Super IA #5

Merged
Persson-dev merged 15 commits from deepmind into main 2025-04-30 18:28:02 +00:00
6 changed files with 230 additions and 156 deletions
Showing only changes of commit c289546914 - Show all commits

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@@ -1,9 +1,9 @@
package chess; package chess;
import chess.ai.AI; import chess.ai.AI;
import chess.ai.AlphaBetaAI;
import chess.ai.DumbAI; import chess.ai.DumbAI;
import chess.ai.HungryAI; import chess.ai.HungryAI;
import chess.ai.minimax.AlphaBetaAI;
import chess.controller.CommandExecutor; import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand; import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator; import chess.controller.event.GameAdaptator;
@@ -20,10 +20,10 @@ public class SwingMain {
Window window = new Window(commandExecutor, false); Window window = new Window(commandExecutor, false);
commandExecutor.addListener(window); commandExecutor.addListener(window);
AI ai = new HungryAI(commandExecutor, Color.White); AI ai = new AlphaBetaAI(commandExecutor, Color.White, 3);
commandExecutor.addListener(ai); commandExecutor.addListener(ai);
AI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 1); AI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 3);
commandExecutor.addListener(ai2); commandExecutor.addListener(ai2);
// Window window2 = new Window(ai2.getSimulation(), false); // Window window2 = new Window(ai2.getSimulation(), false);

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@@ -1,152 +0,0 @@
package chess.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import chess.controller.CommandExecutor;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class AlphaBetaAI extends AI {
private final int searchDepth;
private final PieceCost pieceCost;
private final PiecePosCost piecePosCost;
private final GameSimulation simulation;
private static final float MAX_FLOAT = Float.MAX_VALUE;
private static final float MIN_FLOAT = -MAX_FLOAT;
private static final int GREAT_MOVE = -9999;
private static final int HORRIBLE_MOVE = -GREAT_MOVE;
private final ExecutorService threadPool;
public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
super(commandExecutor, color);
this.searchDepth = searchDepth;
this.pieceCost = new PieceCost(color);
this.piecePosCost = new PiecePosCost(color);
this.simulation = new GameSimulation();
commandExecutor.addListener(simulation);
this.threadPool = Executors.newSingleThreadExecutor();
System.out.println(Runtime.getRuntime().availableProcessors());
}
private float getBoardEvaluation() {
final ChessBoard board = this.simulation.getBoard();
float result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate coordinate = new Coordinate(i, j);
Piece piece = board.pieceAt(coordinate);
result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
}
}
if (this.simulation.getPlayerTurn() != color)
return -result;
return result;
}
private float getEndGameEvaluation() {
Color currentTurn = this.simulation.getPlayerTurn();
if (currentTurn == this.color) {
return HORRIBLE_MOVE;
} else {
if (this.simulation.getBoard().isKingInCheck(currentTurn))
return GREAT_MOVE;
return getBoardEvaluation() + PieceCost.PAWN;
}
}
private float getMoveValue(Move move) {
this.simulation.tryMove(move);
float value = -negaMax(this.searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
this.simulation.undoMove();
return value;
}
private float negaMax(int depth, float alpha, float beta) {
if (depth == 0)
return getBoardEvaluation();
float value = MIN_FLOAT;
List<Move> moves = this.simulation.getAllowedMoves();
if (moves.isEmpty())
return getEndGameEvaluation();
for (Move move : moves) {
this.simulation.tryMove(move);
value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
this.simulation.undoMove();
alpha = Float.max(alpha, value);
if (alpha >= beta)
return value;
}
return value;
}
private Move getBestMove() {
List<Move> moves = this.simulation.getAllowedMoves();
List<Future<Float>> moveEvaluations = new ArrayList<>(50);
float bestMoveValue = MIN_FLOAT;
Move bestMove = null;
for (Move move : moves) {
moveEvaluations.add(this.threadPool.submit(() -> {
return getMoveValue(move);
}));
}
for (int i = 0; i < moves.size(); i++) {
Move move = moves.get(i);
float value = MIN_FLOAT;
try {
value = moveEvaluations.get(i).get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
if (value > bestMoveValue) {
bestMoveValue = value;
bestMove = move;
}
}
System.out.println("Best move : " + bestMoveValue);
return bestMove;
}
@Override
public void onGameEnd() {
this.threadPool.close();
}
@Override
protected void play() {
long current = System.currentTimeMillis();
Move move = getBestMove();
long elapsed = System.currentTimeMillis() - current;
System.out.println("Took " + elapsed + "ms");
sendCommand(new MoveCommand(move));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}

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@@ -0,0 +1,88 @@
package chess.ai.minimax;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import chess.ai.AI;
import chess.controller.CommandExecutor;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class AlphaBetaAI extends AI {
private final int searchDepth;
private static final float MAX_FLOAT = Float.MAX_VALUE;
private static final float MIN_FLOAT = -MAX_FLOAT;
private final ExecutorService threadPool;
public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
super(commandExecutor, color);
this.searchDepth = searchDepth;
int threadCount = Runtime.getRuntime().availableProcessors() - 1;
this.threadPool = Executors.newFixedThreadPool(threadCount, new AlphaBetaThreadCreator(commandExecutor, color, threadCount));
System.out.println();
}
private Move getBestMove() {
List<Move> moves = getAllowedMoves();
List<Future<Float>> moveEvaluations = new ArrayList<>(50);
float bestMoveValue = MIN_FLOAT;
Move bestMove = null;
System.out.println("Evaluating " + moves.size() + " moves ...");
for (Move move : moves) {
moveEvaluations.add(this.threadPool.submit(() -> {
return AlphaBetaThreadCreator.getMoveValue(move, this.searchDepth);
}));
}
for (int i = 0; i < moves.size(); i++) {
Move move = moves.get(i);
float value = MIN_FLOAT;
try {
value = moveEvaluations.get(i).get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
if (value > bestMoveValue) {
bestMoveValue = value;
bestMove = move;
}
}
System.out.println("Best move : " + bestMoveValue);
return bestMove;
}
@Override
public void onGameEnd() {
this.threadPool.close();
}
@Override
protected void play() {
long current = System.currentTimeMillis();
Move move = getBestMove();
long elapsed = System.currentTimeMillis() - current;
System.out.println("Took " + elapsed + "ms");
sendCommand(new MoveCommand(move));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}

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@@ -0,0 +1,101 @@
package chess.ai.minimax;
import java.util.List;
import chess.ai.PieceCost;
import chess.ai.PiecePosCost;
import chess.controller.CommandExecutor;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class AlphaBetaThread extends Thread {
private final GameSimulation simulation;
private final PieceCost pieceCost;
private final PiecePosCost piecePosCost;
private final Color color;
private static final int GREAT_MOVE = -9999;
private static final int HORRIBLE_MOVE = -GREAT_MOVE;
private static final float MAX_FLOAT = Float.MAX_VALUE;
private static final float MIN_FLOAT = -MAX_FLOAT;
public AlphaBetaThread(Runnable task, GameSimulation simulation, Color color) {
super(task);
this.simulation = simulation;
this.pieceCost = new PieceCost(color);
this.piecePosCost = new PiecePosCost(color);
this.color = color;
}
private float getEndGameEvaluation() {
Color currentTurn = this.simulation.getPlayerTurn();
if (currentTurn == this.color) {
return HORRIBLE_MOVE;
} else {
if (this.simulation.getBoard().isKingInCheck(currentTurn))
return GREAT_MOVE;
return getBoardEvaluation() + PieceCost.PAWN;
}
}
private float getBoardEvaluation() {
final ChessBoard board = this.simulation.getBoard();
float result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate coordinate = new Coordinate(i, j);
Piece piece = board.pieceAt(coordinate);
result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
}
}
if (this.simulation.getPlayerTurn() != color)
return -result;
return result;
}
public float getMoveValue(Move move, int searchDepth) {
this.simulation.tryMove(move);
float value = -negaMax(searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
this.simulation.undoMove();
return value;
}
private float negaMax(int depth, float alpha, float beta) {
if (depth == 0)
return getBoardEvaluation();
float value = MIN_FLOAT;
List<Move> moves = this.simulation.getAllowedMoves();
if (moves.isEmpty())
return getEndGameEvaluation();
for (Move move : moves) {
this.simulation.tryMove(move);
value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
this.simulation.undoMove();
alpha = Float.max(alpha, value);
if (alpha >= beta)
return value;
}
return value;
}
public GameSimulation getSimulation() {
return simulation;
}
@Override
public void run() {
super.run();
}
}

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@@ -0,0 +1,37 @@
package chess.ai.minimax;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import chess.controller.CommandExecutor;
import chess.model.Color;
import chess.model.Move;
public class AlphaBetaThreadCreator implements ThreadFactory{
private final Color color;
private final GameSimulation simulations[];
private int currentThread = 0;
public AlphaBetaThreadCreator(CommandExecutor commandExecutor, Color color, int threadCount) {
this.color = color;
simulations = new GameSimulation[threadCount];
for (int i = 0; i < threadCount; i++) {
simulations[i] = new GameSimulation();
commandExecutor.addListener(simulations[i]);
}
}
public static float getMoveValue(Move move, int searchDepth) {
AlphaBetaThread t = (AlphaBetaThread) Thread.currentThread();
return t.getMoveValue(move, searchDepth);
}
@Override
public Thread newThread(Runnable r) {
AlphaBetaThread t = new AlphaBetaThread(r, simulations[currentThread], color);
currentThread++;
return t;
}
}

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@@ -1,4 +1,4 @@
package chess.ai; package chess.ai.minimax;
import java.util.List; import java.util.List;