint8_t level, TowerPath path) { void upgrade(std::uint8_t level, TowerPath path) {
m_Level.setLevel(level); m_Level.setLevel(level);
m_Level.setPath(path); m_Level.setPath(path);
m_Timer.setInterval(getStats()->getDamageRate() * 1000); // converting seconds to millis
m_Timer.reset();
} }
std::uint16_t getID() const { return m_ID; } std::uint16_t getID() const { return m_ID; }
@@ -109,6 +116,7 @@ public: // conve
const TowerLevel& getLevel() const { return m_Level; } const TowerLevel& getLevel() const { return m_Level; }
const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); } const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
bool isMobInRange(MobPtr mob);
}; };
typedef std::shared_ptr<Tower> TowerPtr; typedef std::shared_ptr<Tower> TowerPtr;
@@ -145,7 +153,7 @@ public:
virtual TowerSize getSize() const { return TowerSize::Little; } virtual TowerSize getSize() const { return TowerSize::Little; }
virtual TowerType getType() const = 0; virtual TowerType getType() const = 0;
virtual void tick(std::uint64_t delta) = 0; virtual void tick(std::uint64_t delta, World* world) = 0;
}; };
class ArcherTower : public LittleTower { class ArcherTower : public LittleTower {
@@ -153,7 +161,9 @@ public:
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Archer; } virtual TowerType getType() const { return TowerType::Archer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
private:
void shootArrow(MobPtr target);
}; };
class IceTower : public LittleTower { class IceTower : public LittleTower {
@@ -161,7 +171,7 @@ public:
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Ice; } virtual TowerType getType() const { return TowerType::Ice; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
class MageTower : public LittleTower { class MageTower : public LittleTower {
@@ -169,7 +179,7 @@ public:
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Mage; } virtual TowerType getType() const { return TowerType::Mage; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
class PoisonTower : public LittleTower { class PoisonTower : public LittleTower {
@@ -177,7 +187,7 @@ public:
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Poison; } virtual TowerType getType() const { return TowerType::Poison; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
class QuakeTower : public LittleTower { class QuakeTower : public LittleTower {
@@ -185,7 +195,7 @@ public:
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Quake; } virtual TowerType getType() const { return TowerType::Quake; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
class ArtilleryTower : public LittleTower { class ArtilleryTower : public LittleTower {
@@ -193,7 +203,7 @@ public:
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Artillery; } virtual TowerType getType() const { return TowerType::Artillery; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
class SorcererTower : public LittleTower { class SorcererTower : public LittleTower {
@@ -201,7 +211,7 @@ public:
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Sorcerer; } virtual TowerType getType() const { return TowerType::Sorcerer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
class ZeusTower : public LittleTower { class ZeusTower : public LittleTower {
@@ -209,7 +219,7 @@ public:
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Zeus; } virtual TowerType getType() const { return TowerType::Zeus; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
// ---------- Big Towers ---------- // ---------- Big Towers ----------
@@ -221,7 +231,7 @@ public:
virtual TowerSize getSize() const { return TowerSize::Big; } virtual TowerSize getSize() const { return TowerSize::Big; }
virtual TowerType getType() const = 0; virtual TowerType getType() const = 0;
virtual void tick(std::uint64_t delta) = 0; virtual void tick(std::uint64_t delta, World* world) = 0;
}; };
class TurretTower : public BigTower { class TurretTower : public BigTower {
@@ -229,7 +239,7 @@ public:
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {} TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Turret; } virtual TowerType getType() const { return TowerType::Turret; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
class NecromancerTower : public BigTower { class NecromancerTower : public BigTower {
@@ -237,7 +247,7 @@ public:
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {} NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Necromancer; } virtual TowerType getType() const { return TowerType::Necromancer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
class LeachTower : public BigTower { class LeachTower : public BigTower {
@@ -245,7 +255,7 @@ public:
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {} LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Leach; } virtual TowerType getType() const { return TowerType::Leach; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
}; };
} // namespace game } // namespace game

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@@ -184,6 +184,7 @@ public:
const TowerList& getTowers() const { return m_Towers; }; const TowerList& getTowers() const { return m_Towers; };
private: private:
void moveMobs(std::uint64_t delta); void moveMobs(std::uint64_t delta);
void cleanDeadMobs();
}; };
} // namespace game } // namespace game

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@@ -15,7 +15,7 @@ private:
bool m_GameStarted = false; bool m_GameStarted = false;
std::uint64_t m_StartTimerTime = 0; std::uint64_t m_StartTimerTime = 0;
std::vector<std::uint8_t> m_Players; std::vector<std::uint8_t> m_Players;
utils::Timer m_Timer; utils::AutoTimer m_Timer;
public: public:
Lobby(Server* server); Lobby(Server* server);

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@@ -13,7 +13,7 @@ class ServerGame : public game::Game {
private: private:
Server* m_Server; Server* m_Server;
ServerWorld m_ServerWorld; ServerWorld m_ServerWorld;
utils::Timer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) }; utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
public: public:
ServerGame(Server* server); ServerGame(Server* server);
~ServerGame() {} ~ServerGame() {}

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@@ -12,7 +12,7 @@ std::uint64_t getTime();
typedef std::function<void()> TimerExecFunction; typedef std::function<void()> TimerExecFunction;
// utililty class to call function at regular period of time // utililty class to call function at regular period of time
class Timer { class AutoTimer {
private: private:
std::uint64_t m_Interval; std::uint64_t m_Interval;
TimerExecFunction m_Function; TimerExecFunction m_Function;
@@ -20,9 +20,9 @@ private:
std::uint64_t m_LastTime = getTime(); std::uint64_t m_LastTime = getTime();
std::uint64_t m_InternalTime = 0; std::uint64_t m_InternalTime = 0;
public: public:
Timer() : m_Interval(0), m_Function(nullptr) {} AutoTimer() : m_Interval(0), m_Function(nullptr) {}
Timer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {} AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
Timer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {} AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
void update(); void update();
void update(std::uint64_t delta); void update(std::uint64_t delta);
@@ -36,6 +36,23 @@ public:
TimerExecFunction getCallbackFunction() const { return m_Function; } TimerExecFunction getCallbackFunction() const { return m_Function; }
}; };
// utililty class to call function at regular period of time
class Timer {
private:
std::uint64_t m_Interval;
std::uint64_t m_InternalTime = 0;
public:
Timer() : m_Interval(0) {}
Timer(std::uint64_t interval) : m_Interval(interval) {}
bool update(std::uint64_t delta);
void reset();
void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t getInterval() const { return m_Interval; }
};
} // namespace utils } // namespace utils
} // namespace td } // namespace td

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@@ -6,6 +6,12 @@
namespace td { namespace td {
namespace game { namespace game {
bool Tower::isMobInRange(MobPtr mob) {
if(!mob->isAlive())
return false;
return (m_X - mob->getX()) * (m_X - mob->getX()) + (m_Y - mob->getY()) * (m_Y - mob->getY()) < (getStats()->getRange() * getStats()->getRange());
}
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = { const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
// // rate damage range // // rate damage range
{{TowerType::Archer, {1, TowerPath::Top}}, {2, 5, 10}}, {{TowerType::Archer, {1, TowerPath::Top}}, {2, 5, 10}},
@@ -161,7 +167,28 @@ TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y,
void ArcherTower::tick(std::uint64_t delta, World* world) { void ArcherTower::tick(std::uint64_t delta, World* world) {
if (m_Timer.update(delta)) {
std::uint8_t arrowsShot = 0;
bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) {
shootArrow(mob);
arrowsShot++;
if(arrowsShot >= arrows)
break;
}
}
}
}
void ArcherTower::shootArrow(MobPtr target){
bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
if(explosiveArrows){
}else{
target->damage(getStats()->getDamage());
}
} }
void IceTower::tick(std::uint64_t delta, World* world) { void IceTower::tick(std::uint64_t delta, World* world) {

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@@ -322,8 +322,9 @@ bool World::saveMap(const std::string& fileName) const {
void World::tick(std::uint64_t delta) { void World::tick(std::uint64_t delta) {
moveMobs(delta); moveMobs(delta);
for(TowerPtr tower : m_Towers){ for(TowerPtr tower : m_Towers){
tower->tick(delta); tower->tick(delta, this);
} }
cleanDeadMobs();
} }
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) { void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
@@ -447,6 +448,15 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
return false; return false;
} }
void World::cleanDeadMobs(){
for(auto it = m_Mobs.begin(); it != m_Mobs.end(); it++){
MobPtr mob = *it;
if(!mob->isAlive()){
m_Mobs.erase(it);
}
}
}
Team& World::getRedTeam() { Team& World::getRedTeam() {
return m_Game->getRedTeam(); return m_Game->getRedTeam();
} }

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@@ -4,7 +4,7 @@
namespace td { namespace td {
namespace utils { namespace utils {
void Timer::update() { void AutoTimer::update() {
m_InternalTime += getTime() - m_LastTime; m_InternalTime += getTime() - m_LastTime;
if (m_InternalTime >= m_Interval) { if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr) if (m_Function != nullptr)
@@ -14,7 +14,7 @@ void Timer::update() {
m_LastTime = getTime(); m_LastTime = getTime();
} }
void Timer::update(std::uint64_t delta) { void AutoTimer::update(std::uint64_t delta) {
m_InternalTime += delta; m_InternalTime += delta;
if (m_InternalTime >= m_Interval) { if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr) if (m_Function != nullptr)
@@ -24,11 +24,24 @@ void Timer::update(std::uint64_t delta) {
m_LastTime = getTime(); m_LastTime = getTime();
} }
void Timer::reset() { void AutoTimer::reset() {
m_InternalTime = 0; m_InternalTime = 0;
m_LastTime = getTime(); m_LastTime = getTime();
} }
bool Timer::update(std::uint64_t delta){
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
m_InternalTime %= m_Interval;
return true;
}
return false;
}
void Timer::reset(){
m_InternalTime = 0;
}
std::uint64_t getTime() { std::uint64_t getTime() {
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count(); return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count();
} }