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4 Commits
road
...
remove_tre
| Author | SHA1 | Date | |
|---|---|---|---|
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3a48815279 | ||
| 12cdacba4e | |||
| 68241ae415 | |||
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f747dd5b46 |
16
main.py
@@ -15,7 +15,8 @@ from networks.geometry.Point3D import Point3D
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from networks.geometry.Point2D import Point2D
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from networks.geometry.Circle import Circle
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from PIL import Image
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from PIL import Image as img
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from PIL.Image import Image
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from utils.JsonReader import JsonReader
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from utils.YamlReader import YamlReader
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from buildings.Building import Building
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@@ -44,6 +45,7 @@ def main():
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time_remove_tree = time.time() - start_time
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print(f"[TIME] Remove tree {time_remove_tree}")
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"""
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start_time = time.time()
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smooth_terrain('./world_maker/data/heightmap.png',
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'./world_maker/data/heightmap_smooth.png', './world_maker/data/smooth_sobel_watermap.png')
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@@ -117,17 +119,17 @@ def main():
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entranceDirection[random.randint(0, 3)], blocks)
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house.build()
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time_houses = time.time() - start_time
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print(f"[TIME] Houses {time_houses}")
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print(f"[TIME] Houses {time_houses}") """
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print("[GDMC] Done!\n\n")
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print(f"[TIME] Total {time.time() - start_time_all}")
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print(f"[TIME] World_maker {time_world_maker}")
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print(f"[TIME] Remove tree {time_remove_tree}")
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print(f"[TIME] Smooth terrain {time_smooth_terrain}")
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print(f"[TIME] Roads {time_roads}")
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print(f"[TIME] Buildings {time_buildings}")
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print(f"[TIME] Houses {time_houses}")
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#print(f"[TIME] Smooth terrain {time_smooth_terrain}")
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#print(f"[TIME] Roads {time_roads}")
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#print(f"[TIME] Buildings {time_buildings}")
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#print(f"[TIME] Houses {time_houses}")
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def get_height_building_from_center(center, position, length_world):
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@@ -162,7 +164,7 @@ def set_roads(skeleton: Skeleton, origin):
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for j in range(len(skeleton.lines[i])):
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xyz = transpose_form_heightmap('./world_maker/data/heightmap.png',
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skeleton.coordinates[skeleton.lines[i][j]], origin)
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heightmap_smooth = Image.open(
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heightmap_smooth = img.open(
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'./world_maker/data/road_heightmap.png')
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skeleton.lines[i][j] = [xyz[0], heightmap_smooth.getpixel(
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(skeleton.coordinates[skeleton.lines[i][j]][0], skeleton.coordinates[skeleton.lines[i][j]][-1])), xyz[2]]
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@@ -48,7 +48,7 @@ def mur_sol(co1,co2,block):
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tailleZ=co2[2]-co1[2]
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midtailleZ=(tailleZ//2)+z1
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editor = Editor(host="http://gdmc.ale-pri.com:9000", buffering= True)
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editor = Editor(buffering= True)
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if y1==y2:
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@@ -4,7 +4,8 @@ from typing import List, Union
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import numpy as np
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from gdpc import Editor
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from PIL import Image, ImageDraw
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from PIL.Image import Image
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from PIL import Image as img, ImageDraw
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from skan.csr import skeleton_to_csgraph
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from skimage.morphology import skeletonize
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from networks.geometry.Point3D import Point3D
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@@ -12,7 +13,7 @@ from networks.geometry.Point3D import Point3D
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def handle_import_image(image: Union[str, Image]) -> Image:
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if isinstance(image, str):
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return Image.open(image)
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return img.open(image)
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return image
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@@ -203,7 +204,7 @@ class Skeleton:
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# xzDistance = (max(buildRect.end[0], buildRect.begin[0]) - min(buildRect.end[0], buildRect.begin[0]),
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# max(buildRect.end[1], buildRect.begin[1]) - min(buildRect.end[1], buildRect.begin[1]))
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heightmap = Image.open(
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heightmap = img.open(
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"./world_maker/data/heightmap.png").convert('RGB')
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# roadsArea = Image.new("L", xzDistance, 0)
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# width, height = heightmap.size
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@@ -264,9 +265,9 @@ class Skeleton:
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def road_area(self, name: str, radius: int = 10) -> Image:
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print("[Skeleton] Start mapping the road area...")
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heightmap = Image.open("./world_maker/data/heightmap.png")
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heightmap = img.open("./world_maker/data/heightmap.png")
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width, height = heightmap.size
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road_area_map = Image.new("L", (width, height), 0)
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road_area_map = img.new("L", (width, height), 0)
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road_area_map_draw = ImageDraw.Draw(road_area_map)
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# Lines
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@@ -29,8 +29,10 @@ class World:
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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self.coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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self.coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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self.coordinates_min = [
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min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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self.coordinates_max = [
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max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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self.length_x = self.coordinates_max[0] - self.coordinates_min[0] + 1
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self.length_y = self.coordinates_max[1] - self.coordinates_min[1] + 1
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@@ -62,7 +64,8 @@ class World:
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Add block or list of block to the volume.
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"""
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self.volume[volumeCoordinates[0]][volumeCoordinates[1]][volumeCoordinates[2]] = None
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self.volume[volumeCoordinates[0]][volumeCoordinates[1]
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][volumeCoordinates[2]] = None
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def getBlockFromCoordinates(self, coordinates):
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"""
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@@ -71,7 +74,7 @@ class World:
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editor = Editor(buffering=True)
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if self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
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coordinates[2] - self.coordinates_min[2]] == None:
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coordinates[2] - self.coordinates_min[2]] == None:
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self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
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coordinates[2] - self.coordinates_min[2]] = Block((coordinates[0], coordinates[1], coordinates[2]),
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editor.getBlock((coordinates[0], coordinates[1],
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@@ -85,9 +88,11 @@ class World:
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for j in range(-1, 2):
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for k in range(-1, 2):
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if not (i == 0 and j == 0 and k == 0):
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coordinates = (Block.coordinates[0] + i, Block.coordinates[1] + j, Block.coordinates[2] + k)
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coordinates = (
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Block.coordinates[0] + i, Block.coordinates[1] + j, Block.coordinates[2] + k)
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if self.isInVolume(coordinates):
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Block.addNeighbors([self.getBlockFromCoordinates(coordinates)])
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Block.addNeighbors(
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[self.getBlockFromCoordinates(coordinates)])
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def setVolume(self):
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"""
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@@ -99,7 +104,8 @@ class World:
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for x in range(self.coordinates_min[0], self.coordinates_max[0] + 1):
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for y in range(self.coordinates_min[1], self.coordinates_max[1] + 1):
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for z in range(self.coordinates_min[2], self.coordinates_max[2] + 1):
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self.addBlocks([Block((x, y, z), editor.getBlock((x, y, z)).id)])
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self.addBlocks(
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[Block((x, y, z), editor.getBlock((x, y, z)).id)])
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def getData(self):
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"""
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@@ -120,8 +126,10 @@ class World:
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slice = editor.loadWorldSlice(buildRect)
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heightmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint8))
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treesmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING"], dtype=np.uint8))
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heightmapData = list(
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np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint16))
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treesmapData = list(
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np.array(slice.heightmaps["MOTION_BLOCKING"], dtype=np.uint16))
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for x in range(0, xzDistance[0]):
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for z in range(0, xzDistance[1]):
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@@ -148,7 +156,8 @@ class World:
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# print('getData for tree', xzStart[0] + x + i, k, xzStart[1] + z + j)
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blockNeighbor = slice.getBlock((x + i, k, z + j))
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blockNeighbor = slice.getBlock(
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(x + i, k, z + j))
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if blockNeighbor.id not in lookup.TREES:
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height += k
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number += 1
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@@ -162,7 +171,9 @@ class World:
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else:
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watermap.putpixel((x, z), 0)
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self.addBlocks([Block((xzStart[0] + x, 100, xzStart[1] + z), block)]) # y set to 100 for 2D
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# y set to 100 for 2D
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self.addBlocks(
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[Block((xzStart[0] + x, 100, xzStart[1] + z), block)])
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return heightmap, watermap, treesmap
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@@ -213,7 +224,8 @@ class World:
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slice = editor.loadWorldSlice(buildRect)
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heightmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint8))
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heightmapData = list(
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np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint8))
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for x in range(0, xzDistance[0]):
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for z in range(0, xzDistance[1]):
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Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 368 B |
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 421 B |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 225 KiB After Width: | Height: | Size: 2.3 KiB |
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Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 910 B |
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Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 912 B |
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 167 B |
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 136 B |
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Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 228 KiB After Width: | Height: | Size: 2.2 KiB |
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Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 219 KiB After Width: | Height: | Size: 2.2 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 86 B |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 167 B |
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Before Width: | Height: | Size: 308 KiB After Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 202 KiB After Width: | Height: | Size: 2.3 KiB |
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Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 8.5 KiB |
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 89 B |
@@ -1,9 +1,10 @@
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from typing import Union
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import numpy as np
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from gdpc import Editor, Block, geometry, lookup
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from PIL import Image
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from skimage import morphology
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from gdpc import Editor, Block, geometry, lookup
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from PIL import Image as img
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from PIL.Image import Image
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from skimage import morphology
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from world_maker.data_analysis import handle_import_image
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@@ -16,38 +17,25 @@ def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask
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start = build_rectangle.begin
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distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]), max(
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build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
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distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]),
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max(build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
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heightmap = handle_import_image(heightmap).convert('L')
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treesmap = handle_import_image(treesmap).convert('L')
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mask = handle_import_image(mask)
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treesmap = handle_import_image(treesmap).convert('L')
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mask = handle_import_image(mask)
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removed_treesmap = Image.new("L", distance, 0)
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removed_treesmap = img.new("L", distance, 0)
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removed = []
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for x in range(0, distance[0]):
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for z in range(0, distance[1]):
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for (x, z) in [(x, z) for x in range(distance[0]) for z in range(distance[1])] :
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if mask.getpixel((x, z)) != 0 and treesmap.getpixel((x, z)) > 0 and (x, z) not in removed:
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if mask.getpixel((x, z)) != 0 and treesmap.getpixel((x, z)) > 0:
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tree_area = morphology.flood(treesmap, (z, x), tolerance=1)
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blend = Image.blend(Image.fromarray(tree_area).convert(
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'L'), removed_treesmap.convert('L'), 0.5)
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tree_area = morphology.flood(treesmap, (z, x), tolerance=1)
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removed_treesmap = img.fromarray(np.where(tree_area, treesmap, 0).astype(np.uint8))
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array = np.array(blend.convert('L'))
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bool_array = array > 1
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removed_treesmap = Image.fromarray(bool_array)
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removed.append((x, z))
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for x in range(0, distance[0]):
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for z in range(0, distance[1]):
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if removed_treesmap.getpixel((x, z)) != 0:
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y = heightmap.getpixel((x, z))
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y_top = removed_treesmap.getpixel((x, z))
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geometry.placeLine(
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editor, (start[0] + x, y+1, start[1] + z), (start[0] + x, y_top, start[1] + z), Block('air'))
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y = heightmap.getpixel((x, z))
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y_top = removed_treesmap.getpixel((x, z))
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geometry.placeLine(editor, (start[0] + x, y+1, start[1] + z), (start[0] + x, y_top, start[1] + z), Block('air'))
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removed_treesmap.save('./world_maker/data/removed_treesmap.png')
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print("[Remove tree] Done.")
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@@ -62,39 +50,39 @@ def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Im
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start = build_rectangle.begin
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distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]), max(
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build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
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distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]),
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max(build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
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heightmap = handle_import_image(heightmap).convert('L')
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heightmap = handle_import_image(heightmap).convert('L')
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heightmap_smooth = handle_import_image(heightmap_smooth).convert('L')
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mask = handle_import_image(mask).convert('L')
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mask = handle_import_image(mask).convert('L')
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smooth_terrain_delta = Image.new("RGB", distance, 0)
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smooth_terrain_delta = img.new("RGB", distance, 0)
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slice = editor.loadWorldSlice(build_rectangle)
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smoothable_blocks = lookup.OVERWORLD_SOILS | lookup.OVERWORLD_STONES | lookup.SNOWS
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for x in range(0, distance[0]):
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for z in range(0, distance[1]):
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for (x, z) in [(x, z) for x in range(distance[0]) for z in range(distance[1])] :
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if mask.getpixel((x, z)) != 0:
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y = heightmap.getpixel((x, z))
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y_smooth = heightmap_smooth.getpixel((x, z))
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delta = y - y_smooth
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smooth_terrain_delta.putpixel((x, z), delta)
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if mask.getpixel((x, z)) == 0:
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continue
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y = heightmap.getpixel((x, z))
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y_smooth = heightmap_smooth.getpixel((x, z))
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delta = y - y_smooth
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smooth_terrain_delta.putpixel((x, z), delta)
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if delta != 0:
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block = slice.getBlock((x, y, z))
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if block.id in smoothable_blocks:
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if delta > 0:
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geometry.placeLine(
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editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), Block('air'))
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editor.placeBlock(
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(start[0] + x, y_smooth, start[1] + z), block)
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if delta == 0:
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continue
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block = slice.getBlock((x, y, z))
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else:
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geometry.placeLine(
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editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), block)
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if block.id not in smoothable_blocks:
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continue
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if delta > 0:
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geometry.placeLine(editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), Block('air'))
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editor.placeBlock((start[0] + x, y_smooth, start[1] + z), block)
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else:
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geometry.placeLine(editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), block)
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smooth_terrain_delta.save('./world_maker/data/smooth_terrain_delta.png')
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print("[Smooth terrain] Done.")
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