diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 42987f6..fb3841b 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -116,9 +116,6 @@ Vec2f Renderer::GetCursorWorldPos(const Vec2f& cursorPos, float windowWidth, flo rayEye = {rayEye.x, rayEye.y, -1.0f, 0.0f}; Vec4f rayWorld = maths::Dot(m_Camera.InvViewMatrix, rayEye); - rayWorld.w = 0; - - maths::Normalize(rayWorld); float lambda = - m_Camera.CamPos.y / rayWorld.y;