remove useless computation
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@@ -116,9 +116,6 @@ Vec2f Renderer::GetCursorWorldPos(const Vec2f& cursorPos, float windowWidth, flo
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rayEye = {rayEye.x, rayEye.y, -1.0f, 0.0f};
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rayEye = {rayEye.x, rayEye.y, -1.0f, 0.0f};
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Vec4f rayWorld = maths::Dot(m_Camera.InvViewMatrix, rayEye);
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Vec4f rayWorld = maths::Dot(m_Camera.InvViewMatrix, rayEye);
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rayWorld.w = 0;
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maths::Normalize(rayWorld);
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float lambda = - m_Camera.CamPos.y / rayWorld.y;
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float lambda = - m_Camera.CamPos.y / rayWorld.y;
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