Super IA #5
@@ -39,6 +39,10 @@ application {
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applicationName = "3DChess"
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}
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run {
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standardInput = System.in
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}
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jar {
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manifest {
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attributes 'Main-Class': application.mainClass
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@@ -1,7 +1,7 @@
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package chess;
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import chess.ai.DumbAI;
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import chess.ai.HungryAI;
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import chess.ai.AI;
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import chess.ai.minimax.AlphaBetaAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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@@ -18,11 +18,14 @@ public class SwingMain {
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Window window = new Window(commandExecutor, false);
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commandExecutor.addListener(window);
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DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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AI ai = new AlphaBetaAI(commandExecutor, Color.Black, 5);
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commandExecutor.addListener(ai);
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HungryAI ai2 = new HungryAI(commandExecutor, Color.White);
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commandExecutor.addListener(ai2);
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// AI ai2 = new AlphaBetaAI(commandExecutor, Color.White, 5);
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// commandExecutor.addListener(ai2);
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// Window window2 = new Window(ai2.getSimulation(), false);
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// ai2.getSimulation().addListener(window2);
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commandExecutor.addListener(new GameAdaptator(){
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@Override
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@@ -4,6 +4,7 @@ import java.util.List;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.Command.CommandResult;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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@@ -50,8 +51,12 @@ public abstract class AI extends GameAdaptator{
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}
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protected List<Move> getAllowedMoves() {
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return getAllowedMoves(this.commandExecutor);
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}
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protected List<Move> getAllowedMoves(CommandExecutor commandExecutor) {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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sendCommand(cmd, commandExecutor);
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return cmd.getMoves();
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}
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@@ -61,8 +66,16 @@ public abstract class AI extends GameAdaptator{
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return cmd2.getCastlingResult();
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}
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protected void sendCommand(Command command) {
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this.commandExecutor.executeCommand(command);
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protected CommandResult sendCommand(Command command) {
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return sendCommand(command, this.commandExecutor);
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}
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protected CommandResult sendCommand(Command command, CommandExecutor commandExecutor) {
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CommandResult result = commandExecutor.executeCommand(command);
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if(result == CommandResult.NotAllowed){
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System.out.println("eeeeee");
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}
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return result;
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}
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}
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@@ -26,7 +26,7 @@ public class HungryAI extends AI {
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private int getMoveCost(Move move) {
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Piece piece = pieceAt(move.getDeadPieceCoords());
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return pieceCost.getCost(piece);
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return - (int) pieceCost.getCost(piece);
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}
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private List<Move> getBestMoves() {
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@@ -10,51 +10,58 @@ import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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public class PieceCost implements PieceVisitor<Integer> {
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public class PieceCost implements PieceVisitor<Float> {
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private final Color player;
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public static final float BISHOP = 30;
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public static final float KING = 900;
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public static final float KNIGHT = 30;
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public static final float PAWN = 10;
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public static final float QUEEN = 90;
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public static final float ROOK = 50;
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public PieceCost(Color color) {
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this.player = color;
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}
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public int getCost(Piece piece) {
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public float getCost(Piece piece) {
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if (piece == null)
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return 0;
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int cost = visit(piece);
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if (piece.getColor() == player)
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float cost = visit(piece);
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if (piece.getColor() != player)
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cost = -cost;
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return cost;
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}
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@Override
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public Integer visitPiece(Bishop bishop) {
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return 3;
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public Float visitPiece(Bishop bishop) {
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return BISHOP;
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}
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@Override
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public Integer visitPiece(King king) {
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return 90;
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public Float visitPiece(King king) {
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return KING;
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}
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@Override
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public Integer visitPiece(Knight knight) {
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return 3;
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public Float visitPiece(Knight knight) {
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return KNIGHT;
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}
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@Override
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public Integer visitPiece(Pawn pawn) {
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return 1;
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public Float visitPiece(Pawn pawn) {
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return PAWN;
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}
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@Override
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public Integer visitPiece(Queen queen) {
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return 9;
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public Float visitPiece(Queen queen) {
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return QUEEN;
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}
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@Override
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public Integer visitPiece(Rook rook) {
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return 5;
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public Float visitPiece(Rook rook) {
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return ROOK;
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}
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}
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129
app/src/main/java/chess/ai/PiecePosCost.java
Normal file
129
app/src/main/java/chess/ai/PiecePosCost.java
Normal file
@@ -0,0 +1,129 @@
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package chess.ai;
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import java.util.Arrays;
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import java.util.List;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Piece;
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import chess.model.PieceVisitor;
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import chess.model.pieces.Bishop;
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import chess.model.pieces.King;
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import chess.model.pieces.Knight;
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import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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public class PiecePosCost implements PieceVisitor<List<Float>> {
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private final Color color;
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private static final List<Float> BISHOP = Arrays.asList(
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-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f,
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-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
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-1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f, 0.0f, -1.0f,
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-1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, -1.0f,
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-1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, -1.0f,
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-1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f,
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-1.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, -1.0f,
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-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f);
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private static final List<Float> KING = Arrays.asList(
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-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
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-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
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-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
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-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
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-2.0f, -3.0f, -3.0f, -4.0f, -4.0f, -3.0f, -3.0f, -2.0f,
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-1.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -1.0f,
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2.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 2.0f,
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2.0f, 3.0f, 1.0f, 0.0f, 0.0f, 1.0f, 3.0f, 2.0f);
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private static final List<Float> KNIGHT = Arrays.asList(
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-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f,
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-4.0f, -2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, -4.0f,
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-3.0f, 0.0f, 1.0f, 1.5f, 1.5f, 1.0f, 0.0f, -3.0f,
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-3.0f, 0.5f, 1.5f, 2.0f, 2.0f, 1.5f, 0.5f, -3.0f,
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-3.0f, 0.0f, 1.5f, 2.0f, 2.0f, 1.5f, 0.0f, -3.0f,
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-3.0f, 0.5f, 1.0f, 1.5f, 1.5f, 1.0f, 0.5f, -3.0f,
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-4.0f, -2.0f, 0.0f, 0.5f, 0.5f, 0.0f, -2.0f, -4.0f,
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-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f);
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private static final List<Float> PAWN = Arrays.asList(
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0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
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5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f,
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1.0f, 1.0f, 2.0f, 3.0f, 3.0f, 2.0f, 1.0f, 1.0f,
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0.5f, 0.5f, 1.0f, 2.5f, 2.5f, 1.0f, 0.5f, 0.5f,
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0.0f, 0.0f, 1.0f, 2.0f, 2.0f, 1.0f, 0.0f, 0.0f,
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0.5f, -0.5f, -1.0f, 0.0f, 0.0f, -1.0f, -0.5f, 0.5f,
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0.5f, 1.0f, 1.0f, -2.0f, -2.0f, 1.0f, 1.0f, 0.5f,
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0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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private static final List<Float> QUEEN = Arrays.asList(
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-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f,
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-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
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-1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
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-0.5f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
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0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
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-1.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
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-1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
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-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f);
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private static final List<Float> ROOK = Arrays.asList(
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0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
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0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f,
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-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
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-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
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-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
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-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
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-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
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0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f);
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public PiecePosCost(Color color) {
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this.color = color;
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}
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public float getEvaluation(Piece piece, Coordinate coordinate) {
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if (piece == null)
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return 0;
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List<Float> positions = visit(piece);
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int x = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getX()) : coordinate.getX();
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int y = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getY()) : coordinate.getY();
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Coordinate newCoords = new Coordinate(x, y);
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assert newCoords.isValid();
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float result = positions.get(newCoords.toIndex());
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if (piece.getColor() != color)
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return -result;
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return result;
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}
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@Override
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public List<Float> visitPiece(Bishop bishop) {
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return BISHOP;
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}
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@Override
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public List<Float> visitPiece(King king) {
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return KING;
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}
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@Override
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public List<Float> visitPiece(Knight knight) {
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return KNIGHT;
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}
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@Override
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public List<Float> visitPiece(Pawn pawn) {
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return PAWN;
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}
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@Override
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public List<Float> visitPiece(Queen queen) {
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return QUEEN;
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}
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@Override
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public List<Float> visitPiece(Rook rook) {
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return ROOK;
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}
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}
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89
app/src/main/java/chess/ai/minimax/AlphaBetaAI.java
Normal file
89
app/src/main/java/chess/ai/minimax/AlphaBetaAI.java
Normal file
@@ -0,0 +1,89 @@
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package chess.ai.minimax;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import chess.ai.AI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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public class AlphaBetaAI extends AI {
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private final int searchDepth;
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private static final float MAX_FLOAT = Float.MAX_VALUE;
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private static final float MIN_FLOAT = -MAX_FLOAT;
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private final ExecutorService threadPool;
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public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
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super(commandExecutor, color);
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this.searchDepth = searchDepth;
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int threadCount = Runtime.getRuntime().availableProcessors();
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this.threadPool = Executors.newFixedThreadPool(threadCount, new AlphaBetaThreadCreator(commandExecutor, color, threadCount));
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}
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private Move getBestMove() {
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List<Move> moves = getAllowedMoves();
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List<Future<Float>> moveEvaluations = new ArrayList<>(50);
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float bestMoveValue = MIN_FLOAT;
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Move bestMove = null;
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System.out.println("Evaluating " + moves.size() + " moves ...");
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for (Move move : moves) {
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moveEvaluations.add(this.threadPool.submit(() -> {
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return AlphaBetaThreadCreator.getMoveValue(move, this.searchDepth);
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}));
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}
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for (int i = 0; i < moves.size(); i++) {
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System.out.printf("Progress : %.2f %% ", (float) (i) / moves.size() * 100.0f);
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Move move = moves.get(i);
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System.out.print("\r");
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float value = MIN_FLOAT;
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try {
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value = moveEvaluations.get(i).get();
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} catch (InterruptedException | ExecutionException e) {
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e.printStackTrace();
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}
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if (value > bestMoveValue) {
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bestMoveValue = value;
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bestMove = move;
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}
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}
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System.out.println("Best move : " + bestMoveValue + " ");
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return bestMove;
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}
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@Override
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public void onGameEnd() {
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this.threadPool.close();
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}
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@Override
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protected void play() {
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long current = System.currentTimeMillis();
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Move move = getBestMove();
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long elapsed = System.currentTimeMillis() - current;
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System.out.println("Took " + elapsed + "ms");
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sendCommand(new MoveCommand(move));
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}
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@Override
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protected void promote(Coordinate pawnCoords) {
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sendCommand(new PromoteCommand(PromoteType.Queen));
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}
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}
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101
app/src/main/java/chess/ai/minimax/AlphaBetaThread.java
Normal file
101
app/src/main/java/chess/ai/minimax/AlphaBetaThread.java
Normal file
@@ -0,0 +1,101 @@
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package chess.ai.minimax;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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|
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import chess.ai.PieceCost;
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import chess.ai.PiecePosCost;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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|
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public class AlphaBetaThread extends Thread {
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|
||||
private final GameSimulation simulation;
|
||||
private final PieceCost pieceCost;
|
||||
private final PiecePosCost piecePosCost;
|
||||
|
||||
private static final int GREAT_MOVE = 9999;
|
||||
|
||||
private static final float MAX_FLOAT = Float.MAX_VALUE;
|
||||
private static final float MIN_FLOAT = -MAX_FLOAT;
|
||||
|
||||
public AlphaBetaThread(Runnable task, GameSimulation simulation, Color color) {
|
||||
super(task);
|
||||
this.simulation = simulation;
|
||||
this.pieceCost = new PieceCost(color);
|
||||
this.piecePosCost = new PiecePosCost(color);
|
||||
}
|
||||
|
||||
private float getEndGameEvaluation() {
|
||||
Color currentTurn = this.simulation.getPlayerTurn();
|
||||
if (this.simulation.getBoard().isKingInCheck(currentTurn))
|
||||
return GREAT_MOVE;
|
||||
return getBoardEvaluation() - PieceCost.PAWN;
|
||||
}
|
||||
|
||||
private float getBoardEvaluation() {
|
||||
final ChessBoard board = this.simulation.getBoard();
|
||||
float result = 0;
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate coordinate = new Coordinate(i, j);
|
||||
Piece piece = board.pieceAt(coordinate);
|
||||
result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public float getMoveValue(Move move, int searchDepth) {
|
||||
this.simulation.tryMove(move);
|
||||
float value = -negaMax(searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
|
||||
this.simulation.undoMove();
|
||||
return value;
|
||||
}
|
||||
|
||||
private float negaMax(int depth, float alpha, float beta) {
|
||||
float value = MIN_FLOAT;
|
||||
|
||||
List<Move> moves = this.simulation.getAllowedMoves();
|
||||
|
||||
if (moves.isEmpty())
|
||||
return -getEndGameEvaluation();
|
||||
|
||||
List<Entry<Move, Float>> movesCost = new ArrayList<>(moves.size());
|
||||
|
||||
for (Move move : moves) {
|
||||
this.simulation.tryMove(move);
|
||||
movesCost.add(Map.entry(move, -getBoardEvaluation()));
|
||||
this.simulation.undoMove();
|
||||
}
|
||||
|
||||
Collections.sort(movesCost, (first, second) -> {
|
||||
return Float.compare(first.getValue(), second.getValue());
|
||||
});
|
||||
|
||||
if (depth == 1)
|
||||
return -movesCost.getFirst().getValue();
|
||||
|
||||
for (var moveEntry : movesCost) {
|
||||
Move move = moveEntry.getKey();
|
||||
this.simulation.tryMove(move);
|
||||
value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
|
||||
this.simulation.undoMove();
|
||||
alpha = Float.max(alpha, value);
|
||||
if (alpha >= beta)
|
||||
return value;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public GameSimulation getSimulation() {
|
||||
return simulation;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package chess.ai.minimax;
|
||||
|
||||
import java.util.concurrent.ThreadFactory;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.model.Color;
|
||||
import chess.model.Move;
|
||||
|
||||
public class AlphaBetaThreadCreator implements ThreadFactory{
|
||||
|
||||
private final Color color;
|
||||
private final GameSimulation simulations[];
|
||||
private int currentThread = 0;
|
||||
|
||||
public AlphaBetaThreadCreator(CommandExecutor commandExecutor, Color color, int threadCount) {
|
||||
this.color = color;
|
||||
simulations = new GameSimulation[threadCount];
|
||||
for (int i = 0; i < threadCount; i++) {
|
||||
simulations[i] = new GameSimulation();
|
||||
commandExecutor.addListener(simulations[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public static float getMoveValue(Move move, int searchDepth) {
|
||||
AlphaBetaThread t = (AlphaBetaThread) Thread.currentThread();
|
||||
return t.getMoveValue(move, searchDepth);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Thread newThread(Runnable r) {
|
||||
AlphaBetaThread t = new AlphaBetaThread(r, simulations[currentThread], color);
|
||||
currentThread++;
|
||||
return t;
|
||||
}
|
||||
|
||||
}
|
||||
103
app/src/main/java/chess/ai/minimax/GameSimulation.java
Normal file
103
app/src/main/java/chess/ai/minimax/GameSimulation.java
Normal file
@@ -0,0 +1,103 @@
|
||||
package chess.ai.minimax;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.CastlingCommand;
|
||||
import chess.controller.commands.GetPlayerMovesCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.controller.event.EmptyGameDispatcher;
|
||||
import chess.controller.event.GameAdaptator;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
import chess.model.PermissiveGame;
|
||||
|
||||
public class GameSimulation extends GameAdaptator {
|
||||
|
||||
private final CommandExecutor simulation;
|
||||
private final Game gameSimulation;
|
||||
|
||||
public GameSimulation() {
|
||||
this.gameSimulation = new PermissiveGame();
|
||||
this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
|
||||
}
|
||||
|
||||
protected CommandResult sendCommand(Command command) {
|
||||
CommandResult result = this.simulation.executeCommand(command);
|
||||
if (result == CommandResult.NotAllowed) {
|
||||
System.out.println("eeeeee");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void tryMove(Move move) {
|
||||
sendCommand(new MoveCommand(move));
|
||||
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
|
||||
sendCommand(new PromoteCommand(PromoteType.Queen));
|
||||
}
|
||||
|
||||
public void undoMove() {
|
||||
sendCommand(new UndoCommand());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {
|
||||
sendCommand(new PromoteCommand(promotion));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
sendCommand(new CastlingCommand(bigCastling));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
sendCommand(new MoveCommand(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
sendCommand(new NewGameCommand());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
if (undone)
|
||||
sendCommand(new UndoCommand());
|
||||
}
|
||||
|
||||
public CommandExecutor getCommandExecutor() {
|
||||
return simulation;
|
||||
}
|
||||
|
||||
public Game getGame() {
|
||||
return gameSimulation;
|
||||
}
|
||||
|
||||
public ChessBoard getBoard() {
|
||||
return this.gameSimulation.getBoard();
|
||||
}
|
||||
|
||||
public Color getPlayerTurn() {
|
||||
return this.gameSimulation.getPlayerTurn();
|
||||
}
|
||||
|
||||
public List<Move> getAllowedMoves() {
|
||||
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
||||
sendCommand(cmd);
|
||||
return cmd.getMoves();
|
||||
}
|
||||
|
||||
public void close() {
|
||||
this.simulation.close();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package chess.controller;
|
||||
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.event.AsyncGameDispatcher;
|
||||
import chess.controller.event.GameDispatcher;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
@@ -17,9 +18,9 @@ public class CommandExecutor {
|
||||
}
|
||||
|
||||
public CommandExecutor(Game game) {
|
||||
this(game, new GameDispatcher());
|
||||
this(game, new AsyncGameDispatcher());
|
||||
}
|
||||
|
||||
|
||||
public CommandExecutor(Game game, GameDispatcher dispatcher) {
|
||||
this.game = game;
|
||||
this.dispatcher = dispatcher;
|
||||
@@ -52,19 +53,21 @@ public class CommandExecutor {
|
||||
return;
|
||||
|
||||
case Moved:
|
||||
boolean notifyPlayerTurn = true;
|
||||
this.dispatcher.onBoardUpdate();
|
||||
if (checkGameStatus()) {
|
||||
if (!(command instanceof UndoCommand) && checkGameStatus()) {
|
||||
this.dispatcher.onGameEnd();
|
||||
return;
|
||||
notifyPlayerTurn = false;
|
||||
}
|
||||
switchPlayerTurn(command instanceof UndoCommand);
|
||||
switchPlayerTurn(command instanceof UndoCommand, notifyPlayerTurn);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void switchPlayerTurn(boolean undone) {
|
||||
private void switchPlayerTurn(boolean undone, boolean notifyPlayerTurn) {
|
||||
this.game.switchPlayerTurn();
|
||||
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
|
||||
if (notifyPlayerTurn)
|
||||
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -107,6 +110,6 @@ public class CommandExecutor {
|
||||
}
|
||||
|
||||
public void close() {
|
||||
this.dispatcher.stopService();
|
||||
this.dispatcher.close();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,10 @@ public class CastlingCommand extends PlayerCommand {
|
||||
board.applyMove(this.kingMove);
|
||||
board.applyMove(this.rookMove);
|
||||
|
||||
board.setLastMove(this.kingMove);
|
||||
|
||||
outputSystem.onCastling(this.bigCastling);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,6 @@ public class MoveCommand extends PlayerCommand {
|
||||
return result;
|
||||
|
||||
case Moved:
|
||||
outputSystem.onMove(this.move);
|
||||
game.saveTraitPiecesPos();
|
||||
return result;
|
||||
|
||||
@@ -53,7 +52,7 @@ public class MoveCommand extends PlayerCommand {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
// we must promote the pending pawn before
|
||||
if (board.pawnShouldBePromoted())
|
||||
if (game.pawnShouldBePromoted())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
Piece piece = board.pieceAt(move.getStart());
|
||||
@@ -76,11 +75,14 @@ public class MoveCommand extends PlayerCommand {
|
||||
}
|
||||
|
||||
if (tryPromote(game, outputSystem)) {
|
||||
outputSystem.onMove(this.move);
|
||||
return CommandResult.ActionNeeded;
|
||||
}
|
||||
|
||||
board.setLastMove(this.move);
|
||||
|
||||
outputSystem.onMove(this.move);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
|
||||
@@ -55,6 +55,8 @@ public class PromoteCommand extends PlayerCommand {
|
||||
this.oldPawn = pawn;
|
||||
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
|
||||
|
||||
outputSystem.onPawnPromoted(this.promoteType);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class AsyncGameDispatcher extends GameDispatcher {
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public AsyncGameDispatcher() {
|
||||
this.listeners = new ArrayList<>();
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addListener(GameListener listener) {
|
||||
this.listeners.add(listener);
|
||||
}
|
||||
|
||||
private void asyncForEachCall(Consumer<GameListener> func) {
|
||||
this.executor.execute(() -> this.listeners.forEach(func));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color color) {
|
||||
asyncForEachCall((l) -> l.onWin(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
asyncForEachCall((l) -> l.onKingInCheck());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
asyncForEachCall((l) -> l.onKingInMat());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
asyncForEachCall((l) -> l.onPatSituation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color color) {
|
||||
asyncForEachCall((l) -> l.onSurrender(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
asyncForEachCall((l) -> l.onGameStart());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
asyncForEachCall((l) -> l.onBoardUpdate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
asyncForEachCall((l) -> l.onGameEnd());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
asyncForEachCall((l) -> l.onMove(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
asyncForEachCall((l) -> l.onDraw());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
asyncForEachCall((l) -> l.onCastling(bigCastling));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {
|
||||
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
this.executor.shutdown();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
@@ -57,5 +58,21 @@ public class EmptyGameDispatcher extends GameDispatcher {
|
||||
@Override
|
||||
public void onWin(Color winner) {
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addListener(GameListener listener) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
@@ -45,4 +46,10 @@ public abstract class GameAdaptator implements GameListener {
|
||||
@Override
|
||||
public void onDraw() {}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,100 +1,9 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Consumer;
|
||||
public abstract class GameDispatcher extends GameAdaptator {
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class GameDispatcher implements GameListener {
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public GameDispatcher() {
|
||||
this.listeners = new ArrayList<>();
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
}
|
||||
|
||||
public void addListener(GameListener listener) {
|
||||
this.listeners.add(listener);
|
||||
}
|
||||
|
||||
private void asyncForEachCall(Consumer<GameListener> func) {
|
||||
this.executor.execute(() -> this.listeners.forEach(func));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color color) {
|
||||
asyncForEachCall((l) -> l.onWin(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
asyncForEachCall((l) -> l.onKingInCheck());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
asyncForEachCall((l) -> l.onKingInMat());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
asyncForEachCall((l) -> l.onPatSituation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color color) {
|
||||
asyncForEachCall((l) -> l.onSurrender(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
asyncForEachCall((l) -> l.onGameStart());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
asyncForEachCall((l) -> l.onBoardUpdate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
asyncForEachCall((l) -> l.onGameEnd());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
asyncForEachCall((l) -> l.onMove(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
asyncForEachCall((l) -> l.onDraw());
|
||||
}
|
||||
|
||||
public void stopService() {
|
||||
this.executor.shutdown();
|
||||
}
|
||||
public abstract void addListener(GameListener listener);
|
||||
|
||||
public abstract void close();
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
@@ -15,7 +16,7 @@ public interface GameListener {
|
||||
* Invoked when a draw occurs (same position is repeated three times)
|
||||
*/
|
||||
void onDraw();
|
||||
|
||||
|
||||
/**
|
||||
* Invoked when the game has ended (by a win or a draw)
|
||||
*/
|
||||
@@ -25,7 +26,7 @@ public interface GameListener {
|
||||
* Invoked when the game has started
|
||||
*/
|
||||
void onGameStart();
|
||||
|
||||
|
||||
/**
|
||||
* Invoked when a king is in check
|
||||
*/
|
||||
@@ -35,47 +36,68 @@ public interface GameListener {
|
||||
* Invoked when a checkmate occurs
|
||||
*/
|
||||
void onKingInMat();
|
||||
|
||||
|
||||
/**
|
||||
* Invoked when a valid move on the board occurs
|
||||
*
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMove(Move move);
|
||||
|
||||
/**
|
||||
* Invoked when a sent move is not allowed
|
||||
*
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMoveNotAllowed(Move move);
|
||||
|
||||
|
||||
/**
|
||||
* Invoked when a pat situation occurs
|
||||
*/
|
||||
void onPatSituation();
|
||||
|
||||
|
||||
/**
|
||||
* Invoked when it's the player turn
|
||||
* @param color the color of the player who should play
|
||||
*
|
||||
* @param color the color of the player who should play
|
||||
* @param undone true if it's a result of an undo command
|
||||
*/
|
||||
void onPlayerTurn(Color color, boolean undone);
|
||||
|
||||
|
||||
/**
|
||||
* Invoked when a pawn should be promoted
|
||||
*
|
||||
* @param pieceCoords the coordinates of the pawn
|
||||
*/
|
||||
void onPromotePawn(Coordinate pieceCoords);
|
||||
|
||||
|
||||
/**
|
||||
* Invoked when a players surrenders
|
||||
*
|
||||
* @param coward the player who gave up
|
||||
*/
|
||||
void onSurrender(Color coward);
|
||||
|
||||
|
||||
/**
|
||||
* Invoked when a player wins (by checkmate or if the other one surrenders)
|
||||
*
|
||||
* @param winner
|
||||
*/
|
||||
void onWin(Color winner);
|
||||
|
||||
/**
|
||||
* Invoked when a castling is done
|
||||
*
|
||||
* @param bigCastling if it's queen side castling
|
||||
*/
|
||||
void onCastling(boolean bigCastling);
|
||||
|
||||
/**
|
||||
* Invoked when a pawn is promoted
|
||||
*
|
||||
* @param promotion the type of promotion
|
||||
* @param player the player who promoted the pawns
|
||||
*/
|
||||
void onPawnPromoted(PromoteType promotion);
|
||||
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
import chess.model.visitor.KingIdentifier;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.visitor.PawnIdentifier;
|
||||
import chess.model.visitor.PiecePathChecker;
|
||||
|
||||
@@ -31,6 +31,10 @@ public class ChessBoard {
|
||||
private Move lastMove;
|
||||
private Piece lastEjectedPiece;
|
||||
|
||||
private List<Move> cachedAllowedMoves = null;
|
||||
|
||||
private final Coordinate kingPos[];
|
||||
|
||||
public ChessBoard() {
|
||||
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
@@ -41,6 +45,7 @@ public class ChessBoard {
|
||||
this.lastVirtualMove = null;
|
||||
this.lastMove = null;
|
||||
this.lastEjectedPiece = null;
|
||||
this.kingPos = new Coordinate[Color.values().length];
|
||||
}
|
||||
|
||||
public void applyMove(Move move) {
|
||||
@@ -98,6 +103,8 @@ public class ChessBoard {
|
||||
|
||||
public void pieceComes(Piece piece, Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(piece);
|
||||
if (piece instanceof King)
|
||||
this.kingPos[piece.getColor().ordinal()] = coordinate;
|
||||
}
|
||||
|
||||
public void pieceLeaves(Coordinate coordinate) {
|
||||
@@ -105,18 +112,19 @@ public class ChessBoard {
|
||||
}
|
||||
|
||||
public Coordinate findKing(Color color) {
|
||||
KingIdentifier kingIdentifier = new KingIdentifier(color);
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate coordinate = new Coordinate(i, j);
|
||||
Piece piece = pieceAt(coordinate);
|
||||
if (kingIdentifier.isKing(piece)) {
|
||||
return coordinate;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert false : "No king found ?!";
|
||||
return null;
|
||||
// KingIdentifier kingIdentifier = new KingIdentifier(color);
|
||||
// for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
// for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
// Coordinate coordinate = new Coordinate(i, j);
|
||||
// Piece piece = pieceAt(coordinate);
|
||||
// if (kingIdentifier.isKing(piece)) {
|
||||
// return coordinate;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// assert false : "No king found ?!";
|
||||
// return null;
|
||||
return kingPos[color.ordinal()];
|
||||
}
|
||||
|
||||
public boolean isKingInCheck(Color color) {
|
||||
@@ -127,7 +135,7 @@ public class ChessBoard {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate attackCoords = new Coordinate(i, j);
|
||||
Piece attackPiece = pieceAt(attackCoords);
|
||||
if (attackPiece == null)
|
||||
if (attackPiece == null || attackPiece.getColor() == color)
|
||||
continue;
|
||||
|
||||
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
|
||||
@@ -143,6 +151,10 @@ public class ChessBoard {
|
||||
}
|
||||
|
||||
public List<Move> getAllowedMoves(Color player) {
|
||||
if (this.cachedAllowedMoves != null) {
|
||||
return this.cachedAllowedMoves;
|
||||
}
|
||||
|
||||
List<Move> result = new ArrayList<>();
|
||||
|
||||
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
|
||||
@@ -159,6 +171,11 @@ public class ChessBoard {
|
||||
Coordinate destination = new Coordinate(i, j);
|
||||
Move move = new Move(start, destination);
|
||||
|
||||
Piece destPiece = pieceAt(destination);
|
||||
|
||||
if (destPiece != null && destPiece.getColor() == player)
|
||||
continue;
|
||||
|
||||
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
|
||||
move);
|
||||
if (!piecePathChecker.isValid())
|
||||
@@ -172,6 +189,7 @@ public class ChessBoard {
|
||||
}
|
||||
}
|
||||
}
|
||||
this.cachedAllowedMoves = result;
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -300,10 +318,11 @@ public class ChessBoard {
|
||||
|
||||
public void setLastMove(Move lastMove) {
|
||||
this.lastMove = lastMove;
|
||||
this.cachedAllowedMoves = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj){
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof ChessBoard board)
|
||||
return board.hashCode() == this.hashCode();
|
||||
return false;
|
||||
|
||||
@@ -70,24 +70,27 @@ public class Game {
|
||||
playerTurn = Color.getEnemy(playerTurn);
|
||||
}
|
||||
|
||||
public GameStatus checkGameStatus() {
|
||||
final Color enemy = Color.getEnemy(getPlayerTurn());
|
||||
|
||||
// this is the bottleneck of algorithms using this chess engine
|
||||
public GameStatus checkGameStatus(Color color) {
|
||||
if (checkDraw())
|
||||
return GameStatus.Draw;
|
||||
|
||||
if (this.board.isKingInCheck(enemy))
|
||||
if (this.board.hasAllowedMoves(enemy))
|
||||
if (this.board.isKingInCheck(color))
|
||||
if (this.board.hasAllowedMoves(color))
|
||||
return GameStatus.Check;
|
||||
else
|
||||
return GameStatus.CheckMate;
|
||||
|
||||
if (!board.hasAllowedMoves(enemy))
|
||||
if (!board.hasAllowedMoves(color))
|
||||
return GameStatus.Pat;
|
||||
|
||||
return GameStatus.OnGoing;
|
||||
}
|
||||
|
||||
public GameStatus checkGameStatus() {
|
||||
return checkGameStatus(Color.getEnemy(getPlayerTurn()));
|
||||
}
|
||||
|
||||
public void addAction(PlayerCommand command) {
|
||||
this.movesHistory.add(command);
|
||||
}
|
||||
@@ -119,4 +122,8 @@ public class Game {
|
||||
return this.movesHistory;
|
||||
}
|
||||
|
||||
public boolean pawnShouldBePromoted() {
|
||||
return this.board.pawnShouldBePromoted();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
20
app/src/main/java/chess/model/PermissiveGame.java
Normal file
20
app/src/main/java/chess/model/PermissiveGame.java
Normal file
@@ -0,0 +1,20 @@
|
||||
package chess.model;
|
||||
|
||||
public class PermissiveGame extends Game {
|
||||
|
||||
@Override
|
||||
public GameStatus checkGameStatus(Color color) {
|
||||
return GameStatus.OnGoing;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void undoTraitPiecesPos() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void saveTraitPiecesPos() {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -21,24 +21,24 @@ import chess.model.pieces.Pawn;
|
||||
public class PgnExport {
|
||||
|
||||
// public static void main(String[] args) {
|
||||
// final Game game = new Game();
|
||||
// final CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
// final Game game = new Game();
|
||||
// final CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
|
||||
// commandExecutor.addListener(ai1);
|
||||
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
|
||||
// commandExecutor.addListener(ai1);
|
||||
|
||||
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
|
||||
// commandExecutor.addListener(ai2);
|
||||
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
|
||||
// commandExecutor.addListener(ai2);
|
||||
|
||||
// commandExecutor.addListener(new GameAdaptator() {
|
||||
// @Override
|
||||
// public void onGameEnd() {
|
||||
// System.out.println(exportGame(game));
|
||||
// commandExecutor.close();
|
||||
// }
|
||||
// });
|
||||
// commandExecutor.addListener(new GameAdaptator() {
|
||||
// @Override
|
||||
// public void onGameEnd() {
|
||||
// System.out.println(exportGame(game));
|
||||
// commandExecutor.close();
|
||||
// }
|
||||
// });
|
||||
|
||||
// commandExecutor.executeCommand(new NewGameCommand());
|
||||
// commandExecutor.executeCommand(new NewGameCommand());
|
||||
// }
|
||||
|
||||
private static final PiecePgnName piecePgnName = new PiecePgnName();
|
||||
@@ -56,15 +56,15 @@ public class PgnExport {
|
||||
}
|
||||
|
||||
private static String gameEnd(Game game) {
|
||||
switch (game.checkGameStatus()) {
|
||||
switch (game.checkGameStatus(game.getPlayerTurn())) {
|
||||
case Draw:
|
||||
case Pat:
|
||||
return "1/2-1/2";
|
||||
|
||||
case CheckMate:
|
||||
if (game.getPlayerTurn() == Color.White)
|
||||
return "1-0";
|
||||
return "0-1";
|
||||
return "0-1";
|
||||
return "1-0";
|
||||
|
||||
default:
|
||||
return "";
|
||||
@@ -137,7 +137,7 @@ public class PgnExport {
|
||||
}
|
||||
|
||||
private static String checkCheckMate(Game game) {
|
||||
switch (game.checkGameStatus()) {
|
||||
switch (game.checkGameStatus(game.getPlayerTurn())) {
|
||||
case CheckMate:
|
||||
return "#";
|
||||
|
||||
|
||||
@@ -333,4 +333,11 @@ public class Console implements GameListener {
|
||||
this.captureInput = captureInput;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -318,4 +318,10 @@ public class Window extends JFrame implements GameListener {
|
||||
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {}
|
||||
|
||||
}
|
||||
|
||||
12
app/src/main/resources/games/wendy.pgn
Normal file
12
app/src/main/resources/games/wendy.pgn
Normal file
@@ -0,0 +1,12 @@
|
||||
1. e4 {1.e4 $1 A fiery start $1} 1... e5 {I like how this game is starting $1} 2. Nc3
|
||||
Bc5 {J'aime un feu chaud.} 3. Nf3 {It's too cold in here for my liking.} 3...
|
||||
Qf6 4. Nd5 Qd6 5. d3 c6 {A fiery position is what I seek $1} 6. Nc3 h6 7. a3 Qg6
|
||||
8. Nxe5 {Things are beginning to heat up, non $2} 8... Qd6 9. Nc4 Qe6 10. d4 Be7
|
||||
11. Ne3 b5 12. Nf5 d5 13. Nxg7+ {That's not very nice.} 13... Kd7 14. Nxe6
|
||||
{Brrrrrr. It is getting cold in here.} 14... fxe6 15. exd5 cxd5 16. Bf4 Nf6 17.
|
||||
Bxb5+ Kd8 18. Qf3 Bd7 19. Be5 {My attack is getting cold, I need to go get some
|
||||
more firewood $1} 19... a6 20. Bxf6 Re8 21. Bxe7+ Kxe7 22. Nxd5+ exd5 23. Qxd5
|
||||
Kf8+ {It's getting toasty in here $1} 24. Be2 Bc6 25. Qd6+ Re7 26. Kf1 Ba4 27. b3
|
||||
Nc6 28. bxa4 a5 29. Qxc6 Rd8 30. Qxh6+ Kg8 31. Bc4+ Rf7 32. Qg5+ Kh8 33. Bxf7
|
||||
{C'est très, très mauvais $1} 33... Kh7 34. Qg6+ Kh8 35. Ra2 Rxd4 36. Qg8# {Good
|
||||
play $1 I'll have to throw another log on the fire and try again.} 1-0
|
||||
Reference in New Issue
Block a user