Fix 3d bresenham
This commit is contained in:
40
main.py
40
main.py
@@ -266,12 +266,46 @@ block_list = ["blue_concrete", "red_concrete", "green_concrete",
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# # polyline._alpha_assign(1, polyline.length_polyline-1)
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# print(polyline.alpha_radii)
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p = Polyline((Point2D(0, 0), Point2D(8, 0), Point2D(
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8, 8), Point2D(16, 16)))
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# p = Polyline((Point2D(0, 0), Point2D(8, 0), Point2D(
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# 16, 8), Point2D(24, 0)))
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# p = Polyline((Point2D(-1420, 867), Point2D(-1362, 738),
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# Point2D(-1157, 717), Point2D(-1099, 843)))
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# p = Polyline((Point2D(-1183, 528), Point2D(-1138, 481),
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# Point2D(-1188, 451), Point2D(-1152, 416)))
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p = Polyline((Point2D(-1225, 468), Point2D(-1138, 481),
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Point2D(-1188, 451), Point2D(-1152, 416)))
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# Point2D(-1156, 378), Point2D(-1220, 359), Point2D(-1265, 290)
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# print(p.alpha_radii)
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print(p.get_radius())
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radius = p.get_radii()
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center = p.get_centers()
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print(radius)
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print(center)
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print(p.lengths)
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y = 280
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for i in range(len(p.coordinates)-1):
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if p.coordinates[i] != None:
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s = Segment3D(Point3D(p.coordinates[i].x, y, p.coordinates[i].y), Point3D(
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p.coordinates[i+1].x, y, p.coordinates[i+1].y))
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for j in range(len(s.coordinates)-1):
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editor.placeBlock(
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s.coordinates[j].coordinate, Block("cyan_concrete"))
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for i in range(len(center)):
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if center[i]:
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circle = Circle(center[i], radius[i], radius[i])
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for j in range(len(circle.coordinates)-1):
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editor.placeBlock(
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(circle.coordinates[j].x, y, circle.coordinates[j].y), Block("white_concrete"))
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# s = Segment2D(Point2D(0, 0), Point2D(10, 10)).perpendicular(10)
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# print(s)
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@@ -8,6 +8,7 @@ class Point3D:
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self.x = x
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self.y = y
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self.z = z
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self.coordinate = (x, y, z)
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def copy(self):
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return Point3D(self.x, self.y, self.z)
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@@ -18,21 +18,22 @@ class Polyline:
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>>> Polyline((Point2D(0, 0), Point2D(0, 10), Point2D(50, 10), Point2D(20, 20)))
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"""
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self.coordinates = points
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self.points = Point2D.to_vectors(points)
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self.length_polyline = len(points)
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if self.length_polyline < 4:
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raise ValueError("The list must contain at least 4 elements.")
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self.vectors = [None] * self.length_polyline
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self.lengths = [None] * self.length_polyline
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self.unit_vectors = [None] * self.length_polyline
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self.tangente = [0] * self.length_polyline
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self.vectors = [None] * self.length_polyline # v
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self.lengths = [None] * self.length_polyline # l
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self.unit_vectors = [None] * self.length_polyline # n
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self.tangente = [0] * self.length_polyline # f
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self.alpha_radii = [None] * self.length_polyline
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self.alpha_radii = [None] * self.length_polyline # alpha
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self.radii = [None] * self.length_polyline
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self.centers = [None] * self.length_polyline
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self.radii = [None] * self.length_polyline # r
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self.centers = [None] * self.length_polyline # c
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self._compute_requirements()
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self._compute_alpha_radii()
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@@ -42,19 +43,19 @@ class Polyline:
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def __repr__(self):
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return str(self.alpha_radii)
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def get_radius(self):
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def get_radii(self):
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for i in range(1, self.length_polyline-1):
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self.radii[i] = self.alpha_radii[i] * self.tangente[i]
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self.radii[i] = round(self.alpha_radii[i] * self.tangente[i])
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return self.radii
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def get_centers(self):
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print(self.radii)
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for i in range(1, self.length_polyline-2):
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print(i)
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bi = (self.unit_vectors[i] + self.unit_vectors[i-1]) / \
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np.linalg.norm(self.unit_vectors[i] - self.unit_vectors[i-1])
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self.centers[i] = self.points[i] + \
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sqrt(self.radii[i] ** 2 + self.alpha_radii[i] ** 2) * bi
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for i in range(1, self.length_polyline-1):
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bisector = (self.unit_vectors[i] - self.unit_vectors[i-1]) / (
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np.linalg.norm(self.unit_vectors[i] + self.unit_vectors[i-1]))
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array = self.points[i] + sqrt(self.radii[i]
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** 2 + self.alpha_radii[i] ** 2) * bisector
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self.centers[i] = Point2D(array[0], array[1]).round()
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return self.centers
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def _alpha_assign(self, start_index: int, end_index: int):
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@@ -69,22 +70,21 @@ class Polyline:
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alpha_b = min(
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self.lengths[start_index] - self.alpha_radii[start_index], self.lengths[start_index + 1])
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current_radius = max(self.tangente[start_index] * self.alpha_radii[start_index],
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self.tangente[start_index + 1] * alpha_b) # Radis at initial segment
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self.tangente[start_index + 1] * alpha_b) # Radius at initial segment
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if current_radius < minimum_radius:
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minimum_radius, minimum_index = current_radius, start_index # 8, 0
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minimum_radius, minimum_index = current_radius, start_index
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# 0, 8
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alpha_low, alpha_high = self.alpha_radii[start_index], alpha_b
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for i in range(start_index + 1, end_index - 1): # Radii for internal segments
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alpha_a, alpha_b, current_radius = self._radius_balance(
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i) # i = 1 # 4, 4, 4,
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if current_radius < minimum_radius: # 4 < 8
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minimum_radius, minimum_index = current_radius, i # 4, 1
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alpha_low, alpha_high = alpha_a, alpha_b # 4, 4
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alpha_a, alpha_b, current_radius = self._radius_balance(i)
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if current_radius < minimum_radius:
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minimum_radius, minimum_index = current_radius, i
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alpha_low, alpha_high = alpha_a, alpha_b
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alpha_a = min(self.lengths[end_index-2],
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self.lengths[end_index-1]-self.alpha_radii[end_index]) # 8
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self.lengths[end_index-1]-self.alpha_radii[end_index])
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current_radius = max(self.tangente[end_index-1]*alpha_a, self.tangente[end_index]
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* self.alpha_radii[end_index]) # Radius at final segment
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@@ -106,13 +106,10 @@ class Polyline:
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"""
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Returns the radius that balances the radii on either end segement i.
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"""
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alpha_a = min(self.lengths[i-1], (self.lengths[i]*self.tangente[i+1]) /
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(self.tangente[i] + self.tangente[i+1]))
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alpha_b = min(self.lengths[i+1], self.lengths[i]-alpha_a)
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print(alpha_a, alpha_b, max(
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self.tangente[i]*alpha_a, self.tangente[i+1]*alpha_b))
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return alpha_a, alpha_b, max(self.tangente[i]*alpha_a, self.tangente[i+1]*alpha_b)
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return alpha_a, alpha_b, min(self.tangente[i]*alpha_a, self.tangente[i+1]*alpha_b)
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def _compute_requirements(self):
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# Between two points, there is only one segment
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@@ -123,13 +120,9 @@ class Polyline:
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# Between two segments, there is only one angle
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for k in range(1, self.length_polyline-1):
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dot = np.dot(self.unit_vectors[k], self.unit_vectors[k-1])
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dot = np.dot(self.unit_vectors[k], -self.unit_vectors[k-1])
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self.tangente[k] = sqrt((1+dot)/(1-dot))
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def _compute_alpha_radii(self):
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self.alpha_radii[0] = 0
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self.alpha_radii[self.length_polyline-1] = 0
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# for i in range(1, self.length_polyline-2):
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# self.alpha_radii[i] = min(self.lengths[i-1] - self.alpha_radii[i-1], (self.lengths[i]
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# * self.tangente[i+1])/(self.tangente[i]+self.tangente[i+1]))
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@@ -10,12 +10,12 @@ class Segment3D:
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self.coordinates = []
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self.overlap = overlap
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self.compute_segment(self.start, self.end, self.overlap)
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self._compute_segment(self.start, self.end, self.overlap)
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def __repr__(self):
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return str(self.coordinates)
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def compute_segment(self, start: Point3D, end: Point3D, overlap: bool = True):
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def _compute_segment(self, start: Point3D, end: Point3D, overlap: bool = False):
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"""Calculate a segment between two points in 3D space. 3d Bresenham algorithm.
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From: https://www.geeksforgeeks.org/bresenhams-algorithm-for-3-d-line-drawing/
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@@ -23,11 +23,11 @@ class Segment3D:
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Args:
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start (Point3D): First coordinates.
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end (Point3D): Second coordinates.
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overlap (bool, optional): If true, remove unnecessary coordinates connecting to other coordinates side by side, leaving only a diagonal connection. Defaults to True.
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overlap (bool, optional): If False, remove unnecessary coordinates connecting to other coordinates side by side, leaving only a diagonal connection. Defaults to False.
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>>> Segment3D(Point3D(0, 0, 0), Point3D(10, 10, 15))
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"""
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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dx = abs(end.x - start.x)
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dy = abs(end.y - start.y)
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dz = abs(end.z - start.z)
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@@ -50,18 +50,18 @@ class Segment3D:
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p2 = 2 * dz - dx
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while start.x != end.x:
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start.x += xs
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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if p1 >= 0:
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start.y += ys
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if not overlap:
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if self.coordinates[-1].y != start.y:
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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p1 -= 2 * dx
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if p2 >= 0:
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start.z += zs
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if not overlap:
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if self.coordinates[-1].z != start.z:
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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p2 -= 2 * dx
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p1 += 2 * dy
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p2 += 2 * dz
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@@ -72,18 +72,18 @@ class Segment3D:
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p2 = 2 * dz - dy
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while start.y != end.y:
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start.y += ys
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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if p1 >= 0:
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start.x += xs
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if not overlap:
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if self.coordinates[-1].x != start.x:
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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p1 -= 2 * dy
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if p2 >= 0:
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start.z += zs
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if not overlap:
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if self.coordinates[-1].z != start.z:
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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p2 -= 2 * dy
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p1 += 2 * dx
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p2 += 2 * dz
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@@ -94,18 +94,18 @@ class Segment3D:
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p2 = 2 * dx - dz
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while start.z != end.z:
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start.z += zs
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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if p1 >= 0:
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start.y += ys
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if not overlap:
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if self.coordinates[-1].y != start.y:
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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p1 -= 2 * dz
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if p2 >= 0:
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start.x += xs
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if not overlap:
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if self.coordinates[-1].x != start.x:
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self.coordinates.append(start)
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self.coordinates.append(start.copy())
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p2 -= 2 * dz
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p1 += 2 * dy
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p2 += 2 * dx
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