corrections corners bugs, clean tree structure and start entrance
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@@ -10,7 +10,7 @@ class Rectangle:
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return (self.point1.position, self.point2.position)
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def get_height(self):
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return self.point2.y - self.point1.y + 1
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return self.point2.y - self.point1.y
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def fill(self,editor : Editor, material : str, y : int = None, xpadding : int = 0, zpadding : int = 0):
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if self.point2.x - self.point1.x < 2*xpadding: xpadding = 0
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@@ -18,3 +18,6 @@ class Rectangle:
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if y is None: y = self.point2.y
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geometry.placeCuboid(editor, (self.point1.x+xpadding, 0, self.point1.z+zpadding), (self.point2.x-xpadding, y, self.point2.z-zpadding), Block(material))
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def __repr__(self):
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return f"{type(self).__name__}\n1 : {str(self.point1)},\n2 : {str(self.point2)}"
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