update roof

This commit is contained in:
Eclairsombre
2024-04-28 19:27:38 +02:00
parent 7384dcc7b3
commit 5051071d1d

249
House.py
View File

@@ -4,6 +4,7 @@ from gdpc import Editor, Block, geometry
from list_block import *
import numpy as np
from skimage.morphology import skeletonize
import math
import matplotlib.pyplot as plt
class House:
@@ -14,8 +15,14 @@ class House:
self.grid = np.zeros((coordinates_max[0], coordinates_max[2]), dtype=[('bool', bool), ('int', int)])
self.skeleton = []
size = [(coordinates_max[i] - coordinates_min[i]) + 10 for i in range(3)]
# Créer le tableau
self.grid3d = np.zeros(size, dtype=[('bool', bool), ('int', int)])
self.nbEtage = (coordinates_max[1] - coordinates_min[1]) // 5
def createHouseSkeleton(self):
self.delete()
x_min, y_min, z_min = self.coordinates_min
@@ -41,17 +48,22 @@ class House:
width = perimeter_width // 2
depth = perimeter_depth // 2
height = y_max - y_min
if x + width-1 > x_max-1:
x = x_max - width-1
if z + depth-1 > z_max-1:
z = z_max - depth-1
x_plan3d = x - x_min
z_plan3d = z - z_min
for i in range(0, width-1):
for j in range(0, depth-1):
self.editor.placeBlock((x + i, y_min, z + j), Block("stone"))
self.grid[x+i,z+j] = True,1
self.skeleton.append((x, z, width-1, depth-1))
self.grid3d[x_plan3d+i,0,z_plan3d+j] = True,1
self.skeleton.append((x, z, width-1, depth-1, height))
print("Coordinates of the corners: ", (x, z), (x, z+depth-1), (x+width-1, z), (x+width-1, z+depth-1))
block = ["redstone_block", "gold_block", "diamond_block"]
@@ -63,11 +75,7 @@ class House:
for _ in range(3):
print("Rectangle n°", _+1, "en cours de création")
corners = [(x-1, z-1), (x-1, z+depth-1), (x+width-1, z-1), (x+width-1, z+depth-1)]
around_corners = [(x-1, z),(x, z-1), (x-1, z+depth-2),(x, z+depth-1), (x+width-2, z-1),(x+width-1, z), (x+width-1, z+depth-2),(x+width-2, z+depth-1)]
around_around_corners = [(x-1, z+1), (x+1, z-1), (x-1, z+depth-3), (x+1, z+depth-1), (x+width-3, z-1), (x+width-1, z+1), (x+width-1, z+depth-3), (x+width-3, z+depth-1)]
corners = corners + around_corners + around_around_corners
for a in range(100000):
new_width = np.random.randint(5, width-2)
@@ -77,10 +85,7 @@ class House:
new_z = np.random.randint(max(z_min+1, z - new_depth), min(z_max-new_depth - 1, z + depth ))
#if (new_x, new_z) in corners or(new_x+new_width-1, new_z) in corners or (new_x, new_z+new_depth-1) in corners or (new_x+new_width-1, new_z+new_depth-1) in corners:
# continue
# Check if the majority of the small rectangle is adjacent to the first rectangle
adjacent_blocks = 0
for i in range(new_x, new_x + new_width):
for j in range(new_z, new_z + new_depth):
@@ -91,16 +96,19 @@ class House:
continue
if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]['bool']):
new_x_plan3d = new_x - x_min
new_z_plan3d = new_z - z_min
for i in range(0, new_width):
for j in range(0, new_depth):
self.grid[new_x + i, new_z + j] = True,2
self.grid3d[new_x_plan3d + i,0, new_z_plan3d + j] = True,2
if i == 0 or i == new_width-1 or j == 0 or j == new_depth-1:
continue
else:
self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_]))
self.skeleton.append((new_x, new_z, new_width, new_depth))
self.skeleton.append((new_x, new_z, new_width, new_depth, height))
break
else:
print("Failed to place rectangle after 1000 attempts.")
@@ -108,36 +116,42 @@ class House:
def delete(self):
for x in range(self.coordinates_min[0], self.coordinates_max[0]):
for y in range(self.coordinates_min[1], self.coordinates_max[1]+4):
for y in range(self.coordinates_min[1], self.coordinates_max[1]+10):
for z in range(self.coordinates_min[2], self.coordinates_max[2]):
self.editor.placeBlock((x, y, z), Block("air"))
def putWallOnSkeleton(self):
for k in range(len(self.skeleton)):
x, z, width, depth = self.skeleton[k]
x, z, width, depth, height = self.skeleton[k]
if k!= 0:
x+=1
z+=1
width-=2
depth-=2
x_plan3d = x - self.coordinates_min[0]
z_plan3d = z - self.coordinates_min[2]
for i in range(-1, width+1):
for j in range(-1, depth+1):
for y in range(self.coordinates_min[1], self.coordinates_max[1]):
for y in range(0, height):
if i == -1 or i == width or j == -1 or j == depth:
if not (self.grid[x + i, z + j]['bool']) and not (self.grid[x + i, z + j]['int'] == 1) or (self.grid[x + i, z + j]['bool'] and self.grid[x + i, z + j]['int'] == 2):
self.editor.placeBlock((x + i, y, z + j), Block("stone"))
self.editor.placeBlock((x + i, self.coordinates_min[1] + y, z + j), Block("stone"))
self.grid3d[ x_plan3d+i, y, z_plan3d+j] = True
#print( i, y, j, self.grid[x + i, z + j]['bool'],self.grid[x + i, z + j]['int'])
def getAdjacentWalls(self):
main_rect = self.skeleton[0]
x_main, z_main, width_main, depth_main = main_rect
x_main, z_main, width_main, depth_main, heigt_main = main_rect
adjacent_walls = []
width_main-=1
depth_main-=1
for k in range(1, len(self.skeleton)):
x, z, width, depth = self.skeleton[k]
x, z, width, depth, heigt = self.skeleton[k]
walls = [(x, z, x + width-1, z), (x, z, x, z + depth-1), (x, z + depth-1, x + width-1, z + depth-1), (x + width-1, z, x + width-1, z + depth-1)]
for wall in walls:
@@ -189,26 +203,75 @@ class House:
def placeRoof(self):
for k in range(len(self.skeleton)-1, -1, -1):
x, z, width, depth = self.skeleton[k]
x, z, width, depth, height = self.skeleton[k]
if k!= 0:
x+=1
z+=1
width-=2
depth-=2
n=1
if width < depth:
if width <=5:
n = 1
elif width <=10:
n = 2
else:
n = 3
else:
if depth <=5:
n = 1
elif depth <=10:
n = 2
else:
n = 3
else:
n=2
if width < depth:
n = width // 4
else:
n = depth // 4
x_plan3d = x - self.coordinates_min[0]
z_plan3d = z - self.coordinates_min[2]
for i in range(-1, width+1):
for j in range(-1, depth+1):
if width<depth:
if (i == width//2 and width ==3):
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j), Block("blackstone_slab",{"type":"bottom"}))
if width%2 != 0:
if (i == width//2 ):
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j), Block("blackstone_slab",{"type":"bottom"}))
self.grid3d[ x_plan3d+i, height+n, z_plan3d+j] = True
if j== -1 :
if not self.grid3d[ x_plan3d+i, height+n, z_plan3d+j-1]:
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j-1), Block("quartz_slab",{"type":"bottom"}))
if not self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j-1]:
self.editor.placeBlock((x + i, self.coordinates_max[1]+n-1, z + j-1), Block("quartz_slab",{"type":"top"}))
elif j == depth:
if not self.grid3d[ x_plan3d+i, height+n, z_plan3d+j+1]:
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j+1), Block("quartz_slab",{"type":"bottom"}))
if not self.grid3d[ x_plan3d+i, height+n-1, z_plan3d+j+1]:
self.editor.placeBlock((x + i, self.coordinates_max[1]+n-1, z + j+1), Block("quartz_slab",{"type":"top"}))
else:
if (j == depth//2 ):
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j), Block("blackstone_slab",{"type":"bottom"}))
if depth%2 != 0:
if (j == depth//2 ):
self.editor.placeBlock((x + i, self.coordinates_max[1]+n, z + j), Block("blackstone_slab",{"type":"bottom"}))
self.grid3d[ x_plan3d+i, height+n, z_plan3d+j] = True
if i== -1 :
if not self.grid3d[ x_plan3d+i-1, height+n, z_plan3d+j]:
self.editor.placeBlock((x + i-1, self.coordinates_max[1]+n, z + j), Block("quartz_slab",{"type":"bottom"}))
if not self.grid3d[ x_plan3d+i-1, height+n-1, z_plan3d+j]:
self.editor.placeBlock((x + i-1, self.coordinates_max[1]+n-1, z + j), Block("quartz_slab",{"type":"top"}))
elif i == width:
if not self.grid3d[ x_plan3d+i+1, height+n, z_plan3d+j]:
self.editor.placeBlock((x + i+1, self.coordinates_max[1]+n, z + j), Block("quartz_slab",{"type":"bottom"}))
if not self.grid3d[ x_plan3d+i+1, height+n-1, z_plan3d+j]:
self.editor.placeBlock((x + i+1, self.coordinates_max[1]+n-1, z + j), Block("quartz_slab",{"type":"top"}))
if width<depth:
h = 0
@@ -218,15 +281,58 @@ class House:
if h % 1 == 0:
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"top"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"top"}))
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j] = True
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j] = True
if j == -1 :
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_block"))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_block"))
elif j == depth:
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_block"))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_block"))
else:
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-0.5, z + j), Block("blackstone"))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-0.5, z + j), Block("blackstone"))
self.grid3d[ x_plan3d+ i, round(height+h+0.5), z_plan3d+ j] = True
self.grid3d[ x_plan3d+ width-1-i, round(height+h+0.5), z_plan3d+ j] = True
self.grid3d[ x_plan3d+ i, round(height+h-0.5), z_plan3d+ j] = True
self.grid3d[ x_plan3d+ width-1-i, round(height+h-0.5), z_plan3d+ j] = True
if j == -1 :
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
elif j == depth:
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
else:
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j), Block("blackstone_slab",{"type":"bottom"}))
self.grid3d[ x_plan3d+ i, round(height+h), z_plan3d+ j] = True
self.grid3d[ x_plan3d+ width-1-i, round(height+h), z_plan3d+ j] = True
if j == -1 :
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j -1), Block("quartz_slab", {"type": "bottom"}))
if not self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j-1]:
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
if not self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j-1]:
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j -1), Block("quartz_slab", {"type": "top"}))
elif j == depth:
self.editor.placeBlock((x + i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h, z + j +1), Block("quartz_slab", {"type": "bottom"}))
if not self.grid3d[ x_plan3d+i, height+h-1, z_plan3d+j+1]:
self.editor.placeBlock((x + i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
if not self.grid3d[ x_plan3d+width-1-i, height+h-1, z_plan3d+j+1]:
self.editor.placeBlock((x + width-1-i, self.coordinates_max[1]+h-1, z + j +1), Block("quartz_slab", {"type": "top"}))
if i != -1:
h += 0.5
else:
@@ -238,20 +344,104 @@ class House:
if h % 1 == 0:
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"top"}))
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"top"}))
self.grid3d[ x_plan3d+j, round(height+h), z_plan3d+ i] = True
self.grid3d[ x_plan3d+j, round(height+h), z_plan3d+ depth-1-i] = True
if j == -1 :
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_block"))
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_block"))
elif j == width:
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_block"))
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_block"))
else:
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"bottom"}))
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"bottom"}))
self.editor.placeBlock((x + j, self.coordinates_max[1]+h-0.5, z + i), Block("blackstone"))
self.editor.placeBlock((x + j, self.coordinates_max[1]+h-0.5, z + depth-1-i), Block("blackstone"))
self.grid3d[ j, round(height+h+0.5), i] = True
self.grid3d[ j, round(height+h+0.5), depth-1-i] = True
self.grid3d[ j, round(height+h-0.5), i] = True
self.grid3d[ j, round(height+h-0.5), depth-1-i] = True
if j == -1 :
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
elif j == width:
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
else:
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + i), Block("blackstone_slab",{"type":"bottom"}))
self.editor.placeBlock((x + j, self.coordinates_max[1]+h, z + depth-1-i), Block("blackstone_slab",{"type":"bottom"}))
self.grid3d[ j, round(height+h), i] = True
self.grid3d[ j, round(height+h), depth-1-i] = True
if j == -1 :
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
if not self.grid3d[ j, height+h-1, i]:
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
if not self.grid3d[ j, height+h-1, depth-1-i]:
self.editor.placeBlock((x + j -1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
elif j == width:
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + i ), Block("quartz_slab", {"type": "bottom"}))
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h, z + depth-1-i ), Block("quartz_slab", {"type": "bottom"}))
if not self.grid3d[ j, height+h-1, i]:
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + i ), Block("quartz_slab", {"type": "top"}))
if not self.grid3d[ j, height+h-1, depth-1-i]:
self.editor.placeBlock((x + j +1, self.coordinates_max[1]+h-1, z + depth-1-i ), Block("quartz_slab", {"type": "top"}))
self.grid3d[ j, round(height+h), i] = True
self.grid3d[ j, round(height+h), depth-1-i] = True
if i != -1:
h += 0.5
QUARTZ_SLAB = Block("quartz_slab", {"type": "top"})
for i in range(-2, width+2):
for j in range(-2, depth+2):
if i == -2 or i == width+1 or j == -2 or j == depth+1:
if not self.grid3d[x_plan3d+i, height-1, z_plan3d+j]['bool']:
if width<depth:
if i == -2 or i == width+1:
self.editor.placeBlock((x + i, self.coordinates_max[1]-1, z + j), QUARTZ_SLAB)
else:
if j == -2 or j == depth+1:
self.editor.placeBlock((x + i, self.coordinates_max[1]-1, z + j), QUARTZ_SLAB)
def putCelling(self):
for k in range(0, len(self.skeleton)):
x, z, width, depth, height = self.skeleton[k]
if k!= 0:
x+=1
z+=1
width-=2
depth-=2
x_plan3d = x - self.coordinates_min[0]
z_plan3d = z - self.coordinates_min[2]
for y in range(1,self.nbEtage+1):
for i in range(0, width):
for j in range(0, depth):
self.editor.placeBlock((x + i, self.coordinates_min[1] +4*y, z + j), Block("quartz_block"))
self.grid3d[ x_plan3d+i, 4*y, z_plan3d+j] = True
if __name__ == "__main__":
editor = Editor(buffering=True)
buildArea = editor.getBuildArea()
@@ -268,6 +458,7 @@ if __name__ == "__main__":
print(house.getAdjacentWalls())
house.placeDoor()
house.placeRoof()
house.putCelling()
new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2])
new_coordinates_max = (coordinates_max[0] + 10 +24, coordinates_max[1], coordinates_max[2])