update logique
This commit is contained in:
54
House.py
54
House.py
@@ -13,7 +13,7 @@ class House:
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self.skeleton = []
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def createHouseSkeleton(self):
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self.delete()
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#self.delete()
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x_min, y_min, z_min = self.coordinates_min
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x_max, y_max, z_max = self.coordinates_max
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@@ -43,19 +43,42 @@ class House:
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self.editor.placeBlock((x + i, y_min, z + j), Block("stone"))
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self.grid[x+i,z+j] = True
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self.skeleton.append((x, z, width, depth))
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print("Coordinates of the corners: ", (x, z), (x, z+depth-1), (x+width-1, z), (x+width-1, z+depth-1))
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block = ["redstone_block", "gold_block", "diamond_block"]
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for _ in range(3):
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print("Rectangle n°", _+1, "en cours de création")
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for a in range(1000):
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corners = [(x-1, z-1), (x-1, z+depth-1), (x+width-1, z-1), (x+width-1, z+depth-1)]
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around_corners = [(x-1, z),(x, z-1), (x-1, z+depth-2),(x, z+depth-1), (x+width-2, z-1),(x+width-1, z), (x+width-1, z+depth-2),(x+width-2, z+depth-1)]
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around_around_corners = [(x-1, z+1), (x+1, z-1), (x-1, z+depth-3), (x+1, z+depth-1), (x+width-3, z-1), (x+width-1, z+1), (x+width-1, z+depth-3), (x+width-3, z+depth-1)]
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corners = corners + around_corners + around_around_corners
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print(corners)
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for a in range(100000):
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new_width = np.random.randint(width//2, width-2)
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new_depth = np.random.randint(depth//2, depth-2)
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new_x = np.random.randint(max(x_min+1, x - new_width), min(x_max-new_width, x + width))
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new_z = np.random.randint(max(z_min+1, z - new_depth), min(z_max-new_depth, z + depth))
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new_x = np.random.randint(max(x_min+1, x - new_width ), min(x_max-new_width - 1, x + width ))
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new_z = np.random.randint(max(z_min+1, z - new_depth), min(z_max-new_depth - 1, z + depth ))
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#if (new_x, new_z) in corners or(new_x+new_width-1, new_z) in corners or (new_x, new_z+new_depth-1) in corners or (new_x+new_width-1, new_z+new_depth-1) in corners:
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# continue
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# Check if the majority of the small rectangle is adjacent to the first rectangle
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adjacent_blocks = 0
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for i in range(new_x, new_x + new_width):
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for j in range(new_z, new_z + new_depth):
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if self.grid[i-1,j] or self.grid[i+1,j] or self.grid[i,j-1] or self.grid[i,j+1]:
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adjacent_blocks += 1
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if adjacent_blocks < 3:
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continue
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if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]):
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print(new_x, new_z, x,z)
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print(new_x+ new_width-1, new_z+new_depth-1, x+width-1, z+depth-1)
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for i in range(0, new_width):
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for j in range(0, new_depth):
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self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_]))
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@@ -66,14 +89,7 @@ class House:
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else:
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print("Failed to place rectangle after 1000 attempts.")
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def checkOverlap(self, x, z, width, depth):
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for skeleton in self.skeleton:
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x_skeleton, z_skeleton, width_skeleton, depth_skeleton = skeleton
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if x < x_skeleton + width_skeleton and x + width > x_skeleton and z < z_skeleton + depth_skeleton and z + depth > z_skeleton:
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return True
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return False
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def delete(self):
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for x in range(self.coordinates_min[0], self.coordinates_max[0]):
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for y in range(self.coordinates_min[1], self.coordinates_max[1]):
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@@ -86,11 +102,17 @@ if __name__ == "__main__":
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buildArea = editor.getBuildArea()
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coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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house = House(editor, coordinates_min, coordinates_max)
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house.createHouseSkeleton()
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for i in range(10):
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house = House(editor, coordinates_min, coordinates_max)
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house.createHouseSkeleton()
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print("House n°", i+1, "created")
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print('-----------------------------------')
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new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
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new_coordinates_max = (coordinates_max[0] + 10 +24, coordinates_max[1], coordinates_max[2])
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coordinates_min = new_coordinates_min
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coordinates_max = new_coordinates_max
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# delete(editor, coordinates_min, coordinates_max)
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editor.flushBuffer()
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