start balcony
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@@ -1,17 +1,49 @@
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import random as rd
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from buildings.geometry.Point import Point
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from buildings.geometry.Vertice import Vertice
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from buildings.elements.Window import Window
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class Balcony:
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def __init__(self, rdata, max_width : int, windows : Window):
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def __init__(self, rdata, windows : Window):
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self.rdata = rdata
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self.max_width = max_width
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self.windows = windows
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self.length = self.get_len()
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self.has_multiple = self.has_multiple_balcony()
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self.follow_window = self.follow_window()
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def get_structures(self) -> list[Vertice]:
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attach_points = self.get_attach_points()
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len_attach_points = len(attach_points)
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min_wid = self.rdata["balcony"]["size"]["min_width"]
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growth_chance = self.rdata["balcony"]["growth"]
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midpoint = len_attach_points//2
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x1,x2 = midpoint, len_attach_points - midpoint
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structures = []
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while True:
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x1 -= 1
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x2 += 1
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if x1 < 0 : break
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if attach_points[x2] - attach_points[x1] + 1 < min_wid: continue
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if growth_chance < rd.random():
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structures.append(self.create_structure(attach_points[x1], attach_points[x2]))
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if not self.has_multiple: break
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def get_attach_points(self) -> list[int]:
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points = [i for i in range(self.max_width)]
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if self.follow_window:
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for w in self.windows.windows:
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for i in range(w.x1, w.x2+1):
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points.remove(i)
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return points
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def create_structure(self, x1 : int, x2 : int) -> Vertice:
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return Vertice(Point(x1,0,0), Point(x2,0,self.length-1))
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def follow_window(self) -> bool:
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pass
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return self.windows.ypadding > 3
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def has_multiple_balcony(self) -> bool:
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if self.max_width < self.rdata["balcony"]["multiple"]["min_width"]: return False
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