balcony details and start facade details
This commit is contained in:
@@ -1,5 +1,7 @@
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import random as rd
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from gdpc import Editor, Block, geometry, Transform
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from gdpc import Editor, Block, geometry
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from utils.functions import *
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from utils.Enums import BALCONY_BORDER_RADIUS
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from buildings.geometry.Point import Point
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from buildings.geometry.Vertice import Vertice
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from buildings.elements.Window import Window
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@@ -12,6 +14,7 @@ class Balcony:
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self.length = self.get_len()
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self.has_multiple = self.has_multiple()
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self.has_details = self.has_details()
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self.border_radius = self.has_border_radius()
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self.follow_window = self.follow_window()
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self.structure = self.get_structures()
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self.editor, self.materials = None,None
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@@ -23,6 +26,7 @@ class Balcony:
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s.fill(editor, materials[0])
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self.build_rembard(s)
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self.build_details(s)
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self.build_border_radius(s)
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def build_rembard(self, s : Vertice):
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geometry.placeCuboid(self.editor,(s.point1.x,1,-1),(s.point1.x,1,-self.length),Block(self.materials[3]))
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@@ -34,8 +38,27 @@ class Balcony:
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geometry.placeCuboid(self.editor,(s.point1.x,0,-1),(s.point1.x,0,-self.length),Block(self.materials[4], {"facing": "east", "half": "top"}))
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geometry.placeCuboid(self.editor,(s.point2.x,0,-1),(s.point2.x,0,-self.length),Block(self.materials[4], {"facing": "west", "half": "top"}))
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geometry.placeCuboid(self.editor,(s.point1.x,0,-self.length),(s.point2.x,0,-self.length),Block(self.materials[4], {"facing": "south", "half": "top"}))
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def build_border_radius(self, s : Vertice):
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if self.border_radius == BALCONY_BORDER_RADIUS.NONE: return
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geometry.placeCuboid(self.editor,(s.point1.x,0,-self.length),(s.point1.x,1,-self.length),Block("air"))
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geometry.placeCuboid(self.editor,(s.point2.x,0,-self.length),(s.point2.x,1,-self.length),Block("air"))
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self.editor.placeBlock((s.point1.x+1,1,-self.length+1), Block(self.materials[3]))
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self.editor.placeBlock((s.point2.x-1,1,-self.length+1), Block(self.materials[3]))
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if self.has_details:
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self.editor.placeBlock((s.point1.x,0,-self.length+1), Block(self.materials[4], {"facing": "south", "half": "top"}))
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self.editor.placeBlock((s.point1.x+1,0,-self.length), Block(self.materials[4], {"facing": "east", "half": "top"}))
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self.editor.placeBlock((s.point2.x,0,-self.length+1), Block(self.materials[4], {"facing": "south", "half": "top"}))
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self.editor.placeBlock((s.point2.x-1,0,-self.length), Block(self.materials[4], {"facing": "west", "half": "top"}))
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if self.border_radius == BALCONY_BORDER_RADIUS.FULL:
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self.editor.placeBlock((s.point1.x+1,0,-self.length+1), Block(self.materials[4], {"facing": "east", "half": "top"}))
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self.editor.placeBlock((s.point2.x-1,0,-self.length+1), Block(self.materials[4], {"facing": "west", "half": "top"}))
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def get_structures(self) -> list[Vertice]:
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# structures are the base shape of the balcony
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attach_points = self.get_attach_points()
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len_attach_points = len(attach_points)-1
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min_wid = self.rdata["size"]["min_width"]
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@@ -70,6 +93,7 @@ class Balcony:
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return structures
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def get_attach_points(self) -> list[int]:
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# points where the structures can start/finish
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points = [i for i in range(self.max_width)]
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if self.follow_window:
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pad = self.windows.padding
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@@ -97,5 +121,9 @@ class Balcony:
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def has_details(self) -> bool:
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return self.rdata["details"] >= rd.random()
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def has_border_radius(self) -> bool:
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if self.length < 2: return BALCONY_BORDER_RADIUS.NONE
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return select_random(self.rdata["border_radius"], BALCONY_BORDER_RADIUS)
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def get_len(self) -> int:
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return rd.randint(self.rdata["size"]["min_len"], self.rdata["size"]["max_len"])
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19
buildings/elements/FacadeDetails.py
Normal file
19
buildings/elements/FacadeDetails.py
Normal file
@@ -0,0 +1,19 @@
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from buildings.geometry.Vertice import Vertice
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class FacadeDetails:
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def __init__(self,rdata , zones : list[Vertice]):
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self.zones = zones
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self.sizes = self.get_sizes()
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def get_sizes(self) -> list[tuple[int]]:
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# foreach different zone sizes in self.zones, we will gen different details
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sizes = []
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center_for_symetry = len(self.zones) // 2
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for zone in self.zones:
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size = zone.point2.position - zone.point1.position
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if size not in sizes :
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sizes.append(size)
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return sizes
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@@ -1,7 +1,7 @@
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import random as rd
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import math
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from gdpc import Editor, Block, geometry, Transform
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from utils.Enums import COLLUMN_STYLE, BORDER_RADIUS
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from utils.Enums import WINDOW_BORDER_RADIUS
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from utils.functions import *
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from buildings.geometry.Point import Point
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from buildings.geometry.Vertice import Vertice
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@@ -39,10 +39,10 @@ class Window:
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geometry.placeCuboid(self.editor,(x1+x,0,0),(x2-x,self.height,0),Block(self.materials[3], {"up" : "true"}))
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def build_border_radius(self, x1 : int, x2 : int):
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if self.border_radius != BORDER_RADIUS.NONE:
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if self.border_radius != WINDOW_BORDER_RADIUS.NONE:
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self.editor.placeBlock((x1,self.height,0),Block(self.materials[4], {"facing": "west", "half": "top"}))
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self.editor.placeBlock((x2,self.height,0),Block(self.materials[4], {"facing": "east", "half": "top"}))
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if self.border_radius == BORDER_RADIUS.TOP_AND_BOTTOM:
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if self.border_radius == WINDOW_BORDER_RADIUS.TOP_AND_BOTTOM:
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self.editor.placeBlock((x1,0,0),Block(self.materials[4], {"facing": "west"}))
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self.editor.placeBlock((x2,0,0),Block(self.materials[4], {"facing": "east"}))
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@@ -143,4 +143,4 @@ class Window:
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return (data["vertical_crossbar"] >= rd.random(), data["horizontal_crossbar"] >= rd.random())
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def border_radius(self):
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return select_random(self.rdata["border_radius"], BORDER_RADIUS)
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return select_random(self.rdata["border_radius"], WINDOW_BORDER_RADIUS)
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4
main.py
4
main.py
@@ -7,7 +7,7 @@ from buildings.Building import Building
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from buildings.geometry.Vertice import Vertice
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from buildings.geometry.Point import Point
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from utils.Enums import DIRECTION,COLLUMN_STYLE,BORDER_RADIUS
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from utils.Enums import DIRECTION,COLLUMN_STYLE,WINDOW_BORDER_RADIUS
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from buildings.Facade import Facade
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from utils.functions import *
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@@ -42,7 +42,7 @@ for f in facade:
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# geometry.placeCuboid(editor, (-10,-60,-10), (85,-55,85), Block("air"))
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# B = Building((0,0), (75,75), shapes[7]['matrice'])
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# B.foundations.polygon.fill_vertice(editor, "pink_wool", -60)
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# B.foundations.polygon.fill_vertice(editor, "pink_wool", -60)
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# for collumn in B.foundations.collumns:
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# collumn.fill(editor, "white_concrete", -60, -55)
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# B.foundations.polygon.fill_polygon(editor, "white_concrete", -60)
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@@ -53,4 +53,10 @@ buildings:
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proba: 1
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min_width: 5
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min_gap: 1
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details: 0.35
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details: 0.35
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border_radius:
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# proportion of each style
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none: 6
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# no difference if there is no details
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medium: 1
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full: 1
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@@ -12,7 +12,12 @@ class COLLUMN_STYLE(Enum):
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OUTER = 2
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BOTH = 3
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class BORDER_RADIUS(Enum):
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class WINDOW_BORDER_RADIUS(Enum):
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NONE = 0
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TOP = 1
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TOP_AND_BOTTOM = 2
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TOP_AND_BOTTOM = 2
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class BALCONY_BORDER_RADIUS(Enum):
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NONE = 0
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MEDIUM = 1
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FULL = 2
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