add wall generation
This commit is contained in:
31
House.py
31
House.py
@@ -8,12 +8,11 @@ class House:
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self.editor = editor
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self.editor = editor
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self.coordinates_min = coordinates_min
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self.coordinates_min = coordinates_min
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self.coordinates_max = coordinates_max
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self.coordinates_max = coordinates_max
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self.grid = np.zeros((coordinates_max[0], coordinates_max[2]), dtype=bool) # Create a grid of zeros (False)
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self.grid = np.zeros((coordinates_max[0], coordinates_max[2]), dtype=[('bool', bool), ('int', int)])
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self.skeleton = []
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self.skeleton = []
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def createHouseSkeleton(self):
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def createHouseSkeleton(self):
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#self.delete()
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self.delete()
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x_min, y_min, z_min = self.coordinates_min
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x_min, y_min, z_min = self.coordinates_min
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x_max, y_max, z_max = self.coordinates_max
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x_max, y_max, z_max = self.coordinates_max
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@@ -41,7 +40,7 @@ class House:
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for i in range(0, width-1):
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for i in range(0, width-1):
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for j in range(0, depth-1):
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for j in range(0, depth-1):
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self.editor.placeBlock((x + i, y_min, z + j), Block("stone"))
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self.editor.placeBlock((x + i, y_min, z + j), Block("stone"))
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self.grid[x+i,z+j] = True
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self.grid[x+i,z+j] = True,1
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self.skeleton.append((x, z, width, depth))
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self.skeleton.append((x, z, width, depth))
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print("Coordinates of the corners: ", (x, z), (x, z+depth-1), (x+width-1, z), (x+width-1, z+depth-1))
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print("Coordinates of the corners: ", (x, z), (x, z+depth-1), (x+width-1, z), (x+width-1, z+depth-1))
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@@ -70,19 +69,19 @@ class House:
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adjacent_blocks = 0
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adjacent_blocks = 0
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for i in range(new_x, new_x + new_width):
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for i in range(new_x, new_x + new_width):
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for j in range(new_z, new_z + new_depth):
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for j in range(new_z, new_z + new_depth):
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if self.grid[i-1,j] or self.grid[i+1,j] or self.grid[i,j-1] or self.grid[i,j+1]:
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if self.grid[i-1,j]['bool'] and self.grid[i-1,j]['int']==1 or self.grid[i+1,j]['bool'] and self.grid[i+1,j]['int']==1 or self.grid[i,j-1]['bool'] and self.grid[i,j-1]['int']==1 or self.grid[i,j+1]['bool'] and self.grid[i,j+1]['int']==1:
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adjacent_blocks += 1
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adjacent_blocks += 1
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if adjacent_blocks < 3:
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if adjacent_blocks < 3:
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continue
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continue
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if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]):
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if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]['bool']):
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print(new_x, new_z, x,z)
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print(new_x, new_z, x,z)
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print(new_x+ new_width-1, new_z+new_depth-1, x+width-1, z+depth-1)
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print(new_x+ new_width-1, new_z+new_depth-1, x+width-1, z+depth-1)
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for i in range(0, new_width):
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for i in range(0, new_width):
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for j in range(0, new_depth):
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for j in range(0, new_depth):
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self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_]))
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self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_]))
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self.grid[new_x + i, new_z + j] = True
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self.grid[new_x + i, new_z + j] = True,2
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self.skeleton.append((new_x, new_z, new_width, new_depth))
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self.skeleton.append((new_x, new_z, new_width, new_depth))
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break
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break
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@@ -96,7 +95,20 @@ class House:
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for z in range(self.coordinates_min[2], self.coordinates_max[2]):
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for z in range(self.coordinates_min[2], self.coordinates_max[2]):
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self.editor.placeBlock((x, y, z), Block("air"))
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self.editor.placeBlock((x, y, z), Block("air"))
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def putWallOnSkeleton(self):
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for skeleton in self.skeleton:
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x, z, width, depth = skeleton
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for i in range(0, width):
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for j in range(0, depth):
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for y in range(self.coordinates_min[1], self.coordinates_max[1]):
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if i == 0 or i == width-1 or j == 0 or j == depth-1:
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if not (self.grid[x + i - 1, z + j]['bool'] ) or \
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not (self.grid[x + i + 1, z + j]['bool'] ) or \
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not (self.grid[x + i, z + j - 1]['bool'] ) or \
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not (self.grid[x + i, z + j + 1]['bool'] ):
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self.editor.placeBlock((x + i, y, z + j), Block("stone"))
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if __name__ == "__main__":
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if __name__ == "__main__":
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editor = Editor(buffering=True)
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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buildArea = editor.getBuildArea()
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@@ -104,9 +116,10 @@ if __name__ == "__main__":
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coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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for i in range(10):
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for i in range(1):
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house = House(editor, coordinates_min, coordinates_max)
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house = House(editor, coordinates_min, coordinates_max)
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house.createHouseSkeleton()
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house.createHouseSkeleton()
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house.putWallOnSkeleton()
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print("House n°", i+1, "created")
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print("House n°", i+1, "created")
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print('-----------------------------------')
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print('-----------------------------------')
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new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
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new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
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