Fix house roof

This commit is contained in:
Eclairsombre
2024-06-21 18:47:47 +02:00
parent fd0daa8d2e
commit 8c5ac29fdc
7 changed files with 39 additions and 41 deletions

View File

@@ -260,7 +260,7 @@ class House:
n = 3
else:
if width < depth:
if width > depth:
n = width // 4
else:
n = depth // 4
@@ -273,11 +273,11 @@ class House:
if width < depth:
if n > 1 :
for k in range(n-1):
for k in range(n):
for i in range(-1, depth + 1):
for y in range(-1, width // 2 + 1 - k):
self.editor.placeBlock((x + y + k, self.coordinates_max[1] + k , z + i), self.roof)
self.editor.placeBlock((x + width - y - 1 - k, self.coordinates_max[1] + k, z + i), self.roof)
self.editor.placeBlock((x + y + k + 2, self.coordinates_max[1] + k , z + i), self.roof)
self.editor.placeBlock((x + width - y - 1 - k - 2, self.coordinates_max[1] + k, z + i), self.roof)
else:
if width % 2 == 0:
for i in range(-1, depth + 1):
@@ -291,8 +291,8 @@ class House:
for k in range(n ):
for i in range(-1, width + 1):
for y in range(-1, depth // 2 + 1 - k):
self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + y + k ), self.roof)
self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + depth - y -1- k),self.roof)
self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + y + k + 2 ), self.roof)
self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + depth - y -1- k - 2),self.roof)
else:
if depth % 2 == 0:
for i in range(-1, width + 1):
@@ -483,7 +483,6 @@ class House:
h = 0
for i in range(-1, depth // 2):
for j in range(-1, width + 1):
print( self.coordinates_max[1] + h)
if i != -1:
if h % 1 == 0:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
@@ -520,10 +519,10 @@ class House:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + depth - 1 - i),
self.roof)
self.grid3d[j, round(height + h + 0.5), i] = True
self.grid3d[j, round(height + h + 0.5), depth - 1 - i] = True
self.grid3d[j, round(height + h - 0.5), i] = True
self.grid3d[j, round(height + h - 0.5), depth - 1 - i] = True
self.grid3d[x_plan3d+j, round(height + h + 0.5),z_plan3d+ i] = True
self.grid3d[x_plan3d+j, round(height + h + 0.5),z_plan3d+ depth - 1 - i] = True
self.grid3d[x_plan3d+j, round(height + h - 0.5),z_plan3d+ i] = True
self.grid3d[x_plan3d+j, round(height + h - 0.5), z_plan3d+depth - 1 - i] = True
if j == -1:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
@@ -536,10 +535,10 @@ class House:
(x + j - 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[j, round(height + h - 1), i] = True
self.grid3d[j, round(height + h - 1), depth - 1 - i] = True
self.grid3d[x_plan3d+j-1, round(height + h),z_plan3d+ i] = True
self.grid3d[x_plan3d+j-1, round(height + h), z_plan3d+depth - 1 - i] = True
self.grid3d[x_plan3d+j-1, round(height + h - 1),z_plan3d+ i] = True
self.grid3d[x_plan3d+j-1, round(height + h - 1), z_plan3d+depth - 1 - i] = True
elif j == width:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
@@ -551,56 +550,56 @@ class House:
(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[j, round(height + h - 1), i] = True
self.grid3d[j, round(height + h - 1), depth - 1 - i] = True
self.grid3d[x_plan3d+j+1, round(height + h),z_plan3d+ i] = True
self.grid3d[x_plan3d+j+1, round(height + h),z_plan3d+ depth - 1 - i] = True
self.grid3d[x_plan3d+j+1, round(height + h - 1), z_plan3d+i] = True
self.grid3d[x_plan3d+j+1, round(height + h - 1),z_plan3d+ depth - 1 - i] = True
else:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[x_plan3d+j, round(height + h), z_plan3d+i] = True
self.grid3d[x_plan3d+j, round(height + h), z_plan3d+depth - 1 - i] = True
if j == -1:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
if not self.grid3d[j, height + h - 1, i]:
if not self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+i]:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, height + h - 1, i] = True
if not self.grid3d[j, height + h - 1, depth - 1 - i]:
self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+i] = True
if not self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+depth - 1 - i]:
self.editor.placeBlock(
(x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, height + h - 1, depth - 1 - i] = True
self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+depth - 1 - i] = True
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[x_plan3d+j-1, round(height + h), z_plan3d+i] = True
self.grid3d[x_plan3d+j-1, round(height + h),z_plan3d+ depth - 1 - i] = True
elif j == width:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "bottom"}))
if not self.grid3d[j, height + h - 1, i]:
if not self.grid3d[x_plan3d+j+1, height + h - 1,z_plan3d+ i]:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, height + h - 1, i] = True
if not self.grid3d[j, height + h - 1, depth - 1 - i]:
self.grid3d[x_plan3d+j+1, height + h - 1, z_plan3d+i] = True
if not self.grid3d[x_plan3d+j+1, height + h - 1,z_plan3d+ depth - 1 - i]:
self.editor.placeBlock(
(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[j, height + h - 1, depth - 1 - i] = True
self.grid3d[x_plan3d+j+1, height + h - 1,z_plan3d+ depth - 1 - i] = True
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[x_plan3d+j+1, round(height + h), z_plan3d+i] = True
self.grid3d[x_plan3d+j+1, round(height + h), z_plan3d+depth - 1 - i] = True
self.grid3d[j, round(height + h), i] = True
self.grid3d[j, round(height + h), depth - 1 - i] = True
self.grid3d[x_plan3d+j, round(height + h), z_plan3d+i] = True
self.grid3d[x_plan3d+j, round(height + h),z_plan3d+ depth - 1 - i] = True
if i != -1:
h += 0.5
@@ -618,7 +617,7 @@ class House:
else:
if j == -2 or j == depth + 1:
self.editor.placeBlock((x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB)
def putCelling(self):
for k in range(0, len(self.skeleton)):
x, z, width, depth, height = self.skeleton[k]
@@ -793,7 +792,7 @@ class House:
def placeEntrance(self):
wall = self.WallFacingDirection()
print(wall)
self.entranceWall = wall
match self.direction:
case "W":
@@ -1072,8 +1071,7 @@ class House:
self.editor.placeBlock((i, y_min, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline)
else:
print(i, y)
case _:
self.editor.placeBlock((i, y_min - 1, y), self.garden_floor)
@@ -1121,8 +1119,8 @@ if __name__ == "__main__":
house.build()
new_coordinates_min = (coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
new_coordinates_max = (coordinates_max[0] + 10 + 24, coordinates_max[1], coordinates_max[2])
new_coordinates_min = (coordinates_max[0] + 20, coordinates_min[1], coordinates_min[2])
new_coordinates_max = (coordinates_max[0] + 10 + 40, coordinates_max[1], coordinates_max[2])
coordinates_min = new_coordinates_min
coordinates_max = new_coordinates_max

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