Fix house roof
78
House.py
@@ -260,7 +260,7 @@ class House:
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n = 3
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n = 3
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else:
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else:
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if width < depth:
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if width > depth:
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n = width // 4
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n = width // 4
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else:
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else:
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n = depth // 4
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n = depth // 4
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@@ -273,11 +273,11 @@ class House:
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if width < depth:
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if width < depth:
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if n > 1 :
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if n > 1 :
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for k in range(n-1):
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for k in range(n):
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for i in range(-1, depth + 1):
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for i in range(-1, depth + 1):
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for y in range(-1, width // 2 + 1 - k):
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for y in range(-1, width // 2 + 1 - k):
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self.editor.placeBlock((x + y + k, self.coordinates_max[1] + k , z + i), self.roof)
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self.editor.placeBlock((x + y + k + 2, self.coordinates_max[1] + k , z + i), self.roof)
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self.editor.placeBlock((x + width - y - 1 - k, self.coordinates_max[1] + k, z + i), self.roof)
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self.editor.placeBlock((x + width - y - 1 - k - 2, self.coordinates_max[1] + k, z + i), self.roof)
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else:
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else:
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if width % 2 == 0:
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if width % 2 == 0:
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for i in range(-1, depth + 1):
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for i in range(-1, depth + 1):
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@@ -291,8 +291,8 @@ class House:
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for k in range(n ):
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for k in range(n ):
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for i in range(-1, width + 1):
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for i in range(-1, width + 1):
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for y in range(-1, depth // 2 + 1 - k):
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for y in range(-1, depth // 2 + 1 - k):
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self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + y + k ), self.roof)
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self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + y + k + 2 ), self.roof)
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self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + depth - y -1- k),self.roof)
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self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + depth - y -1- k - 2),self.roof)
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else:
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else:
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if depth % 2 == 0:
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if depth % 2 == 0:
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for i in range(-1, width + 1):
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for i in range(-1, width + 1):
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@@ -483,7 +483,6 @@ class House:
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h = 0
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h = 0
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for i in range(-1, depth // 2):
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for i in range(-1, depth // 2):
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for j in range(-1, width + 1):
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for j in range(-1, width + 1):
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print( self.coordinates_max[1] + h)
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if i != -1:
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if i != -1:
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if h % 1 == 0:
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if h % 1 == 0:
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self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
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self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
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@@ -520,10 +519,10 @@ class House:
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self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + depth - 1 - i),
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self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + depth - 1 - i),
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self.roof)
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self.roof)
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self.grid3d[j, round(height + h + 0.5), i] = True
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self.grid3d[x_plan3d+j, round(height + h + 0.5),z_plan3d+ i] = True
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self.grid3d[j, round(height + h + 0.5), depth - 1 - i] = True
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self.grid3d[x_plan3d+j, round(height + h + 0.5),z_plan3d+ depth - 1 - i] = True
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self.grid3d[j, round(height + h - 0.5), i] = True
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self.grid3d[x_plan3d+j, round(height + h - 0.5),z_plan3d+ i] = True
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self.grid3d[j, round(height + h - 0.5), depth - 1 - i] = True
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self.grid3d[x_plan3d+j, round(height + h - 0.5), z_plan3d+depth - 1 - i] = True
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if j == -1:
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if j == -1:
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self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
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self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
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@@ -536,10 +535,10 @@ class House:
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(x + j - 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
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(x + j - 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[j, round(height + h), i] = True
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self.grid3d[x_plan3d+j-1, round(height + h),z_plan3d+ i] = True
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self.grid3d[j, round(height + h), depth - 1 - i] = True
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self.grid3d[x_plan3d+j-1, round(height + h), z_plan3d+depth - 1 - i] = True
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self.grid3d[j, round(height + h - 1), i] = True
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self.grid3d[x_plan3d+j-1, round(height + h - 1),z_plan3d+ i] = True
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self.grid3d[j, round(height + h - 1), depth - 1 - i] = True
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self.grid3d[x_plan3d+j-1, round(height + h - 1), z_plan3d+depth - 1 - i] = True
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elif j == width:
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elif j == width:
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self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
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self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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@@ -551,56 +550,56 @@ class House:
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(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
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(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[j, round(height + h), i] = True
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self.grid3d[x_plan3d+j+1, round(height + h),z_plan3d+ i] = True
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self.grid3d[j, round(height + h), depth - 1 - i] = True
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self.grid3d[x_plan3d+j+1, round(height + h),z_plan3d+ depth - 1 - i] = True
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self.grid3d[j, round(height + h - 1), i] = True
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self.grid3d[x_plan3d+j+1, round(height + h - 1), z_plan3d+i] = True
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self.grid3d[j, round(height + h - 1), depth - 1 - i] = True
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self.grid3d[x_plan3d+j+1, round(height + h - 1),z_plan3d+ depth - 1 - i] = True
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else:
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else:
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self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
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self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
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Block(self.blocks["roof_slab"], {"type": "bottom"}))
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Block(self.blocks["roof_slab"], {"type": "bottom"}))
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self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
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self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
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Block(self.blocks["roof_slab"], {"type": "bottom"}))
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Block(self.blocks["roof_slab"], {"type": "bottom"}))
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self.grid3d[j, round(height + h), i] = True
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self.grid3d[x_plan3d+j, round(height + h), z_plan3d+i] = True
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self.grid3d[j, round(height + h), depth - 1 - i] = True
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self.grid3d[x_plan3d+j, round(height + h), z_plan3d+depth - 1 - i] = True
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if j == -1:
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if j == -1:
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self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
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self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
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self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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if not self.grid3d[j, height + h - 1, i]:
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if not self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+i]:
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self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + i),
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self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + i),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[j, height + h - 1, i] = True
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self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+i] = True
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if not self.grid3d[j, height + h - 1, depth - 1 - i]:
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if not self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+depth - 1 - i]:
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self.editor.placeBlock(
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self.editor.placeBlock(
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(x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + depth - 1 - i),
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(x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + depth - 1 - i),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[j, height + h - 1, depth - 1 - i] = True
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self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+depth - 1 - i] = True
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self.grid3d[j, round(height + h), i] = True
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self.grid3d[x_plan3d+j-1, round(height + h), z_plan3d+i] = True
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self.grid3d[j, round(height + h), depth - 1 - i] = True
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self.grid3d[x_plan3d+j-1, round(height + h),z_plan3d+ depth - 1 - i] = True
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elif j == width:
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elif j == width:
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self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
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self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
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self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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Block(self.blocks["celling_slab"], {"type": "bottom"}))
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if not self.grid3d[j, height + h - 1, i]:
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if not self.grid3d[x_plan3d+j+1, height + h - 1,z_plan3d+ i]:
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self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
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self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[j, height + h - 1, i] = True
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self.grid3d[x_plan3d+j+1, height + h - 1, z_plan3d+i] = True
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if not self.grid3d[j, height + h - 1, depth - 1 - i]:
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if not self.grid3d[x_plan3d+j+1, height + h - 1,z_plan3d+ depth - 1 - i]:
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self.editor.placeBlock(
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self.editor.placeBlock(
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(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
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(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
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Block(self.blocks["celling_slab"], {"type": "top"}))
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Block(self.blocks["celling_slab"], {"type": "top"}))
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self.grid3d[j, height + h - 1, depth - 1 - i] = True
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self.grid3d[x_plan3d+j+1, height + h - 1,z_plan3d+ depth - 1 - i] = True
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self.grid3d[j, round(height + h), i] = True
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self.grid3d[x_plan3d+j+1, round(height + h), z_plan3d+i] = True
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self.grid3d[j, round(height + h), depth - 1 - i] = True
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self.grid3d[x_plan3d+j+1, round(height + h), z_plan3d+depth - 1 - i] = True
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self.grid3d[j, round(height + h), i] = True
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self.grid3d[x_plan3d+j, round(height + h), z_plan3d+i] = True
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self.grid3d[j, round(height + h), depth - 1 - i] = True
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self.grid3d[x_plan3d+j, round(height + h),z_plan3d+ depth - 1 - i] = True
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if i != -1:
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if i != -1:
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h += 0.5
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h += 0.5
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@@ -793,7 +792,7 @@ class House:
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def placeEntrance(self):
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def placeEntrance(self):
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wall = self.WallFacingDirection()
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wall = self.WallFacingDirection()
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print(wall)
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self.entranceWall = wall
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self.entranceWall = wall
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match self.direction:
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match self.direction:
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case "W":
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case "W":
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@@ -1072,8 +1071,7 @@ class House:
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self.editor.placeBlock((i, y_min, y), self.gardenOutline)
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self.editor.placeBlock((i, y_min, y), self.gardenOutline)
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self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
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self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
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self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
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self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
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else:
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print(i, y)
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case _:
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case _:
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self.editor.placeBlock((i, y_min - 1, y), self.garden_floor)
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self.editor.placeBlock((i, y_min - 1, y), self.garden_floor)
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@@ -1121,8 +1119,8 @@ if __name__ == "__main__":
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house.build()
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house.build()
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new_coordinates_min = (coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
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new_coordinates_min = (coordinates_max[0] + 20, coordinates_min[1], coordinates_min[2])
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new_coordinates_max = (coordinates_max[0] + 10 + 24, coordinates_max[1], coordinates_max[2])
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new_coordinates_max = (coordinates_max[0] + 10 + 40, coordinates_max[1], coordinates_max[2])
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coordinates_min = new_coordinates_min
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coordinates_min = new_coordinates_min
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coordinates_max = new_coordinates_max
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coordinates_max = new_coordinates_max
|
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Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 99 B |
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Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 69 B |
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Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 104 B |
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Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 72 B |
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Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 82 B |
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Before Width: | Height: | Size: 914 B After Width: | Height: | Size: 72 B |