no style but entrance and roof added

This commit is contained in:
AKreuzer
2024-06-14 03:22:16 +02:00
parent e3dc4ba79a
commit d95ae00fde
14 changed files with 133 additions and 41 deletions

View File

@@ -1,12 +1,12 @@
class Point:
def __init__(self, x : int = 0, y : int = 0, z : int = 0, p : tuple[int] = None):
def __init__(self, x : int = 0, y : int = 0, z : int = 0, p : tuple[int,int,int] = None):
if p != None: x,y,z = p
self.x = x
self.y = y
self.z = z
self.position = (x,y,z)
def set_position(self, x : int = 0, y : int = 0, z : int = 0, p : tuple[int] = None):
def set_position(self, x : int = None, y : int = None, z : int = None, p : tuple[int,int,int] = None):
if p != None: x,y,z = p
self.x = x if x != None else self.x
self.y = y if y != None else self.y
@@ -14,4 +14,7 @@ class Point:
self.position = (self.x,self.y,self.z)
def __repr__(self):
return f"Point({self.position})"
return f"Point({self.position})"
def copy(self) -> 'Point':
return Point(self.x, self.y, self.z)

View File

@@ -18,9 +18,10 @@ class Polygon:
rect.fill(editor, material, y2)
def fill_vertice(self, editor : Editor, material : str, y : int, y2 : int = None):
if y2 == None: y2 = y
if y2 == None: y2 = 0
for vertice in self.vertices:
vertice.fill(editor, Block(material), y, y2)
with editor.pushTransform(Transform((0,y,0))):
vertice.fill(editor, material, y2)
def compress(self, tiles : list[Tile], vertices : list[Vertice]):
remaining_tiles = tiles.copy()
@@ -58,9 +59,9 @@ class Polygon:
has_next2 = self._has_next(neighbors[1], current.facing, remaining_vertices)
if has_next1:
current = Vertice(has_next1.point1, current.point2, current.facing)
current = Vertice(has_next1.point1.copy(), current.point2.copy(), current.facing)
elif has_next2:
current = Vertice(current.point1, has_next2.point2, current.facing)
current = Vertice(current.point1.copy(), has_next2.point2.copy(), current.facing)
else:
self.vertices.append(current)
current = remaining_vertices.pop()
@@ -89,7 +90,7 @@ class Polygon:
for tile in new_line: remaining_tiles.remove(tile)
line = new_line
def _has_neighbor(self, target : tuple[int], tiles : list[Tile]) -> bool|Tile:
def _has_neighbor(self, target : Point, tiles : list[Tile]) -> bool|Tile:
for tile in tiles:
if tile.pos.position == target.position:
return tile

View File

@@ -64,13 +64,13 @@ class Tile:
# 0 = north, 1 = east, 2 = south, 3 = west
match(vertice):
case 0 :
return Vertice(self.north_west, self.north_east, DIRECTION.NORTH)
return Vertice(self.north_west.copy(), self.north_east.copy(), DIRECTION.NORTH)
case 1 :
return Vertice(self.north_east, self.south_east, DIRECTION.EAST)
return Vertice(self.north_east.copy(), self.south_east.copy(), DIRECTION.EAST)
case 2 :
return Vertice(self.south_west, self.south_east, DIRECTION.SOUTH)
return Vertice(self.south_west.copy(), self.south_east.copy(), DIRECTION.SOUTH)
case 3 :
return Vertice(self.north_west, self.south_west, DIRECTION.WEST)
return Vertice(self.north_west.copy(), self.south_west.copy(), DIRECTION.WEST)
case DIRECTION.WEST :
return self.west_vertice
case DIRECTION.EAST :
@@ -82,7 +82,7 @@ class Tile:
def set_vertice(self, direction : DIRECTION, vertice : Vertice, height : int):
self.has_vertice = True
vertice.point2.y = height
vertice.point2.set_position(y = height)
match(direction):
case DIRECTION.WEST :
self.west_vertice = vertice