first commit
This commit is contained in:
9
include/sp/Types.h
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9
include/sp/Types.h
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#pragma once
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#include <cstdint>
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namespace sp {
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using PeerID = std::uint16_t;
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} // namespace sp
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300
include/sp/common/DataBuffer.h
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300
include/sp/common/DataBuffer.h
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#pragma once
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/**
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* \file DataBuffer.h
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* \brief File containing the sp::DataBuffer class
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*/
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#include <algorithm>
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#include <array>
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#include <cassert>
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#include <cstdint>
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#include <cstring>
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#include <string>
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#include <sp/common/VarInt.h>
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#include <vector>
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namespace sp {
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/**
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* \class DataBuffer
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* \brief Class used to manipulate memory
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*/
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class DataBuffer {
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private:
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typedef std::vector<std::uint8_t> Data;
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Data m_Buffer;
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std::size_t m_ReadOffset;
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public:
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typedef Data::iterator iterator;
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typedef Data::const_iterator const_iterator;
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typedef Data::reference reference;
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typedef Data::const_reference const_reference;
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typedef Data::difference_type difference_type;
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DataBuffer();
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DataBuffer(const DataBuffer& other);
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DataBuffer(const DataBuffer& other, difference_type offset);
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DataBuffer(DataBuffer&& other);
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DataBuffer(const std::string& str);
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DataBuffer& operator=(const DataBuffer& other);
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DataBuffer& operator=(DataBuffer&& other);
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/**
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* \brief Append data to the buffer
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*/
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template <typename T>
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void Append(const T& data) {
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std::size_t size = sizeof(data);
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std::size_t end_pos = m_Buffer.size();
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m_Buffer.resize(m_Buffer.size() + size);
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std::memcpy(&m_Buffer[end_pos], &data, size);
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}
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/**
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* \brief Append data to the buffer
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*/
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template <typename T>
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DataBuffer& operator<<(const T& data) {
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Append(data);
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return *this;
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}
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/**
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* \brief Append a string to the buffer
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* \warning Don't use it for binary data !
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* \param str The string to append
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*/
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DataBuffer& operator<<(const std::string& str);
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/**
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* \brief Append data to the buffer from another const buffer
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* \param data The buffer to append
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*/
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DataBuffer& operator<<(const DataBuffer& data);
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/**
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* \brief Append a vector to the buffer by first writing the size
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* \param data The vector to append
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*/
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template <typename T>
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DataBuffer& operator<<(const std::vector<T>& data) {
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*this << VarInt{data.size()};
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for (const auto& element : data) {
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*this << element;
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}
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return *this;
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}
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/**
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* \brief Append an array to the buffer by first writing the size
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* \param data The buffer to append
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*/
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template <typename T, std::size_t Size>
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DataBuffer& operator<<(const std::array<T, Size>& data) {
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for (const auto& element : data) {
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*this << element;
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}
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return *this;
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}
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/**
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* \brief Read some data from the buffer and assign to desired variable
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*/
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template <typename T>
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DataBuffer& operator>>(T& data) {
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assert(m_ReadOffset + sizeof(T) <= GetSize());
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data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
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m_ReadOffset += sizeof(T);
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return *this;
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}
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/**
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* \brief Read some data from the buffer and assign to the new buffer
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* \param data The buffer to assign
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*/
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DataBuffer& operator>>(DataBuffer& data);
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/**
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* \brief Read a string from the buffer
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* \param str The string to assign in the new buffer
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* \warning Don't use it for binary data !
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*/
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DataBuffer& operator>>(std::string& str);
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/**
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* \brief Read a vector (size + data) from the buffer
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* \pre The vector is assumed to be empty
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*/
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template <typename T>
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DataBuffer& operator>>(std::vector<T>& data) {
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VarInt arraySize;
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*this >> arraySize;
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for (std::size_t i = 0; i < arraySize.GetValue(); i++) {
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T newElement;
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*this >> newElement;
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data.push_back(newElement);
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}
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return *this;
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}
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/**
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* \brief Read an array from the buffer
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*/
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template <std::size_t Size, typename T>
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DataBuffer& operator>>(std::array<T, Size>& data) {
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for (std::size_t i = 0; i < Size; i++) {
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T newElement;
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*this >> newElement;
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data[i] = newElement;
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}
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return *this;
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}
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/**
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* \brief Write some data to the buffer
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* \param buffer The buffer to write
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* \param amount The amount of data to write
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*/
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void WriteSome(const char* buffer, std::size_t amount);
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/**
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* \brief Write some data to the buffer
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* \param buffer The buffer to write
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* \param amount The amount of data to write
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*/
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void WriteSome(const std::uint8_t* buffer, std::size_t amount);
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/**
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* \brief Read some data from the buffer
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* \param buffer The buffer to Read
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* \param amount The amount of data from the buffer
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*/
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void ReadSome(char* buffer, std::size_t amount);
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/**
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* \brief Read some data from the buffer
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* \param buffer The buffer to Read
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* \param amount The amount of data from the buffer
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*/
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void ReadSome(std::uint8_t* buffer, std::size_t amount);
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/**
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* \brief Read some data from the buffer
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* \param buffer The buffer to Read
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* \param amount The amount of data from the buffer
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*/
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void ReadSome(DataBuffer& buffer, std::size_t amount);
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/**
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* \brief Resize the buffer
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* \param size The new size of the buffer
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*/
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void Resize(std::size_t size) {
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m_Buffer.resize(size);
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}
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/**
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* \brief Reserve some space in the buffer
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* \param amount The amount of space to reserve
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*/
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void Reserve(std::size_t amount) {
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m_Buffer.reserve(amount);
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}
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/**
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* \brief Clear the buffer
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*/
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void Clear() {
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m_Buffer.clear();
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m_ReadOffset = 0;
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}
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/**
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* \brief When the buffer has been read entirely
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*/
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bool IsFinished() const {
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return m_ReadOffset >= m_Buffer.size();
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}
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/**
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* \brief Get the buffer data
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*/
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std::uint8_t* data() {
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return m_Buffer.data();
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}
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/**
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* \brief Get the buffer data
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*/
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const std::uint8_t* data() const {
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return m_Buffer.data();
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}
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/**
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* \brief Get the read offset
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*/
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std::size_t GetReadOffset() const {
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return m_ReadOffset;
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}
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/**
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* \brief Set the read offset
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* \param pos The new read offset
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*/
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void SetReadOffset(std::size_t pos);
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/**
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* \brief Get the size of the buffer
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*/
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std::size_t GetSize() const;
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/**
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* \brief Get the remaining size of the buffer
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*/
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std::size_t GetRemaining() const;
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/**
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* \brief Read a file into the buffer
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* \param fileName The name of the file to read
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*/
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bool ReadFile(const std::string& fileName);
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/**
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* \brief Write a file into the buffer
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* \param fileName The name of the file to write to
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*/
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bool WriteFile(const std::string& fileName) const;
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/**
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* \brief Allocate the buffer on the heap
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* \warning Don't forget to free the data !
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*/
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std::uint8_t* HeapAllocatedData() const {
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std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
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std::memcpy(newBuffer, data(), GetSize());
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return newBuffer;
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}
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/**
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* \brief Operator == to compare two DataBuffer
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*/
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bool operator==(const DataBuffer& other) const {
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return m_Buffer == other.m_Buffer;
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}
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iterator begin();
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iterator end();
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const_iterator begin() const;
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const_iterator end() const;
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};
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/**
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* \brief Operator << to write a DataBuffer to an ostream
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*/
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std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
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} // namespace sp
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25
include/sp/common/NonCopyable.h
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25
include/sp/common/NonCopyable.h
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#pragma once
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/**
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* \file NonCopyable.h
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* \brief File containing the sp::NonCopyable class
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*/
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namespace sp {
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/**
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* \class NonCopyable
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* \brief Class used to make a class non copyable
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* \note Inherit from this class privately to make a class non copyable
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*/
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class NonCopyable {
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public:
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NonCopyable(const NonCopyable&) = delete;
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NonCopyable& operator=(const NonCopyable&) = delete;
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protected:
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NonCopyable() {}
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~NonCopyable() {}
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};
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} // namespace sp
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58
include/sp/common/VarInt.h
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58
include/sp/common/VarInt.h
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#pragma once
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/**
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* \file VarInt.h
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* \brief File containing the sp::VarInt class
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*/
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#include <cstddef>
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#include <cstdint>
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namespace sp {
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class DataBuffer;
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/**
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* \class VarInt
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* \brief Variable-length format such that smaller numbers use fewer bytes.
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*/
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class VarInt {
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private:
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std::uint64_t m_Value;
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public:
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VarInt() : m_Value(0) {}
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/**
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* \brief Construct a variable integer from a value
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* \param value The value of the variable integer
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*/
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VarInt(std::uint64_t value) : m_Value(value) {}
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/**
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* \brief Get the value of the variable integer
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*/
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std::uint64_t GetValue() const {
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return m_Value;
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}
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/**
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* \brief Get the length of the serialized variable integer
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*/
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std::size_t GetSerializedLength() const;
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/**
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* \brief Serialize the variable integer
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* \param out The buffer to write the serialized variable integer to
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* \param var The variable integer to serialize
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*/
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friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
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/**
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* \brief Deserialize the variable integer
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* \param in The buffer to read the serialized variable integer from
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* \param var The variable integer to deserialize
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*/
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friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
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};
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} // namespace sp
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38
include/sp/misc/Format.h
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38
include/sp/misc/Format.h
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#pragma once
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/**
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* \file Format.h
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* \brief This file contains the definition of the `Format` function.
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*/
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#include <memory>
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#include <stdexcept>
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#include <string>
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namespace sp {
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namespace utils {
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/**
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* \brief Formats a string using a format string and variadic arguments.
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*
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* This function takes a format string and a variable number of arguments and returns a formatted string.
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* The format string can contain placeholders that will be replaced by the corresponding arguments.
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*
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* \param format The format string.
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* \param args The variadic arguments to be formatted.
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* \return The formatted string.
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* \throws std::runtime_error if an error occurs during formatting.
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*/
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template <typename... Args>
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std::string Format(const std::string& format, Args... args) {
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int size = snprintf(nullptr, 0, format.c_str(), args...) + 1; // Extra space for '\0'
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if (size <= 0) {
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throw std::runtime_error("Error during formatting.");
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}
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std::unique_ptr<char[]> buf(new char[size]);
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snprintf(buf.get(), static_cast<std::size_t>(size), format.c_str(), args...);
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return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
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}
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} // namespace utils
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} // namespace sp
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32
include/sp/misc/Log.h
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32
include/sp/misc/Log.h
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@@ -0,0 +1,32 @@
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#pragma once
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/**
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* \file Log.h
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* \brief File defining log functions
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*/
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#include <string>
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namespace sp {
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namespace utils {
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/**
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* \brief Logs a normal message.
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* \param msg The message to be logged.
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*/
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void LOG(const std::string& msg);
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/**
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* \brief Logs a normal message in debug mode.
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* \param msg The message to be logged.
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*/
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void LOGD(const std::string& msg);
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/**
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* \brief Logs an error message.
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* \param err The error message to be logged.
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*/
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void LOGE(const std::string& err);
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} // namespace utils
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} // namespace sp
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70
include/sp/misc/Test.h
Normal file
70
include/sp/misc/Test.h
Normal file
@@ -0,0 +1,70 @@
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#pragma once
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|
||||
/**
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* \file Test.h
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* \brief File containing unit testing utilities
|
||||
*/
|
||||
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#include <cstdlib>
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#include <sp/misc/Log.h>
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namespace sp {
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namespace test {
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|
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/**
|
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* \def SP_TEST_SUCCESSFUL
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||||
* \brief Used in tests to indicate that a test was successful
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*/
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#define SP_TEST_SUCCESSFUL 0
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||||
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||||
/**
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||||
* \def SP_TEST_FAILED
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||||
* \brief Used in tests to indicate that a test failed
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*/
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#define SP_TEST_FAILED 1
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#ifndef __FUNCTION_NAME__
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#ifdef _WIN32
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#define __FUNCTION_NAME__ __FUNCTION__
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#else
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#define __FUNCTION_NAME__ __PRETTY_FUNCTION__
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||||
#endif
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||||
#endif
|
||||
|
||||
/**
|
||||
* \def blitz_test_assert
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||||
* \param ... The expression to evaluate
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||||
* \brief Evaluates the expression and exits the program if not valid.
|
||||
* \note It works like a basic assert() but also in release mode
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||||
*/
|
||||
#define sp_test_assert(...) \
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if (!static_cast<bool>(__VA_ARGS__)) { \
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td::test::LogAssert(#__VA_ARGS__, __FILE__, __LINE__, __FUNCTION_NAME__); \
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||||
std::exit(SP_TEST_FAILED); \
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||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \def blitz_debug_assert
|
||||
* \param ... The expression to execute
|
||||
* \brief Assertion without checks in release mode
|
||||
* \note The expression is always executed. However, in release, no checks are made !
|
||||
*/
|
||||
#ifdef NDEBUG
|
||||
#define sp_debug_assert(...) __VA_ARGS__
|
||||
#else
|
||||
#define sp_debug_assert sp_test_assert
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* \brief Prints an error message associated with a failed assertion
|
||||
* \param expression The expression that was tested
|
||||
* \param file The file in which the assertion failed
|
||||
* \param line The line in the file in which the assertion failed
|
||||
* \param function The function in which the assertion failed
|
||||
*/
|
||||
void LogAssert(const char* expression, const char* file, int line, const char* function);
|
||||
|
||||
} // namespace test
|
||||
} // namespace sp
|
||||
61
include/sp/protocol/Dispatcher.h
Normal file
61
include/sp/protocol/Dispatcher.h
Normal file
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the sp::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <sp/common/NonCopyable.h>
|
||||
#include <sp/protocol/packet/Packets.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class Dispatcher
|
||||
* \brief Class used to dispatch things
|
||||
*/
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
class Dispatcher : private NonCopyable {
|
||||
private:
|
||||
std::map<T_Enum, std::vector<T_Handler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
*/
|
||||
Dispatcher() {}
|
||||
|
||||
/**
|
||||
* \brief Dispatch a packet
|
||||
* \param packet The packet to dispatch
|
||||
*/
|
||||
void Dispatch(const T& packet);
|
||||
|
||||
/**
|
||||
* \brief Register a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void RegisterHandler(T_Enum type, T_Handler& handler);
|
||||
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(T_Enum type, T_Handler& handler);
|
||||
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(T_Handler& handler);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
|
||||
#include "Dispatcher.inl"
|
||||
38
include/sp/protocol/Dispatcher.inl
Normal file
38
include/sp/protocol/Dispatcher.inl
Normal file
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::Dispatch(const T& packet) {
|
||||
T_Enum type = packet.GetType();
|
||||
for (auto* handler : m_Handlers[type])
|
||||
handler->Check(packet);
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::RegisterHandler(T_Enum type, T_Handler& handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), &handler);
|
||||
if (found == m_Handlers[type].end())
|
||||
m_Handlers[type].push_back(&handler);
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Enum type, T_Handler& handler) {
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Handler& handler) {
|
||||
for (auto& pair : m_Handlers) {
|
||||
if (pair.second.empty())
|
||||
continue;
|
||||
|
||||
PacketType type = pair.first;
|
||||
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
53
include/sp/protocol/command/CommandData.h
Normal file
53
include/sp/protocol/command/CommandData.h
Normal file
@@ -0,0 +1,53 @@
|
||||
// #pragma once
|
||||
|
||||
// #include <array>
|
||||
// #include <string>
|
||||
// #include <sp/Types.h>
|
||||
|
||||
// namespace sp {
|
||||
// namespace protocol {
|
||||
|
||||
// namespace cdata {
|
||||
|
||||
|
||||
// struct PlaceTower {
|
||||
// TowerType m_Type : 4;
|
||||
// PlayerID m_Placer : 4;
|
||||
// TowerCoords m_Position;
|
||||
// };
|
||||
|
||||
// struct UpgradeTower {
|
||||
// TowerID m_Tower : 12;
|
||||
// std::uint8_t m_Upgrade : 4;
|
||||
// };
|
||||
|
||||
// struct SpawnTroop {
|
||||
// EntityType m_Type : 5;
|
||||
// std::uint8_t m_Level : 3;
|
||||
// EntityCoords m_Position;
|
||||
// PlayerID m_Sender;
|
||||
// };
|
||||
|
||||
// struct UseItem {
|
||||
// ShopItem m_Item : 4;
|
||||
// PlayerID m_User : 4;
|
||||
// EntityCoords m_Position;
|
||||
// };
|
||||
|
||||
// struct TeamChange {
|
||||
// PlayerID m_Player : 7;
|
||||
// Team m_NewTeam : 1;
|
||||
// };
|
||||
|
||||
// struct PlayerJoin {
|
||||
// PlayerID m_ID;
|
||||
// std::string m_Name;
|
||||
// };
|
||||
|
||||
// struct End {};
|
||||
|
||||
// } // namespace cdata
|
||||
|
||||
|
||||
// } // namespace protocol
|
||||
// } // namespace sp
|
||||
22
include/sp/protocol/command/CommandDeclare.h
Normal file
22
include/sp/protocol/command/CommandDeclare.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \def DeclareAllPacket
|
||||
* \brief Avoids repetitive operations on commands
|
||||
*/
|
||||
#define DeclareAllCommand() \
|
||||
DeclareCommand(End) \
|
||||
DeclareCommand(PlaceTower) \
|
||||
DeclareCommand(PlayerJoin) \
|
||||
DeclareCommand(SpawnTroop) \
|
||||
DeclareCommand(TeamChange) \
|
||||
DeclareCommand(UpgradeTower) \
|
||||
DeclareCommand(UseItem)
|
||||
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
17
include/sp/protocol/command/CommandDispatcher.h
Normal file
17
include/sp/protocol/command/CommandDispatcher.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file CommandDispatcher.h
|
||||
* \brief File containing the sp::protocol::CommandDispatcher class
|
||||
*/
|
||||
|
||||
#include <sp/protocol/Dispatcher.h>
|
||||
#include <sp/protocol/command/Commands.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
using CommandDispatcher = Dispatcher<CommandType, CommandVisitor, Command>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
19
include/sp/protocol/command/CommandFactory.h
Normal file
19
include/sp/protocol/command/CommandFactory.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <sp/protocol/command/Commands.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
namespace CommandFactory {
|
||||
|
||||
template <typename CommandDerived, typename = typename std::enable_if<std::is_base_of<Command, CommandDerived>::value>::type>
|
||||
std::shared_ptr<CommandDerived> CreateCommand() {
|
||||
return std::make_shared<CommandDerived>();
|
||||
}
|
||||
|
||||
const std::shared_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type);
|
||||
|
||||
} // namespace CommandFactory
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
21
include/sp/protocol/command/CommandSerializer.h
Normal file
21
include/sp/protocol/command/CommandSerializer.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <sp/common/DataBuffer.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
class Command;
|
||||
|
||||
using CommandPtr = std::shared_ptr<Command>;
|
||||
|
||||
namespace CommandSerializer {
|
||||
|
||||
DataBuffer Serialize(const Command& a_Command);
|
||||
|
||||
std::shared_ptr<Command> Deserialize(DataBuffer& a_Data);
|
||||
|
||||
} // namespace CommandSerializer
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
39
include/sp/protocol/command/CommandVisitor.h
Normal file
39
include/sp/protocol/command/CommandVisitor.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file CommandVisitor.h
|
||||
* \brief File containing the sp::protocol::CommandVisitor class
|
||||
*/
|
||||
|
||||
#include <sp/protocol/command/Commands.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclareCommand(CommandName, ...) \
|
||||
/** This function is called when the packet processed by CommandVisitor::Check is a CommandName */ \
|
||||
virtual void Visit(const commands::CommandName&) {}
|
||||
|
||||
/**
|
||||
* \class CommandVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class CommandVisitor : private NonCopyable {
|
||||
protected:
|
||||
CommandVisitor() {}
|
||||
virtual ~CommandVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right CommandVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Command to visit
|
||||
*/
|
||||
void Check(const Command& packet);
|
||||
|
||||
DeclareAllCommand()
|
||||
};
|
||||
|
||||
#undef DeclareCommand
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
111
include/sp/protocol/command/Commands.h
Normal file
111
include/sp/protocol/command/Commands.h
Normal file
@@ -0,0 +1,111 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Commands.h
|
||||
* \brief File containing the definitions of the lockstep commands
|
||||
*/
|
||||
|
||||
#include <sp/Types.h>
|
||||
#include <sp/common/NonCopyable.h>
|
||||
#include <sp/protocol/command/CommandData.h>
|
||||
#include <sp/protocol/command/CommandDeclare.h>
|
||||
#include <memory>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
class CommandVisitor;
|
||||
|
||||
/** A Command id is 8 bits wide */
|
||||
using CommandID = std::uint8_t;
|
||||
|
||||
#define DeclareCommand(CommandName, ...) /** CommandName */ CommandName,
|
||||
|
||||
/**
|
||||
* \enum CommandType
|
||||
* \brief Map a Command to an id
|
||||
*/
|
||||
enum class CommandType : CommandID {
|
||||
|
||||
DeclareAllCommand()
|
||||
|
||||
/** The number of Commands */
|
||||
COMMAND_COUNT
|
||||
};
|
||||
|
||||
|
||||
#undef DeclareCommand
|
||||
|
||||
|
||||
class Command : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the Command
|
||||
*/
|
||||
virtual CommandType GetType() const = 0;
|
||||
|
||||
private:
|
||||
/** Use a CommandVisitor to make double-dispatch possible */
|
||||
virtual void Accept(CommandVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class CommandVisitor;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
namespace commands {
|
||||
|
||||
/**
|
||||
* \class ConcreteCommand
|
||||
* \brief A Command associated with an id and holding data
|
||||
* \tparam PT The Command type
|
||||
* \tparam Data The structure holding the data of the Command (in sp::protocol::data namespace)
|
||||
*/
|
||||
template <CommandType CT, typename Data>
|
||||
class ConcreteCommand : public Command {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using CommandDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
CommandDataType m_Data;
|
||||
|
||||
/** Construct the Command with data of type CommandDataType */
|
||||
ConcreteCommand(const CommandDataType& a_Data = {});
|
||||
|
||||
constexpr CommandType GetType() const override {
|
||||
return CT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(CommandVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define SP_INSTANCIATE_COMMANDS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef SP_INSTANCIATE_COMMANDS
|
||||
#define DeclareCommand(CommandName, ...) \
|
||||
using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>; \
|
||||
template class ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
|
||||
#else
|
||||
#define DeclareCommand(CommandName, ...) /** Defines the CommandName Command */ \
|
||||
using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
|
||||
#endif
|
||||
|
||||
DeclareAllCommand()
|
||||
|
||||
#undef DeclareCommand
|
||||
|
||||
} // namespace commands
|
||||
|
||||
using LockStep = std::vector<std::shared_ptr<protocol::Command>>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
76
include/sp/protocol/packet/PacketData.h
Normal file
76
include/sp/protocol/packet/PacketData.h
Normal file
@@ -0,0 +1,76 @@
|
||||
// #pragma once
|
||||
|
||||
// #include <td/Types.h>
|
||||
// #include <vector>
|
||||
// #include <td/protocol/command/Commands.h>
|
||||
|
||||
// // Make it dynamic ?
|
||||
// #define LOCKSTEP_BUFFER_SIZE 10
|
||||
|
||||
// namespace sp {
|
||||
// namespace protocol {
|
||||
|
||||
// struct PlayerInfo {
|
||||
// PlayerID m_PlayerId;
|
||||
// std::string m_PlayerName;
|
||||
// };
|
||||
|
||||
// struct MapData {
|
||||
|
||||
// };
|
||||
|
||||
// namespace pdata {
|
||||
|
||||
// /** Client attempts to login (very basic) */
|
||||
// struct PlayerLogin {
|
||||
// std::string m_PlayerName;
|
||||
// };
|
||||
|
||||
// /** Server indicates success */
|
||||
// struct LoggingSuccess {
|
||||
// PlayerID m_PlayerId;
|
||||
// };
|
||||
|
||||
// /** Player joins the lobby */
|
||||
// struct PlayerJoin {
|
||||
// PlayerInfo m_Player;
|
||||
// };
|
||||
|
||||
// /** Player leaves the lobby */
|
||||
// struct PlayerLeave {
|
||||
// PlayerID m_PlayerId;
|
||||
// };
|
||||
|
||||
// /** Keep alive */
|
||||
// struct KeepAlive {
|
||||
// std::uint64_t m_KeepAliveId;
|
||||
// };
|
||||
|
||||
// /** Can be used by both client and server */
|
||||
// struct Disconnect {
|
||||
// std::string m_Reason;
|
||||
// };
|
||||
|
||||
// /** Chat message */
|
||||
// struct ChatMessage {
|
||||
// std::string m_Text;
|
||||
// };
|
||||
|
||||
// // TODO: handle players joining in the first second
|
||||
|
||||
// struct BeginGame {
|
||||
// MapData m_Map;
|
||||
// std::vector<PlayerInfo> m_BlueTeam;
|
||||
// std::vector<PlayerInfo> m_RedTeam;
|
||||
// // optional, used for players joining mid game
|
||||
// std::vector<LockStep> m_FirstLocksteps;
|
||||
// };
|
||||
|
||||
// struct LockSteps {
|
||||
// std::uint16_t m_FirstFrameNumber;
|
||||
// std::array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
|
||||
// };
|
||||
|
||||
// } // namespace pdata
|
||||
// } // namespace protocol
|
||||
// } // namespace sp
|
||||
48
include/sp/protocol/packet/PacketDeclare.h
Normal file
48
include/sp/protocol/packet/PacketDeclare.h
Normal file
@@ -0,0 +1,48 @@
|
||||
// #pragma once
|
||||
|
||||
// /**
|
||||
// * \file PacketDeclare.h
|
||||
// * \brief Holds the definitions of the packets (but not their content)
|
||||
// */
|
||||
|
||||
// namespace sp {
|
||||
// namespace protocol {
|
||||
|
||||
// /**
|
||||
// * \enum PacketSender
|
||||
// * \brief Indicate who should send a packet
|
||||
// */
|
||||
// enum class PacketSenderType {
|
||||
// /** Sent by clients and server */
|
||||
// Both = 1,
|
||||
// /** Sent by clients to the server */
|
||||
// Client,
|
||||
// /** Sent by server to the clients */
|
||||
// Server,
|
||||
// };
|
||||
|
||||
// enum class PacketSendType {
|
||||
// Reliable = 1,
|
||||
// Unreliable,
|
||||
// UnreliableOrdered,
|
||||
// };
|
||||
|
||||
|
||||
// /**
|
||||
// * \def DeclareAllPacket
|
||||
// * \brief Avoids repetitive operations on packets
|
||||
// */
|
||||
// #define DeclareAllPacket() \
|
||||
// DeclarePacket(ChatMessage, Reliable, Both) \
|
||||
// DeclarePacket(BeginGame, Reliable, Server) \
|
||||
// DeclarePacket(Disconnect, Reliable, Both) \
|
||||
// DeclarePacket(KeepAlive, Reliable, Both) \
|
||||
// DeclarePacket(LockSteps, Unreliable, Both) \
|
||||
// DeclarePacket(LoggingSuccess, Reliable, Server) \
|
||||
// DeclarePacket(PlayerJoin, Reliable, Server) \
|
||||
// DeclarePacket(PlayerLeave, Reliable, Server) \
|
||||
// DeclarePacket(PlayerLogin, Reliable, Client) \
|
||||
|
||||
|
||||
// } // namespace protocol
|
||||
// } // namespace sp
|
||||
17
include/sp/protocol/packet/PacketDispatcher.h
Normal file
17
include/sp/protocol/packet/PacketDispatcher.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the sp::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <sp/protocol/Dispatcher.h>
|
||||
#include <sp/protocol/packet/Packets.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
using PacketDispatcher = Dispatcher<PacketType, PacketVisitor, Packet>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
19
include/sp/protocol/packet/PacketFactory.h
Normal file
19
include/sp/protocol/packet/PacketFactory.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <sp/protocol/packet/Packets.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
template <typename PacketDerived, typename = typename std::enable_if<std::is_base_of<Packet, PacketDerived>::value>::type>
|
||||
std::unique_ptr<PacketDerived> CreatePacket() {
|
||||
return std::make_unique<PacketDerived>();
|
||||
}
|
||||
|
||||
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type);
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
21
include/sp/protocol/packet/PacketSerializer.h
Normal file
21
include/sp/protocol/packet/PacketSerializer.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <sp/common/DataBuffer.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
class Packet;
|
||||
|
||||
using PacketPtr = std::unique_ptr<Packet>;
|
||||
|
||||
namespace PacketSerializer {
|
||||
|
||||
DataBuffer Serialize(const Packet& a_Packet);
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(DataBuffer& a_Data);
|
||||
|
||||
} // namespace PacketSerializer
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
39
include/sp/protocol/packet/PacketVisitor.h
Normal file
39
include/sp/protocol/packet/PacketVisitor.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketVisitor.h
|
||||
* \brief File containing the sp::protocol::PacketVisitor class
|
||||
*/
|
||||
|
||||
#include <sp/protocol/packet/Packets.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
|
||||
virtual void Visit(const packets::PacketName&) {}
|
||||
|
||||
/**
|
||||
* \class PacketVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class PacketVisitor : private NonCopyable {
|
||||
protected:
|
||||
PacketVisitor() {}
|
||||
virtual ~PacketVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Packet to visit
|
||||
*/
|
||||
void Check(const Packet& packet);
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
115
include/sp/protocol/packet/Packets.h
Normal file
115
include/sp/protocol/packet/Packets.h
Normal file
@@ -0,0 +1,115 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Packets.h
|
||||
* \brief File containing the definitions of the packets
|
||||
*/
|
||||
|
||||
#include <sp/common/NonCopyable.h>
|
||||
#include <sp/protocol/packet/PacketData.h>
|
||||
#include <sp/protocol/packet/PacketDeclare.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
class PacketVisitor;
|
||||
|
||||
/** A Packet id is 8 bits wide */
|
||||
using PacketID = std::uint8_t;
|
||||
using PeerID = std::uint16_t;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
|
||||
|
||||
/**
|
||||
* \enum PacketType
|
||||
* \brief Map a Packet to an id
|
||||
*/
|
||||
enum class PacketType : PacketID {
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
/** The number of packets */
|
||||
PACKET_COUNT
|
||||
};
|
||||
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
class Packet : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the packet
|
||||
*/
|
||||
virtual PacketType GetType() const = 0;
|
||||
|
||||
/**
|
||||
* \brief The network peer who sent the packet
|
||||
*/
|
||||
PeerID m_Sender;
|
||||
|
||||
private:
|
||||
/** Use a PacketVisitor to make double-dispatch possible */
|
||||
virtual void Accept(PacketVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class PacketVisitor;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
namespace packets {
|
||||
|
||||
/**
|
||||
* \class ConcretePacket
|
||||
* \brief A Packet associated with an id and holding data
|
||||
* \tparam PT The packet type
|
||||
* \tparam Data The structure holding the data of the packet (in sp::protocol::data namespace)
|
||||
*/
|
||||
template <PacketType PT, typename Data>
|
||||
class ConcretePacket : public Packet {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using PacketDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
PacketDataType m_Data;
|
||||
|
||||
/** Construct the packet with data of type PacketDataType */
|
||||
ConcretePacket(const PacketDataType& a_Data = {});
|
||||
|
||||
constexpr PacketType GetType() const override {
|
||||
return PT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(PacketVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define SP_INSTANCIATE_PACKETS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef SP_INSTANCIATE_PACKETS
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>; \
|
||||
template class ConcretePacket<PacketType::PacketName, pdata::PacketName>;
|
||||
#else
|
||||
#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>;
|
||||
#endif
|
||||
|
||||
// DeclareAllPacket()
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace packets
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
Reference in New Issue
Block a user