Fix heightmap generation with trees
@@ -29,8 +29,10 @@ class World:
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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self.coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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self.coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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self.coordinates_min = [
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min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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self.coordinates_max = [
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max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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self.length_x = self.coordinates_max[0] - self.coordinates_min[0] + 1
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self.length_y = self.coordinates_max[1] - self.coordinates_min[1] + 1
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@@ -62,7 +64,8 @@ class World:
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Add block or list of block to the volume.
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"""
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self.volume[volumeCoordinates[0]][volumeCoordinates[1]][volumeCoordinates[2]] = None
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self.volume[volumeCoordinates[0]][volumeCoordinates[1]
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][volumeCoordinates[2]] = None
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def getBlockFromCoordinates(self, coordinates):
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"""
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@@ -71,7 +74,7 @@ class World:
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editor = Editor(buffering=True)
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if self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
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coordinates[2] - self.coordinates_min[2]] == None:
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coordinates[2] - self.coordinates_min[2]] == None:
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self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
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coordinates[2] - self.coordinates_min[2]] = Block((coordinates[0], coordinates[1], coordinates[2]),
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editor.getBlock((coordinates[0], coordinates[1],
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@@ -85,9 +88,11 @@ class World:
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for j in range(-1, 2):
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for k in range(-1, 2):
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if not (i == 0 and j == 0 and k == 0):
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coordinates = (Block.coordinates[0] + i, Block.coordinates[1] + j, Block.coordinates[2] + k)
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coordinates = (
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Block.coordinates[0] + i, Block.coordinates[1] + j, Block.coordinates[2] + k)
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if self.isInVolume(coordinates):
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Block.addNeighbors([self.getBlockFromCoordinates(coordinates)])
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Block.addNeighbors(
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[self.getBlockFromCoordinates(coordinates)])
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def setVolume(self):
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"""
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@@ -99,7 +104,8 @@ class World:
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for x in range(self.coordinates_min[0], self.coordinates_max[0] + 1):
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for y in range(self.coordinates_min[1], self.coordinates_max[1] + 1):
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for z in range(self.coordinates_min[2], self.coordinates_max[2] + 1):
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self.addBlocks([Block((x, y, z), editor.getBlock((x, y, z)).id)])
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self.addBlocks(
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[Block((x, y, z), editor.getBlock((x, y, z)).id)])
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def getData(self):
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"""
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@@ -120,8 +126,10 @@ class World:
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slice = editor.loadWorldSlice(buildRect)
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heightmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint8))
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treesmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING"], dtype=np.uint8))
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heightmapData = list(
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np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint16))
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treesmapData = list(
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np.array(slice.heightmaps["MOTION_BLOCKING"], dtype=np.uint16))
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for x in range(0, xzDistance[0]):
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for z in range(0, xzDistance[1]):
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@@ -148,7 +156,8 @@ class World:
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# print('getData for tree', xzStart[0] + x + i, k, xzStart[1] + z + j)
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blockNeighbor = slice.getBlock((x + i, k, z + j))
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blockNeighbor = slice.getBlock(
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(x + i, k, z + j))
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if blockNeighbor.id not in lookup.TREES:
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height += k
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number += 1
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@@ -162,7 +171,9 @@ class World:
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else:
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watermap.putpixel((x, z), 0)
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self.addBlocks([Block((xzStart[0] + x, 100, xzStart[1] + z), block)]) # y set to 100 for 2D
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# y set to 100 for 2D
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self.addBlocks(
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[Block((xzStart[0] + x, 100, xzStart[1] + z), block)])
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return heightmap, watermap, treesmap
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@@ -213,7 +224,8 @@ class World:
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slice = editor.loadWorldSlice(buildRect)
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heightmapData = list(np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint8))
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heightmapData = list(
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np.array(slice.heightmaps["MOTION_BLOCKING_NO_LEAVES"], dtype=np.uint8))
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for x in range(0, xzDistance[0]):
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for z in range(0, xzDistance[1]):
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@@ -230,4 +242,4 @@ class World:
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if __name__ == "__main__":
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w = World()
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w.getData()
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w.getData()
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Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 370 B |
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 379 B |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 225 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 962 B |
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Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 962 B |
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 167 B |
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Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 89 B |
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Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 8.3 KiB |
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 89 B |
@@ -17,28 +17,30 @@ def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask
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start = build_rectangle.begin
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distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]),
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distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]),
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max(build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
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heightmap = handle_import_image(heightmap).convert('L')
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treesmap = handle_import_image(treesmap ).convert('L')
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mask = handle_import_image(mask)
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treesmap = handle_import_image(treesmap).convert('L')
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mask = handle_import_image(mask)
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removed_treesmap = img.new("L", distance, 0)
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for (x,z) in [(x,z) for x in range(distance[0]) for z in range(distance[1])] :
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for (x, z) in [(x, z) for x in range(distance[0]) for z in range(distance[1])]:
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if mask.getpixel((x, z)) != 0 and treesmap.getpixel((x, z)) > 0 :
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if mask.getpixel((x, z)) != 0 and treesmap.getpixel((x, z)) > 0:
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tree_area = morphology.flood(treesmap, (z, x), tolerance=1)
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blend = img.blend(img.fromarray(tree_area).convert('L'), removed_treesmap.convert('L'), 0.5)
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blend = img.blend(img.fromarray(tree_area).convert(
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'L'), removed_treesmap.convert('L'), 0.5)
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array = np.array(blend.convert('L'))
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bool_array = array > 1
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removed_treesmap = img.fromarray(bool_array)
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y = heightmap.getpixel((x, z))
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y_top = removed_treesmap.getpixel((x, z))
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geometry.placeLine(editor, (start[0] + x, y+1, start[1] + z), (start[0] + x, y_top, start[1] + z), Block('air'))
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geometry.placeLine(
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editor, (start[0] + x, y+1, start[1] + z), (start[0] + x, y_top, start[1] + z), Block('air'))
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removed_treesmap.save('./world_maker/data/removed_treesmap.png')
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print("[Remove tree] Done.")
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@@ -53,12 +55,12 @@ def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Im
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start = build_rectangle.begin
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distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]),
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distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]),
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max(build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
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heightmap = handle_import_image(heightmap).convert('L')
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heightmap = handle_import_image(heightmap).convert('L')
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heightmap_smooth = handle_import_image(heightmap_smooth).convert('L')
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mask = handle_import_image(mask).convert('L')
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mask = handle_import_image(mask).convert('L')
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smooth_terrain_delta = img.new("RGB", distance, 0)
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@@ -82,11 +84,14 @@ def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Im
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if block.id not in smoothable_blocks:
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continue
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if delta > 0:
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geometry.placeLine(editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), Block('air'))
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editor.placeBlock((start[0] + x, y_smooth, start[1] + z), block)
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geometry.placeLine(
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editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), Block('air'))
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editor.placeBlock(
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(start[0] + x, y_smooth, start[1] + z), block)
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else:
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geometry.placeLine(editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), block)
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geometry.placeLine(
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editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), block)
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smooth_terrain_delta.save('./world_maker/data/smooth_terrain_delta.png')
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print("[Smooth terrain] Done.")
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