Files
GDMC-2024/world_maker/world_maker.py
2024-06-24 05:10:45 +02:00

73 lines
3.7 KiB
Python

from world_maker.World import World
from PIL import Image
from world_maker.data_analysis import (get_data, filter_negative, rectangle_2D_to_3D, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map,
smooth_sobel_water, subtract_map, detect_mountain, filter_smooth, overide_map, filter_remove_details)
from world_maker.City import City
from world_maker.Position import Position
from random import randint
from world_maker.pack_rectangle import generate_building
def world_maker():
world = World()
heightmap, watermap, treemap = get_data(world)
heightmap_smooth = filter_smooth(heightmap, 4)
heightmap_smooth.save('./world_maker/data/heightmap_smooth.png')
filter_sobel(
"./world_maker/data/heightmap.png").save('./world_maker/data/sobelmap.png')
filter_sobel(heightmap_smooth).save('./world_maker/data/sobelmap_from_smooth.png')
smooth_sobel_water_map = smooth_sobel_water('./world_maker/data/sobelmap_from_smooth.png')
skeleton_highway = skeleton_highway_map(highway_map())
city = City()
city.generate_district()
city.loop_expend_district()
city.district_draw_map()
road_grid = city.district_generate_road()
image_mountain_map = city.get_district_mountain_map()
road = city.draw_roads(4)
road.save('./world_maker/data/roadmap.png')
subtract_map(smooth_sobel_water_map, road).save(
'./world_maker/data/city_map.png')
subtract_map('./world_maker/data/city_map.png',
'./world_maker/data/skeleton_highway_area.png').save('./world_maker/data/city_map.png')
subtract_map('./world_maker/data/city_map.png',
'./world_maker/data/mountain_map.png').save('./world_maker/data/city_map.png')
rectangle_building = generate_building(
'./world_maker/data/city_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building.png')
rectangle_building = rectangle_2D_to_3D(rectangle_building)
skeleton_mountain = skeleton_mountain_map(image_mountain_map)
subtract_map('./world_maker/data/mountain_map.png',
'./world_maker/data/skeleton_mountain_area.png').save('./world_maker/data/mountain_map.png')
subtract_map(smooth_sobel_water_map, filter_negative(
'./world_maker/data/mountain_map.png')).save('./world_maker/data/mountain_map.png')
rectangle_mountain = generate_building(
'./world_maker/data/mountain_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building_moutain.png')
rectangle_mountain = rectangle_2D_to_3D(rectangle_mountain)
# Terraforming
# Smooth initialization
overide_map('./world_maker/data/heightmap.png',
'./world_maker/data/building_moutain.png').save('./world_maker/data/heightmap_with_building.png')
overide_map('./world_maker/data/heightmap_with_building.png',
'./world_maker/data/building.png').save('./world_maker/data/heightmap_with_building.png')
filter_smooth(
'./world_maker/data/heightmap_with_building.png', 2).save('./world_maker/data/heightmap_smooth.png')
for i in range(10):
overide_map('./world_maker/data/heightmap_with_building.png',
'./world_maker/data/building_moutain.png').save('./world_maker/data/heightmap_with_building.png')
overide_map('./world_maker/data/heightmap_with_building.png',
'./world_maker/data/building.png').save('./world_maker/data/heightmap_with_building.png')
filter_smooth(
'./world_maker/data/heightmap_with_building.png', 2).save('./world_maker/data/heightmap_smooth.png')
return rectangle_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid