Files
GDMC-2024/world_maker/World.py
2024-06-15 22:25:39 +02:00

233 lines
9.2 KiB
Python

from gdpc import Editor, geometry, lookup
import numpy as np
from PIL import Image
from world_maker.Block import Block
waterBiomes = [
"minecraft:ocean",
"minecraft:deep_ocean",
"minecraft:warm_ocean",
"minecraft:lukewarm_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:cold_ocean",
"minecraft:deep_cold_ocean",
"minecraft:frozen_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:mushroom_fieds",
"minecraft:river",
"minecraft:frozen_river",
]
waterBlocks = [
"minecraft:water",
]
class World:
def __init__(self):
editor = Editor(buffering=True)
buildArea = editor.getBuildArea()
self.coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
self.coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
self.length_x = self.coordinates_max[0] - self.coordinates_min[0] + 1
self.length_y = self.coordinates_max[1] - self.coordinates_min[1] + 1
self.length_z = self.coordinates_max[2] - self.coordinates_min[2] + 1
self.volume = [[[None for _ in range(self.length_z)] for _ in range(self.length_y)] for _ in
range(self.length_x)]
def isInVolume(self, coordinates):
if (self.coordinates_min[0] <= coordinates[0] <= self.coordinates_max[0] and
self.coordinates_min[1] <= coordinates[1] <= self.coordinates_max[1] and
self.coordinates_min[2] <= coordinates[2] <= self.coordinates_max[2]):
return True
return False
def addBlocks(self, blocks: list[Block]):
"""
Add block or list of block to the volume.
"""
for block in blocks:
if self.isInVolume(block.coordinates):
self.volume[block.coordinates[0] - self.coordinates_min[0]][
block.coordinates[1] - self.coordinates_min[1]][
block.coordinates[2] - self.coordinates_min[2]] = block
def removeBlock(self, volumeCoordinates):
"""
Add block or list of block to the volume.
"""
self.volume[volumeCoordinates[0]][volumeCoordinates[1]][volumeCoordinates[2]] = None
def getBlockFromCoordinates(self, coordinates):
"""
Use already created volume to get block data.
"""
editor = Editor(buffering=True)
if self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
coordinates[2] - self.coordinates_min[2]] == None:
self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
coordinates[2] - self.coordinates_min[2]] = Block((coordinates[0], coordinates[1], coordinates[2]),
editor.getBlock((coordinates[0], coordinates[1],
coordinates[2])).id)
return self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
coordinates[2] - self.coordinates_min[2]]
def getNeighbors(self, Block):
for i in range(-1, 2):
for j in range(-1, 2):
for k in range(-1, 2):
if not (i == 0 and j == 0 and k == 0):
coordinates = (Block.coordinates[0] + i, Block.coordinates[1] + j, Block.coordinates[2] + k)
if self.isInVolume(coordinates):
Block.addNeighbors([self.getBlockFromCoordinates(coordinates)])
def setVolume(self):
"""
Scan the world with no optimization. Not tested on large areas.
"""
editor = Editor(buffering=True)
for x in range(self.coordinates_min[0], self.coordinates_max[0] + 1):
for y in range(self.coordinates_min[1], self.coordinates_max[1] + 1):
for z in range(self.coordinates_min[2], self.coordinates_max[2] + 1):
self.addBlocks([Block((x, y, z), editor.getBlock((x, y, z)).id)])
def getData(self):
"""
Generate all needed datas for the generator : heightmap, watermap, and preset the volume with data from the heightmap.
"""
editor = Editor()
buildArea = editor.getBuildArea()
buildRect = buildArea.toRect()
xzStart = buildRect.begin
print("[World]", '('+str(xzStart[0])+', '+str(xzStart[1])+')', "xzStart")
xzDistance = (max(buildRect.end[0], buildRect.begin[0]) - min(buildRect.end[0], buildRect.begin[0]),
max(buildRect.end[1], buildRect.begin[1]) - min(buildRect.end[1], buildRect.begin[1]))
watermap = Image.new("L", xzDistance, 0)
heightmap = Image.new("RGBA", xzDistance, 0)
treesmap = Image.new("RGBA", xzDistance, 0)
slice = editor.loadWorldSlice(buildRect)
heightmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint8))
treesmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING"], dtype=np.uint8))
for x in range(0, xzDistance[0]):
for z in range(0, xzDistance[1]):
y = heightmapData[x][z] - 1
yTree = treesmapData[x][z] - 1
biome = slice.getBiome((x, y, z))
block = slice.getBlock((x, y, z))
maybeATree = slice.getBlock((x, yTree, z))
if maybeATree.id in lookup.TREES:
treesmap.putpixel((x, z), (yTree, yTree, yTree))
if block.id not in lookup.TREES:
heightmap.putpixel((x, z), (y, y, y))
else:
height = 0
number = 0
for i in range(-1, 2):
for j in range(-1, 2):
if i != 0 or j != 0:
if (0 <= x + i < xzDistance[0]) and (0 <= z + j < xzDistance[1]):
k = heightmapData[x + i][z + j] - 1
# print('getData for tree', xzStart[0] + x + i, k, xzStart[1] + z + j)
blockNeighbor = slice.getBlock((x + i, k, z + j))
if blockNeighbor.id not in lookup.TREES:
height += k
number += 1
if number != 0:
average = round(height / number)
# print(average, "average")
heightmap.putpixel((x, z), (average, average, average))
if (biome in waterBiomes) or (block.id in waterBlocks):
watermap.putpixel((x, z), 255)
else:
watermap.putpixel((x, z), 0)
self.addBlocks([Block((xzStart[0] + x, 100, xzStart[1] + z), block)]) # y set to 100 for 2D
return heightmap, watermap, treesmap
def propagate(self, coordinates, scanned=[]):
i = 0
editor = Editor(buffering=True)
if self.isInVolume(coordinates):
Block = self.getBlockFromCoordinates(coordinates)
self.getNeighbors(Block)
for neighbor in Block.neighbors:
if neighbor not in scanned:
scanned.append(neighbor)
self.getNeighbors(neighbor)
if neighbor.isSurface():
self.propagate(neighbor.coordinates, scanned)
def volumeTo3DBinaryImage(self):
binaryImage = []
for x in range(self.length_x):
binaryImage.append([])
for y in range(self.length_y):
binaryImage[x].append([])
for z in range(self.length_z):
if self.volume[x][y][z] != None:
binaryImage[x][y].append(True)
else:
binaryImage[x][y].append(False)
return np.array(binaryImage)
def maskVolume(self, mask):
"""
Delete unusable area of the volume to not let it be use by the skeletonize, based on a filtered image that act as a mask.
Args:
mask (image): white or black image : combined watermap smoothed and sobel smoothed.
"""
editor = Editor()
buildArea = editor.getBuildArea()
buildRect = buildArea.toRect()
xzStart = buildRect.begin
xzDistance = (max(buildRect.end[0], buildRect.begin[0]) - min(buildRect.end[0], buildRect.begin[0]),
max(buildRect.end[1], buildRect.begin[1]) - min(buildRect.end[1], buildRect.begin[1]))
mask = Image.open(mask)
slice = editor.loadWorldSlice(buildRect)
heightmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint8))
for x in range(0, xzDistance[0]):
for z in range(0, xzDistance[1]):
y = heightmapData[x][z] - 1
if mask.getpixel((x, z)) == 255:
self.removeBlock((x, 100, z)) # y set to 100 for 2D
def simplifyVolume(self):
array = self.volumeTo3DBinaryImage()
# array = ndimage.binary_dilation(array, iterations=15)
return array
if __name__ == "__main__":
w = World()
w.getData()