Add 3d objects
This commit is contained in:
@@ -8,3 +8,96 @@ class Segment3D:
|
||||
self.start = start
|
||||
self.end = end
|
||||
self.coordinates = []
|
||||
|
||||
def compute_segment(start: Type[Point3D], end: Type[Point3D], overlap=True):
|
||||
"""Calculate a segment between two points in 3D space. 3d Bresenham algorithm.
|
||||
|
||||
From: https://www.geeksforgeeks.org/bresenhams-algorithm-for-3-d-line-drawing/
|
||||
|
||||
Args:
|
||||
start (Type[Point3D]): First coordinates.
|
||||
end (Type[Point3D]): Second coordinates.
|
||||
overlap (bool, optional): If true, remove unnecessary coordinates connecting to other coordinates side by side, leaving only a diagonal connection. Defaults to True.
|
||||
"""
|
||||
self.coordinates.append(start)
|
||||
dx = abs(end.x - start.x)
|
||||
dy = abs(end.y - start.y)
|
||||
dz = abs(end.z - start.z)
|
||||
if end.x > start.x:
|
||||
xs = 1
|
||||
else:
|
||||
xs = -1
|
||||
if end.y > start.y:
|
||||
ys = 1
|
||||
else:
|
||||
ys = -1
|
||||
if end.z > start.z:
|
||||
zs = 1
|
||||
else:
|
||||
zs = -1
|
||||
|
||||
# Driving axis is X-axis
|
||||
if dx >= dy and dx >= dz:
|
||||
p1 = 2 * dy - dx
|
||||
p2 = 2 * dz - dx
|
||||
while start.x != end.x:
|
||||
start.x += xs
|
||||
self.coordinates.append(start)
|
||||
if p1 >= 0:
|
||||
start.y += ys
|
||||
if not overlap:
|
||||
if self.coordinates[-1].y != start.y:
|
||||
self.coordinates.append(start)
|
||||
p1 -= 2 * dx
|
||||
if p2 >= 0:
|
||||
start.z += zs
|
||||
if not overlap:
|
||||
if self.coordinates[-1].z != start.z:
|
||||
self.coordinates.append(start)
|
||||
p2 -= 2 * dx
|
||||
p1 += 2 * dy
|
||||
p2 += 2 * dz
|
||||
|
||||
# Driving axis is Y-axis
|
||||
elif dy >= dx and dy >= dz:
|
||||
p1 = 2 * dx - dy
|
||||
p2 = 2 * dz - dy
|
||||
while start.y != end.y:
|
||||
start.y += ys
|
||||
self.coordinates.append(start)
|
||||
if p1 >= 0:
|
||||
start.x += xs
|
||||
if not overlap:
|
||||
if self.coordinates[-1].x != start.x:
|
||||
self.coordinates.append(start)
|
||||
p1 -= 2 * dy
|
||||
if p2 >= 0:
|
||||
start.z += zs
|
||||
if not overlap:
|
||||
if self.coordinates[-1].z != start.z:
|
||||
self.coordinates.append(start)
|
||||
p2 -= 2 * dy
|
||||
p1 += 2 * dx
|
||||
p2 += 2 * dz
|
||||
|
||||
# Driving axis is Z-axis
|
||||
else:
|
||||
p1 = 2 * dy - dz
|
||||
p2 = 2 * dx - dz
|
||||
while start.z != end.z:
|
||||
start.z += zs
|
||||
self.coordinates.append(start)
|
||||
if p1 >= 0:
|
||||
start.y += ys
|
||||
if not overlap:
|
||||
if self.coordinates[-1].y != start.y:
|
||||
self.coordinates.append(start)
|
||||
p1 -= 2 * dz
|
||||
if p2 >= 0:
|
||||
start.x += xs
|
||||
if not overlap:
|
||||
if self.coordinates[-1].x != start.x:
|
||||
self.coordinates.append(start)
|
||||
p2 -= 2 * dz
|
||||
p1 += 2 * dy
|
||||
p2 += 2 * dx
|
||||
|
||||
Reference in New Issue
Block a user