Super IA #5
@@ -1,9 +1,9 @@
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package chess;
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import chess.ai.AI;
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import chess.ai.AlphaBetaAI;
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import chess.ai.DumbAI;
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import chess.ai.HungryAI;
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import chess.ai.minimax.AlphaBetaAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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@@ -20,10 +20,10 @@ public class SwingMain {
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Window window = new Window(commandExecutor, false);
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commandExecutor.addListener(window);
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AI ai = new HungryAI(commandExecutor, Color.White);
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AI ai = new AlphaBetaAI(commandExecutor, Color.White, 3);
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commandExecutor.addListener(ai);
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AI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 1);
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AI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 3);
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commandExecutor.addListener(ai2);
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// Window window2 = new Window(ai2.getSimulation(), false);
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@@ -1,152 +0,0 @@
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package chess.ai;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public class AlphaBetaAI extends AI {
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private final int searchDepth;
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private final PieceCost pieceCost;
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private final PiecePosCost piecePosCost;
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private final GameSimulation simulation;
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private static final float MAX_FLOAT = Float.MAX_VALUE;
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private static final float MIN_FLOAT = -MAX_FLOAT;
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private static final int GREAT_MOVE = -9999;
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private static final int HORRIBLE_MOVE = -GREAT_MOVE;
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private final ExecutorService threadPool;
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public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
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super(commandExecutor, color);
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this.searchDepth = searchDepth;
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this.pieceCost = new PieceCost(color);
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this.piecePosCost = new PiecePosCost(color);
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this.simulation = new GameSimulation();
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commandExecutor.addListener(simulation);
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this.threadPool = Executors.newSingleThreadExecutor();
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System.out.println(Runtime.getRuntime().availableProcessors());
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}
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private float getBoardEvaluation() {
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final ChessBoard board = this.simulation.getBoard();
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float result = 0;
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Coordinate coordinate = new Coordinate(i, j);
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Piece piece = board.pieceAt(coordinate);
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result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
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}
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}
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if (this.simulation.getPlayerTurn() != color)
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return -result;
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return result;
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}
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private float getEndGameEvaluation() {
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Color currentTurn = this.simulation.getPlayerTurn();
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if (currentTurn == this.color) {
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return HORRIBLE_MOVE;
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} else {
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if (this.simulation.getBoard().isKingInCheck(currentTurn))
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return GREAT_MOVE;
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return getBoardEvaluation() + PieceCost.PAWN;
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}
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}
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private float getMoveValue(Move move) {
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this.simulation.tryMove(move);
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float value = -negaMax(this.searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
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this.simulation.undoMove();
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return value;
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}
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private float negaMax(int depth, float alpha, float beta) {
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if (depth == 0)
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return getBoardEvaluation();
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float value = MIN_FLOAT;
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List<Move> moves = this.simulation.getAllowedMoves();
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if (moves.isEmpty())
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return getEndGameEvaluation();
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for (Move move : moves) {
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this.simulation.tryMove(move);
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value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
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this.simulation.undoMove();
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alpha = Float.max(alpha, value);
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if (alpha >= beta)
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return value;
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}
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return value;
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}
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private Move getBestMove() {
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List<Move> moves = this.simulation.getAllowedMoves();
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List<Future<Float>> moveEvaluations = new ArrayList<>(50);
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float bestMoveValue = MIN_FLOAT;
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Move bestMove = null;
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for (Move move : moves) {
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moveEvaluations.add(this.threadPool.submit(() -> {
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return getMoveValue(move);
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}));
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}
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for (int i = 0; i < moves.size(); i++) {
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Move move = moves.get(i);
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float value = MIN_FLOAT;
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try {
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value = moveEvaluations.get(i).get();
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} catch (InterruptedException | ExecutionException e) {
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e.printStackTrace();
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}
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if (value > bestMoveValue) {
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bestMoveValue = value;
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bestMove = move;
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}
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}
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System.out.println("Best move : " + bestMoveValue);
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return bestMove;
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}
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@Override
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public void onGameEnd() {
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this.threadPool.close();
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}
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@Override
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protected void play() {
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long current = System.currentTimeMillis();
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Move move = getBestMove();
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long elapsed = System.currentTimeMillis() - current;
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System.out.println("Took " + elapsed + "ms");
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sendCommand(new MoveCommand(move));
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}
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@Override
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protected void promote(Coordinate pawnCoords) {
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sendCommand(new PromoteCommand(PromoteType.Queen));
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}
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}
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88
app/src/main/java/chess/ai/minimax/AlphaBetaAI.java
Normal file
88
app/src/main/java/chess/ai/minimax/AlphaBetaAI.java
Normal file
@@ -0,0 +1,88 @@
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package chess.ai.minimax;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import chess.ai.AI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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public class AlphaBetaAI extends AI {
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private final int searchDepth;
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private static final float MAX_FLOAT = Float.MAX_VALUE;
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private static final float MIN_FLOAT = -MAX_FLOAT;
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private final ExecutorService threadPool;
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public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
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super(commandExecutor, color);
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this.searchDepth = searchDepth;
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int threadCount = Runtime.getRuntime().availableProcessors() - 1;
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this.threadPool = Executors.newFixedThreadPool(threadCount, new AlphaBetaThreadCreator(commandExecutor, color, threadCount));
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System.out.println();
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}
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private Move getBestMove() {
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List<Move> moves = getAllowedMoves();
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List<Future<Float>> moveEvaluations = new ArrayList<>(50);
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float bestMoveValue = MIN_FLOAT;
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Move bestMove = null;
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System.out.println("Evaluating " + moves.size() + " moves ...");
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for (Move move : moves) {
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moveEvaluations.add(this.threadPool.submit(() -> {
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return AlphaBetaThreadCreator.getMoveValue(move, this.searchDepth);
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}));
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}
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for (int i = 0; i < moves.size(); i++) {
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Move move = moves.get(i);
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float value = MIN_FLOAT;
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try {
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value = moveEvaluations.get(i).get();
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} catch (InterruptedException | ExecutionException e) {
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e.printStackTrace();
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}
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if (value > bestMoveValue) {
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bestMoveValue = value;
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bestMove = move;
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}
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}
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System.out.println("Best move : " + bestMoveValue);
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return bestMove;
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}
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@Override
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public void onGameEnd() {
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this.threadPool.close();
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}
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@Override
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protected void play() {
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long current = System.currentTimeMillis();
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Move move = getBestMove();
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long elapsed = System.currentTimeMillis() - current;
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System.out.println("Took " + elapsed + "ms");
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sendCommand(new MoveCommand(move));
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}
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@Override
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protected void promote(Coordinate pawnCoords) {
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sendCommand(new PromoteCommand(PromoteType.Queen));
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}
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}
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101
app/src/main/java/chess/ai/minimax/AlphaBetaThread.java
Normal file
101
app/src/main/java/chess/ai/minimax/AlphaBetaThread.java
Normal file
@@ -0,0 +1,101 @@
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package chess.ai.minimax;
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import java.util.List;
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import chess.ai.PieceCost;
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import chess.ai.PiecePosCost;
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import chess.controller.CommandExecutor;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public class AlphaBetaThread extends Thread {
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private final GameSimulation simulation;
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private final PieceCost pieceCost;
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private final PiecePosCost piecePosCost;
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private final Color color;
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private static final int GREAT_MOVE = -9999;
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private static final int HORRIBLE_MOVE = -GREAT_MOVE;
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private static final float MAX_FLOAT = Float.MAX_VALUE;
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private static final float MIN_FLOAT = -MAX_FLOAT;
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public AlphaBetaThread(Runnable task, GameSimulation simulation, Color color) {
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super(task);
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this.simulation = simulation;
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this.pieceCost = new PieceCost(color);
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this.piecePosCost = new PiecePosCost(color);
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this.color = color;
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}
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private float getEndGameEvaluation() {
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Color currentTurn = this.simulation.getPlayerTurn();
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if (currentTurn == this.color) {
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return HORRIBLE_MOVE;
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} else {
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if (this.simulation.getBoard().isKingInCheck(currentTurn))
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return GREAT_MOVE;
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return getBoardEvaluation() + PieceCost.PAWN;
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}
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}
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private float getBoardEvaluation() {
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final ChessBoard board = this.simulation.getBoard();
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float result = 0;
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Coordinate coordinate = new Coordinate(i, j);
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Piece piece = board.pieceAt(coordinate);
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result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
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}
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}
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if (this.simulation.getPlayerTurn() != color)
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return -result;
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return result;
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}
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public float getMoveValue(Move move, int searchDepth) {
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this.simulation.tryMove(move);
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float value = -negaMax(searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
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this.simulation.undoMove();
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return value;
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}
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private float negaMax(int depth, float alpha, float beta) {
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if (depth == 0)
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return getBoardEvaluation();
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float value = MIN_FLOAT;
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List<Move> moves = this.simulation.getAllowedMoves();
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if (moves.isEmpty())
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return getEndGameEvaluation();
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for (Move move : moves) {
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this.simulation.tryMove(move);
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value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
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this.simulation.undoMove();
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alpha = Float.max(alpha, value);
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if (alpha >= beta)
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return value;
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}
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return value;
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}
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public GameSimulation getSimulation() {
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return simulation;
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}
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@Override
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public void run() {
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super.run();
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}
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}
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@@ -0,0 +1,37 @@
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package chess.ai.minimax;
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import java.util.concurrent.ThreadFactory;
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import java.util.concurrent.ThreadPoolExecutor;
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import chess.controller.CommandExecutor;
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import chess.model.Color;
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import chess.model.Move;
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public class AlphaBetaThreadCreator implements ThreadFactory{
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private final Color color;
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private final GameSimulation simulations[];
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private int currentThread = 0;
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public AlphaBetaThreadCreator(CommandExecutor commandExecutor, Color color, int threadCount) {
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this.color = color;
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simulations = new GameSimulation[threadCount];
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for (int i = 0; i < threadCount; i++) {
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simulations[i] = new GameSimulation();
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commandExecutor.addListener(simulations[i]);
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}
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}
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public static float getMoveValue(Move move, int searchDepth) {
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AlphaBetaThread t = (AlphaBetaThread) Thread.currentThread();
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return t.getMoveValue(move, searchDepth);
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}
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@Override
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public Thread newThread(Runnable r) {
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AlphaBetaThread t = new AlphaBetaThread(r, simulations[currentThread], color);
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currentThread++;
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return t;
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}
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}
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@@ -1,4 +1,4 @@
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package chess.ai;
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package chess.ai.minimax;
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import java.util.List;
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Reference in New Issue
Block a user