update logique

This commit is contained in:
Eclairsombre
2024-04-26 12:32:34 +02:00
parent 0deed441bd
commit baab98fe84

View File

@@ -13,7 +13,7 @@ class House:
self.skeleton = [] self.skeleton = []
def createHouseSkeleton(self): def createHouseSkeleton(self):
self.delete() #self.delete()
x_min, y_min, z_min = self.coordinates_min x_min, y_min, z_min = self.coordinates_min
x_max, y_max, z_max = self.coordinates_max x_max, y_max, z_max = self.coordinates_max
@@ -43,19 +43,42 @@ class House:
self.editor.placeBlock((x + i, y_min, z + j), Block("stone")) self.editor.placeBlock((x + i, y_min, z + j), Block("stone"))
self.grid[x+i,z+j] = True self.grid[x+i,z+j] = True
self.skeleton.append((x, z, width, depth)) self.skeleton.append((x, z, width, depth))
print("Coordinates of the corners: ", (x, z), (x, z+depth-1), (x+width-1, z), (x+width-1, z+depth-1))
block = ["redstone_block", "gold_block", "diamond_block"] block = ["redstone_block", "gold_block", "diamond_block"]
for _ in range(3): for _ in range(3):
print("Rectangle n°", _+1, "en cours de création") print("Rectangle n°", _+1, "en cours de création")
for a in range(1000): corners = [(x-1, z-1), (x-1, z+depth-1), (x+width-1, z-1), (x+width-1, z+depth-1)]
around_corners = [(x-1, z),(x, z-1), (x-1, z+depth-2),(x, z+depth-1), (x+width-2, z-1),(x+width-1, z), (x+width-1, z+depth-2),(x+width-2, z+depth-1)]
around_around_corners = [(x-1, z+1), (x+1, z-1), (x-1, z+depth-3), (x+1, z+depth-1), (x+width-3, z-1), (x+width-1, z+1), (x+width-1, z+depth-3), (x+width-3, z+depth-1)]
corners = corners + around_corners + around_around_corners
print(corners)
for a in range(100000):
new_width = np.random.randint(width//2, width-2) new_width = np.random.randint(width//2, width-2)
new_depth = np.random.randint(depth//2, depth-2) new_depth = np.random.randint(depth//2, depth-2)
new_x = np.random.randint(max(x_min+1, x - new_width), min(x_max-new_width, x + width)) new_x = np.random.randint(max(x_min+1, x - new_width ), min(x_max-new_width - 1, x + width ))
new_z = np.random.randint(max(z_min+1, z - new_depth), min(z_max-new_depth, z + depth)) new_z = np.random.randint(max(z_min+1, z - new_depth), min(z_max-new_depth - 1, z + depth ))
#if (new_x, new_z) in corners or(new_x+new_width-1, new_z) in corners or (new_x, new_z+new_depth-1) in corners or (new_x+new_width-1, new_z+new_depth-1) in corners:
# continue
# Check if the majority of the small rectangle is adjacent to the first rectangle
adjacent_blocks = 0
for i in range(new_x, new_x + new_width):
for j in range(new_z, new_z + new_depth):
if self.grid[i-1,j] or self.grid[i+1,j] or self.grid[i,j-1] or self.grid[i,j+1]:
adjacent_blocks += 1
if adjacent_blocks < 3:
continue
if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]): if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]):
print(new_x, new_z, x,z)
print(new_x+ new_width-1, new_z+new_depth-1, x+width-1, z+depth-1)
for i in range(0, new_width): for i in range(0, new_width):
for j in range(0, new_depth): for j in range(0, new_depth):
self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_])) self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_]))
@@ -66,13 +89,6 @@ class House:
else: else:
print("Failed to place rectangle after 1000 attempts.") print("Failed to place rectangle after 1000 attempts.")
def checkOverlap(self, x, z, width, depth):
for skeleton in self.skeleton:
x_skeleton, z_skeleton, width_skeleton, depth_skeleton = skeleton
if x < x_skeleton + width_skeleton and x + width > x_skeleton and z < z_skeleton + depth_skeleton and z + depth > z_skeleton:
return True
return False
def delete(self): def delete(self):
for x in range(self.coordinates_min[0], self.coordinates_max[0]): for x in range(self.coordinates_min[0], self.coordinates_max[0]):
@@ -87,10 +103,16 @@ if __name__ == "__main__":
coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)] coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)] coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
house = House(editor, coordinates_min, coordinates_max)
house.createHouseSkeleton()
for i in range(10):
house = House(editor, coordinates_min, coordinates_max)
house.createHouseSkeleton()
print("House n°", i+1, "created")
print('-----------------------------------')
new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
new_coordinates_max = (coordinates_max[0] + 10 +24, coordinates_max[1], coordinates_max[2])
coordinates_min = new_coordinates_min
coordinates_max = new_coordinates_max
# delete(editor, coordinates_min, coordinates_max) # delete(editor, coordinates_min, coordinates_max)
editor.flushBuffer() editor.flushBuffer()