refactor: format code

This commit is contained in:
2021-09-19 17:33:16 +02:00
parent 52a143769e
commit 0856ca47ca
71 changed files with 1102 additions and 1110 deletions

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@@ -9,7 +9,7 @@ namespace server {
class Server;
class Lobby{
class Lobby {
private:
Server* m_Server;
bool m_GameStarted = false;

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@@ -22,23 +22,23 @@ namespace server {
typedef std::map<std::uint8_t, ServerConnexion> ConnexionMap;
class TickCounter{
class TickCounter {
private:
float m_TPS;
std::uint64_t m_LastTPSTime;
std::uint8_t m_TickCount;
public:
TickCounter(){}
TickCounter() {}
void reset(){
void reset() {
m_TPS = SERVER_TPS;
m_LastTPSTime = utils::getTime();
m_TickCount = 0;
}
bool update(){ // return true when tps is updated
bool update() { // return true when tps is updated
m_TickCount++;
if (m_TickCount >= SERVER_TPS){
if (m_TickCount >= SERVER_TPS) {
std::uint64_t timeElapsedSinceLast20Ticks = td::utils::getTime() - m_LastTPSTime;
m_TPS = (float)SERVER_TPS / (float)(timeElapsedSinceLast20Ticks / 1000.0f);
m_TickCount = 0;
@@ -48,19 +48,19 @@ public:
return false;
}
float getTPS() const{ return m_TPS; }
float getTPS() const { return m_TPS; }
};
class Server{
class Server {
private:
network::TCPListener m_Listener;
ConnexionMap m_Connections;
ServerGame m_Game{this};
Lobby m_Lobby{this};
ServerGame m_Game{ this };
Lobby m_Lobby{ this };
TickCounter m_TickCounter;
public:
Server(const std::string& worldFilePath);
virtual ~Server(){}
virtual ~Server() {}
bool start(std::uint16_t port);
void tick(std::uint64_t delta);
@@ -72,17 +72,17 @@ public:
void broadcastPacket(protocol::Packet* packet);
float getTPS() const{ return m_TickCounter.getTPS(); }
float getTPS() const { return m_TickCounter.getTPS(); }
const ServerGame& getGame() const{ return m_Game; }
const ServerGame& getGame() const { return m_Game; }
ServerGame& getGame() { return m_Game; }
const Lobby& getLobby() const{ return m_Lobby; }
const ConnexionMap& getConnexions() const{ return m_Connections; }
ConnexionMap& getConnexions(){ return m_Connections; }
const Lobby& getLobby() const { return m_Lobby; }
const ConnexionMap& getConnexions() const { return m_Connections; }
ConnexionMap& getConnexions() { return m_Connections; }
const game::PlayerList& getPlayers() const{ return m_Game.getPlayers(); }
game::PlayerList& getPlayers(){ return m_Game.getPlayers(); }
const game::PlayerList& getPlayers() const { return m_Game.getPlayers(); }
game::PlayerList& getPlayers() { return m_Game.getPlayers(); }
private:
void accept();

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@@ -6,8 +6,8 @@
#include "game/Player.h"
#include "game/Connexion.h"
namespace td{
namespace server{
namespace td {
namespace server {
class Server;
@@ -19,7 +19,7 @@ struct KeepAlive
};
class ServerConnexion : public protocol::Connexion{
class ServerConnexion : public protocol::Connexion {
private:
Server* m_Server = nullptr;
std::uint8_t m_ID;
@@ -39,9 +39,9 @@ public:
virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
std::uint8_t getID() const{return m_ID;}
const game::Player* getPlayer() const{return m_Player;}
game::Player* getPlayer() {return m_Player;}
std::uint8_t getID() const { return m_ID; }
const game::Player* getPlayer() const { return m_Player; }
game::Player* getPlayer() { return m_Player; }
virtual bool updateSocket();

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@@ -9,14 +9,14 @@ namespace server {
class Server;
class ServerGame : public game::Game{
class ServerGame : public game::Game {
private:
Server* m_Server;
ServerWorld m_ServerWorld;
utils::Timer m_GoldMineTimer{1000, std::bind(&ServerGame::updateGoldMines, this)};
utils::Timer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
public:
ServerGame(Server* server);
~ServerGame(){}
~ServerGame() {}
virtual void tick(std::uint64_t delta);
void startGame();

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@@ -8,7 +8,7 @@ namespace server {
class Server;
class ServerGame;
class ServerWorld : public game::World{
class ServerWorld : public game::World {
private:
game::MobID m_CurrentMobID;
Server* m_Server;