Files
GDMC-2024/networks/geometry/Point2D.py
2024-06-11 02:26:18 +02:00

50 lines
1.5 KiB
Python

from typing import Type
class Point2D:
def __init__(self, x: int, y: int):
self.x = x
self.y = y
def copy(self):
return Point2D(self.x, self.y)
def coordinates(self):
return (self.x, self.y)
def __repr__(self):
return f"Point2D(x: {self.x}, y: {self.y})"
def is_in_triangle(self, xy0: Type[Point2D], xy1: Type[Point2D], xy2: Type[Point2D]):
"""Returns True is the point is in a triangle defined by 3 others points.
From: https://stackoverflow.com/questions/2049582/how-to-determine-if-a-point-is-in-a-2d-triangle#:~:text=A%20simple%20way%20is%20to,point%20is%20inside%20the%20triangle.
Args:
xy0 (Type[Point2D]): Point of the triangle.
xy1 (Type[Point2D]): Point of the triangle.
xy2 (Type[Point2D]): Point of the triangle.
Returns:
bool: False if the point is not inside the triangle.
"""
dx = self.x - xy0.x
dy = self.y - xy0.y
dx2 = xy2.x - xy0.x
dy2 = xy2.y - xy0.y
dx1 = xy1.x - xy0.x
dy1 = xy1.y - xy0.y
s_p = (dy2 * dx) - (dx2 * dy)
t_p = (dx1 * dy) - (dy1 * dx)
d = (dx1 * dy2) - (dy1 * dx2)
if d > 0:
return (s_p >= 0) and (t_p >= 0) and (s_p + t_p) <= d
else:
return (s_p <= 0) and (t_p <= 0) and (s_p + t_p) >= d
def distance(self, point: Type[Point2D]):
return sqrt((point.x - self.x) ** 2 + (point.y - self.y) ** 2)