Files
GDMC-2024/House.py
Eclairsombre fd0daa8d2e Fix house roof
2024-06-21 14:12:00 +02:00

1131 lines
69 KiB
Python

from time import sleep
from gdpc import Editor, Block, geometry
import numpy as np
import math
import matplotlib.pyplot as plt
class House:
def __init__(self, editor, coordinates_min, coordinates_max, direction, list_block):
self.editor = editor
self.coordinates_min = coordinates_min
self.coordinates_max = coordinates_max
self.skeleton = []
size = [(coordinates_max[i] - coordinates_min[i]) + 10 for i in range(3)]
self.grid3d = np.zeros(size, dtype=[('bool', bool), ('int', int)])
self.nbEtage = (coordinates_max[1] - coordinates_min[1]) // 5
self.direction = direction
self.entranceWall = None
self.blocks = list_block
self.entranceCo = None
self.wall = Block(list_block["wall"])
self.roof = Block(list_block["roof"])
self.roof_slab = Block(list_block["roof_slab"])
self.door = Block(list_block["door"])
self.window = Block(list_block["window"])
self.entrance = Block(list_block["entrance"])
self.stairs = Block(list_block["stairs"])
self.celling = Block(list_block["celling"])
self.floor = Block(list_block["floor"])
self.celling_slab = Block(list_block["celling_slab"])
self.gardenOutline = Block(list_block["garden_outline"])
self.garden_floor = Block(list_block["garden_floor"])
def createHouseSkeleton(self):
self.delete()
x_min, y_min, z_min = self.coordinates_min
x_max, y_max, z_max = self.coordinates_max
perimeter_width = x_max - x_min
perimeter_depth = z_max - z_min
x_min += 1
z_min += 1
x_max -= 1
z_max -= 1
if x_min + 1 > x_max - 1:
x = np.random.randint(x_max - 1, x_min + 1)
else :
x = np.random.randint(x_min + 1, x_max - 1)
if z_min + 1 > z_max - 1:
z = np.random.randint(z_max - 1, z_min + 1)
else:
z = np.random.randint(z_min + 1, z_max - 1)
width = perimeter_width // 2
depth = perimeter_depth // 2
height = y_max - y_min
if x + width - 1 > x_max - 1:
x = x_max - width - 1
if z + depth - 1 > z_max - 1:
z = z_max - depth - 1
x_plan3d = x - x_min
z_plan3d = z - z_min
for i in range(0, width - 1):
for j in range(0, depth - 1):
self.editor.placeBlock((x + i, y_min, z + j), self.floor)
self.grid3d[x_plan3d + i, 0, z_plan3d + j] = True, 1
self.skeleton.append((x, z, width - 1, depth - 1, height))
print("Coordinates of the corners: ", (x, z), (x, z + depth - 1), (x + width - 1, z),
(x + width - 1, z + depth - 1))
x_min -= 1
x_max -= 1
z_min += 1
z_max += 1
for _ in range(3):
print("Rectangle n°", _ + 1, "en cours de création")
for a in range(10000):
if depth > 7:
new_depth = np.random.randint(5, depth - 2)
elif depth == 7:
new_depth = 5
else:
new_depth = np.random.randint(depth - 2, 5)
if width > 7:
new_width = np.random.randint(5, width - 2)
elif width == 7:
new_width = 5
else:
new_width = np.random.randint(width - 2, 5)
if max(x_min+1, x-new_width) > min(x_max-new_width-1, x+width):
new_x = np.random.randint(min(x_max - new_width - 1, x + width), max(x_min + 1, x - new_width))
else:
new_x = np.random.randint(max(x_min + 1, x - new_width), min(x_max - new_width - 1, x + width))
if max(z_min+1, z-new_depth) > min(z_max-new_depth-1, z+depth):
new_z = np.random.randint(min(z_max - new_depth - 1, z + depth), max(z_min + 1, z - new_depth))
else:
new_z = np.random.randint(max(z_min + 1, z - new_depth), min(z_max - new_depth - 1, z + depth))
new_x_plan3d = new_x - x_min - 1
new_z_plan3d = new_z - z_min + 1
adjacent_blocks = 0
for i in range(new_x_plan3d, new_x_plan3d + new_width):
for j in range(new_z_plan3d, new_z_plan3d + new_depth):
if self.grid3d[i - 1, 0, j]['bool'] and self.grid3d[i - 1, 0, j]['int'] == 1 or \
self.grid3d[i + 1, 0, j]['bool'] and self.grid3d[i + 1, 0, j]['int'] == 1 or \
self.grid3d[i, 0, j - 1]['bool'] and self.grid3d[i, 0, j - 1]['int'] == 1 or \
self.grid3d[i, 0, j + 1]['bool'] and self.grid3d[i, 0, j + 1]['int'] == 1:
adjacent_blocks += 1
if adjacent_blocks < 3:
continue
if not np.any(
self.grid3d[new_x_plan3d:new_x_plan3d + new_width, 0, new_z_plan3d:new_z_plan3d + new_depth][
'bool']):
new_x_plan3d = new_x - x_min
new_z_plan3d = new_z - z_min
for i in range(0, new_width):
for j in range(0, new_depth):
self.grid3d[new_x_plan3d + i, 0, new_z_plan3d + j] = True, 2
if i == 0 or i == new_width - 1 or j == 0 or j == new_depth - 1:
continue
else:
self.editor.placeBlock((new_x + i, y_min, new_z + j), self.floor)
self.skeleton.append((new_x, new_z, new_width, new_depth, height))
break
else:
print("Failed to place rectangle after 100000 attempts.")
def delete(self):
for x in range(self.coordinates_min[0], self.coordinates_max[0]):
for y in range(self.coordinates_min[1], self.coordinates_max[1] + 10):
for z in range(self.coordinates_min[2], self.coordinates_max[2]):
self.editor.placeBlock((x, y, z), Block("air"))
def putWallOnSkeleton(self):
for k in range(len(self.skeleton)):
x, z, width, depth, height = self.skeleton[k]
if k != 0:
x += 1
z += 1
width -= 2
depth -= 2
x_plan3d = x - self.coordinates_min[0]
z_plan3d = z - self.coordinates_min[2]
for i in range(-1, width + 1):
for j in range(-1, depth + 1):
for y in range(0, height):
if i == -1 or i == width or j == -1 or j == depth:
if not (self.grid3d[x_plan3d + i, y, z_plan3d + j]['bool']) and not (
self.grid3d[x_plan3d + i, y, z_plan3d + j]['int'] == 1) or (
self.grid3d[x_plan3d + i, y, z_plan3d + j]['bool'] and
self.grid3d[x_plan3d + i, y, z_plan3d + j]['int'] == 2) or y == 0:
self.editor.placeBlock((x + i, self.coordinates_min[1] + y, z + j), self.wall)
self.grid3d[x_plan3d + i, y, z_plan3d + j] = True
def getAdjacentWalls(self):
main_rect = self.skeleton[0]
x_main, z_main, width_main, depth_main, heigt_main = main_rect
adjacent_walls = []
width_main -= 1
depth_main -= 1
for k in range(1, len(self.skeleton)):
x, z, width, depth, heigt = self.skeleton[k]
walls = [(x, z, x + width - 1, z), (x, z, x, z + depth - 1),
(x, z + depth - 1, x + width - 1, z + depth - 1), (x + width - 1, z, x + width - 1, z + depth - 1)]
for wall in walls:
x1, z1, x2, z2 = wall
if (x_main <= x1 <= x_main + width_main or x_main <= x2 <= x_main + width_main) and (
z_main - 1 == z1 or z_main + depth_main + 1 == z1):
x1 = max(x1, x_main - 1)
x2 = min(x2, x_main + width_main + 1)
if abs(x2 - x1) > 1:
adjacent_walls.append((x1, z1, x2, z2))
elif (z_main <= z1 <= z_main + depth_main or z_main <= z2 <= z_main + depth_main) and (
x_main - 1 == x1 or x_main + width_main + 1 == x1):
z1 = max(z1, z_main - 1)
z2 = min(z2, z_main + depth_main + 1)
if abs(z2 - z1) > 1:
adjacent_walls.append((x1, z1, x2, z2))
return adjacent_walls
def placeDoor(self):
walls = self.getAdjacentWalls()
for wall in walls:
for i in range(self.nbEtage):
x_min, z_min, x_max, z_max = wall
if x_min == x_max:
width = z_max - z_min
if width % 2 != 0:
door_pos = width // 2
for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air"))
self.editor.placeBlock((x_min, y, z_min + door_pos + 1), Block("air"))
else:
door_pos = width // 2
for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air"))
else:
width = x_max - x_min
if width % 2 != 0:
door_pos = width // 2
for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air"))
self.editor.placeBlock((x_min + door_pos + 1, y, z_min), Block("air"))
else:
door_pos = width // 2
for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air"))
def placeRoof(self):
for k in range(len(self.skeleton) - 1, -1, -1):
x, z, width, depth, height = self.skeleton[k]
if k != 0:
x += 1
z += 1
width -= 2
depth -= 2
if width < depth:
if width <= 5:
n = 1
elif width <= 10:
n = 2
else:
n = 3
else:
if depth <= 5:
n = 1
elif depth <= 10:
n = 2
else:
n = 3
else:
if width < depth:
n = width // 4
else:
n = depth // 4
x_plan3d = x - self.coordinates_min[0]
z_plan3d = z - self.coordinates_min[2]
print(width, depth, n)
if width < depth:
if n > 1 :
for k in range(n-1):
for i in range(-1, depth + 1):
for y in range(-1, width // 2 + 1 - k):
self.editor.placeBlock((x + y + k, self.coordinates_max[1] + k , z + i), self.roof)
self.editor.placeBlock((x + width - y - 1 - k, self.coordinates_max[1] + k, z + i), self.roof)
else:
if width % 2 == 0:
for i in range(-1, depth + 1):
for y in range(2):
self.editor.placeBlock((x+ width//2 -1 + y, self.coordinates_max[1] + n -1, z + i), self.roof)
else:
for i in range(-1, depth + 1):
self.editor.placeBlock((x + width // 2, self.coordinates_max[1] + n - 1, z + i), self.roof)
else:
if n > 1:
for k in range(n ):
for i in range(-1, width + 1):
for y in range(-1, depth // 2 + 1 - k):
self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + y + k ), self.roof)
self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + depth - y -1- k),self.roof)
else:
if depth % 2 == 0:
for i in range(-1, width + 1):
for y in range(2):
self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + depth // 2 -1 +y ), self.roof)
else:
for i in range(-1, width + 1):
self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + depth // 2), self.roof)
print('-----------------------------------')
for i in range(-1, width + 1):
for j in range(-1, depth + 1):
if width < depth:
if width % 2 != 0:
if (i == width // 2):
self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, height + n, z_plan3d + j] = True
if j == -1:
if not self.grid3d[x_plan3d + i, height + n, z_plan3d + j - 1]:
self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j - 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, height + n, z_plan3d + j - 1] = True
if not self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j - 1]:
self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j - 1] = True
elif j == depth:
if not self.grid3d[x_plan3d + i, height + n, z_plan3d + j + 1]:
self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j + 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, height + n, z_plan3d + j + 1] = True
if not self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j + 1]:
self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j + 1] = True
else:
if depth % 2 != 0:
if (j == depth // 2):
self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, height + n, z_plan3d + j] = True
if i == -1:
if not self.grid3d[x_plan3d + i - 1, height + n, z_plan3d + j]:
self.editor.placeBlock((x + i - 1, self.coordinates_max[1] + n, z + j),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i - 1, height + n, z_plan3d + j] = True
if not self.grid3d[x_plan3d + i - 1, height + n - 1, z_plan3d + j]:
self.editor.placeBlock((x + i - 1, self.coordinates_max[1] + n - 1, z + j),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i - 1, height + n - 1, z_plan3d + j] = True
elif i == width:
if not self.grid3d[x_plan3d + i + 1, height + n, z_plan3d + j]:
self.editor.placeBlock((x + i + 1, self.coordinates_max[1] + n, z + j),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i + 1, height + n, z_plan3d + j] = True
if not self.grid3d[x_plan3d + i + 1, height + n - 1, z_plan3d + j]:
self.editor.placeBlock((x + i + 1, self.coordinates_max[1] + n - 1, z + j),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i + 1, height + n - 1, z_plan3d + j] = True
if width < depth:
h = 0
for i in range(-1, width // 2):
for j in range(-1, depth + 1):
if i != -1:
if h % 1 == 0:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "top"}))
self.editor.placeBlock((x + width - 1 - i,math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j] = True
if j == -1:
self.editor.placeBlock((x + i,math.ceil(self.coordinates_max[1] + h), z + j - 1),
self.celling)
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
self.celling)
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j - 1] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j - 1] = True
elif j == depth:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
self.celling)
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
self.celling)
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j + 1] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j + 1] = True
else:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-0.5), z + j), self.roof)
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-0.5), z + j),
self.roof)
self.grid3d[x_plan3d + i, round(height + h + 0.5), z_plan3d + j] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h + 0.5), z_plan3d + j] = True
self.grid3d[x_plan3d + i, round(height + h - 0.5), z_plan3d + j] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 0.5), z_plan3d + j] = True
if j == -1:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.editor.placeBlock(
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j - 1] = True
self.grid3d[
x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j - 1] = True
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j - 1] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j - 1] = True
elif j == depth:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.editor.placeBlock(
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j + 1] = True
self.grid3d[
x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j + 1] = True
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j + 1] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j + 1] = True
else:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j] = True
if j == -1:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
if not self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j - 1]:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j - 1] = True
if not self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j - 1]:
self.editor.placeBlock(
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j - 1] = True
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j - 1] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j - 1] = True
elif j == depth:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
if not self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j + 1]:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j + 1] = True
if not self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j + 1]:
self.editor.placeBlock(
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j + 1] = True
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j + 1] = True
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j + 1] = True
if i != -1:
h += 0.5
else:
h = 0
for i in range(-1, depth // 2):
for j in range(-1, width + 1):
print( self.coordinates_max[1] + h)
if i != -1:
if h % 1 == 0:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["roof_slab"], {"type": "top"}))
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["roof_slab"], {"type": "top"}))
self.grid3d[x_plan3d + j, round(height + h), z_plan3d + i] = True
self.grid3d[x_plan3d + j, round(height + h), z_plan3d + depth - 1 - i] = True
if j == -1:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
self.celling)
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
self.celling)
self.grid3d[x_plan3d + j - 1, round(height + h), z_plan3d + i] = True
self.grid3d[x_plan3d + j - 1, round(height + h), z_plan3d + depth - 1 - i] = True
elif j == width:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
self.celling)
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
self.celling)
self.grid3d[x_plan3d + j + 1, round(height + h), z_plan3d + i] = True
self.grid3d[x_plan3d + j + 1, round(height + h), z_plan3d + depth - 1 - i] = True
else:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + i), self.roof)
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + depth - 1 - i),
self.roof)
self.grid3d[j, round(height + h + 0.5), i] = True
self.grid3d[j, round(height + h + 0.5), depth - 1 - i] = True
self.grid3d[j, round(height + h - 0.5), i] = True
self.grid3d[j, round(height + h - 0.5), depth - 1 - i] = True
if j == -1:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h - 1), z + i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.editor.placeBlock(
(x + j - 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[j, round(height + h - 1), i] = True
self.grid3d[j, round(height + h - 1), depth - 1 - i] = True
elif j == width:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.editor.placeBlock(
(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[j, round(height + h - 1), i] = True
self.grid3d[j, round(height + h - 1), depth - 1 - i] = True
else:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
if j == -1:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
if not self.grid3d[j, height + h - 1, i]:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, height + h - 1, i] = True
if not self.grid3d[j, height + h - 1, depth - 1 - i]:
self.editor.placeBlock(
(x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, height + h - 1, depth - 1 - i] = True
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
elif j == width:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
if not self.grid3d[j, height + h - 1, i]:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, height + h - 1, i] = True
if not self.grid3d[j, height + h - 1, depth - 1 - i]:
self.editor.placeBlock(
(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, height + h - 1, depth - 1 - i] = True
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
if i != -1:
h += 0.5
QUARTZ_SLAB = Block(self.blocks["celling_slab"], {"type": "top"})
for i in range(-2, width + 2):
for j in range(-2, depth + 2):
if i == -2 or i == width + 1 or j == -2 or j == depth + 1:
if not self.grid3d[x_plan3d + i, height - 1, z_plan3d + j]['bool']:
if width < depth:
if i == -2 or i == width + 1:
self.editor.placeBlock((x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB)
else:
if j == -2 or j == depth + 1:
self.editor.placeBlock((x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB)
def putCelling(self):
for k in range(0, len(self.skeleton)):
x, z, width, depth, height = self.skeleton[k]
if k != 0:
x += 1
z += 1
width -= 2
depth -= 2
x_plan3d = x - self.coordinates_min[0]
z_plan3d = z - self.coordinates_min[2]
for y in range(1, self.nbEtage + 1):
for i in range(0, width):
for j in range(0, depth):
self.editor.placeBlock((x + i, self.coordinates_min[1] + 4 * y, z + j), self.celling)
self.grid3d[x_plan3d + i, 4 * y, z_plan3d + j] = True
def getAllExterneWalls(self):
walls = []
adjacent_walls = self.getAdjacentWalls()
for k in range(0, len(self.skeleton)):
x, z, width, depth, height = self.skeleton[k]
if k == 0:
x -= 1
z -= 1
width += 2
depth += 2
walls.append((x, z, x + width - 1, z))
walls.append((x, z, x, z + depth - 1))
walls.append((x, z + depth - 1, x + width - 1, z + depth - 1))
walls.append((x + width - 1, z, x + width - 1, z + depth - 1))
walls_to_keep = []
for wall in walls:
remove_wall = False
for adj_wall in adjacent_walls:
if self.isInsideWall(wall, adj_wall):
remove_wall = True
break
if not remove_wall:
walls_to_keep.append(wall)
return walls_to_keep
def isInsideWall(self, big_wall, small_wall):
x1, z1, x2, z2 = big_wall
x3, z3, x4, z4 = small_wall
if x1 == x2 == x3 == x4:
return x1 == x3 and z1 <= z3 and z4 <= z2
elif z1 == z2 == z3 == z4:
return z1 == z3 and x1 <= x3 and x4 <= x2
def placeWindowOnWall(self, wall, axis, is_x):
for l in range(self.nbEtage):
if axis % 2 == 0:
if axis == 4:
if is_x:
self.editor.placeBlock((wall[0] + 2, self.coordinates_min[1] + 2 + l * 4, wall[1]), self.window)
self.editor.placeBlock((wall[0] + 3, self.coordinates_min[1] + 2 + l * 4, wall[1]), self.window)
else:
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 3), self.window)
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 2), self.window)
else:
for i in range(0, math.ceil(axis / 4)):
if is_x:
self.editor.placeBlock((wall[0] + 1 + i * 4, self.coordinates_min[1] + 2 + l * 4, wall[1]),
self.window)
self.editor.placeBlock((wall[0] + 2 + i * 4, self.coordinates_min[1] + 2 + l * 4, wall[1]),
self.window)
else:
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 1 + i * 4),
self.window)
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 2 + i * 4),
self.window)
else:
if axis <= 5:
for i in range(0, axis):
if is_x:
self.editor.placeBlock((wall[0] + 1 + i, self.coordinates_min[1] + 2 + l * 4, wall[1]),
self.window)
else:
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 1 + i),
self.window)
else:
for i in range(0, math.ceil(axis / 2)):
if is_x:
self.editor.placeBlock((wall[0] + i * 2 + 1, self.coordinates_min[1] + 2 + l * 4, wall[1]),
self.window)
else:
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + i * 2 + 1),
self.window)
def placeWindow(self):
walls = self.getAllExterneWalls()
for wall in walls:
x1, z1, x2, z2 = wall
x = abs(x2 - x1) - 1
z = abs(z2 - z1) - 1
if x1 == x2:
self.placeWindowOnWall(wall, z, False)
elif z1 == z2:
self.placeWindowOnWall(wall, x, True)
def placeStairs(self):
x, z, width, depth, height = self.skeleton[0]
x_moy = x + width // 2
z_moy = z + depth // 2
slab_up = Block(self.blocks["stairs_slab"], {"type": "top"})
slab_down = Block(self.blocks["stairs_slab"], {"type": "bottom"})
for i in range(0, self.nbEtage - 1):
for k in range(3):
for l in range(3):
self.editor.placeBlock((x_moy - 1 + k, self.coordinates_min[1] + 4 * (i + 1), z_moy - 1 + l),
Block("air"))
for j in range(1, 5):
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 4 * i + j, z_moy), self.floor)
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 1 + 4 * i, z_moy - 1), slab_down)
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 1 + 4 * i, z_moy - 1), slab_up)
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 2 + 4 * i, z_moy - 1), slab_down)
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 2 + 4 * i, z_moy), slab_up)
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 3 + 4 * i, z_moy + 1), slab_down)
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 3 + 4 * i, z_moy + 1), slab_up)
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 4 + 4 * i, z_moy + 1), slab_down)
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 4 + 4 * i, z_moy), slab_up)
def WallFacingDirection(self):
if self.direction == "N":
closest_wall = min(self.skeleton, key=lambda wall: wall[1])
wall = (closest_wall[0], closest_wall[1], closest_wall[0] + closest_wall[2], closest_wall[1])
elif self.direction == "S":
closest_wall = max(self.skeleton, key=lambda wall: wall[1] + wall[3])
wall = (closest_wall[0], closest_wall[1] + closest_wall[3], closest_wall[0] + closest_wall[2],
closest_wall[1] + closest_wall[3])
elif self.direction == "E":
closest_wall = max(self.skeleton, key=lambda wall: wall[0] + wall[2])
wall = (closest_wall[0] + closest_wall[2], closest_wall[1], closest_wall[0] + closest_wall[2],
closest_wall[1] + closest_wall[3])
elif self.direction == "W":
closest_wall = min(self.skeleton, key=lambda wall: wall[0])
wall = (closest_wall[0], closest_wall[1], closest_wall[0], closest_wall[1] + closest_wall[3])
else:
return []
if closest_wall != self.skeleton[0]:
if wall[0] == wall[2]:
wall = (wall[0] - 1, wall[1] + 1, wall[2] - 1, wall[3] - 2)
elif wall[1] == wall[3]:
wall = (wall[0] + 1, wall[1] - 1, wall[2] - 2, wall[3] - 1)
else:
if wall[0] == wall[2]:
if self.direction == "W":
wall = (wall[0] - 2, wall[1], wall[2] - 2, wall[3])
else:
wall = (wall[0], wall[1] + 1, wall[2], wall[3] - 2)
elif wall[1] == wall[3]:
if self.direction == "N":
wall = (wall[0] + 1, wall[1] - 2, wall[2] - 2, wall[3] - 2)
else:
wall = (wall[0] + 1, wall[1], wall[2] - 2, wall[3])
return wall
def placeEntrance(self):
wall = self.WallFacingDirection()
print(wall)
self.entranceWall = wall
match self.direction:
case "W":
if (wall[3] - wall[1]) % 2 != 0:
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2 + 1),
Block("air"))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2 + 1),
Block("air"))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
Block("air"))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2),
Block("air"))
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2),
Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 1),
Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 - 1),
Block(self.blocks["stairs"], {"facing": "south"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 2),
Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 1),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 - 1),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 2),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.entranceCo = (
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 2, (wall[1] + wall[3]) // 2 + 1,
(wall[1] + wall[3]) // 2 - 1)
else:
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
Block("air"))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2),
Block("air"))
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2),
Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 1),
Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 - 1),
Block(self.blocks["stairs"], {"facing": "south"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 1),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 - 1),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.entranceCo = (
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2 + 1,
(wall[1] + wall[3]) // 2 - 1)
case "N":
if (wall[2] - wall[0]) % 2 != 0:
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 1, wall[1] + 1),
Block("air"))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 2, wall[1] + 1),
Block("air"))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1] + 1), Block("air"))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 2, wall[1] + 1), Block("air"))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1]),
Block(self.blocks["stairs"], {"facing": "south"}))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1]),
Block(self.blocks["stairs"], {"facing": "south"}))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1]),
Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1], wall[1]),
Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 2,
wall[0] + (wall[2] - wall[0]) // 2 + 1, wall[0] + (wall[2] - wall[0]) // 2 - 1)
else:
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1] + 1), Block("air"))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 2, wall[1] + 1), Block("air"))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1]),
Block(self.blocks["stairs"], {"facing": "south"}))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1]),
Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1]),
Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 1,
wall[0] + (wall[2] - wall[0]) // 2 + 1, wall[0] + (wall[2] - wall[0]) // 2 - 1)
case "E":
if (wall[3] - wall[1]) % 2 != 0:
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2 + 1),
Block("air"))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2 + 1),
Block("air"))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
Block("air"))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2),
Block("air"))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2),
Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 1),
Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 - 1),
Block(self.blocks["stairs"], {"facing": "south"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 2),
Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 1),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 - 1),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 2),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.entranceCo = (
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 2, (wall[1] + wall[3]) // 2 + 1,
(wall[1] + wall[3]) // 2 - 1)
else:
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
Block("air"))
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2),
Block("air"))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2),
Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 1),
Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 - 1),
Block(self.blocks["stairs"], {"facing": "south"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 1),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 - 1),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.entranceCo = (
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2 + 1,
(wall[1] + wall[3]) // 2 - 1)
case "S":
print(wall)
if (wall[2] - wall[0]) % 2 != 0:
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 1, wall[1]), Block("air"))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 2, wall[1]), Block("air"))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1]),
Block("air"))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 2, wall[1]),
Block("air"))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 2,
wall[0] + (wall[2] - wall[0]) // 2 + 1, wall[0] + (wall[2] - wall[0]) // 2 - 1)
else:
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1]),
Block("air"))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 2, wall[1]),
Block("air"))
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 1,
wall[0] + (wall[2] - wall[0]) // 2 + 1, wall[0] + (wall[2] - wall[0]) // 2 - 1)
case _:
pass
def placeGardenOutline(self):
x_min, y_min, z_min = self.coordinates_min
x_max, y_max, z_max = self.coordinates_max
for i in range(x_min, x_max):
for y in range(z_min, z_max):
if i == x_min or i == x_max - 1 or y == z_min or y == z_max - 1:
match self.direction:
case "N":
if not (i in self.entranceCo and y == z_min):
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log"))
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
case "S":
if not (i in self.entranceCo and y == z_max - 1):
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log"))
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
case "E":
if not (i == x_max - 1 and y in self.entranceCo):
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log"))
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
case "W":
if not (i == x_min and y in self.entranceCo):
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log"))
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
else:
print(i, y)
case _:
self.editor.placeBlock((i, y_min - 1, y), self.garden_floor)
else:
self.editor.placeBlock((i, y_min - 1, y), self.garden_floor)
def build(self):
self.createHouseSkeleton()
self.putWallOnSkeleton()
self.placeDoor()
self.placeRoof()
self.putCelling()
self.placeWindow()
self.placeEntrance()
self.placeGardenOutline()
if self.nbEtage > 1:
self.placeStairs()
if __name__ == "__main__":
editor = Editor(buffering=True)
buildArea = editor.getBuildArea()
coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
blocks = {
"wall": "blackstone",
"roof": "blackstone",
"roof_slab": "blackstone_slab",
"door": "oak_door",
"window": "glass_pane",
"entrance": "oak_door",
"stairs": "quartz_stairs",
"stairs_slab": "quartz_slab",
"celling": "quartz_block",
"floor": "quartz_block",
"celling_slab": "quartz_slab",
"garden_outline": "oak_leaves",
"garden_floor": "grass_block"
}
for i in range(1):
house = House(editor, coordinates_min, coordinates_max, "W", blocks)
house.build()
new_coordinates_min = (coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
new_coordinates_max = (coordinates_max[0] + 10 + 24, coordinates_max[1], coordinates_max[2])
coordinates_min = new_coordinates_min
coordinates_max = new_coordinates_max
# delete(editor, coordinates_min, coordinates_max)
editor.flushBuffer()