161 lines
7.4 KiB
Python
161 lines
7.4 KiB
Python
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from gdpc import Editor, Block, geometry
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from list_block import *
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import numpy as np
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class House:
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def __init__(self, editor, coordinates_min, coordinates_max):
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self.editor = editor
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self.coordinates_min = coordinates_min
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self.coordinates_max = coordinates_max
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self.grid = np.zeros((coordinates_max[0], coordinates_max[2]), dtype=[('bool', bool), ('int', int)])
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self.skeleton = []
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def createHouseSkeleton(self):
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self.delete()
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x_min, y_min, z_min = self.coordinates_min
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x_max, y_max, z_max = self.coordinates_max
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for i in range (x_min, x_max):
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for y in range(z_min, z_max):
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if i == x_min or i == x_max - 1 or y == z_min or y == z_max - 1:
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self.editor.placeBlock((i, y_min, y), Block("oak_planks"))
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perimeter_width = x_max - x_min
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perimeter_depth = z_max - z_min
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x = np.random.randint(x_min+1 , x_max-1)
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z = np.random.randint(z_min+1 , z_max-1 )
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width = perimeter_width // 2
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depth = perimeter_depth // 2
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if x + width-1 > x_max-1:
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x = x_max - width-1
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if z + depth-1 > z_max-1:
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z = z_max - depth-1
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for i in range(0, width-1):
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for j in range(0, depth-1):
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self.editor.placeBlock((x + i, y_min, z + j), Block("stone"))
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self.grid[x+i,z+j] = True,1
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self.skeleton.append((x, z, width-1, depth-1))
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print("Coordinates of the corners: ", (x, z), (x, z+depth-1), (x+width-1, z), (x+width-1, z+depth-1))
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block = ["redstone_block", "gold_block", "diamond_block"]
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for _ in range(3):
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print("Rectangle n°", _+1, "en cours de création")
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corners = [(x-1, z-1), (x-1, z+depth-1), (x+width-1, z-1), (x+width-1, z+depth-1)]
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around_corners = [(x-1, z),(x, z-1), (x-1, z+depth-2),(x, z+depth-1), (x+width-2, z-1),(x+width-1, z), (x+width-1, z+depth-2),(x+width-2, z+depth-1)]
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around_around_corners = [(x-1, z+1), (x+1, z-1), (x-1, z+depth-3), (x+1, z+depth-1), (x+width-3, z-1), (x+width-1, z+1), (x+width-1, z+depth-3), (x+width-3, z+depth-1)]
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corners = corners + around_corners + around_around_corners
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for a in range(100000):
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new_width = np.random.randint(5, width-2)
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new_depth = np.random.randint(5, depth-2)
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new_x = np.random.randint(max(x_min+1, x - new_width ), min(x_max-new_width - 1, x + width ))
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new_z = np.random.randint(max(z_min+1, z - new_depth), min(z_max-new_depth - 1, z + depth ))
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#if (new_x, new_z) in corners or(new_x+new_width-1, new_z) in corners or (new_x, new_z+new_depth-1) in corners or (new_x+new_width-1, new_z+new_depth-1) in corners:
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# continue
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# Check if the majority of the small rectangle is adjacent to the first rectangle
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adjacent_blocks = 0
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for i in range(new_x, new_x + new_width):
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for j in range(new_z, new_z + new_depth):
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if self.grid[i-1,j]['bool'] and self.grid[i-1,j]['int']==1 or self.grid[i+1,j]['bool'] and self.grid[i+1,j]['int']==1 or self.grid[i,j-1]['bool'] and self.grid[i,j-1]['int']==1 or self.grid[i,j+1]['bool'] and self.grid[i,j+1]['int']==1:
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adjacent_blocks += 1
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if adjacent_blocks < 3:
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continue
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if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]['bool']):
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for i in range(0, new_width):
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for j in range(0, new_depth):
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self.grid[new_x + i, new_z + j] = True,2
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if i == 0 or i == new_width-1 or j == 0 or j == new_depth-1:
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continue
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else:
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self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_]))
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self.skeleton.append((new_x, new_z, new_width, new_depth))
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break
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else:
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print("Failed to place rectangle after 1000 attempts.")
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def delete(self):
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for x in range(self.coordinates_min[0], self.coordinates_max[0]):
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for y in range(self.coordinates_min[1], self.coordinates_max[1]):
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for z in range(self.coordinates_min[2], self.coordinates_max[2]):
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self.editor.placeBlock((x, y, z), Block("air"))
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def putWallOnSkeleton(self):
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for k in range(len(self.skeleton)):
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x, z, width, depth = self.skeleton[k]
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if k!= 0:
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x+=1
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z+=1
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width-=2
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depth-=2
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for i in range(-1, width+1):
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for j in range(-1, depth+1):
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for y in range(self.coordinates_min[1]+1, self.coordinates_max[1]):
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if i == -1 or i == width or j == -1 or j == depth:
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if not (self.grid[x + i, z + j]['bool']) and not (self.grid[x + i, z + j]['int'] == 1) or (self.grid[x + i, z + j]['bool'] and self.grid[x + i, z + j]['int'] == 2):
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self.editor.placeBlock((x + i, y, z + j), Block("stone"))
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print( i, y, j, self.grid[x + i, z + j]['bool'],self.grid[x + i, z + j]['int'])
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def getAdjacentWalls(self):
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main_rect = self.skeleton[0]
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x_main, z_main, width_main, depth_main = main_rect
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adjacent_walls = []
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for k in range(1, len(self.skeleton)):
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x, z, width, depth = self.skeleton[k]
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walls = [(x, z, x + width-1, z), (x, z, x, z + depth-1), (x, z + depth-1, x + width-1, z + depth-1), (x + width-1, z, x + width-1, z + depth-1)]
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for wall in walls:
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x1, z1, x2, z2 = wall
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if (x_main <= x1 <= x_main + width_main or x_main <= x2 <= x_main + width_main) and (z_main - 1 == z1 or z_main + depth_main + 1 == z1):
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adjacent_walls.append(wall)
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elif (z_main <= z1 <= z_main + depth_main or z_main <= z2 <= z_main + depth_main) and (x_main - 1 == x1 or x_main + width_main + 1 == x1):
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adjacent_walls.append(wall)
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return adjacent_walls
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if __name__ == "__main__":
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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for i in range(1):
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house = House(editor, coordinates_min, coordinates_max)
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house.createHouseSkeleton()
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house.putWallOnSkeleton()
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print("House n°", i+1, "created")
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print('-----------------------------------')
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print(house.getAdjacentWalls())
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new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
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new_coordinates_max = (coordinates_max[0] + 10 +24, coordinates_max[1], coordinates_max[2])
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coordinates_min = new_coordinates_min
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coordinates_max = new_coordinates_max
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# delete(editor, coordinates_min, coordinates_max)
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editor.flushBuffer()
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