1131 lines
69 KiB
Python
1131 lines
69 KiB
Python
from time import sleep
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from gdpc import Editor, Block, geometry
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import numpy as np
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import math
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import matplotlib.pyplot as plt
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class House:
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def __init__(self, editor, coordinates_min, coordinates_max, direction, list_block):
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self.editor = editor
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self.coordinates_min = coordinates_min
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self.coordinates_max = coordinates_max
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self.skeleton = []
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size = [(coordinates_max[i] - coordinates_min[i]) + 10 for i in range(3)]
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self.grid3d = np.zeros(size, dtype=[('bool', bool), ('int', int)])
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self.nbEtage = (coordinates_max[1] - coordinates_min[1]) // 5
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self.direction = direction
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self.entranceWall = None
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self.blocks = list_block
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self.entranceCo = None
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self.wall = Block(list_block["wall"])
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self.roof = Block(list_block["roof"])
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self.roof_slab = Block(list_block["roof_slab"])
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self.door = Block(list_block["door"])
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self.window = Block(list_block["window"])
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self.entrance = Block(list_block["entrance"])
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self.stairs = Block(list_block["stairs"])
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self.celling = Block(list_block["celling"])
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self.floor = Block(list_block["floor"])
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self.celling_slab = Block(list_block["celling_slab"])
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self.gardenOutline = Block(list_block["garden_outline"])
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self.garden_floor = Block(list_block["garden_floor"])
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def createHouseSkeleton(self):
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self.delete()
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x_min, y_min, z_min = self.coordinates_min
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x_max, y_max, z_max = self.coordinates_max
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perimeter_width = x_max - x_min
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perimeter_depth = z_max - z_min
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x_min += 1
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z_min += 1
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x_max -= 1
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z_max -= 1
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if x_min + 1 > x_max - 1:
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x = np.random.randint(x_max - 1, x_min + 1)
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else :
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x = np.random.randint(x_min + 1, x_max - 1)
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if z_min + 1 > z_max - 1:
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z = np.random.randint(z_max - 1, z_min + 1)
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else:
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z = np.random.randint(z_min + 1, z_max - 1)
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width = perimeter_width // 2
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depth = perimeter_depth // 2
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height = y_max - y_min
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if x + width - 1 > x_max - 1:
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x = x_max - width - 1
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if z + depth - 1 > z_max - 1:
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z = z_max - depth - 1
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x_plan3d = x - x_min
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z_plan3d = z - z_min
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for i in range(0, width - 1):
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for j in range(0, depth - 1):
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self.editor.placeBlock((x + i, y_min, z + j), self.floor)
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self.grid3d[x_plan3d + i, 0, z_plan3d + j] = True, 1
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self.skeleton.append((x, z, width - 1, depth - 1, height))
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print("Coordinates of the corners: ", (x, z), (x, z + depth - 1), (x + width - 1, z),
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(x + width - 1, z + depth - 1))
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x_min -= 1
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x_max -= 1
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z_min += 1
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z_max += 1
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for _ in range(3):
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print("Rectangle n°", _ + 1, "en cours de création")
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for a in range(10000):
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if depth > 7:
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new_depth = np.random.randint(5, depth - 2)
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elif depth == 7:
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new_depth = 5
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else:
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new_depth = np.random.randint(depth - 2, 5)
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if width > 7:
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new_width = np.random.randint(5, width - 2)
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elif width == 7:
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new_width = 5
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else:
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new_width = np.random.randint(width - 2, 5)
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if max(x_min+1, x-new_width) > min(x_max-new_width-1, x+width):
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new_x = np.random.randint(min(x_max - new_width - 1, x + width), max(x_min + 1, x - new_width))
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else:
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new_x = np.random.randint(max(x_min + 1, x - new_width), min(x_max - new_width - 1, x + width))
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if max(z_min+1, z-new_depth) > min(z_max-new_depth-1, z+depth):
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new_z = np.random.randint(min(z_max - new_depth - 1, z + depth), max(z_min + 1, z - new_depth))
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else:
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new_z = np.random.randint(max(z_min + 1, z - new_depth), min(z_max - new_depth - 1, z + depth))
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new_x_plan3d = new_x - x_min - 1
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new_z_plan3d = new_z - z_min + 1
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adjacent_blocks = 0
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for i in range(new_x_plan3d, new_x_plan3d + new_width):
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for j in range(new_z_plan3d, new_z_plan3d + new_depth):
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if self.grid3d[i - 1, 0, j]['bool'] and self.grid3d[i - 1, 0, j]['int'] == 1 or \
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self.grid3d[i + 1, 0, j]['bool'] and self.grid3d[i + 1, 0, j]['int'] == 1 or \
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self.grid3d[i, 0, j - 1]['bool'] and self.grid3d[i, 0, j - 1]['int'] == 1 or \
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self.grid3d[i, 0, j + 1]['bool'] and self.grid3d[i, 0, j + 1]['int'] == 1:
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adjacent_blocks += 1
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if adjacent_blocks < 3:
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continue
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if not np.any(
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self.grid3d[new_x_plan3d:new_x_plan3d + new_width, 0, new_z_plan3d:new_z_plan3d + new_depth][
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'bool']):
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new_x_plan3d = new_x - x_min
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new_z_plan3d = new_z - z_min
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for i in range(0, new_width):
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for j in range(0, new_depth):
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self.grid3d[new_x_plan3d + i, 0, new_z_plan3d + j] = True, 2
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if i == 0 or i == new_width - 1 or j == 0 or j == new_depth - 1:
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continue
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else:
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self.editor.placeBlock((new_x + i, y_min, new_z + j), self.floor)
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self.skeleton.append((new_x, new_z, new_width, new_depth, height))
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break
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else:
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print("Failed to place rectangle after 100000 attempts.")
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def delete(self):
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for x in range(self.coordinates_min[0], self.coordinates_max[0]):
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for y in range(self.coordinates_min[1], self.coordinates_max[1] + 10):
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for z in range(self.coordinates_min[2], self.coordinates_max[2]):
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self.editor.placeBlock((x, y, z), Block("air"))
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def putWallOnSkeleton(self):
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for k in range(len(self.skeleton)):
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x, z, width, depth, height = self.skeleton[k]
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if k != 0:
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x += 1
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z += 1
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width -= 2
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depth -= 2
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x_plan3d = x - self.coordinates_min[0]
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z_plan3d = z - self.coordinates_min[2]
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for i in range(-1, width + 1):
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for j in range(-1, depth + 1):
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for y in range(0, height):
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if i == -1 or i == width or j == -1 or j == depth:
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if not (self.grid3d[x_plan3d + i, y, z_plan3d + j]['bool']) and not (
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self.grid3d[x_plan3d + i, y, z_plan3d + j]['int'] == 1) or (
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self.grid3d[x_plan3d + i, y, z_plan3d + j]['bool'] and
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self.grid3d[x_plan3d + i, y, z_plan3d + j]['int'] == 2) or y == 0:
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self.editor.placeBlock((x + i, self.coordinates_min[1] + y, z + j), self.wall)
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self.grid3d[x_plan3d + i, y, z_plan3d + j] = True
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def getAdjacentWalls(self):
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main_rect = self.skeleton[0]
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x_main, z_main, width_main, depth_main, heigt_main = main_rect
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adjacent_walls = []
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width_main -= 1
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depth_main -= 1
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for k in range(1, len(self.skeleton)):
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x, z, width, depth, heigt = self.skeleton[k]
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walls = [(x, z, x + width - 1, z), (x, z, x, z + depth - 1),
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(x, z + depth - 1, x + width - 1, z + depth - 1), (x + width - 1, z, x + width - 1, z + depth - 1)]
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for wall in walls:
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x1, z1, x2, z2 = wall
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if (x_main <= x1 <= x_main + width_main or x_main <= x2 <= x_main + width_main) and (
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z_main - 1 == z1 or z_main + depth_main + 1 == z1):
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x1 = max(x1, x_main - 1)
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x2 = min(x2, x_main + width_main + 1)
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if abs(x2 - x1) > 1:
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adjacent_walls.append((x1, z1, x2, z2))
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elif (z_main <= z1 <= z_main + depth_main or z_main <= z2 <= z_main + depth_main) and (
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x_main - 1 == x1 or x_main + width_main + 1 == x1):
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z1 = max(z1, z_main - 1)
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z2 = min(z2, z_main + depth_main + 1)
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if abs(z2 - z1) > 1:
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adjacent_walls.append((x1, z1, x2, z2))
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return adjacent_walls
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def placeDoor(self):
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walls = self.getAdjacentWalls()
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for wall in walls:
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for i in range(self.nbEtage):
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x_min, z_min, x_max, z_max = wall
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if x_min == x_max:
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width = z_max - z_min
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if width % 2 != 0:
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door_pos = width // 2
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for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
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self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air"))
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self.editor.placeBlock((x_min, y, z_min + door_pos + 1), Block("air"))
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else:
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door_pos = width // 2
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for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
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self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air"))
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else:
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width = x_max - x_min
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if width % 2 != 0:
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door_pos = width // 2
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for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
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self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air"))
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self.editor.placeBlock((x_min + door_pos + 1, y, z_min), Block("air"))
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else:
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door_pos = width // 2
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for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
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self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air"))
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def placeRoof(self):
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for k in range(len(self.skeleton) - 1, -1, -1):
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x, z, width, depth, height = self.skeleton[k]
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if k != 0:
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x += 1
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z += 1
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width -= 2
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depth -= 2
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if width < depth:
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if width <= 5:
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n = 1
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elif width <= 10:
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n = 2
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else:
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n = 3
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else:
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if depth <= 5:
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n = 1
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elif depth <= 10:
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n = 2
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else:
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n = 3
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else:
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if width < depth:
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n = width // 4
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else:
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n = depth // 4
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x_plan3d = x - self.coordinates_min[0]
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z_plan3d = z - self.coordinates_min[2]
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print(width, depth, n)
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if width < depth:
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if n > 1 :
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for k in range(n-1):
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for i in range(-1, depth + 1):
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for y in range(-1, width // 2 + 1 - k):
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self.editor.placeBlock((x + y + k, self.coordinates_max[1] + k , z + i), self.roof)
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self.editor.placeBlock((x + width - y - 1 - k, self.coordinates_max[1] + k, z + i), self.roof)
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else:
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if width % 2 == 0:
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for i in range(-1, depth + 1):
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for y in range(2):
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self.editor.placeBlock((x+ width//2 -1 + y, self.coordinates_max[1] + n -1, z + i), self.roof)
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else:
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for i in range(-1, depth + 1):
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self.editor.placeBlock((x + width // 2, self.coordinates_max[1] + n - 1, z + i), self.roof)
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else:
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if n > 1:
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for k in range(n ):
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for i in range(-1, width + 1):
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for y in range(-1, depth // 2 + 1 - k):
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self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + y + k ), self.roof)
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self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + depth - y -1- k),self.roof)
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else:
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if depth % 2 == 0:
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for i in range(-1, width + 1):
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for y in range(2):
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self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + depth // 2 -1 +y ), self.roof)
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else:
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for i in range(-1, width + 1):
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self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + depth // 2), self.roof)
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print('-----------------------------------')
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for i in range(-1, width + 1):
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for j in range(-1, depth + 1):
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if width < depth:
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if width % 2 != 0:
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if (i == width // 2):
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self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j),
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Block(self.blocks["roof_slab"], {"type": "bottom"}))
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self.grid3d[x_plan3d + i, height + n, z_plan3d + j] = True
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if j == -1:
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if not self.grid3d[x_plan3d + i, height + n, z_plan3d + j - 1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j - 1),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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self.grid3d[x_plan3d + i, height + n, z_plan3d + j - 1] = True
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if not self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j - 1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + j - 1),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j - 1] = True
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elif j == depth:
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if not self.grid3d[x_plan3d + i, height + n, z_plan3d + j + 1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j + 1),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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self.grid3d[x_plan3d + i, height + n, z_plan3d + j + 1] = True
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if not self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j + 1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + j + 1),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j + 1] = True
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else:
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if depth % 2 != 0:
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if (j == depth // 2):
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self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j),
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Block(self.blocks["roof_slab"], {"type": "bottom"}))
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self.grid3d[x_plan3d + i, height + n, z_plan3d + j] = True
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if i == -1:
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if not self.grid3d[x_plan3d + i - 1, height + n, z_plan3d + j]:
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self.editor.placeBlock((x + i - 1, self.coordinates_max[1] + n, z + j),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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self.grid3d[x_plan3d + i - 1, height + n, z_plan3d + j] = True
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if not self.grid3d[x_plan3d + i - 1, height + n - 1, z_plan3d + j]:
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self.editor.placeBlock((x + i - 1, self.coordinates_max[1] + n - 1, z + j),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[x_plan3d + i - 1, height + n - 1, z_plan3d + j] = True
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elif i == width:
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if not self.grid3d[x_plan3d + i + 1, height + n, z_plan3d + j]:
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self.editor.placeBlock((x + i + 1, self.coordinates_max[1] + n, z + j),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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self.grid3d[x_plan3d + i + 1, height + n, z_plan3d + j] = True
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if not self.grid3d[x_plan3d + i + 1, height + n - 1, z_plan3d + j]:
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self.editor.placeBlock((x + i + 1, self.coordinates_max[1] + n - 1, z + j),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[x_plan3d + i + 1, height + n - 1, z_plan3d + j] = True
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if width < depth:
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h = 0
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for i in range(-1, width // 2):
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for j in range(-1, depth + 1):
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if i != -1:
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if h % 1 == 0:
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self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j),
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Block(self.blocks["roof_slab"], {"type": "top"}))
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self.editor.placeBlock((x + width - 1 - i,math.ceil(self.coordinates_max[1] + h), z + j),
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Block(self.blocks["roof_slab"], {"type": "top"}))
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self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j] = True
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self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j] = True
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if j == -1:
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self.editor.placeBlock((x + i,math.ceil(self.coordinates_max[1] + h), z + j - 1),
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self.celling)
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self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
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self.celling)
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self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j - 1] = True
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self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j - 1] = True
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elif j == depth:
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self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
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self.celling)
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self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
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self.celling)
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|
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j + 1] = True
|
|
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j + 1] = True
|
|
else:
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j),
|
|
Block(self.blocks["roof_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j),
|
|
Block(self.blocks["roof_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-0.5), z + j), self.roof)
|
|
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-0.5), z + j),
|
|
self.roof)
|
|
|
|
self.grid3d[x_plan3d + i, round(height + h + 0.5), z_plan3d + j] = True
|
|
self.grid3d[x_plan3d + width - 1 - i, round(height + h + 0.5), z_plan3d + j] = True
|
|
self.grid3d[x_plan3d + i, round(height + h - 0.5), z_plan3d + j] = True
|
|
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 0.5), z_plan3d + j] = True
|
|
|
|
if j == -1:
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.editor.placeBlock(
|
|
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
|
|
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j - 1] = True
|
|
self.grid3d[
|
|
x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j - 1] = True
|
|
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j - 1] = True
|
|
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j - 1] = True
|
|
elif j == depth:
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.editor.placeBlock(
|
|
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
|
|
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j + 1] = True
|
|
self.grid3d[
|
|
x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j + 1] = True
|
|
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j + 1] = True
|
|
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j + 1] = True
|
|
else:
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j),
|
|
Block(self.blocks["roof_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j),
|
|
Block(self.blocks["roof_slab"], {"type": "bottom"}))
|
|
|
|
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j] = True
|
|
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j] = True
|
|
|
|
if j == -1:
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
if not self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j - 1]:
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j - 1] = True
|
|
if not self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j - 1]:
|
|
self.editor.placeBlock(
|
|
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j - 1] = True
|
|
|
|
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j - 1] = True
|
|
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j - 1] = True
|
|
elif j == depth:
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
if not self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j + 1]:
|
|
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j + 1] = True
|
|
if not self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j + 1]:
|
|
self.editor.placeBlock(
|
|
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j + 1] = True
|
|
|
|
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j + 1] = True
|
|
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j + 1] = True
|
|
if i != -1:
|
|
h += 0.5
|
|
else:
|
|
|
|
h = 0
|
|
for i in range(-1, depth // 2):
|
|
for j in range(-1, width + 1):
|
|
print( self.coordinates_max[1] + h)
|
|
if i != -1:
|
|
if h % 1 == 0:
|
|
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
Block(self.blocks["roof_slab"], {"type": "top"}))
|
|
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
Block(self.blocks["roof_slab"], {"type": "top"}))
|
|
|
|
self.grid3d[x_plan3d + j, round(height + h), z_plan3d + i] = True
|
|
self.grid3d[x_plan3d + j, round(height + h), z_plan3d + depth - 1 - i] = True
|
|
|
|
if j == -1:
|
|
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
self.celling)
|
|
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
self.celling)
|
|
|
|
self.grid3d[x_plan3d + j - 1, round(height + h), z_plan3d + i] = True
|
|
self.grid3d[x_plan3d + j - 1, round(height + h), z_plan3d + depth - 1 - i] = True
|
|
elif j == width:
|
|
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
self.celling)
|
|
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
self.celling)
|
|
|
|
self.grid3d[x_plan3d + j + 1, round(height + h), z_plan3d + i] = True
|
|
self.grid3d[x_plan3d + j + 1, round(height + h), z_plan3d + depth - 1 - i] = True
|
|
|
|
else:
|
|
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
Block(self.blocks["roof_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
Block(self.blocks["roof_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + i), self.roof)
|
|
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + depth - 1 - i),
|
|
self.roof)
|
|
|
|
self.grid3d[j, round(height + h + 0.5), i] = True
|
|
self.grid3d[j, round(height + h + 0.5), depth - 1 - i] = True
|
|
self.grid3d[j, round(height + h - 0.5), i] = True
|
|
self.grid3d[j, round(height + h - 0.5), depth - 1 - i] = True
|
|
|
|
if j == -1:
|
|
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h - 1), z + i),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.editor.placeBlock(
|
|
(x + j - 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
|
|
self.grid3d[j, round(height + h), i] = True
|
|
self.grid3d[j, round(height + h), depth - 1 - i] = True
|
|
self.grid3d[j, round(height + h - 1), i] = True
|
|
self.grid3d[j, round(height + h - 1), depth - 1 - i] = True
|
|
elif j == width:
|
|
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.editor.placeBlock(
|
|
(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
|
|
self.grid3d[j, round(height + h), i] = True
|
|
self.grid3d[j, round(height + h), depth - 1 - i] = True
|
|
self.grid3d[j, round(height + h - 1), i] = True
|
|
self.grid3d[j, round(height + h - 1), depth - 1 - i] = True
|
|
else:
|
|
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
Block(self.blocks["roof_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
Block(self.blocks["roof_slab"], {"type": "bottom"}))
|
|
|
|
self.grid3d[j, round(height + h), i] = True
|
|
self.grid3d[j, round(height + h), depth - 1 - i] = True
|
|
|
|
if j == -1:
|
|
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
if not self.grid3d[j, height + h - 1, i]:
|
|
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + i),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.grid3d[j, height + h - 1, i] = True
|
|
if not self.grid3d[j, height + h - 1, depth - 1 - i]:
|
|
self.editor.placeBlock(
|
|
(x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + depth - 1 - i),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.grid3d[j, height + h - 1, depth - 1 - i] = True
|
|
|
|
self.grid3d[j, round(height + h), i] = True
|
|
self.grid3d[j, round(height + h), depth - 1 - i] = True
|
|
elif j == width:
|
|
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
|
|
Block(self.blocks["celling_slab"], {"type": "bottom"}))
|
|
if not self.grid3d[j, height + h - 1, i]:
|
|
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.grid3d[j, height + h - 1, i] = True
|
|
if not self.grid3d[j, height + h - 1, depth - 1 - i]:
|
|
self.editor.placeBlock(
|
|
(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
|
|
Block(self.blocks["celling_slab"], {"type": "top"}))
|
|
self.grid3d[j, height + h - 1, depth - 1 - i] = True
|
|
|
|
self.grid3d[j, round(height + h), i] = True
|
|
self.grid3d[j, round(height + h), depth - 1 - i] = True
|
|
|
|
self.grid3d[j, round(height + h), i] = True
|
|
self.grid3d[j, round(height + h), depth - 1 - i] = True
|
|
|
|
if i != -1:
|
|
h += 0.5
|
|
|
|
QUARTZ_SLAB = Block(self.blocks["celling_slab"], {"type": "top"})
|
|
|
|
for i in range(-2, width + 2):
|
|
for j in range(-2, depth + 2):
|
|
if i == -2 or i == width + 1 or j == -2 or j == depth + 1:
|
|
if not self.grid3d[x_plan3d + i, height - 1, z_plan3d + j]['bool']:
|
|
if width < depth:
|
|
if i == -2 or i == width + 1:
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB)
|
|
|
|
else:
|
|
if j == -2 or j == depth + 1:
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB)
|
|
|
|
def putCelling(self):
|
|
for k in range(0, len(self.skeleton)):
|
|
x, z, width, depth, height = self.skeleton[k]
|
|
|
|
if k != 0:
|
|
x += 1
|
|
z += 1
|
|
width -= 2
|
|
depth -= 2
|
|
x_plan3d = x - self.coordinates_min[0]
|
|
z_plan3d = z - self.coordinates_min[2]
|
|
for y in range(1, self.nbEtage + 1):
|
|
for i in range(0, width):
|
|
for j in range(0, depth):
|
|
self.editor.placeBlock((x + i, self.coordinates_min[1] + 4 * y, z + j), self.celling)
|
|
self.grid3d[x_plan3d + i, 4 * y, z_plan3d + j] = True
|
|
|
|
def getAllExterneWalls(self):
|
|
walls = []
|
|
adjacent_walls = self.getAdjacentWalls()
|
|
for k in range(0, len(self.skeleton)):
|
|
x, z, width, depth, height = self.skeleton[k]
|
|
if k == 0:
|
|
x -= 1
|
|
z -= 1
|
|
width += 2
|
|
depth += 2
|
|
|
|
walls.append((x, z, x + width - 1, z))
|
|
walls.append((x, z, x, z + depth - 1))
|
|
walls.append((x, z + depth - 1, x + width - 1, z + depth - 1))
|
|
walls.append((x + width - 1, z, x + width - 1, z + depth - 1))
|
|
|
|
walls_to_keep = []
|
|
for wall in walls:
|
|
remove_wall = False
|
|
for adj_wall in adjacent_walls:
|
|
if self.isInsideWall(wall, adj_wall):
|
|
remove_wall = True
|
|
break
|
|
if not remove_wall:
|
|
walls_to_keep.append(wall)
|
|
|
|
return walls_to_keep
|
|
|
|
def isInsideWall(self, big_wall, small_wall):
|
|
x1, z1, x2, z2 = big_wall
|
|
x3, z3, x4, z4 = small_wall
|
|
if x1 == x2 == x3 == x4:
|
|
return x1 == x3 and z1 <= z3 and z4 <= z2
|
|
elif z1 == z2 == z3 == z4:
|
|
return z1 == z3 and x1 <= x3 and x4 <= x2
|
|
|
|
def placeWindowOnWall(self, wall, axis, is_x):
|
|
for l in range(self.nbEtage):
|
|
if axis % 2 == 0:
|
|
if axis == 4:
|
|
if is_x:
|
|
self.editor.placeBlock((wall[0] + 2, self.coordinates_min[1] + 2 + l * 4, wall[1]), self.window)
|
|
self.editor.placeBlock((wall[0] + 3, self.coordinates_min[1] + 2 + l * 4, wall[1]), self.window)
|
|
else:
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 3), self.window)
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 2), self.window)
|
|
else:
|
|
for i in range(0, math.ceil(axis / 4)):
|
|
if is_x:
|
|
self.editor.placeBlock((wall[0] + 1 + i * 4, self.coordinates_min[1] + 2 + l * 4, wall[1]),
|
|
self.window)
|
|
self.editor.placeBlock((wall[0] + 2 + i * 4, self.coordinates_min[1] + 2 + l * 4, wall[1]),
|
|
self.window)
|
|
else:
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 1 + i * 4),
|
|
self.window)
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 2 + i * 4),
|
|
self.window)
|
|
else:
|
|
if axis <= 5:
|
|
for i in range(0, axis):
|
|
if is_x:
|
|
self.editor.placeBlock((wall[0] + 1 + i, self.coordinates_min[1] + 2 + l * 4, wall[1]),
|
|
self.window)
|
|
else:
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 1 + i),
|
|
self.window)
|
|
else:
|
|
for i in range(0, math.ceil(axis / 2)):
|
|
if is_x:
|
|
self.editor.placeBlock((wall[0] + i * 2 + 1, self.coordinates_min[1] + 2 + l * 4, wall[1]),
|
|
self.window)
|
|
|
|
else:
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + i * 2 + 1),
|
|
self.window)
|
|
|
|
def placeWindow(self):
|
|
walls = self.getAllExterneWalls()
|
|
for wall in walls:
|
|
x1, z1, x2, z2 = wall
|
|
x = abs(x2 - x1) - 1
|
|
z = abs(z2 - z1) - 1
|
|
if x1 == x2:
|
|
self.placeWindowOnWall(wall, z, False)
|
|
elif z1 == z2:
|
|
self.placeWindowOnWall(wall, x, True)
|
|
|
|
def placeStairs(self):
|
|
x, z, width, depth, height = self.skeleton[0]
|
|
x_moy = x + width // 2
|
|
z_moy = z + depth // 2
|
|
slab_up = Block(self.blocks["stairs_slab"], {"type": "top"})
|
|
slab_down = Block(self.blocks["stairs_slab"], {"type": "bottom"})
|
|
for i in range(0, self.nbEtage - 1):
|
|
for k in range(3):
|
|
for l in range(3):
|
|
self.editor.placeBlock((x_moy - 1 + k, self.coordinates_min[1] + 4 * (i + 1), z_moy - 1 + l),
|
|
Block("air"))
|
|
|
|
for j in range(1, 5):
|
|
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 4 * i + j, z_moy), self.floor)
|
|
|
|
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 1 + 4 * i, z_moy - 1), slab_down)
|
|
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 1 + 4 * i, z_moy - 1), slab_up)
|
|
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 2 + 4 * i, z_moy - 1), slab_down)
|
|
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 2 + 4 * i, z_moy), slab_up)
|
|
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 3 + 4 * i, z_moy + 1), slab_down)
|
|
|
|
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 3 + 4 * i, z_moy + 1), slab_up)
|
|
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 4 + 4 * i, z_moy + 1), slab_down)
|
|
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 4 + 4 * i, z_moy), slab_up)
|
|
|
|
def WallFacingDirection(self):
|
|
|
|
if self.direction == "N":
|
|
closest_wall = min(self.skeleton, key=lambda wall: wall[1])
|
|
wall = (closest_wall[0], closest_wall[1], closest_wall[0] + closest_wall[2], closest_wall[1])
|
|
elif self.direction == "S":
|
|
closest_wall = max(self.skeleton, key=lambda wall: wall[1] + wall[3])
|
|
wall = (closest_wall[0], closest_wall[1] + closest_wall[3], closest_wall[0] + closest_wall[2],
|
|
closest_wall[1] + closest_wall[3])
|
|
elif self.direction == "E":
|
|
closest_wall = max(self.skeleton, key=lambda wall: wall[0] + wall[2])
|
|
wall = (closest_wall[0] + closest_wall[2], closest_wall[1], closest_wall[0] + closest_wall[2],
|
|
closest_wall[1] + closest_wall[3])
|
|
elif self.direction == "W":
|
|
closest_wall = min(self.skeleton, key=lambda wall: wall[0])
|
|
wall = (closest_wall[0], closest_wall[1], closest_wall[0], closest_wall[1] + closest_wall[3])
|
|
else:
|
|
return []
|
|
|
|
if closest_wall != self.skeleton[0]:
|
|
if wall[0] == wall[2]:
|
|
wall = (wall[0] - 1, wall[1] + 1, wall[2] - 1, wall[3] - 2)
|
|
|
|
elif wall[1] == wall[3]:
|
|
|
|
wall = (wall[0] + 1, wall[1] - 1, wall[2] - 2, wall[3] - 1)
|
|
else:
|
|
if wall[0] == wall[2]:
|
|
if self.direction == "W":
|
|
wall = (wall[0] - 2, wall[1], wall[2] - 2, wall[3])
|
|
else:
|
|
wall = (wall[0], wall[1] + 1, wall[2], wall[3] - 2)
|
|
|
|
elif wall[1] == wall[3]:
|
|
|
|
if self.direction == "N":
|
|
wall = (wall[0] + 1, wall[1] - 2, wall[2] - 2, wall[3] - 2)
|
|
else:
|
|
wall = (wall[0] + 1, wall[1], wall[2] - 2, wall[3])
|
|
|
|
return wall
|
|
|
|
def placeEntrance(self):
|
|
wall = self.WallFacingDirection()
|
|
print(wall)
|
|
self.entranceWall = wall
|
|
match self.direction:
|
|
case "W":
|
|
if (wall[3] - wall[1]) % 2 != 0:
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2 + 1),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2 + 1),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2),
|
|
Block("air"))
|
|
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2),
|
|
Block(self.blocks["stairs"], {"facing": "east"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 1),
|
|
Block(self.blocks["stairs"], {"facing": "east"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 - 1),
|
|
Block(self.blocks["stairs"], {"facing": "south"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 2),
|
|
Block(self.blocks["stairs"], {"facing": "north"}))
|
|
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2),
|
|
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 1),
|
|
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 - 1),
|
|
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 2),
|
|
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
|
|
|
|
self.entranceCo = (
|
|
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 2, (wall[1] + wall[3]) // 2 + 1,
|
|
(wall[1] + wall[3]) // 2 - 1)
|
|
|
|
else:
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2),
|
|
Block("air"))
|
|
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2),
|
|
Block(self.blocks["stairs"], {"facing": "east"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1], (wall[1] + wall[3]) // 2 - 1),
|
|
Block(self.blocks["stairs"], {"facing": "south"}))
|
|
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2),
|
|
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 - 1),
|
|
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
|
|
|
|
self.entranceCo = (
|
|
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2 + 1,
|
|
(wall[1] + wall[3]) // 2 - 1)
|
|
|
|
case "N":
|
|
if (wall[2] - wall[0]) % 2 != 0:
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 1, wall[1] + 1),
|
|
Block("air"))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 2, wall[1] + 1),
|
|
Block("air"))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1] + 1), Block("air"))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 2, wall[1] + 1), Block("air"))
|
|
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "south"}))
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "south"}))
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "east"}))
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1], wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "west"}))
|
|
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1] + 3, wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
|
|
|
|
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 2,
|
|
wall[0] + (wall[2] - wall[0]) // 2 + 1, wall[0] + (wall[2] - wall[0]) // 2 - 1)
|
|
|
|
else:
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1] + 1), Block("air"))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 2, wall[1] + 1), Block("air"))
|
|
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "south"}))
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "west"}))
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "east"}))
|
|
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1]),
|
|
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
|
|
|
|
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 1,
|
|
wall[0] + (wall[2] - wall[0]) // 2 + 1, wall[0] + (wall[2] - wall[0]) // 2 - 1)
|
|
|
|
case "E":
|
|
if (wall[3] - wall[1]) % 2 != 0:
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2 + 1),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2 + 1),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2),
|
|
Block("air"))
|
|
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2),
|
|
Block(self.blocks["stairs"], {"facing": "west"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 1),
|
|
Block(self.blocks["stairs"], {"facing": "west"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 - 1),
|
|
Block(self.blocks["stairs"], {"facing": "south"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 2),
|
|
Block(self.blocks["stairs"], {"facing": "north"}))
|
|
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2),
|
|
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 1),
|
|
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 - 1),
|
|
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 2),
|
|
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
|
|
|
|
self.entranceCo = (
|
|
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 2, (wall[1] + wall[3]) // 2 + 1,
|
|
(wall[1] + wall[3]) // 2 - 1)
|
|
else:
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2, (wall[1] + wall[3]) // 2),
|
|
Block("air"))
|
|
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2),
|
|
Block(self.blocks["stairs"], {"facing": "west"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1], (wall[1] + wall[3]) // 2 - 1),
|
|
Block(self.blocks["stairs"], {"facing": "south"}))
|
|
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2),
|
|
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
|
|
self.editor.placeBlock((wall[0] + 1, self.coordinates_min[1] + 3, (wall[1] + wall[3]) // 2 - 1),
|
|
Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
|
|
|
|
self.entranceCo = (
|
|
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2 + 1,
|
|
(wall[1] + wall[3]) // 2 - 1)
|
|
|
|
case "S":
|
|
print(wall)
|
|
if (wall[2] - wall[0]) % 2 != 0:
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 1, wall[1]), Block("air"))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 2, wall[1]), Block("air"))
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1]),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 2, wall[1]),
|
|
Block("air"))
|
|
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "east"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1], wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "west"}))
|
|
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1] + 3, wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
|
|
|
|
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 2,
|
|
wall[0] + (wall[2] - wall[0]) // 2 + 1, wall[0] + (wall[2] - wall[0]) // 2 - 1)
|
|
else:
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1]),
|
|
Block("air"))
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 2, wall[1]),
|
|
Block("air"))
|
|
|
|
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "west"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "east"}))
|
|
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
|
|
self.editor.placeBlock(
|
|
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1] + 1),
|
|
Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
|
|
|
|
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 1,
|
|
wall[0] + (wall[2] - wall[0]) // 2 + 1, wall[0] + (wall[2] - wall[0]) // 2 - 1)
|
|
case _:
|
|
pass
|
|
|
|
def placeGardenOutline(self):
|
|
x_min, y_min, z_min = self.coordinates_min
|
|
x_max, y_max, z_max = self.coordinates_max
|
|
for i in range(x_min, x_max):
|
|
for y in range(z_min, z_max):
|
|
if i == x_min or i == x_max - 1 or y == z_min or y == z_max - 1:
|
|
match self.direction:
|
|
case "N":
|
|
if not (i in self.entranceCo and y == z_min):
|
|
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log"))
|
|
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
|
|
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
|
|
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
|
|
case "S":
|
|
if not (i in self.entranceCo and y == z_max - 1):
|
|
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log"))
|
|
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
|
|
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
|
|
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
|
|
case "E":
|
|
if not (i == x_max - 1 and y in self.entranceCo):
|
|
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log"))
|
|
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
|
|
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
|
|
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
|
|
|
|
case "W":
|
|
if not (i == x_min and y in self.entranceCo):
|
|
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log"))
|
|
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
|
|
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
|
|
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
|
|
else:
|
|
print(i, y)
|
|
case _:
|
|
self.editor.placeBlock((i, y_min - 1, y), self.garden_floor)
|
|
|
|
|
|
else:
|
|
self.editor.placeBlock((i, y_min - 1, y), self.garden_floor)
|
|
|
|
def build(self):
|
|
self.createHouseSkeleton()
|
|
self.putWallOnSkeleton()
|
|
self.placeDoor()
|
|
self.placeRoof()
|
|
self.putCelling()
|
|
self.placeWindow()
|
|
self.placeEntrance()
|
|
self.placeGardenOutline()
|
|
if self.nbEtage > 1:
|
|
self.placeStairs()
|
|
|
|
|
|
if __name__ == "__main__":
|
|
editor = Editor(buffering=True)
|
|
buildArea = editor.getBuildArea()
|
|
coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
|
|
coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
|
|
|
|
blocks = {
|
|
"wall": "blackstone",
|
|
"roof": "blackstone",
|
|
"roof_slab": "blackstone_slab",
|
|
"door": "oak_door",
|
|
"window": "glass_pane",
|
|
"entrance": "oak_door",
|
|
"stairs": "quartz_stairs",
|
|
"stairs_slab": "quartz_slab",
|
|
"celling": "quartz_block",
|
|
"floor": "quartz_block",
|
|
"celling_slab": "quartz_slab",
|
|
"garden_outline": "oak_leaves",
|
|
"garden_floor": "grass_block"
|
|
}
|
|
|
|
for i in range(1):
|
|
house = House(editor, coordinates_min, coordinates_max, "W", blocks)
|
|
|
|
house.build()
|
|
|
|
new_coordinates_min = (coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
|
|
new_coordinates_max = (coordinates_max[0] + 10 + 24, coordinates_max[1], coordinates_max[2])
|
|
coordinates_min = new_coordinates_min
|
|
coordinates_max = new_coordinates_max
|
|
|
|
# delete(editor, coordinates_min, coordinates_max)
|
|
editor.flushBuffer()
|