start balcony

This commit is contained in:
AKreuzer
2024-05-28 20:12:20 +02:00
parent 1371be4132
commit 5250165893
6 changed files with 53 additions and 17 deletions

View File

@@ -52,5 +52,5 @@ class Facade:
return self.rdata["inter_floor"] >= rd.random()
def get_dimentions(self) -> tuple[int]:
return ( self.vertices[0].get_height(), self.vertices[0].get_len())
return ( self.vertices[0].get_height(), len(self.vertices[0]))

View File

@@ -1,17 +1,49 @@
import random as rd
from buildings.geometry.Point import Point
from buildings.geometry.Vertice import Vertice
from buildings.elements.Window import Window
class Balcony:
def __init__(self, rdata, max_width : int, windows : Window):
def __init__(self, rdata, windows : Window):
self.rdata = rdata
self.max_width = max_width
self.windows = windows
self.length = self.get_len()
self.has_multiple = self.has_multiple_balcony()
self.follow_window = self.follow_window()
def get_structures(self) -> list[Vertice]:
attach_points = self.get_attach_points()
len_attach_points = len(attach_points)
min_wid = self.rdata["balcony"]["size"]["min_width"]
growth_chance = self.rdata["balcony"]["growth"]
midpoint = len_attach_points//2
x1,x2 = midpoint, len_attach_points - midpoint
structures = []
while True:
x1 -= 1
x2 += 1
if x1 < 0 : break
if attach_points[x2] - attach_points[x1] + 1 < min_wid: continue
if growth_chance < rd.random():
structures.append(self.create_structure(attach_points[x1], attach_points[x2]))
if not self.has_multiple: break
def get_attach_points(self) -> list[int]:
points = [i for i in range(self.max_width)]
if self.follow_window:
for w in self.windows.windows:
for i in range(w.x1, w.x2+1):
points.remove(i)
return points
def create_structure(self, x1 : int, x2 : int) -> Vertice:
return Vertice(Point(x1,0,0), Point(x2,0,self.length-1))
def follow_window(self) -> bool:
pass
return self.windows.ypadding > 3
def has_multiple_balcony(self) -> bool:
if self.max_width < self.rdata["balcony"]["multiple"]["min_width"]: return False

View File

@@ -16,7 +16,7 @@ class Glass:
def reset_groups(self):
self.group1, self.group2 = [], []
def get_len(self):
def __len__(self):
return self.x2 - self.x1 + 1

View File

@@ -25,10 +25,10 @@ class Window:
self.materials = materials
with editor.pushTransform(Transform((self.padding,self.ypadding,0))):
for g in self.windows:
len = g.get_len()
leng = len(g)
g.build(editor, materials[1], materials[2])
self.build_crossbars(g.x1, g.x2, len)
if len > 1: self.build_border_radius(g.x1, g.x2)
self.build_crossbars(g.x1, g.x2, leng)
if leng > 1: self.build_border_radius(g.x1, g.x2)
def build_crossbars(self, x1 : int, x2 : int, len : int):
if self.has_vertical_crossbar and self.height >= self.rdata["crossbars"]["min_height_for_vertical_crossbar"]:
@@ -67,11 +67,12 @@ class Window:
is_even= slices % 2 == 0
is_window, gap = True, 0
remainder = self.width - (window_size*windows_count + inter_size*inter_count)
if windows_count % 2 == 1 and inter_count % 2 == 1:
inter_count -= 1
remainder += inter_size
is_even = not is_even
print(window_size,windows_count,inter_size,inter_count,remainder,self.width,"\n\n")
for i in range(1,slices+1):
wsize,isize = window_size, inter_size
if is_even and i == mid: wsize, isize = wsize*2, isize*2
@@ -90,10 +91,10 @@ class Window:
def alternate(self, windows : list[Glass]):
for g in windows:
g.reset_groups()
len = g.get_len()
mid = g.x1 + len//2
leng = len(g)
mid = g.x1 + leng//2
is_block, is_even = False, len % 2 == 0
is_block, is_even = False, leng % 2 == 0
for x in range(g.x1,g.x2+1):
if is_even and x == mid: is_block = not is_block # to keep symetry
if is_block: g.group2.append(self.create_window(x))

View File

@@ -15,7 +15,7 @@ class Vertice(Rectangle):
case DIRECTION.EAST | DIRECTION.WEST:
return [Point(x = self.point1.x, z = self.point1.z - 1),
Point(x = self.point2.x, z = self.point2.z + 1)]
def get_len(self):
def __len__(self):
return self.point2.x - self.point1.x + self.point2.z - self.point1.z + 1