adding entrance
This commit is contained in:
149
House.py
149
House.py
@@ -8,7 +8,7 @@ import math
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import matplotlib.pyplot as plt
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class House:
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def __init__(self, editor, coordinates_min, coordinates_max):
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def __init__(self, editor, coordinates_min, coordinates_max, direction):
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self.editor = editor
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self.coordinates_min = coordinates_min
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self.coordinates_max = coordinates_max
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@@ -17,11 +17,12 @@ class House:
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size = [(coordinates_max[i] - coordinates_min[i]) + 10 for i in range(3)]
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# Créer le tableau
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self.grid3d = np.zeros(size, dtype=[('bool', bool), ('int', int)])
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self.nbEtage = (coordinates_max[1] - coordinates_min[1]) // 5
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self.direction = direction
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def createHouseSkeleton(self):
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self.delete()
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@@ -143,6 +144,7 @@ class House:
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def getAdjacentWalls(self):
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main_rect = self.skeleton[0]
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x_main, z_main, width_main, depth_main, heigt_main = main_rect
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adjacent_walls = []
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@@ -236,6 +238,33 @@ class House:
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x_plan3d = x - self.coordinates_min[0]
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z_plan3d = z - self.coordinates_min[2]
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print(width, depth, n)
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if width < depth:
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if n==1:
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for i in range(-1,depth+1):
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self.editor.placeBlock((x+width//2, self.coordinates_max[1], z+i), Block("blackstone"))
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else:
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for k in range(n):
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for i in range(-1, width+1):
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for y in range(-1, depth//2+1):
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self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+y+k+2), Block("blackstone"))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+depth-y-3-k), Block("blackstone"))
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else:
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if n==1:
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for i in range(-1,width+1):
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self.editor.placeBlock((x+i, self.coordinates_max[1], z+depth//2), Block("blackstone"))
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else:
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for k in range(n-1):
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for i in range(-1, width+1):
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for y in range(-1, depth//2+1):
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self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+y+k+2), Block("blackstone"))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+depth-y-3-k), Block("blackstone"))
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print('-----------------------------------')
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for i in range(-1, width+1):
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for j in range(-1, depth+1):
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if width<depth:
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@@ -246,14 +275,18 @@ class House:
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if j== -1 :
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if not self.grid3d[ x_plan3d+i, height+n, z_plan3d+j-1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j-1), Block("quartz_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i, height+n, z_plan3d+j-1] = True
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if not self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j-1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n-1, z + j-1), Block("quartz_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j-1] = True
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elif j == depth:
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if not self.grid3d[ x_plan3d+i, height+n, z_plan3d+j+1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j+1), Block("quartz_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i, height+n, z_plan3d+j+1] = True
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if not self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j+1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+n-1, z + j+1), Block("quartz_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j+1] = True
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else:
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if depth%2 != 0:
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@@ -263,14 +296,18 @@ class House:
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if i== -1 :
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if not self.grid3d[ x_plan3d+i-1, height+n, z_plan3d+j]:
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self.editor.placeBlock((x + i-1, self.coordinates_max[1]+n, z + j), Block("quartz_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i-1, height+n, z_plan3d+j] = True
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if not self.grid3d[ x_plan3d+i-1, height+n-1, z_plan3d+j]:
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self.editor.placeBlock((x + i-1, self.coordinates_max[1]+n-1, z + j), Block("quartz_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+i-1, height+n-1, z_plan3d+j] = True
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elif i == width:
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if not self.grid3d[ x_plan3d+i+1, height+n, z_plan3d+j]:
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self.editor.placeBlock((x + i+1, self.coordinates_max[1]+n, z + j), Block("quartz_slab",{"type":"bottom"}))
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self.grid3d[ x_plan3d+i+1, height+n, z_plan3d+j] = True
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if not self.grid3d[ x_plan3d+i+1, height+n-1, z_plan3d+j]:
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self.editor.placeBlock((x + i+1, self.coordinates_max[1]+n-1, z + j), Block("quartz_slab",{"type":"top"}))
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self.grid3d[ x_plan3d+i+1, height+n-1, z_plan3d+j] = True
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if width<depth:
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@@ -288,9 +325,13 @@ class House:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_block"))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_block"))
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self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j-1] = True
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elif j == depth:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_block"))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_block"))
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self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j+1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j+1] = True
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else:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
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@@ -307,11 +348,21 @@ class House:
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j-1] = True
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elif j == depth:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j+1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j+1] = True
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self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j+1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j+1] = True
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else:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
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@@ -324,15 +375,25 @@ class House:
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
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if not self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j-1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j-1] = True
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if not self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j-1]:
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j-1] = True
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self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j-1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j-1] = True
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elif j == depth:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
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if not self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j+1]:
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self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j+1] = True
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if not self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j+1]:
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self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j+1] = True
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self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j+1] = True
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self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j+1] = True
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if i != -1:
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h += 0.5
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else:
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@@ -351,10 +412,16 @@ class House:
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if j == -1 :
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self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_block"))
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self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_block"))
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self.grid3d[ x_plan3d+j-1, round(height+h), z_plan3d+ i] = True
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self.grid3d[ x_plan3d+j-1, round(height+h), z_plan3d+ depth-1-i] = True
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elif j == width:
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_block"))
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_block"))
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self.grid3d[ x_plan3d+j+1, round(height+h), z_plan3d+ i] = True
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self.grid3d[ x_plan3d+j+1, round(height+h), z_plan3d+ depth-1-i] = True
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else:
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self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"bottom"}))
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self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"bottom"}))
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@@ -371,11 +438,21 @@ class House:
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self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
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self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ j, round(height+h), i] = True
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self.grid3d[ j, round(height+h), depth-1-i] = True
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self.grid3d[ j, round(height+h-1), i] = True
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self.grid3d[ j, round(height+h-1), depth-1-i] = True
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elif j == width:
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ j, round(height+h), i] = True
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self.grid3d[ j, round(height+h), depth-1-i] = True
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self.grid3d[ j, round(height+h-1), i] = True
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self.grid3d[ j, round(height+h-1), depth-1-i] = True
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else:
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self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"bottom"}))
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self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"bottom"}))
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@@ -388,15 +465,25 @@ class House:
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self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
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if not self.grid3d[ j, height+h-1, i]:
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self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ j, height+h-1, i] = True
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if not self.grid3d[ j, height+h-1, depth-1-i]:
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self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ j, height+h-1, depth-1-i] = True
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self.grid3d[ j, round(height+h), i] = True
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self.grid3d[ j, round(height+h), depth-1-i] = True
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elif j == width:
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
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if not self.grid3d[ j, height+h-1, i]:
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ j, height+h-1, i] = True
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if not self.grid3d[ j, height+h-1, depth-1-i]:
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self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
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self.grid3d[ j, height+h-1, depth-1-i] = True
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self.grid3d[ j, round(height+h), i] = True
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self.grid3d[ j, round(height+h), depth-1-i] = True
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self.grid3d[ j, round(height+h), i] = True
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@@ -406,7 +493,6 @@ class House:
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if i != -1:
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h += 0.5
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QUARTZ_SLAB = Block("quartz_slab", {"type": "top"})
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@@ -424,6 +510,7 @@ class House:
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def putCelling(self):
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for k in range(0, len(self.skeleton)):
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x, z, width, depth, height = self.skeleton[k]
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@@ -442,6 +529,58 @@ class House:
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self.grid3d[ x_plan3d+i, 4*y, z_plan3d+j] = True
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def placeWindow(self):
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pass
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def placeStairs(self):
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pass
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def WallFacingDirection(self):
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if self.direction == "N":
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closest_wall = min(self.skeleton, key=lambda wall: wall[1])
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wall = (closest_wall[0], closest_wall[1], closest_wall[0] + closest_wall[2], closest_wall[1])
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elif self.direction == "S":
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closest_wall = max(self.skeleton, key=lambda wall: wall[1] + wall[3])
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wall = (closest_wall[0], closest_wall[1] + closest_wall[3], closest_wall[0] + closest_wall[2], closest_wall[1] + closest_wall[3])
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elif self.direction == "E":
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closest_wall = max(self.skeleton, key=lambda wall: wall[0] + wall[2])
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wall = (closest_wall[0] + closest_wall[2], closest_wall[1], closest_wall[0] + closest_wall[2], closest_wall[1] + closest_wall[3])
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elif self.direction == "W":
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closest_wall = min(self.skeleton, key=lambda wall: wall[0])
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wall = (closest_wall[0], closest_wall[1], closest_wall[0], closest_wall[1] + closest_wall[3])
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else:
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return []
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if wall != self.skeleton[0]:
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wall = (wall[0]+1, wall[1]+1, wall[2]-2, wall[3]-2)
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return wall
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def placeEntrance(self):
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wall = self.WallFacingDirection()
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match self.direction:
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case "N":
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if (wall[2] - wall[0]) % 2 != 0:
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self.editor.placeBlock(((wall[0] + wall[2]) // 2 +1, self.coordinates_min[1]+1, wall[1]-1), Block("air"))
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self.editor.placeBlock(((wall[0] + wall[2]) // 2 +1, self.coordinates_min[1]+2, wall[1]-1), Block("air"))
|
||||
print((wall[0] + wall[2]) // 2, self.coordinates_min[1]+1, wall[1])
|
||||
self.editor.placeBlock(((wall[0] + wall[2]) // 2, self.coordinates_min[1]+1, wall[1]-1), Block("air"))
|
||||
self.editor.placeBlock(((wall[0] + wall[2]) // 2, self.coordinates_min[1]+2, wall[1]-1), Block("air"))
|
||||
print((wall[0] + wall[2]) // 2, self.coordinates_min[1]+1, wall[1]+1)
|
||||
case "S":
|
||||
pass
|
||||
case "E":
|
||||
pass
|
||||
case "W":
|
||||
pass
|
||||
case _:
|
||||
pass
|
||||
|
||||
if __name__ == "__main__":
|
||||
editor = Editor(buffering=True)
|
||||
buildArea = editor.getBuildArea()
|
||||
@@ -450,7 +589,8 @@ if __name__ == "__main__":
|
||||
|
||||
|
||||
for i in range(1):
|
||||
house = House(editor, coordinates_min, coordinates_max)
|
||||
house = House(editor, coordinates_min, coordinates_max,"N")
|
||||
|
||||
house.createHouseSkeleton()
|
||||
house.putWallOnSkeleton()
|
||||
print("House n°", i+1, "created")
|
||||
@@ -459,6 +599,7 @@ if __name__ == "__main__":
|
||||
house.placeDoor()
|
||||
house.placeRoof()
|
||||
house.putCelling()
|
||||
house.placeEntrance()
|
||||
|
||||
new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
|
||||
new_coordinates_max = (coordinates_max[0] + 10 +24, coordinates_max[1], coordinates_max[2])
|
||||
|
||||
227
temp.py
Normal file
227
temp.py
Normal file
@@ -0,0 +1,227 @@
|
||||
for i in range(-1, width+1):
|
||||
for j in range(-1, depth+1):
|
||||
if width<depth:
|
||||
if width%2 != 0:
|
||||
if (i == width//2 ):
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j), Block("blackstone_slab",{"type":"bottom"}))
|
||||
self.grid3d[ x_plan3d+i, height+n, z_plan3d+j] = True
|
||||
if j== -1 :
|
||||
if not self.grid3d[ x_plan3d+i, height+n, z_plan3d+j-1]:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j-1), Block("quartz_slab",{"type":"bottom"}))
|
||||
self.grid3d[ x_plan3d+i, height+n, z_plan3d+j-1] = True
|
||||
if not self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j-1]:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+n-1, z + j-1), Block("quartz_slab",{"type":"top"}))
|
||||
self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j-1] = True
|
||||
|
||||
elif j == depth:
|
||||
if not self.grid3d[ x_plan3d+i, height+n, z_plan3d+j+1]:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j+1), Block("quartz_slab",{"type":"bottom"}))
|
||||
self.grid3d[ x_plan3d+i, height+n, z_plan3d+j+1] = True
|
||||
if not self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j+1]:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+n-1, z + j+1), Block("quartz_slab",{"type":"top"}))
|
||||
self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j+1] = True
|
||||
|
||||
else:
|
||||
if depth%2 != 0:
|
||||
if (j == depth//2 ):
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j), Block("blackstone_slab",{"type":"bottom"}))
|
||||
self.grid3d[ x_plan3d+i, height+n, z_plan3d+j] = True
|
||||
if i== -1 :
|
||||
if not self.grid3d[ x_plan3d+i-1, height+n, z_plan3d+j]:
|
||||
self.editor.placeBlock((x + i-1, self.coordinates_max[1]+n, z + j), Block("quartz_slab",{"type":"bottom"}))
|
||||
self.grid3d[ x_plan3d+i-1, height+n, z_plan3d+j] = True
|
||||
if not self.grid3d[ x_plan3d+i-1, height+n-1, z_plan3d+j]:
|
||||
self.editor.placeBlock((x + i-1, self.coordinates_max[1]+n-1, z + j), Block("quartz_slab",{"type":"top"}))
|
||||
self.grid3d[ x_plan3d+i-1, height+n-1, z_plan3d+j] = True
|
||||
|
||||
elif i == width:
|
||||
if not self.grid3d[ x_plan3d+i+1, height+n, z_plan3d+j]:
|
||||
self.editor.placeBlock((x + i+1, self.coordinates_max[1]+n, z + j), Block("quartz_slab",{"type":"bottom"}))
|
||||
self.grid3d[ x_plan3d+i+1, height+n, z_plan3d+j] = True
|
||||
if not self.grid3d[ x_plan3d+i+1, height+n-1, z_plan3d+j]:
|
||||
self.editor.placeBlock((x + i+1, self.coordinates_max[1]+n-1, z + j), Block("quartz_slab",{"type":"top"}))
|
||||
self.grid3d[ x_plan3d+i+1, height+n-1, z_plan3d+j] = True
|
||||
|
||||
if width<depth:
|
||||
|
||||
h = 0
|
||||
for i in range(-1, width//2):
|
||||
for j in range(-1, depth+1):
|
||||
if i != -1:
|
||||
if h % 1 == 0:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"top"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"top"}))
|
||||
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j] = True
|
||||
|
||||
if j == -1 :
|
||||
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_block"))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_block"))
|
||||
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j-1] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j-1] = True
|
||||
elif j == depth:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_block"))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_block"))
|
||||
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j+1] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j+1] = True
|
||||
else:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-0.5, z + j), Block("C"))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-0.5, z + j), Block("blackstone"))
|
||||
|
||||
self.grid3d[ x_plan3d+ i, round(height+h+0.5), z_plan3d+ j] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h+0.5), z_plan3d+ j] = True
|
||||
self.grid3d[ x_plan3d+ i, round(height+h-0.5), z_plan3d+ j] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h-0.5), z_plan3d+ j] = True
|
||||
|
||||
if j == -1 :
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
|
||||
|
||||
self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j-1] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j-1] = True
|
||||
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j-1] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j-1] = True
|
||||
elif j == depth:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
|
||||
|
||||
self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j+1] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j+1] = True
|
||||
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j+1] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j+1] = True
|
||||
else:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
|
||||
|
||||
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j] = True
|
||||
|
||||
if j == -1 :
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
|
||||
if not self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j-1]:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
|
||||
self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j-1] = True
|
||||
if not self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j-1]:
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
|
||||
self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j-1] = True
|
||||
|
||||
self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j-1] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j-1] = True
|
||||
elif j == depth:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
|
||||
if not self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j+1]:
|
||||
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
|
||||
self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j+1] = True
|
||||
if not self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j+1]:
|
||||
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
|
||||
self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j+1] = True
|
||||
|
||||
self.grid3d[ x_plan3d+ i, round(height+h-1), z_plan3d+ j+1] = True
|
||||
self.grid3d[ x_plan3d+ width-1-i, round(height+h-1), z_plan3d+ j+1] = True
|
||||
if i != -1:
|
||||
h += 0.5
|
||||
else:
|
||||
|
||||
h = 0
|
||||
for i in range(-1, depth//2):
|
||||
for j in range(-1, width+1):
|
||||
if i != -1:
|
||||
if h % 1 == 0:
|
||||
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"top"}))
|
||||
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"top"}))
|
||||
|
||||
self.grid3d[ x_plan3d+j, round(height+h), z_plan3d+ i] = True
|
||||
self.grid3d[ x_plan3d+j, round(height+h), z_plan3d+ depth-1-i] = True
|
||||
|
||||
if j == -1 :
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_block"))
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_block"))
|
||||
|
||||
self.grid3d[ x_plan3d+j-1, round(height+h), z_plan3d+ i] = True
|
||||
self.grid3d[ x_plan3d+j-1, round(height+h), z_plan3d+ depth-1-i] = True
|
||||
elif j == width:
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_block"))
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_block"))
|
||||
|
||||
self.grid3d[ x_plan3d+j+1, round(height+h), z_plan3d+ i] = True
|
||||
self.grid3d[ x_plan3d+j+1, round(height+h), z_plan3d+ depth-1-i] = True
|
||||
|
||||
else:
|
||||
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"bottom"}))
|
||||
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"bottom"}))
|
||||
self.editor.placeBlock((x + j, self.coordinates_max[1]+h-0.5, z + i), Block("blackstone"))
|
||||
self.editor.placeBlock((x + j, self.coordinates_max[1]+h-0.5, z + depth-1-i), Block("blackstone"))
|
||||
|
||||
self.grid3d[ j, round(height+h+0.5), i] = True
|
||||
self.grid3d[ j, round(height+h+0.5), depth-1-i] = True
|
||||
self.grid3d[ j, round(height+h-0.5), i] = True
|
||||
self.grid3d[ j, round(height+h-0.5), depth-1-i] = True
|
||||
|
||||
if j == -1 :
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
|
||||
|
||||
self.grid3d[ j, round(height+h), i] = True
|
||||
self.grid3d[ j, round(height+h), depth-1-i] = True
|
||||
self.grid3d[ j, round(height+h-1), i] = True
|
||||
self.grid3d[ j, round(height+h-1), depth-1-i] = True
|
||||
elif j == width:
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
|
||||
|
||||
self.grid3d[ j, round(height+h), i] = True
|
||||
self.grid3d[ j, round(height+h), depth-1-i] = True
|
||||
self.grid3d[ j, round(height+h-1), i] = True
|
||||
self.grid3d[ j, round(height+h-1), depth-1-i] = True
|
||||
else:
|
||||
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"bottom"}))
|
||||
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"bottom"}))
|
||||
|
||||
self.grid3d[ j, round(height+h), i] = True
|
||||
self.grid3d[ j, round(height+h), depth-1-i] = True
|
||||
|
||||
if j == -1 :
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
|
||||
if not self.grid3d[ j, height+h-1, i]:
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
|
||||
self.grid3d[ j, height+h-1, i] = True
|
||||
if not self.grid3d[ j, height+h-1, depth-1-i]:
|
||||
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
|
||||
self.grid3d[ j, height+h-1, depth-1-i] = True
|
||||
|
||||
self.grid3d[ j, round(height+h), i] = True
|
||||
self.grid3d[ j, round(height+h), depth-1-i] = True
|
||||
elif j == width:
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
|
||||
if not self.grid3d[ j, height+h-1, i]:
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
|
||||
self.grid3d[ j, height+h-1, i] = True
|
||||
if not self.grid3d[ j, height+h-1, depth-1-i]:
|
||||
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
|
||||
self.grid3d[ j, height+h-1, depth-1-i] = True
|
||||
|
||||
self.grid3d[ j, round(height+h), i] = True
|
||||
self.grid3d[ j, round(height+h), depth-1-i] = True
|
||||
|
||||
|
||||
self.grid3d[ j, round(height+h), i] = True
|
||||
self.grid3d[ j, round(height+h), depth-1-i] = True
|
||||
|
||||
|
||||
if i != -1:
|
||||
h += 0.5
|
||||
Reference in New Issue
Block a user