basic packet structure
This commit is contained in:
@@ -1,61 +0,0 @@
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#pragma once
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/**
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* \file PacketDispatcher.h
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* \brief File containing the sp::protocol::PacketDispatcher class
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*/
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#include <sp/common/NonCopyable.h>
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#include <sp/protocol/packet/Packets.h>
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#include <map>
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namespace sp {
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namespace protocol {
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/**
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* \class Dispatcher
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* \brief Class used to dispatch things
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*/
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template <typename T_Enum, typename T_Handler, typename T>
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class Dispatcher : private NonCopyable {
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private:
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std::map<T_Enum, std::vector<T_Handler*>> m_Handlers;
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public:
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/**
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* \brief Constructor
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*/
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Dispatcher() {}
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/**
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* \brief Dispatch a packet
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* \param packet The packet to dispatch
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*/
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void Dispatch(const T& packet);
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/**
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* \brief Register a packet handler
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* \param type The packet type
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* \param handler The packet handler
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*/
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void RegisterHandler(T_Enum type, T_Handler& handler);
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/**
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* \brief Unregister a packet handler
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* \param type The packet type
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* \param handler The packet handler
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*/
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void UnregisterHandler(T_Enum type, T_Handler& handler);
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/**
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* \brief Unregister a packet handler
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* \param handler The packet handler
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*/
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void UnregisterHandler(T_Handler& handler);
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};
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} // namespace protocol
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} // namespace sp
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#include "Dispatcher.inl"
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@@ -1,38 +0,0 @@
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#pragma once
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namespace sp {
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namespace protocol {
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template <typename T_Enum, typename T_Handler, typename T>
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void Dispatcher<T_Enum, T_Handler, T>::Dispatch(const T& packet) {
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T_Enum type = packet.GetType();
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for (auto* handler : m_Handlers[type])
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handler->Check(packet);
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}
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template <typename T_Enum, typename T_Handler, typename T>
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void Dispatcher<T_Enum, T_Handler, T>::RegisterHandler(T_Enum type, T_Handler& handler) {
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auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), &handler);
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if (found == m_Handlers[type].end())
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m_Handlers[type].push_back(&handler);
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}
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template <typename T_Enum, typename T_Handler, typename T>
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void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Enum type, T_Handler& handler) {
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m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
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}
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template <typename T_Enum, typename T_Handler, typename T>
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void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Handler& handler) {
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for (auto& pair : m_Handlers) {
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if (pair.second.empty())
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continue;
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PacketType type = pair.first;
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m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
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}
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}
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} // namespace protocol
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} // namespace sp
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@@ -1,53 +0,0 @@
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// #pragma once
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// #include <array>
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// #include <string>
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// #include <sp/Types.h>
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// namespace sp {
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// namespace protocol {
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// namespace cdata {
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// struct PlaceTower {
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// TowerType m_Type : 4;
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// PlayerID m_Placer : 4;
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// TowerCoords m_Position;
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// };
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// struct UpgradeTower {
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// TowerID m_Tower : 12;
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// std::uint8_t m_Upgrade : 4;
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// };
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// struct SpawnTroop {
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// EntityType m_Type : 5;
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// std::uint8_t m_Level : 3;
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// EntityCoords m_Position;
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// PlayerID m_Sender;
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// };
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// struct UseItem {
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// ShopItem m_Item : 4;
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// PlayerID m_User : 4;
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// EntityCoords m_Position;
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// };
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// struct TeamChange {
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// PlayerID m_Player : 7;
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// Team m_NewTeam : 1;
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// };
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// struct PlayerJoin {
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// PlayerID m_ID;
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// std::string m_Name;
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// };
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// struct End {};
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// } // namespace cdata
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// } // namespace protocol
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// } // namespace sp
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@@ -1,22 +0,0 @@
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#pragma once
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namespace sp {
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namespace protocol {
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/**
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* \def DeclareAllPacket
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* \brief Avoids repetitive operations on commands
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*/
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#define DeclareAllCommand() \
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DeclareCommand(End) \
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DeclareCommand(PlaceTower) \
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DeclareCommand(PlayerJoin) \
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DeclareCommand(SpawnTroop) \
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DeclareCommand(TeamChange) \
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DeclareCommand(UpgradeTower) \
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DeclareCommand(UseItem)
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} // namespace protocol
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} // namespace sp
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@@ -1,17 +0,0 @@
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#pragma once
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/**
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* \file CommandDispatcher.h
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* \brief File containing the sp::protocol::CommandDispatcher class
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*/
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#include <sp/protocol/Dispatcher.h>
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#include <sp/protocol/command/Commands.h>
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namespace sp {
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namespace protocol {
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using CommandDispatcher = Dispatcher<CommandType, CommandVisitor, Command>;
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} // namespace protocol
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} // namespace sp
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@@ -1,19 +0,0 @@
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#pragma once
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#include <memory>
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#include <sp/protocol/command/Commands.h>
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namespace sp {
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namespace protocol {
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namespace CommandFactory {
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template <typename CommandDerived, typename = typename std::enable_if<std::is_base_of<Command, CommandDerived>::value>::type>
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std::shared_ptr<CommandDerived> CreateCommand() {
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return std::make_shared<CommandDerived>();
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}
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const std::shared_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type);
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} // namespace CommandFactory
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} // namespace protocol
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} // namespace sp
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@@ -1,21 +0,0 @@
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#pragma once
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#include <memory>
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#include <sp/common/DataBuffer.h>
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namespace sp {
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namespace protocol {
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class Command;
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using CommandPtr = std::shared_ptr<Command>;
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namespace CommandSerializer {
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DataBuffer Serialize(const Command& a_Command);
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std::shared_ptr<Command> Deserialize(DataBuffer& a_Data);
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} // namespace CommandSerializer
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} // namespace protocol
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} // namespace sp
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@@ -1,39 +0,0 @@
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#pragma once
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/**
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* \file CommandVisitor.h
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* \brief File containing the sp::protocol::CommandVisitor class
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*/
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#include <sp/protocol/command/Commands.h>
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namespace sp {
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namespace protocol {
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#define DeclareCommand(CommandName, ...) \
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/** This function is called when the packet processed by CommandVisitor::Check is a CommandName */ \
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virtual void Visit(const commands::CommandName&) {}
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/**
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* \class CommandVisitor
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* \brief This class uses double-dispatch in order to find the real type of a packet
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*/
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class CommandVisitor : private NonCopyable {
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protected:
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CommandVisitor() {}
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virtual ~CommandVisitor() {}
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public:
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/**
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* \brief Calls the right CommandVisitor::Visit method corresponding to the real type of the packet
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* \param packet the Command to visit
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*/
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void Check(const Command& packet);
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DeclareAllCommand()
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};
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#undef DeclareCommand
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} // namespace protocol
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} // namespace sp
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@@ -1,111 +0,0 @@
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#pragma once
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/**
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* \file Commands.h
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* \brief File containing the definitions of the lockstep commands
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*/
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#include <sp/Types.h>
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#include <sp/common/NonCopyable.h>
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#include <sp/protocol/command/CommandData.h>
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#include <sp/protocol/command/CommandDeclare.h>
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#include <memory>
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namespace sp {
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namespace protocol {
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class CommandVisitor;
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/** A Command id is 8 bits wide */
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using CommandID = std::uint8_t;
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#define DeclareCommand(CommandName, ...) /** CommandName */ CommandName,
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/**
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* \enum CommandType
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* \brief Map a Command to an id
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*/
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enum class CommandType : CommandID {
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DeclareAllCommand()
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/** The number of Commands */
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COMMAND_COUNT
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};
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#undef DeclareCommand
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class Command : private NonCopyable {
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public:
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/**
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* \return The real type of the Command
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*/
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virtual CommandType GetType() const = 0;
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private:
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/** Use a CommandVisitor to make double-dispatch possible */
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virtual void Accept(CommandVisitor& a_Visitor) const = 0;
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friend class CommandVisitor;
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};
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namespace commands {
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/**
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* \class ConcreteCommand
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* \brief A Command associated with an id and holding data
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* \tparam PT The Command type
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* \tparam Data The structure holding the data of the Command (in sp::protocol::data namespace)
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*/
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template <CommandType CT, typename Data>
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class ConcreteCommand : public Command {
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public:
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/** The type of the struct holding the data */
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using CommandDataType = Data;
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/** The structure holding the actual data */
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CommandDataType m_Data;
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/** Construct the Command with data of type CommandDataType */
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ConcreteCommand(const CommandDataType& a_Data = {});
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constexpr CommandType GetType() const override {
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return CT;
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};
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private:
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void Accept(CommandVisitor& a_Visitor) const override;
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};
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// define SP_INSTANCIATE_COMMANDS
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// before including this file
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// if you want to instantiate templates
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#ifdef SP_INSTANCIATE_COMMANDS
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#define DeclareCommand(CommandName, ...) \
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using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>; \
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template class ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
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#else
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#define DeclareCommand(CommandName, ...) /** Defines the CommandName Command */ \
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using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
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#endif
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DeclareAllCommand()
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#undef DeclareCommand
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} // namespace commands
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using LockStep = std::vector<std::shared_ptr<protocol::Command>>;
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} // namespace protocol
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} // namespace sp
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@@ -1,76 +0,0 @@
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// #pragma once
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// #include <td/Types.h>
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// #include <vector>
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// #include <td/protocol/command/Commands.h>
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// // Make it dynamic ?
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// #define LOCKSTEP_BUFFER_SIZE 10
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// namespace sp {
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// namespace protocol {
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// struct PlayerInfo {
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// PlayerID m_PlayerId;
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// std::string m_PlayerName;
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// };
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// struct MapData {
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// };
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// namespace pdata {
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// /** Client attempts to login (very basic) */
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// struct PlayerLogin {
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// std::string m_PlayerName;
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// };
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// /** Server indicates success */
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// struct LoggingSuccess {
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// PlayerID m_PlayerId;
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// };
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// /** Player joins the lobby */
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// struct PlayerJoin {
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// PlayerInfo m_Player;
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// };
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// /** Player leaves the lobby */
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// struct PlayerLeave {
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// PlayerID m_PlayerId;
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// };
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// /** Keep alive */
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// struct KeepAlive {
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// std::uint64_t m_KeepAliveId;
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// };
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// /** Can be used by both client and server */
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// struct Disconnect {
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// std::string m_Reason;
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// };
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// /** Chat message */
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// struct ChatMessage {
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// std::string m_Text;
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// };
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// // TODO: handle players joining in the first second
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// struct BeginGame {
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// MapData m_Map;
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// std::vector<PlayerInfo> m_BlueTeam;
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// std::vector<PlayerInfo> m_RedTeam;
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// // optional, used for players joining mid game
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// std::vector<LockStep> m_FirstLocksteps;
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// };
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// struct LockSteps {
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// std::uint16_t m_FirstFrameNumber;
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// std::array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
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// };
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// } // namespace pdata
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// } // namespace protocol
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// } // namespace sp
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@@ -1,48 +0,0 @@
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// #pragma once
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// /**
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// * \file PacketDeclare.h
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// * \brief Holds the definitions of the packets (but not their content)
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// */
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// namespace sp {
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// namespace protocol {
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// /**
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// * \enum PacketSender
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// * \brief Indicate who should send a packet
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// */
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// enum class PacketSenderType {
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// /** Sent by clients and server */
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// Both = 1,
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// /** Sent by clients to the server */
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// Client,
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// /** Sent by server to the clients */
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// Server,
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// };
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// enum class PacketSendType {
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// Reliable = 1,
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// Unreliable,
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// UnreliableOrdered,
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// };
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// /**
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// * \def DeclareAllPacket
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// * \brief Avoids repetitive operations on packets
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// */
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// #define DeclareAllPacket() \
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// DeclarePacket(ChatMessage, Reliable, Both) \
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// DeclarePacket(BeginGame, Reliable, Server) \
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// DeclarePacket(Disconnect, Reliable, Both) \
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// DeclarePacket(KeepAlive, Reliable, Both) \
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// DeclarePacket(LockSteps, Unreliable, Both) \
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// DeclarePacket(LoggingSuccess, Reliable, Server) \
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// DeclarePacket(PlayerJoin, Reliable, Server) \
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// DeclarePacket(PlayerLeave, Reliable, Server) \
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// DeclarePacket(PlayerLogin, Reliable, Client) \
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// } // namespace protocol
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// } // namespace sp
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@@ -1,17 +0,0 @@
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#pragma once
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/**
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* \file PacketDispatcher.h
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* \brief File containing the sp::protocol::PacketDispatcher class
|
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*/
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#include <sp/protocol/Dispatcher.h>
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#include <sp/protocol/packet/Packets.h>
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namespace sp {
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namespace protocol {
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using PacketDispatcher = Dispatcher<PacketType, PacketVisitor, Packet>;
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} // namespace protocol
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} // namespace sp
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@@ -1,19 +0,0 @@
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#pragma once
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#include <memory>
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#include <sp/protocol/packet/Packets.h>
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namespace sp {
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namespace protocol {
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namespace PacketFactory {
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template <typename PacketDerived, typename = typename std::enable_if<std::is_base_of<Packet, PacketDerived>::value>::type>
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std::unique_ptr<PacketDerived> CreatePacket() {
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return std::make_unique<PacketDerived>();
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}
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const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type);
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|
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} // namespace PacketFactory
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} // namespace protocol
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} // namespace sp
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@@ -1,21 +0,0 @@
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#pragma once
|
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|
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#include <memory>
|
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#include <sp/common/DataBuffer.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
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class Packet;
|
||||
|
||||
using PacketPtr = std::unique_ptr<Packet>;
|
||||
|
||||
namespace PacketSerializer {
|
||||
|
||||
DataBuffer Serialize(const Packet& a_Packet);
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(DataBuffer& a_Data);
|
||||
|
||||
} // namespace PacketSerializer
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
@@ -1,39 +0,0 @@
|
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#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketVisitor.h
|
||||
* \brief File containing the sp::protocol::PacketVisitor class
|
||||
*/
|
||||
|
||||
#include <sp/protocol/packet/Packets.h>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
|
||||
virtual void Visit(const packets::PacketName&) {}
|
||||
|
||||
/**
|
||||
* \class PacketVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class PacketVisitor : private NonCopyable {
|
||||
protected:
|
||||
PacketVisitor() {}
|
||||
virtual ~PacketVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Packet to visit
|
||||
*/
|
||||
void Check(const Packet& packet);
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
@@ -1,115 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Packets.h
|
||||
* \brief File containing the definitions of the packets
|
||||
*/
|
||||
|
||||
#include <sp/common/NonCopyable.h>
|
||||
#include <sp/protocol/packet/PacketData.h>
|
||||
#include <sp/protocol/packet/PacketDeclare.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace sp {
|
||||
namespace protocol {
|
||||
|
||||
class PacketVisitor;
|
||||
|
||||
/** A Packet id is 8 bits wide */
|
||||
using PacketID = std::uint8_t;
|
||||
using PeerID = std::uint16_t;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
|
||||
|
||||
/**
|
||||
* \enum PacketType
|
||||
* \brief Map a Packet to an id
|
||||
*/
|
||||
enum class PacketType : PacketID {
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
/** The number of packets */
|
||||
PACKET_COUNT
|
||||
};
|
||||
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
class Packet : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the packet
|
||||
*/
|
||||
virtual PacketType GetType() const = 0;
|
||||
|
||||
/**
|
||||
* \brief The network peer who sent the packet
|
||||
*/
|
||||
PeerID m_Sender;
|
||||
|
||||
private:
|
||||
/** Use a PacketVisitor to make double-dispatch possible */
|
||||
virtual void Accept(PacketVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class PacketVisitor;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
namespace packets {
|
||||
|
||||
/**
|
||||
* \class ConcretePacket
|
||||
* \brief A Packet associated with an id and holding data
|
||||
* \tparam PT The packet type
|
||||
* \tparam Data The structure holding the data of the packet (in sp::protocol::data namespace)
|
||||
*/
|
||||
template <PacketType PT, typename Data>
|
||||
class ConcretePacket : public Packet {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using PacketDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
PacketDataType m_Data;
|
||||
|
||||
/** Construct the packet with data of type PacketDataType */
|
||||
ConcretePacket(const PacketDataType& a_Data = {});
|
||||
|
||||
constexpr PacketType GetType() const override {
|
||||
return PT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(PacketVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define SP_INSTANCIATE_PACKETS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef SP_INSTANCIATE_PACKETS
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>; \
|
||||
template class ConcretePacket<PacketType::PacketName, pdata::PacketName>;
|
||||
#else
|
||||
#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>;
|
||||
#endif
|
||||
|
||||
// DeclareAllPacket()
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace packets
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace sp
|
||||
Reference in New Issue
Block a user