Working synchronize height adaptation in arc circle
This commit is contained in:
2
main.py
2
main.py
@@ -15,7 +15,7 @@ from networks.geometry.Point3D import Point3D
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def main():
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y = 50
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y = 100
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Road([Point3D(3903, 137+y, -142), Point3D(3948, 111+y, -148),
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Point3D(3967, 112+y, -116), Point3D(4011, 112+y, -99)], 25)
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# rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
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@@ -31,7 +31,7 @@ class Road:
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self.polyline_total_line_output = [
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[] for _ in range(len(self.polyline.total_line_output))]
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self._projection_gaussian()
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self._projection_polyline()
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if len(self.coordinates) == 2:
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self.segment_total_line_output = Segment2D(
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@@ -56,9 +56,10 @@ class Road:
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return output_points
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def _surface(self):
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# Segments
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for i in range(1, len(self.polyline.segments)):
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# Segments
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if len(self.polyline.segments[i].segment()) > 2:
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last_valid_index = i
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self.polyline.segments[i].segment_thick(
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self.width, LINE_THICKNESS_MODE.MIDDLE)
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for k in range(len(self.polyline.segments[i].points_thick_by_line)):
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@@ -91,48 +92,75 @@ class Road:
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self.output_block.append(
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(Point3D.insert_3d([self.polyline.segments[i].gaps[k][m]], 'y', [self.polyline_total_line_output[nearest[0]].y])[0].coordinates, Block("black_concrete")))
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# Circle
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for i in range(1, len(self.polyline.centers)-1):
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circle, gaps = Circle(self.polyline.centers[i]).circle_thick_by_line(int(
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(self.polyline.radii[i]-self.width/2))+1, int((self.polyline.radii[i]+self.width/2))+1)
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# Circle
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if i != 0 and i != len(self.polyline.segments)-1:
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circle, gaps = Circle(self.polyline.centers[i]).circle_thick_by_line(int(
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(self.polyline.radii[i]-self.width/2))+1, int((self.polyline.radii[i]+self.width/2))+1)
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# Better to do here than drawing circle arc inside big triangle!
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double_point_a = Point2D.from_arrays(Point2D.to_arrays(self.polyline.acrs_intersections[i][0]) + 50 * (Point2D.to_arrays(
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self.polyline.acrs_intersections[i][0]) - Point2D.to_arrays(self.polyline.centers[i])))
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double_point_b = Point2D.from_arrays(Point2D.to_arrays(self.polyline.acrs_intersections[i][2]) + 50 * (Point2D.to_arrays(
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self.polyline.acrs_intersections[i][2]) - Point2D.to_arrays(self.polyline.centers[i])))
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# Better to do here than drawing circle arc inside big triangle!
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double_point_a = Point2D.from_arrays(Point2D.to_arrays(self.polyline.acrs_intersections[i][0]) + 50 * (Point2D.to_arrays(
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self.polyline.acrs_intersections[i][0]) - Point2D.to_arrays(self.polyline.centers[i])))
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double_point_b = Point2D.from_arrays(Point2D.to_arrays(self.polyline.acrs_intersections[i][2]) + 50 * (Point2D.to_arrays(
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self.polyline.acrs_intersections[i][2]) - Point2D.to_arrays(self.polyline.centers[i])))
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circle_list = [[] for _ in range(len(circle))]
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for j in range(len(circle)):
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for k in range(len(circle[j])):
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if circle[j][k].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b):
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circle_list[j].append(circle[j][k])
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circle_list = [[] for _ in range(len(circle))]
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for j in range(len(circle)):
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for k in range(len(circle[j])):
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if circle[j][k].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b):
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circle_list[j].append(circle[j][k])
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for j in range(len(gaps)):
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for k in range(len(gaps[j])):
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if gaps[j][k].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b):
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circle_list[j].append(gaps[j][k])
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# for j in range(len(gaps)):
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# for k in range(len(gaps[j])):
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# if gaps[j][k].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b):
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# circle_list[j].append(gaps[j][k])
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middle_lane_index = round(len(circle_list)/2)
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middle_line_length = len(circle_list[middle_lane_index])
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circle_list[middle_lane_index] = circle_list[middle_lane_index][0].optimized_path(
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circle_list[middle_lane_index])
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for k in range(len(circle_list[middle_lane_index])):
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nearest = circle_list[middle_lane_index][k].nearest(
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Point3D.to_2d(self.polyline_total_line_output, removed_axis='y'), True)
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circle_list[middle_lane_index][k] = Point3D.insert_3d([circle_list[middle_lane_index][k]], 'y', [
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self.polyline_total_line_output[nearest[0]].y])[0]
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middle_lane_index = round(len(circle_list)/2)
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middle_line_length = len(circle_list[middle_lane_index])
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circle_list[middle_lane_index] = circle_list[middle_lane_index][-1].optimized_path(
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circle_list[middle_lane_index])
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for k in range(len(circle_list[middle_lane_index])):
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nearest = circle_list[middle_lane_index][k].nearest(
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Point3D.to_2d(self.polyline_total_line_output, removed_axis='y'), True)
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circle_list[middle_lane_index][k] = Point3D.insert_3d([circle_list[middle_lane_index][k]], 'y', [
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self.polyline_total_line_output[nearest[0]].y])[0]
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for j in range(len(circle_list)):
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circle_list[j] = circle_list[j][0].optimized_path(
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circle_list[j])
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factor = (middle_line_length)/(len(circle_list[j]))
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for k in range(len(circle_list[j])):
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print(round(factor * k), factor, k,
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len(circle_list[middle_lane_index]))
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self.output_block.append(
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(Point3D.insert_3d([circle_list[j][k]], 'y', [
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circle_list[middle_lane_index][int(factor * k)].y])[0].coordinates, Block("stone")))
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for j in range(len(circle_list)):
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circle_list[j] = circle_list[j][0].optimized_path(
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circle_list[j])
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factor = (middle_line_length-1)/(len(circle_list[j])-1)
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for k in range(len(circle_list[j])):
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circle_list[j][k] = Point3D.insert_3d([circle_list[j][k]], 'y', [
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circle_list[middle_lane_index][round(factor * k)].y])[0]
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if j < len(gaps):
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for k in range(len(gaps[j])):
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if gaps[j][k].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b):
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print("yes")
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circle_list[j].append(
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Point3D.insert_3d([gaps[j][k]], 'y', [
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circle_list[j][gaps[j][k].nearest(Point3D.to_2d(circle_list[j], 'y'), True)[0]].y])[0])
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print(circle_list[j][-1])
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kk = j % 7
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match kk:
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case 0:
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blob = 'pink_concrete'
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case 1:
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blob = 'red_concrete'
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case 2:
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blob = 'orange_concrete'
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case 3:
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blob = 'yellow_concrete'
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case 4:
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blob = 'green_concrete'
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case 5:
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blob = 'blue_concrete'
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case 6:
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blob = 'purple_concrete'
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for k in range(len(circle_list[j])):
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self.output_block.append(
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(circle_list[j][k].coordinates, Block(blob)))
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def _projection_gaussian(self):
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nearest_points_to_reference = []
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@@ -159,9 +187,12 @@ class Road:
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self.index_factor = len(y_smooth)/len(self.polyline.total_line_output)
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editor = Editor(buffering=True)
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for i in range(len(self.polyline.total_line_output)):
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self.polyline_total_line_output[i] = Point3D(
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self.polyline.total_line_output[i].x, y[round(i*self.index_factor)], self.polyline.total_line_output[i].y)
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editor.placeBlock(
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self.polyline_total_line_output[i].coordinates, Block("white_concrete"))
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self._surface()
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self.place()
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@@ -182,9 +213,12 @@ class Road:
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self.index_factor = len(
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self.polyline_height.total_line_output)/len(self.polyline.total_line_output)
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editor = Editor(buffering=True)
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for i in range(len(self.polyline.total_line_output)):
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self.polyline_total_line_output[i] = Point3D(
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self.polyline.total_line_output[i].x, self.polyline_height.total_line_output[round(i*self.index_factor)].y+70, self.polyline.total_line_output[i].y)
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editor.placeBlock(
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self.polyline_total_line_output[i].coordinates, Block("white_concrete"))
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self._surface()
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self.place()
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