614 lines
36 KiB
Python
614 lines
36 KiB
Python
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from time import sleep
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from gdpc import Editor, Block, geometry
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from list_block import *
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import numpy as np
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from skimage.morphology import skeletonize
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import math
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import matplotlib.pyplot as plt
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class House:
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def __init__(self, editor, coordinates_min, coordinates_max, direction):
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self.editor = editor
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self.coordinates_min = coordinates_min
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self.coordinates_max = coordinates_max
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self.grid = np.zeros((coordinates_max[0], coordinates_max[2]), dtype=[('bool', bool), ('int', int)])
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self.skeleton = []
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size = [(coordinates_max[i] - coordinates_min[i]) + 10 for i in range(3)]
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self.grid3d = np.zeros(size, dtype=[('bool', bool), ('int', int)])
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self.nbEtage = (coordinates_max[1] - coordinates_min[1]) // 5
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self.direction = direction
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def createHouseSkeleton(self):
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self.delete()
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x_min, y_min, z_min = self.coordinates_min
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x_max, y_max, z_max = self.coordinates_max
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for i in range (x_min, x_max):
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for y in range(z_min, z_max):
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if i == x_min or i == x_max - 1 or y == z_min or y == z_max - 1:
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self.editor.placeBlock((i, y_min, y), Block("oak_planks"))
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perimeter_width = x_max - x_min
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perimeter_depth = z_max - z_min
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x_min += 1
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z_min += 1
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x_max -= 1
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z_max -= 1
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x = np.random.randint(x_min+1 , x_max-1)
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z = np.random.randint(z_min+1 , z_max-1 )
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width = perimeter_width // 2
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depth = perimeter_depth // 2
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height = y_max - y_min
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if x + width-1 > x_max-1:
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x = x_max - width-1
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if z + depth-1 > z_max-1:
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z = z_max - depth-1
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x_plan3d = x - x_min
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z_plan3d = z - z_min
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for i in range(0, width-1):
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for j in range(0, depth-1):
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self.editor.placeBlock((x + i, y_min, z + j), Block("stone"))
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self.grid[x+i,z+j] = True,1
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self.grid3d[x_plan3d+i,0,z_plan3d+j] = True,1
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self.skeleton.append((x, z, width-1, depth-1, height))
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print("Coordinates of the corners: ", (x, z), (x, z+depth-1), (x+width-1, z), (x+width-1, z+depth-1))
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block = ["redstone_block", "gold_block", "diamond_block"]
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x_min -= 1
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x_max -= 1
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z_min += 1
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z_max += 1
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for _ in range(3):
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print("Rectangle n°", _+1, "en cours de création")
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for a in range(100000):
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new_width = np.random.randint(5, width-2)
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new_depth = np.random.randint(5, depth-2)
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new_x = np.random.randint(max(x_min+1, x - new_width ), min(x_max-new_width - 1, x + width ))
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new_z = np.random.randint(max(z_min+1, z - new_depth), min(z_max-new_depth - 1, z + depth ))
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adjacent_blocks = 0
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for i in range(new_x, new_x + new_width):
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for j in range(new_z, new_z + new_depth):
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if self.grid[i-1,j]['bool'] and self.grid[i-1,j]['int']==1 or self.grid[i+1,j]['bool'] and self.grid[i+1,j]['int']==1 or self.grid[i,j-1]['bool'] and self.grid[i,j-1]['int']==1 or self.grid[i,j+1]['bool'] and self.grid[i,j+1]['int']==1:
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adjacent_blocks += 1
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if adjacent_blocks < 3:
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continue
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if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]['bool']):
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new_x_plan3d = new_x - x_min
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new_z_plan3d = new_z - z_min
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for i in range(0, new_width):
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for j in range(0, new_depth):
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self.grid[new_x + i, new_z + j] = True,2
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self.grid3d[new_x_plan3d + i,0, new_z_plan3d + j] = True,2
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if i == 0 or i == new_width-1 or j == 0 or j == new_depth-1:
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continue
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else:
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self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_]))
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self.skeleton.append((new_x, new_z, new_width, new_depth, height))
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break
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else:
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print("Failed to place rectangle after 1000 attempts.")
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def delete(self):
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for x in range(self.coordinates_min[0], self.coordinates_max[0]):
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for y in range(self.coordinates_min[1], self.coordinates_max[1]+10):
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for z in range(self.coordinates_min[2], self.coordinates_max[2]):
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self.editor.placeBlock((x, y, z), Block("air"))
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def putWallOnSkeleton(self):
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for k in range(len(self.skeleton)):
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x, z, width, depth, height = self.skeleton[k]
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if k!= 0:
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x+=1
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z+=1
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width-=2
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depth-=2
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x_plan3d = x - self.coordinates_min[0]
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z_plan3d = z - self.coordinates_min[2]
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for i in range(-1, width+1):
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for j in range(-1, depth+1):
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for y in range(0, height):
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if i == -1 or i == width or j == -1 or j == depth:
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if not (self.grid[x + i, z + j]['bool']) and not (self.grid[x + i, z + j]['int'] == 1) or (self.grid[x + i, z + j]['bool'] and self.grid[x + i, z + j]['int'] == 2):
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self.editor.placeBlock((x + i, self.coordinates_min[1] + y, z + j), Block("stone"))
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self.grid3d[ x_plan3d+i, y, z_plan3d+j] = True
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#print( i, y, j, self.grid[x + i, z + j]['bool'],self.grid[x + i, z + j]['int'])
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def getAdjacentWalls(self):
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main_rect = self.skeleton[0]
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x_main, z_main, width_main, depth_main, heigt_main = main_rect
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adjacent_walls = []
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width_main-=1
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depth_main-=1
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for k in range(1, len(self.skeleton)):
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x, z, width, depth, heigt = self.skeleton[k]
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walls = [(x, z, x + width-1, z), (x, z, x, z + depth-1), (x, z + depth-1, x + width-1, z + depth-1), (x + width-1, z, x + width-1, z + depth-1)]
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for wall in walls:
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x1, z1, x2, z2 = wall
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if (x_main <= x1 <= x_main + width_main or x_main <= x2 <= x_main + width_main) and (z_main - 1 == z1 or z_main + depth_main + 1 == z1):
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x1 = max(x1, x_main-1)
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x2 = min(x2, x_main + width_main+1)
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if abs(x2 - x1) > 1:
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adjacent_walls.append((x1, z1, x2, z2))
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elif (z_main <= z1 <= z_main + depth_main or z_main <= z2 <= z_main + depth_main) and (x_main - 1 == x1 or x_main + width_main + 1 == x1):
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z1 = max(z1, z_main-1)
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z2 = min(z2, z_main + depth_main+1)
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if abs(z2 - z1) > 1:
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adjacent_walls.append((x1, z1, x2, z2))
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return adjacent_walls
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def placeDoor(self):
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walls = self.getAdjacentWalls()
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for wall in walls:
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for i in range(self.nbEtage):
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x_min, z_min, x_max, z_max = wall
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if x_min == x_max:
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width = z_max - z_min
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if width % 2 != 0:
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door_pos = width // 2
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for y in range(self.coordinates_min[1]+1+i*4, self.coordinates_min[1]+3+i*4):
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self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air"))
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self.editor.placeBlock((x_min, y, z_min + door_pos+1), Block("air"))
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else:
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door_pos = width // 2
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for y in range(self.coordinates_min[1]+1+i*4 , self.coordinates_min[1]+3+i*4):
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self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air"))
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else:
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width = x_max - x_min
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if width % 2 != 0:
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door_pos = width // 2
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for y in range(self.coordinates_min[1]+1+i*4, self.coordinates_min[1]+3+i*4):
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self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air"))
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self.editor.placeBlock((x_min + door_pos+1, y, z_min), Block("air"))
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else:
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door_pos = width // 2
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for y in range(self.coordinates_min[1]+1+i*4, self.coordinates_min[1]+3+i*4):
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self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air"))
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def placeRoof(self):
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for k in range(len(self.skeleton)-1, -1, -1):
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x, z, width, depth, height = self.skeleton[k]
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if k!= 0:
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x+=1
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z+=1
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width-=2
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depth-=2
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if width < depth:
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if width <=5:
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n = 1
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elif width <=10:
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n = 2
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else:
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n = 3
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else:
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if depth <=5:
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n = 1
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elif depth <=10:
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n = 2
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else:
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n = 3
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else:
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if width < depth:
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n = width // 4
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else:
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n = depth // 4
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x_plan3d = x - self.coordinates_min[0]
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z_plan3d = z - self.coordinates_min[2]
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print(width, depth, n)
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if width < depth:
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if n==1:
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for i in range(-1,depth+1):
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self.editor.placeBlock((x+width//2, self.coordinates_max[1], z+i), Block("blackstone"))
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else:
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for k in range(n):
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for i in range(-1, width+1):
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for y in range(-1, depth//2+1):
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self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+y+k+2), Block("blackstone"))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+depth-y-3-k), Block("blackstone"))
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else:
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if n==1:
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for i in range(-1,width+1):
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self.editor.placeBlock((x+i, self.coordinates_max[1], z+depth//2), Block("blackstone"))
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else:
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for k in range(n-1):
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for i in range(-1, width+1):
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for y in range(-1, depth//2+1):
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self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+y+k+2), Block("blackstone"))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+depth-y-3-k), Block("blackstone"))
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print('-----------------------------------')
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for i in range(-1, width+1):
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for j in range(-1, depth+1):
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if width<depth:
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if width%2 != 0:
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if (i == width//2 ):
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j), Block("blackstone_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i, height+n, z_plan3d+j] = True
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if j== -1 :
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if not self.grid3d[ x_plan3d+i, height+n, z_plan3d+j-1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j-1), Block("quartz_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i, height+n, z_plan3d+j-1] = True
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if not self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j-1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n-1, z + j-1), Block("quartz_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j-1] = True
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elif j == depth:
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if not self.grid3d[ x_plan3d+i, height+n, z_plan3d+j+1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j+1), Block("quartz_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i, height+n, z_plan3d+j+1] = True
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if not self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j+1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n-1, z + j+1), Block("quartz_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j+1] = True
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else:
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if depth%2 != 0:
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if (j == depth//2 ):
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j), Block("blackstone_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i, height+n, z_plan3d+j] = True
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if i== -1 :
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if not self.grid3d[ x_plan3d+i-1, height+n, z_plan3d+j]:
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self.editor.placeBlock((x + i-1, self.coordinates_max[1]+n, z + j), Block("quartz_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i-1, height+n, z_plan3d+j] = True
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if not self.grid3d[ x_plan3d+i-1, height+n-1, z_plan3d+j]:
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self.editor.placeBlock((x + i-1, self.coordinates_max[1]+n-1, z + j), Block("quartz_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+i-1, height+n-1, z_plan3d+j] = True
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elif i == width:
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if not self.grid3d[ x_plan3d+i+1, height+n, z_plan3d+j]:
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self.editor.placeBlock((x + i+1, self.coordinates_max[1]+n, z + j), Block("quartz_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i+1, height+n, z_plan3d+j] = True
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if not self.grid3d[ x_plan3d+i+1, height+n-1, z_plan3d+j]:
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self.editor.placeBlock((x + i+1, self.coordinates_max[1]+n-1, z + j), Block("quartz_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+i+1, height+n-1, z_plan3d+j] = True
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if width<depth:
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h = 0
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for i in range(-1, width//2):
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for j in range(-1, depth+1):
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if i != -1:
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if h % 1 == 0:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"top"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j] = True
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if j == -1 :
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_block"))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_block"))
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self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j-1] = True
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elif j == depth:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_block"))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_block"))
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self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j+1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j+1] = True
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else:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h-0.5, z + j), Block("blackstone"))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-0.5, z + j), Block("blackstone"))
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self.grid3d[ x_plan3d+ i, round(height+h+0.5), z_plan3d+ j] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h+0.5), z_plan3d+ j] = True
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self.grid3d[ x_plan3d+ i, round(height+h-0.5), z_plan3d+ j] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h-0.5), z_plan3d+ j] = True
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if j == -1 :
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j-1] = True
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elif j == depth:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j+1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j+1] = True
|
|
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j+1] = True
|
|
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j+1] = True
|
|
else:
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
|
|
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
|
|
|
|
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j] = True
|
|
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j] = True
|
|
|
|
if j == -1 :
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
|
|
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
|
|
if not self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j-1]:
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
|
|
self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j-1] = True
|
|
if not self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j-1]:
|
|
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
|
|
self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j-1] = True
|
|
|
|
self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j-1] = True
|
|
self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j-1] = True
|
|
elif j == depth:
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
|
|
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
|
|
if not self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j+1]:
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
|
|
self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j+1] = True
|
|
if not self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j+1]:
|
|
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
|
|
self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j+1] = True
|
|
|
|
self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j+1] = True
|
|
self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j+1] = True
|
|
if i != -1:
|
|
h += 0.5
|
|
else:
|
|
|
|
h = 0
|
|
for i in range(-1, depth//2):
|
|
for j in range(-1, width+1):
|
|
if i != -1:
|
|
if h % 1 == 0:
|
|
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"top"}))
|
|
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"top"}))
|
|
|
|
self.grid3d[ x_plan3d+j, round(height+h), z_plan3d+ i] = True
|
|
self.grid3d[ x_plan3d+j, round(height+h), z_plan3d+ depth-1-i] = True
|
|
|
|
if j == -1 :
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_block"))
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_block"))
|
|
|
|
self.grid3d[ x_plan3d+j-1, round(height+h), z_plan3d+ i] = True
|
|
self.grid3d[ x_plan3d+j-1, round(height+h), z_plan3d+ depth-1-i] = True
|
|
elif j == width:
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_block"))
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_block"))
|
|
|
|
self.grid3d[ x_plan3d+j+1, round(height+h), z_plan3d+ i] = True
|
|
self.grid3d[ x_plan3d+j+1, round(height+h), z_plan3d+ depth-1-i] = True
|
|
|
|
else:
|
|
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"bottom"}))
|
|
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"bottom"}))
|
|
self.editor.placeBlock((x + j, self.coordinates_max[1]+h-0.5, z + i), Block("blackstone"))
|
|
self.editor.placeBlock((x + j, self.coordinates_max[1]+h-0.5, z + depth-1-i), Block("blackstone"))
|
|
|
|
self.grid3d[ j, round(height+h+0.5), i] = True
|
|
self.grid3d[ j, round(height+h+0.5), depth-1-i] = True
|
|
self.grid3d[ j, round(height+h-0.5), i] = True
|
|
self.grid3d[ j, round(height+h-0.5), depth-1-i] = True
|
|
|
|
if j == -1 :
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
|
|
|
|
self.grid3d[ j, round(height+h), i] = True
|
|
self.grid3d[ j, round(height+h), depth-1-i] = True
|
|
self.grid3d[ j, round(height+h-1), i] = True
|
|
self.grid3d[ j, round(height+h-1), depth-1-i] = True
|
|
elif j == width:
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
|
|
|
|
self.grid3d[ j, round(height+h), i] = True
|
|
self.grid3d[ j, round(height+h), depth-1-i] = True
|
|
self.grid3d[ j, round(height+h-1), i] = True
|
|
self.grid3d[ j, round(height+h-1), depth-1-i] = True
|
|
else:
|
|
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"bottom"}))
|
|
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"bottom"}))
|
|
|
|
self.grid3d[ j, round(height+h), i] = True
|
|
self.grid3d[ j, round(height+h), depth-1-i] = True
|
|
|
|
if j == -1 :
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
|
|
if not self.grid3d[ j, height+h-1, i]:
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
|
|
self.grid3d[ j, height+h-1, i] = True
|
|
if not self.grid3d[ j, height+h-1, depth-1-i]:
|
|
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
|
|
self.grid3d[ j, height+h-1, depth-1-i] = True
|
|
|
|
self.grid3d[ j, round(height+h), i] = True
|
|
self.grid3d[ j, round(height+h), depth-1-i] = True
|
|
elif j == width:
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
|
|
if not self.grid3d[ j, height+h-1, i]:
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
|
|
self.grid3d[ j, height+h-1, i] = True
|
|
if not self.grid3d[ j, height+h-1, depth-1-i]:
|
|
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
|
|
self.grid3d[ j, height+h-1, depth-1-i] = True
|
|
|
|
self.grid3d[ j, round(height+h), i] = True
|
|
self.grid3d[ j, round(height+h), depth-1-i] = True
|
|
|
|
|
|
self.grid3d[ j, round(height+h), i] = True
|
|
self.grid3d[ j, round(height+h), depth-1-i] = True
|
|
|
|
|
|
if i != -1:
|
|
h += 0.5
|
|
|
|
QUARTZ_SLAB = Block("quartz_slab", {"type": "top"})
|
|
|
|
|
|
for i in range(-2, width+2):
|
|
for j in range(-2, depth+2):
|
|
if i == -2 or i == width+1 or j == -2 or j == depth+1:
|
|
if not self.grid3d[x_plan3d+i, height-1, z_plan3d+j]['bool']:
|
|
if width<depth:
|
|
if i == -2 or i == width+1:
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1]-1, z + j), QUARTZ_SLAB)
|
|
|
|
else:
|
|
if j == -2 or j == depth+1:
|
|
self.editor.placeBlock((x + i, self.coordinates_max[1]-1, z + j), QUARTZ_SLAB)
|
|
|
|
|
|
|
|
|
|
def putCelling(self):
|
|
for k in range(0, len(self.skeleton)):
|
|
x, z, width, depth, height = self.skeleton[k]
|
|
|
|
if k!= 0:
|
|
x+=1
|
|
z+=1
|
|
width-=2
|
|
depth-=2
|
|
x_plan3d = x - self.coordinates_min[0]
|
|
z_plan3d = z - self.coordinates_min[2]
|
|
for y in range(1,self.nbEtage+1):
|
|
for i in range(0, width):
|
|
for j in range(0, depth):
|
|
self.editor.placeBlock((x + i, self.coordinates_min[1] +4*y, z + j), Block("quartz_block"))
|
|
self.grid3d[ x_plan3d+i, 4*y, z_plan3d+j] = True
|
|
|
|
|
|
def placeWindow(self):
|
|
pass
|
|
|
|
def placeStairs(self):
|
|
pass
|
|
|
|
|
|
def WallFacingDirection(self):
|
|
|
|
if self.direction == "N":
|
|
closest_wall = min(self.skeleton, key=lambda wall: wall[1])
|
|
wall = (closest_wall[0], closest_wall[1], closest_wall[0] + closest_wall[2], closest_wall[1])
|
|
elif self.direction == "S":
|
|
closest_wall = max(self.skeleton, key=lambda wall: wall[1] + wall[3])
|
|
wall = (closest_wall[0], closest_wall[1] + closest_wall[3], closest_wall[0] + closest_wall[2], closest_wall[1] + closest_wall[3])
|
|
elif self.direction == "E":
|
|
closest_wall = max(self.skeleton, key=lambda wall: wall[0] + wall[2])
|
|
wall = (closest_wall[0] + closest_wall[2], closest_wall[1], closest_wall[0] + closest_wall[2], closest_wall[1] + closest_wall[3])
|
|
elif self.direction == "W":
|
|
closest_wall = min(self.skeleton, key=lambda wall: wall[0])
|
|
wall = (closest_wall[0], closest_wall[1], closest_wall[0], closest_wall[1] + closest_wall[3])
|
|
else:
|
|
return []
|
|
|
|
if wall != self.skeleton[0]:
|
|
|
|
wall = (wall[0]+1, wall[1]+1, wall[2]-2, wall[3]-2)
|
|
|
|
return wall
|
|
|
|
|
|
def placeEntrance(self):
|
|
wall = self.WallFacingDirection()
|
|
|
|
match self.direction:
|
|
case "N":
|
|
if (wall[2] - wall[0]) % 2 != 0:
|
|
self.editor.placeBlock(((wall[0] + wall[2]) // 2 +1, self.coordinates_min[1]+1, wall[1]-1), Block("air"))
|
|
self.editor.placeBlock(((wall[0] + wall[2]) // 2 +1, self.coordinates_min[1]+2, wall[1]-1), Block("air"))
|
|
print((wall[0] + wall[2]) // 2, self.coordinates_min[1]+1, wall[1])
|
|
self.editor.placeBlock(((wall[0] + wall[2]) // 2, self.coordinates_min[1]+1, wall[1]-1), Block("air"))
|
|
self.editor.placeBlock(((wall[0] + wall[2]) // 2, self.coordinates_min[1]+2, wall[1]-1), Block("air"))
|
|
print((wall[0] + wall[2]) // 2, self.coordinates_min[1]+1, wall[1]+1)
|
|
case "S":
|
|
pass
|
|
case "E":
|
|
pass
|
|
case "W":
|
|
pass
|
|
case _:
|
|
pass
|
|
|
|
if __name__ == "__main__":
|
|
editor = Editor(buffering=True)
|
|
buildArea = editor.getBuildArea()
|
|
coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
|
|
coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
|
|
|
|
|
|
for i in range(1):
|
|
house = House(editor, coordinates_min, coordinates_max,"N")
|
|
|
|
house.createHouseSkeleton()
|
|
house.putWallOnSkeleton()
|
|
print("House n°", i+1, "created")
|
|
print('-----------------------------------')
|
|
print(house.getAdjacentWalls())
|
|
house.placeDoor()
|
|
house.placeRoof()
|
|
house.putCelling()
|
|
house.placeEntrance()
|
|
|
|
new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
|
|
new_coordinates_max = (coordinates_max[0] + 10 +24, coordinates_max[1], coordinates_max[2])
|
|
coordinates_min = new_coordinates_min
|
|
coordinates_max = new_coordinates_max
|
|
|
|
# delete(editor, coordinates_min, coordinates_max)
|
|
editor.flushBuffer()
|
|
|
|
|
|
|
|
|