Files
RealTimeFractal/Shaders/Fragment.glsl
Persson-dev 926bf694c0 fractal (#1)
Reviewed-on: #1
Co-authored-by: Persson-dev <sim16.prib@gmail.com>
Co-committed-by: Persson-dev <sim16.prib@gmail.com>
2025-11-09 15:41:00 +00:00

8 lines
107 B
GLSL

#version 460 core
layout (location = 0) out vec4 o_Color;
void main()
{
o_Color = vec4(1, 1, 1, 1);
}