Files
GDMC-2024/networks/geometry/Point2D.py
2024-06-11 17:39:17 +02:00

122 lines
4.1 KiB
Python

import numpy as np
from typing import List
from math import atan2, sqrt
class Point2D:
def __init__(self, x: int, y: int):
self.x = x
self.y = y
self.coordinate = (self.x, self.y)
def copy(self):
return Point2D(self.x, self.y)
def __repr__(self):
return f"Point2D(x: {self.x}, y: {self.y})"
def is_in_triangle(self, xy0: "Point2D", xy1: "Point2D", xy2: "Point2D"):
"""Returns True is the point is in a triangle defined by 3 others points.
From: https://stackoverflow.com/questions/2049582/how-to-determine-if-a-point-is-in-a-2d-triangle#:~:text=A%20simple%20way%20is%20to,point%20is%20inside%20the%20triangle.
Args:
xy0 (Type[Point2D]): Point of the triangle.
xy1 (Type[Point2D]): Point of the triangle.
xy2 (Type[Point2D]): Point of the triangle.
Returns:
bool: False if the point is not inside the triangle.
>>> Point2D(0, 0).is_in_triangle(Point2D(10, 10), Point2D(-10, 20), Point2D(0, -20)))
True
"""
dx = self.x - xy0.x
dy = self.y - xy0.y
dx2 = xy2.x - xy0.x
dy2 = xy2.y - xy0.y
dx1 = xy1.x - xy0.x
dy1 = xy1.y - xy0.y
s_p = (dy2 * dx) - (dx2 * dy)
t_p = (dx1 * dy) - (dy1 * dx)
d = (dx1 * dy2) - (dy1 * dx2)
if d > 0:
return (s_p >= 0) and (t_p >= 0) and (s_p + t_p) <= d
else:
return (s_p <= 0) and (t_p <= 0) and (s_p + t_p) >= d
def distance(self, point: "Point2D") -> int:
return sqrt((point.x - self.x) ** 2 + (point.y - self.y) ** 2)
def nearest(self, points: List["Point2D"]) -> "Point2D":
"""Return the nearest point. If multiple nearest point, returns the first in the list.
Args:
points (List[Point2D]): List of the points to test.
Returns:
Point2D: The nearest point, and if multiple, the first in the list.
"""
return min(points, key=lambda point: self.distance(point))
def optimized_path(self, points: List["Point2D"]):
"""Get an optimized ordered path starting from the current point.
From: https://stackoverflow.com/questions/45829155/sort-points-in-order-to-have-a-continuous-curve-using-python
Args:
points (List[Point2D]): List of 2d-points. Could contain the current point.
Returns:
List[Point2D]: Ordered list of 2d-points starting from the current point.
>>> Point2D(-2, -5).optimized_path([Point2D(0, 0), Point2D(10, 5), Point2D(1, 3)])
[Point2D(x: -2, y: -5), Point2D(x: 0, y: 0), Point2D(x: 1, y: 3), Point2D(x: 10, y: 5)]
"""
start = self
if start not in points:
points.append(start)
pass_by = points
path = [start]
pass_by.remove(start)
while pass_by:
nearest = min(pass_by, key=lambda point: point.distance(path[-1]))
path.append(nearest)
pass_by.remove(nearest)
return path
def angle(self, xy1, xy2):
"""
Compute angle (in degrees). Corner in current point.
From: https://stackoverflow.com/questions/13226038/calculating-angle-between-two-vectors-in-python
Args:
xy0 (numpy.ndarray): Points in the form of [x,y].
xy1 (numpy.ndarray): Points in the form of [x,y].
xy2 (numpy.ndarray): Points in the form of [x,y].
Returns:
float: Angle negative for counterclockwise angle, angle positive
for counterclockwise angle.
>>> Point2D(0, 0).angle(Point2D(10, 10), Point2D(0, -20))
-135.0
"""
if xy2 is None:
xy2 = xy1.coordinate + np.array([1, 0])
v0 = np.array(xy1.coordinate) - np.array(self.coordinate)
v1 = np.array(xy2.coordinate) - np.array(self.coordinate)
angle = atan2(np.linalg.det([v0, v1]), np.dot(v0, v1))
return np.degrees(angle)
def round(self, ndigits: int = None) -> "Point2D":
self.x = round(self.x, ndigits)
self.y = round(self.y, ndigits)
self.coordinate = (self.x, self.y)
return self