doc #17
@@ -4,6 +4,15 @@ import java.util.Scanner;
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import chess.view.consolerender.Colors;
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/**
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* Main class of the chess game. Asks the user for the version to use and runs the according main.
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* @author Grenier Lilas
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* @author Pribylski Simon
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* @see ConsoleMain
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* @see SwingMain
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* @see OpenGLMain
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*/
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public class App {
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public static void main(String[] args) {
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System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
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@@ -3,6 +3,9 @@
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*/
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package chess;
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/**
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* Main class for the console version of the game.
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*/
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.Game;
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@@ -6,6 +6,9 @@ import chess.model.Game;
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import chess.pgn.PgnFileSimulator;
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import chess.view.DDDrender.DDDView;
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/**
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* Main class for the 3D Window version of the game.
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*/
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public class OpenGLMain {
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public static void main(String[] args) {
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Game game = new Game();
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@@ -1,7 +1,7 @@
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package chess;
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import chess.ai.minimax.AlphaBetaAI;
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import chess.ai.minimax.AlphaBetaConsolePrinter;
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import chess.ai.ais.AlphaBetaAI;
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import chess.ai.alphabeta.AlphaBetaConsolePrinter;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdapter;
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@@ -11,6 +11,9 @@ import chess.pgn.PgnExport;
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import chess.view.audio.GameAudio;
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import chess.view.simplerender.Window;
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/**
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* Main class for the 2D window version of the game.
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*/
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public class SwingMain {
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public static void main(String[] args) {
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Game game = new Game();
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@@ -10,7 +10,10 @@ import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Piece;
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public abstract class AI extends GameAdapter {
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/**
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* Abstract class, used to code bots.
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*/
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public abstract class AI extends GameAdapter implements AIActions {
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protected final CommandExecutor commandExecutor;
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protected final Color color;
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@@ -30,12 +33,9 @@ public abstract class AI extends GameAdapter {
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play();
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}
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protected List<AIAction> getAllowedActions() {
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return AIActions.getAllowedActions(this.commandExecutor);
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}
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protected Piece pieceAt(Coordinate coordinate) {
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return AIActions.pieceAt(coordinate, this.commandExecutor);
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@Override
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public CommandExecutor getCommandExecutor() {
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return this.commandExecutor;
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}
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}
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@@ -1,4 +1,4 @@
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package chess.ai.minimax;
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package chess.ai;
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import java.util.List;
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@@ -14,15 +14,19 @@ import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Move;
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import chess.model.PermissiveGame;
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import chess.model.LightGame;
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public class GameSimulation extends GameAdapter implements CommandSender {
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/**
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* Emulates the moves of a bot on a secondary board.
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*/
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public class GameSimulation extends GameAdapter implements AIActions {
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private final CommandExecutor simulation;
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private final Game gameSimulation;
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public GameSimulation() {
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this.gameSimulation = new PermissiveGame();
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this.gameSimulation = new LightGame();
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this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
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}
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@@ -55,6 +59,7 @@ public class GameSimulation extends GameAdapter implements CommandSender {
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sendUndo();
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}
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@Override
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public CommandExecutor getCommandExecutor() {
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return simulation;
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}
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@@ -71,10 +76,6 @@ public class GameSimulation extends GameAdapter implements CommandSender {
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return this.gameSimulation.getPlayerTurn();
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}
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public List<AIAction> getAllowedActions() {
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return AIActions.getAllowedActions(this.simulation);
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}
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public void close() {
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this.simulation.close();
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}
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@@ -10,6 +10,10 @@ import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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/**
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* Evaluate the cost of pieces for AI algorithm.
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*/
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public class PieceCost implements PieceVisitor<Float> {
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private final Color player;
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@@ -16,6 +16,10 @@ import chess.model.pieces.Rook;
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public class PiecePosCost implements PieceVisitor<List<Float>> {
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/**
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* Evaluate the cost of position for AI algorithm.
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*/
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private final Color color;
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private static final List<Float> BISHOP = Arrays.asList(
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@@ -4,6 +4,9 @@ import chess.controller.CommandExecutor;
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import chess.controller.CommandSender;
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import chess.controller.commands.UndoCommand;
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/**
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* Abstract class, manage the possible actions of a bot.
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*/
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public abstract class AIAction implements CommandSender {
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private final CommandExecutor commandExecutor;
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@@ -3,6 +3,9 @@ package chess.ai.actions;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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/**
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* Manage the transition between model and bots when it comes to Castling command.
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*/
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public class AIActionCastling extends AIAction{
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private final boolean bigCastling;
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@@ -4,6 +4,9 @@ import chess.controller.CommandExecutor;
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import chess.controller.commands.MoveCommand;
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import chess.model.Move;
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/**
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* Manage the transition between model and bots when it comes to Move command.
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*/
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public class AIActionMove extends AIAction{
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private final Move move;
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@@ -6,6 +6,9 @@ import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.model.Move;
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/**
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* Manage the transition between model and bots when it comes to Move and Promotion command.
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*/
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public class AIActionMoveAndPromote extends AIAction{
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private final Move move;
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@@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import chess.controller.Command;
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import chess.controller.CommandSender;
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import chess.controller.Command.CommandResult;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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@@ -17,41 +18,45 @@ import chess.model.Move;
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import chess.model.Piece;
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import chess.model.pieces.Pawn;
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public class AIActions {
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public static List<AIAction> getAllowedActions(CommandExecutor commandExecutor) {
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List<Move> moves = getAllowedMoves(commandExecutor);
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CastlingResult castlingResult = getAllowedCastlings(commandExecutor);
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/**
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* Search and compiles the different actions possible to a bot.
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*/
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public interface AIActions extends CommandSender {
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default List<AIAction> getAllowedActions() {
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List<Move> moves = getPlayerMoves();
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CastlingResult castlingResult = getAllowedCastlings();
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List<AIAction> actions = new ArrayList<>(moves.size() + 10);
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for (Move move : moves) {
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Piece movingPiece = pieceAt(move.getStart(), commandExecutor);
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Piece movingPiece = getPieceAt(move.getStart());
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if (movingPiece instanceof Pawn) {
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int enemyLineY = movingPiece.getColor() == Color.White ? 0 : 7;
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if (move.getFinish().getY() == enemyLineY) {
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PromoteType[] promotes = PromoteType.values();
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for (PromoteType promote : promotes) {
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actions.add(new AIActionMoveAndPromote(commandExecutor, move, promote));
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actions.add(new AIActionMoveAndPromote(getCommandExecutor(), move, promote));
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}
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continue;
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}
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}
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actions.add(new AIActionMove(commandExecutor, move));
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actions.add(new AIActionMove(getCommandExecutor(), move));
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}
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switch (castlingResult) {
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case Both:
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actions.add(new AIActionCastling(commandExecutor, true));
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actions.add(new AIActionCastling(commandExecutor, false));
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actions.add(new AIActionCastling(getCommandExecutor(), true));
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actions.add(new AIActionCastling(getCommandExecutor(), false));
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break;
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case Small:
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actions.add(new AIActionCastling(commandExecutor, false));
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actions.add(new AIActionCastling(getCommandExecutor(), false));
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break;
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case Big:
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actions.add(new AIActionCastling(commandExecutor, true));
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actions.add(new AIActionCastling(getCommandExecutor(), true));
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break;
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case None:
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@@ -61,27 +66,4 @@ public class AIActions {
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return actions;
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}
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private static CastlingResult getAllowedCastlings(CommandExecutor commandExecutor) {
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2, commandExecutor);
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return cmd2.getCastlingResult();
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}
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private static List<Move> getAllowedMoves(CommandExecutor commandExecutor) {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd, commandExecutor);
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return cmd.getMoves();
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}
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private static CommandResult sendCommand(Command command, CommandExecutor commandExecutor) {
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CommandResult result = commandExecutor.executeCommand(command);
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assert result != CommandResult.NotAllowed : "Command not allowed!";
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return result;
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}
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public static Piece pieceAt(Coordinate coordinate, CommandExecutor commandExecutor) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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commandExecutor.executeCommand(command);
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return command.getPiece();
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}
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}
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@@ -1,4 +1,4 @@
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package chess.ai.minimax;
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package chess.ai.ais;
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import java.util.ArrayList;
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import java.util.List;
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@@ -7,12 +7,17 @@ import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import chess.ai.AI;
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import chess.ai.actions.AIAction;
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import chess.ai.*;
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import chess.ai.actions.*;
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import chess.ai.alphabeta.*;
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import chess.controller.CommandExecutor;
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import chess.model.Color;
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import common.Signal1;
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/**
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* Extends AI. Bot based on the alpha-beta method of resolution.
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*/
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public class AlphaBetaAI extends AI {
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private final int searchDepth;
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@@ -80,4 +85,9 @@ public class AlphaBetaAI extends AI {
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move.applyAction();
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}
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@Override
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public CommandExecutor getCommandExecutor() {
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return super.getCommandExecutor();
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}
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}
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@@ -1,12 +1,17 @@
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package chess.ai;
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package chess.ai.ais;
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import java.util.List;
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import java.util.Random;
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import chess.ai.*;
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import chess.ai.actions.AIAction;
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import chess.controller.CommandExecutor;
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import chess.model.Color;
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/**
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* Bot, takes a random decision among his possible moves.
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*/
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public class DumbAI extends AI {
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private final Random random = new Random();
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@@ -1,4 +1,4 @@
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package chess.ai;
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package chess.ai.ais;
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import java.util.ArrayList;
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import java.util.List;
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@@ -10,6 +10,16 @@ import chess.controller.CommandExecutor;
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import chess.model.Color;
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import chess.model.Move;
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import chess.model.Piece;
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import chess.ai.*;
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import chess.ai.actions.*;
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import chess.ai.actions.AIActions;
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/**
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* Bot, takes the optimal piece when possible, or make a random move if no piece can be taken during the turn.
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* @see PieceCost
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* @see PiecePosCost
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*/
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public class HungryAI extends AI {
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@@ -23,7 +33,7 @@ public class HungryAI extends AI {
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}
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private int getMoveCost(Move move) {
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Piece piece = pieceAt(move.getDeadPieceCoords());
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Piece piece = getPieceAt(move.getDeadPieceCoords());
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return -(int) pieceCost.getCost(piece);
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}
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@@ -1,5 +1,10 @@
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package chess.ai.minimax;
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package chess.ai.alphabeta;
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import chess.ai.ais.AlphaBetaAI;
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/**
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* Print the action of an alpha-beta bot on the console.
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* @see AlphaBetaAI
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*/
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public class AlphaBetaConsolePrinter {
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private final AlphaBetaAI ai;
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@@ -1,4 +1,4 @@
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package chess.ai.minimax;
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package chess.ai.alphabeta;
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import java.util.ArrayList;
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import java.util.Collections;
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@@ -6,6 +6,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import chess.ai.GameSimulation;
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import chess.ai.PieceCost;
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import chess.ai.PiecePosCost;
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import chess.ai.actions.AIAction;
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@@ -14,6 +15,11 @@ import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Piece;
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/**
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* Manage the threads for an alpha-beta bot.
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* @see AlphaBetaAI
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*/
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public class AlphaBetaThread extends Thread {
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private final GameSimulation simulation;
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@@ -1,11 +1,16 @@
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package chess.ai.minimax;
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package chess.ai.alphabeta;
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import java.util.concurrent.ThreadFactory;
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import chess.ai.GameSimulation;
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import chess.ai.actions.AIAction;
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import chess.controller.CommandExecutor;
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import chess.model.Color;
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/**
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* Create the threads for an alpha-beta bot.
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* @see AlphaBetaAI
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*/
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public class AlphaBetaThreadCreator implements ThreadFactory{
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private final Color color;
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@@ -3,18 +3,22 @@ package chess.controller;
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import chess.controller.event.GameListener;
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import chess.model.Game;
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/**
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* Abstract class, manage the execution and results of commands.
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*/
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public abstract class Command {
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public enum CommandResult {
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/**
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* The command was successfull. Should update display and switch player turn.
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* The command was successful. Should update display and switch player turn.
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*/
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Moved,
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/** The command was successfull. Should not update anything */
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/** The command was successful. Should not update anything */
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NotMoved,
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/** The command was successfull. Should only update display */
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/** The command was successful. Should only update display */
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ActionNeeded,
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/** The command was not successfull */
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/** The command was not successful */
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NotAllowed;
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}
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@@ -10,6 +10,9 @@ import chess.controller.event.GameListener;
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import chess.model.Game;
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import chess.model.Game.GameStatus;
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/**
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* Execute commands.
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*/
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public class CommandExecutor {
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private Game game;
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@@ -20,6 +20,10 @@ import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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/**
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* Interface for sending commands to the game, make long string of commands easier.
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*/
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public interface CommandSender {
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CommandExecutor getCommandExecutor();
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@@ -3,6 +3,9 @@ package chess.controller;
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import chess.controller.event.GameListener;
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import chess.model.Game;
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/**
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* Abstract class, manage commands given by the player, which are the commands that can be undone.
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*/
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public abstract class PlayerCommand extends Command{
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public CommandResult undo(Game game, GameListener outputSystem) {
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@@ -8,6 +8,9 @@ import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Move;
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/**
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* Command to execute a Castling or Big Castling.
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*/
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public class CastlingCommand extends PlayerCommand {
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private Move kingMove;
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||||
@@ -4,6 +4,9 @@ import chess.controller.Command;
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import chess.controller.event.GameListener;
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import chess.model.Game;
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/**
|
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* Command to check the possible Castling.
|
||||
*/
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public class GetAllowedCastlingsCommand extends Command{
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public enum CastlingResult {
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||||
|
||||
@@ -10,6 +10,9 @@ import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Piece;
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/**
|
||||
* Command to check the Castlings that are possible.
|
||||
*/
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public class GetAllowedMovesPieceCommand extends Command {
|
||||
|
||||
private final Coordinate start;
|
||||
@@ -31,7 +34,7 @@ public class GetAllowedMovesPieceCommand extends Command {
|
||||
if (piece.getColor() != game.getPlayerTurn())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.destinations = board.getAllowedMoves(start);
|
||||
this.destinations = board.getPieceAllowedMoves(start);
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,9 @@ import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
/**
|
||||
* Command to check the possible moves for a given piece.
|
||||
*/
|
||||
public class GetPieceAtCommand extends Command{
|
||||
|
||||
private final Coordinate pieceCoords;
|
||||
|
||||
@@ -7,6 +7,11 @@ import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Command to get the possible moves of a player. Castling and Promotion not included.
|
||||
* @see CastlingCommand
|
||||
* @see PromoteCommand
|
||||
*/
|
||||
public class GetPlayerMovesCommand extends Command {
|
||||
|
||||
private List<Move> moves;
|
||||
|
||||
@@ -9,6 +9,11 @@ import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.rules.PiecePathChecker;
|
||||
|
||||
/*
|
||||
* Command to move a piece. Castling not included.
|
||||
*
|
||||
* @see CastlingCommand
|
||||
*/
|
||||
public class MoveCommand extends PlayerCommand {
|
||||
|
||||
private final Move move;
|
||||
|
||||
@@ -13,6 +13,9 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Command to create a new game.
|
||||
*/
|
||||
public class NewGameCommand extends Command {
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
@@ -13,6 +13,9 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/*
|
||||
* Command to promote a pawn.
|
||||
*/
|
||||
public class PromoteCommand extends PlayerCommand {
|
||||
|
||||
public enum PromoteType {
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
|
||||
/**
|
||||
* Command to surrender a game.
|
||||
*/
|
||||
public class SurrenderCommand extends Command {
|
||||
|
||||
private final Color player;
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
|
||||
/**
|
||||
* Command to undo the last action.
|
||||
*/
|
||||
public class UndoCommand extends Command{
|
||||
|
||||
@Override
|
||||
|
||||
@@ -11,6 +11,9 @@ import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Create a thread in which the notifications such as Move Not Allowed, Check, Checkmate, Promotion, Surrender, etc. will be sent to update the players.
|
||||
*/
|
||||
public class AsyncGameDispatcher extends GameDispatcher {
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Dispatcher for bots, does nothing.
|
||||
*/
|
||||
public class EmptyGameDispatcher extends GameDispatcher {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,6 +5,10 @@ import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Abstract class, provides default implementation of GameListener methods.
|
||||
* @see GameListener
|
||||
*/
|
||||
public abstract class GameAdapter implements GameListener {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package chess.controller.event;
|
||||
|
||||
/**
|
||||
* Abstract class, provides a dispatcher for game events.
|
||||
*/
|
||||
public abstract class GameDispatcher extends GameAdapter {
|
||||
|
||||
public abstract void addListener(GameListener listener);
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Interface for events to listen.
|
||||
*/
|
||||
public interface GameListener {
|
||||
|
||||
/**
|
||||
|
||||
@@ -8,7 +8,13 @@ import chess.model.pieces.King;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.rules.PiecePathChecker;
|
||||
|
||||
/**
|
||||
* Chess board entity, composed of cells.
|
||||
*/
|
||||
public class ChessBoard {
|
||||
/**
|
||||
* Cell of the chess board.
|
||||
*/
|
||||
public static class Cell {
|
||||
private Piece piece;
|
||||
|
||||
@@ -48,6 +54,10 @@ public class ChessBoard {
|
||||
this.kingPos = new Coordinate[Color.values().length];
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a move on the board.
|
||||
* @param move move to apply
|
||||
*/
|
||||
public void applyMove(Move move) {
|
||||
assert move.isValid() : "Invalid move !";
|
||||
Piece deadPiece = pieceAt(move.getDeadPieceCoords());
|
||||
@@ -64,12 +74,20 @@ public class ChessBoard {
|
||||
this.lastVirtualMove = move;
|
||||
}
|
||||
|
||||
/**
|
||||
* Undo the last move
|
||||
*/
|
||||
public void undoLastMove() {
|
||||
assert this.lastVirtualMove != null : "Can't undo at the beginning!";
|
||||
|
||||
undoMove(this.lastVirtualMove, this.lastEjectedPiece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Undo the specified move
|
||||
* @param move
|
||||
* @param deadPiece
|
||||
*/
|
||||
public void undoMove(Move move, Piece deadPiece) {
|
||||
Piece movingPiece = pieceAt(move.getFinish());
|
||||
pieceComes(movingPiece, move.getStart());
|
||||
@@ -79,16 +97,29 @@ public class ChessBoard {
|
||||
movingPiece.unMove();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the cell is empty
|
||||
* @param coordinate
|
||||
* @return true if the cell is empty
|
||||
*/
|
||||
public boolean isCellEmpty(Coordinate coordinate) {
|
||||
return pieceAt(coordinate) == null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the piece at the given coordinates
|
||||
* @param coordinate
|
||||
* @return piece at the given coordinates, or null if the coordinates are invalid or the cell is empty
|
||||
*/
|
||||
public Piece pieceAt(Coordinate coordinate) {
|
||||
if (!coordinate.isValid())
|
||||
return null;
|
||||
return cellAt(coordinate).getPiece();
|
||||
}
|
||||
|
||||
/**
|
||||
* Nuke all pieces of the board
|
||||
*/
|
||||
public void clearBoard() {
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
@@ -97,24 +128,48 @@ public class ChessBoard {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the cell at the given coordinates
|
||||
* @param coordinate
|
||||
* @return
|
||||
*/
|
||||
private Cell cellAt(Coordinate coordinate) {
|
||||
return this.cells[coordinate.getX()][coordinate.getY()];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Set the piece at the given coordinate
|
||||
*/
|
||||
public void pieceComes(Piece piece, Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(piece);
|
||||
if (piece instanceof King)
|
||||
this.kingPos[piece.getColor().ordinal()] = coordinate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the piece at the given coordiinates
|
||||
* @param coordinate
|
||||
*/
|
||||
public void pieceLeaves(Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the king of the given color on the board
|
||||
* @param color
|
||||
* @return the coordinates of the king
|
||||
*/
|
||||
public Coordinate findKing(Color color) {
|
||||
return kingPos[color.ordinal()];
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the allowed starting positions for a piece to attack the given Coordinate. Useful for PGN trasnlation.
|
||||
* @param finish
|
||||
* @param color
|
||||
* @return coordinates of the pieces that could attack
|
||||
*/
|
||||
public List<Coordinate> getAllowedStarts(Coordinate finish, Color color) {
|
||||
List<Coordinate> starts = new ArrayList<>();
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
@@ -139,6 +194,11 @@ public class ChessBoard {
|
||||
return starts;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the king of the given color is in check
|
||||
* @param color
|
||||
* @return true if the king is in check
|
||||
*/
|
||||
public boolean isKingInCheck(Color color) {
|
||||
Coordinate kingPos = findKing(color);
|
||||
assert kingPos.isValid() : "King position is invalid!";
|
||||
@@ -158,10 +218,20 @@ public class ChessBoard {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the given player has allowed moves
|
||||
* @param player
|
||||
* @return true if the player can move
|
||||
*/
|
||||
public boolean hasAllowedMoves(Color player) {
|
||||
return !getAllowedMoves(player).isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the allowed moves for the given player
|
||||
* @param player
|
||||
* @return
|
||||
*/
|
||||
public List<Move> getAllowedMoves(Color player) {
|
||||
if (this.cachedAllowedMoves != null) {
|
||||
return this.cachedAllowedMoves;
|
||||
@@ -205,7 +275,10 @@ public class ChessBoard {
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<Coordinate> getAllowedMoves(Coordinate pieceCoords) {
|
||||
/**
|
||||
* Get all the end positions possible of a piece
|
||||
*/
|
||||
public List<Coordinate> getPieceAllowedMoves(Coordinate pieceCoords) {
|
||||
Piece piece = pieceAt(pieceCoords);
|
||||
if (piece == null)
|
||||
return null;
|
||||
@@ -233,6 +306,13 @@ public class ChessBoard {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the given player can castle with the given rook
|
||||
* @param color
|
||||
* @param rookX
|
||||
* @param kingDirection
|
||||
* @return true if the player can Castle
|
||||
*/
|
||||
private boolean canCastle(Color color, int rookX, Direction kingDirection) {
|
||||
if (isKingInCheck(color))
|
||||
return false;
|
||||
@@ -267,20 +347,32 @@ public class ChessBoard {
|
||||
return obstacle == null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return wether the player can perform a kingside castling.
|
||||
*/
|
||||
public boolean canSmallCastle(Color color) {
|
||||
return canCastle(color, 7, Direction.Right);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the given player is allowed to execute a queenside castling.
|
||||
* @param color
|
||||
* @return
|
||||
*/
|
||||
public boolean canBigCastle(Color color) {
|
||||
return canCastle(color, 0, Direction.Left);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if there is a pawn to be promoted by the given player.
|
||||
* @return
|
||||
*/
|
||||
public boolean pawnShouldBePromoted() {
|
||||
return pawnPromotePosition() != null;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Check if there's a pawn in the adversary line on the board
|
||||
* @return Null if there is no pawn to promote
|
||||
*/
|
||||
public Coordinate pawnPromotePosition() {
|
||||
@@ -291,7 +383,7 @@ public class ChessBoard {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Check if there's a pawn of the given player in the adversary line on the board
|
||||
* @return Null if there is no pawn to promote
|
||||
*/
|
||||
private Coordinate pawnPromotePosition(Color color) {
|
||||
@@ -309,6 +401,10 @@ public class ChessBoard {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hash according to the pieces position on the board
|
||||
* @return hash code
|
||||
*/
|
||||
@Override
|
||||
public int hashCode() {
|
||||
int result = 0;
|
||||
@@ -323,10 +419,16 @@ public class ChessBoard {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the last played move
|
||||
*/
|
||||
public Move getLastMove() {
|
||||
return this.lastMove;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the last move of the board and invalidate the allowedMoves cache.
|
||||
*/
|
||||
public void setLastMove(Move lastMove) {
|
||||
this.lastMove = lastMove;
|
||||
this.cachedAllowedMoves = null;
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package chess.model;
|
||||
|
||||
/**
|
||||
* Enumeration of colors for player - either black or white
|
||||
*/
|
||||
public enum Color {
|
||||
White,
|
||||
Black;
|
||||
|
||||
@@ -2,6 +2,9 @@ package chess.model;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* Coordinate of a cell on the chess board.
|
||||
*/
|
||||
public class Coordinate {
|
||||
private final int x;
|
||||
private final int y;
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
package chess.model;
|
||||
|
||||
/**
|
||||
* Enumation of the different directions from a cell in a chessboard, and how to navigate the cells.
|
||||
*/
|
||||
|
||||
public enum Direction {
|
||||
|
||||
Unset(65),
|
||||
|
||||
@@ -8,6 +8,10 @@ import java.util.Stack;
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
|
||||
/**
|
||||
* Game class that represents a chess game.
|
||||
*/
|
||||
|
||||
public class Game {
|
||||
private final ChessBoard board;
|
||||
private Color playerTurn;
|
||||
@@ -34,19 +38,24 @@ public class Game {
|
||||
return playerTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the game
|
||||
*/
|
||||
public void reset() {
|
||||
resetPlayerTurn();
|
||||
this.traitsPos.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the player turn.
|
||||
* Aka: white for the win
|
||||
*/
|
||||
public void resetPlayerTurn() {
|
||||
this.playerTurn = Color.White;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param color the current player turn
|
||||
* @return true if a draw should be declared
|
||||
* Save the current board configuration
|
||||
*/
|
||||
public void saveTraitPiecesPos() {
|
||||
int piecesHash = this.board.hashCode();
|
||||
@@ -63,14 +72,16 @@ public class Game {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return true if a draw should occur
|
||||
* Switch player turn
|
||||
*/
|
||||
public void switchPlayerTurn() {
|
||||
playerTurn = Color.getEnemy(playerTurn);
|
||||
}
|
||||
|
||||
// this is the bottleneck of algorithms using this chess engine
|
||||
/**
|
||||
* Check the status of the game ofr the specified player
|
||||
* @return a GameStatus enum
|
||||
*/
|
||||
public GameStatus checkGameStatus(Color color) {
|
||||
if (checkDraw())
|
||||
return GameStatus.Draw;
|
||||
@@ -87,20 +98,32 @@ public class Game {
|
||||
return GameStatus.OnGoing;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check the status of the gamere
|
||||
*/
|
||||
public GameStatus checkGameStatus() {
|
||||
return checkGameStatus(Color.getEnemy(getPlayerTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a player move (basic move, castling, ...) to the game history.
|
||||
*/
|
||||
public void addAction(PlayerCommand command) {
|
||||
this.movesHistory.add(command);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the last player action
|
||||
*/
|
||||
public PlayerCommand getLastAction() {
|
||||
if (this.movesHistory.isEmpty())
|
||||
return null;
|
||||
return this.movesHistory.pop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the last board move ater an undo.
|
||||
*/
|
||||
public void updateLastMove() {
|
||||
if (this.movesHistory.isEmpty())
|
||||
return;
|
||||
@@ -111,6 +134,9 @@ public class Game {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the board configuration occurence from the game history
|
||||
*/
|
||||
public void undoTraitPiecesPos() {
|
||||
int piecesHash = this.board.hashCode();
|
||||
Integer count = this.traitsPos.get(piecesHash);
|
||||
@@ -122,6 +148,9 @@ public class Game {
|
||||
return this.movesHistory;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return wether a pawn should be promoted
|
||||
*/
|
||||
public boolean pawnShouldBePromoted() {
|
||||
return this.board.pawnShouldBePromoted();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
package chess.model;
|
||||
|
||||
public class PermissiveGame extends Game {
|
||||
/**
|
||||
* Game where the most ressource-consuming functions are empty.
|
||||
* Mostly used by bots.
|
||||
* @see GameSimulation
|
||||
*/
|
||||
|
||||
public class LightGame extends Game {
|
||||
|
||||
@Override
|
||||
public GameStatus checkGameStatus(Color color) {
|
||||
@@ -1,5 +1,9 @@
|
||||
package chess.model;
|
||||
|
||||
/**
|
||||
* Chess move, composed of a starting position, a finishing position and the eventual enemy pieces taken during the move.
|
||||
*/
|
||||
|
||||
public class Move {
|
||||
private final Coordinate start;
|
||||
private final Coordinate finish;
|
||||
@@ -11,6 +15,10 @@ public class Move {
|
||||
this.deadPieceCoords = finish;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return true if the move is valid, false otherwise
|
||||
*/
|
||||
public boolean isValid() {
|
||||
return this.start.isValid() && this.finish.isValid() && !this.start.equals(this.finish);
|
||||
}
|
||||
@@ -23,6 +31,10 @@ public class Move {
|
||||
return finish;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of cells traversed by the move.
|
||||
* @return int
|
||||
*/
|
||||
public int traversedCells() {
|
||||
assert isValid() : "Move is invalid!";
|
||||
|
||||
@@ -41,6 +53,9 @@ public class Move {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the coordinates of the cell in the middle of the move
|
||||
*/
|
||||
public Coordinate getMiddle() {
|
||||
return Coordinate.fromIndex((getStart().toIndex() + getFinish().toIndex()) / 2);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
package chess.model;
|
||||
|
||||
/**
|
||||
* Piece of a game. Posesses a color and the number of time it has been moved.
|
||||
*/
|
||||
|
||||
public abstract class Piece {
|
||||
|
||||
private final Color color;
|
||||
|
||||
@@ -7,6 +7,10 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Visitor interface for pieces.
|
||||
*/
|
||||
|
||||
public interface PieceVisitor<T> {
|
||||
|
||||
default T visit(Piece piece) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Bishop piece.
|
||||
*/
|
||||
public class Bishop extends Piece {
|
||||
|
||||
public Bishop(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* King piece.
|
||||
*/
|
||||
public class King extends Piece {
|
||||
|
||||
public King(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Knight piece.
|
||||
*/
|
||||
public class Knight extends Piece {
|
||||
|
||||
public Knight(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Pawn piece.
|
||||
*/
|
||||
public class Pawn extends Piece {
|
||||
|
||||
public Pawn(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Queen piece.
|
||||
*/
|
||||
public class Queen extends Piece {
|
||||
|
||||
public Queen(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Rook piece.
|
||||
*/
|
||||
public class Rook extends Piece {
|
||||
|
||||
public Rook(Color color) {
|
||||
|
||||
@@ -12,6 +12,10 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Check if a move can be done.
|
||||
*/
|
||||
|
||||
public class PermissiveRuleChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Move move;
|
||||
|
||||
@@ -14,6 +14,9 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Check if there are pieces in the path of a move.
|
||||
*/
|
||||
public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final ChessBoard board;
|
||||
|
||||
@@ -19,29 +19,12 @@ import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.pieces.Pawn;
|
||||
|
||||
/**
|
||||
* Export a game to PGN format.
|
||||
*/
|
||||
|
||||
public class PgnExport {
|
||||
|
||||
// public static void main(String[] args) {
|
||||
// final Game game = new Game();
|
||||
// final CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
|
||||
// commandExecutor.addListener(ai1);
|
||||
|
||||
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
|
||||
// commandExecutor.addListener(ai2);
|
||||
|
||||
// commandExecutor.addListener(new GameAdapter() {
|
||||
// @Override
|
||||
// public void onGameEnd() {
|
||||
// System.out.println(exportGame(game));
|
||||
// commandExecutor.close();
|
||||
// }
|
||||
// });
|
||||
|
||||
// commandExecutor.executeCommand(new NewGameCommand());
|
||||
// }
|
||||
|
||||
private static final PiecePgnName piecePgnName = new PiecePgnName();
|
||||
|
||||
private static Piece pieceAt(CommandExecutor commandExecutor, Coordinate coordinate) {
|
||||
@@ -72,6 +55,12 @@ public class PgnExport {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve PGN ambiguity in the case of two pieces of the same type able to move on the same square.
|
||||
* @param cmdExec the command executor attached to the game
|
||||
* @param pieceMove move of the piece
|
||||
* @return the character that solves the eventual ambiguity, empty if no ambiguity to start with
|
||||
*/
|
||||
private static String resolveAmbiguity(CommandExecutor cmdExec, Move pieceMove) {
|
||||
Piece movingPiece = pieceAt(cmdExec, pieceMove.getStart());
|
||||
|
||||
@@ -105,6 +94,12 @@ public class PgnExport {
|
||||
return "";
|
||||
}
|
||||
|
||||
/**
|
||||
* From a move, get the capture-part of the associated PGN string.
|
||||
* @param move the move
|
||||
* @param movingPiece the piece that is moving
|
||||
* @return the capture string of the PGN move
|
||||
*/
|
||||
private static String capture(MoveCommand move, Piece movingPiece) {
|
||||
String result = "";
|
||||
if (move.getDeadPiece() != null) {
|
||||
|
||||
@@ -3,6 +3,10 @@ package chess.pgn;
|
||||
import chess.controller.CommandExecutor;
|
||||
import common.AssetManager;
|
||||
|
||||
/**
|
||||
* Apply moves from a pgn file at the start of a game.
|
||||
*/
|
||||
|
||||
public class PgnFileSimulator extends PgnSimulator{
|
||||
|
||||
public PgnFileSimulator(CommandExecutor commandExecutor, String fileName) {
|
||||
|
||||
@@ -25,6 +25,10 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Import a game from PGN format.
|
||||
*/
|
||||
|
||||
public class PgnImport {
|
||||
|
||||
private static final Map<String, Class<? extends Piece>> pieceMap = Map.of(
|
||||
@@ -46,6 +50,13 @@ public class PgnImport {
|
||||
return getMoves(parts[parts.length - 1]);
|
||||
}
|
||||
|
||||
private static final int COORDINATE_ANY = -1;
|
||||
|
||||
/**
|
||||
* Parse the moves from a PGN string.
|
||||
* @param unparsedMoves
|
||||
* @return
|
||||
*/
|
||||
private static List<PlayerCommand> getMoves(String unparsedMoves) {
|
||||
String[] moves = unparsedMoves.replaceAll("\\{.*?\\}", "") // Remove comments
|
||||
.replaceAll("\\n", " ") // Remove new lines
|
||||
@@ -75,6 +86,12 @@ public class PgnImport {
|
||||
return instructions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a move from the PGN format and plays it in the given game.
|
||||
* @param move
|
||||
* @param game
|
||||
* @return
|
||||
*/
|
||||
private static List<PlayerCommand> parseMove(String move, Game game) {
|
||||
if (move.equals("O-O-O"))
|
||||
return Arrays.asList(new CastlingCommand(true));
|
||||
@@ -100,7 +117,7 @@ public class PgnImport {
|
||||
|
||||
assert move.length() == 3 || move.length() == 2;
|
||||
|
||||
Coordinate ambiguity = new Coordinate(-1, -1);
|
||||
Coordinate ambiguity = new Coordinate(COORDINATE_ANY, COORDINATE_ANY);
|
||||
|
||||
// ambiguity
|
||||
if (move.length() == 3) {
|
||||
@@ -120,8 +137,17 @@ public class PgnImport {
|
||||
return cmds;
|
||||
}
|
||||
|
||||
private static Coordinate getStartCoord(Coordinate dest, Class<? extends Piece> pieceType, Coordinate ambiguity,
|
||||
Game game) {
|
||||
/**
|
||||
* Get the start coordinate of a piece.
|
||||
* @param dest the end position of the moving piece
|
||||
* @param pieceType the type of the piece
|
||||
* @param ambiguity coordinates of the moving piece, indicated with the constant COORDINATE_ANY.
|
||||
* @param game the game
|
||||
* @see COORDINATE_ANY
|
||||
* @see getAmbiguityPattern
|
||||
* @return the start coordinate of the piece
|
||||
*/
|
||||
private static Coordinate getStartCoord(Coordinate dest, Class<? extends Piece> pieceType, Coordinate ambiguity, Game game) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
List<Coordinate> starts = board.getAllowedStarts(dest, game.getPlayerTurn());
|
||||
@@ -148,10 +174,10 @@ public class PgnImport {
|
||||
}
|
||||
|
||||
private static boolean coordPatternMatch(Coordinate coord, Coordinate pattern) {
|
||||
if (pattern.getX() != -1 && coord.getX() != pattern.getX())
|
||||
if (pattern.getX() != COORDINATE_ANY && coord.getX() != pattern.getX())
|
||||
return false;
|
||||
|
||||
if (pattern.getY() != -1 && coord.getY() != pattern.getY())
|
||||
if (pattern.getY() != COORDINATE_ANY && coord.getY() != pattern.getY())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -159,8 +185,8 @@ public class PgnImport {
|
||||
|
||||
private static Coordinate getAmbiguityPattern(char amb) {
|
||||
if (Character.isDigit(amb))
|
||||
return new Coordinate(-1, getYCoord(amb));
|
||||
return new Coordinate(getXCoord(amb), -1);
|
||||
return new Coordinate(COORDINATE_ANY, getYCoord(amb));
|
||||
return new Coordinate(getXCoord(amb), COORDINATE_ANY);
|
||||
}
|
||||
|
||||
private static Coordinate stringToCoordinate(String coordinates) {
|
||||
|
||||
@@ -8,6 +8,10 @@ import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameAdapter;
|
||||
import common.Signal0;
|
||||
|
||||
/**
|
||||
* Apply moves from a pgn string at the start of a game.
|
||||
*/
|
||||
|
||||
public class PgnSimulator extends GameAdapter {
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
@@ -8,6 +8,10 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Visitor that returns the PGN name of a piece.
|
||||
*/
|
||||
|
||||
public class PiecePgnName implements PieceVisitor<String> {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,6 +5,9 @@ import org.joml.Vector2f;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector4f;
|
||||
|
||||
/**
|
||||
* 3D camera
|
||||
*/
|
||||
public class Camera {
|
||||
public static final float fov = 70.0f;
|
||||
public static final float zNear = 0.01f;
|
||||
@@ -66,6 +69,10 @@ public class Camera {
|
||||
return new Matrix4f().lookAt(pos, center, up);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a ray casting to find the selected cell by the cursor
|
||||
* @return the position of the cell in world coordinates
|
||||
*/
|
||||
public Vector2f getCursorWorldFloorPos(Vector2f screenPos, int windowWidth, int windowHeight) {
|
||||
float relativeX = (screenPos.x / (float) windowWidth * 2.0f) - 1.0f;
|
||||
float relativeY = 1.0f - (screenPos.y / (float) windowHeight * 2.0f);
|
||||
|
||||
@@ -6,6 +6,9 @@ import java.util.List;
|
||||
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
|
||||
/**
|
||||
* OpenGL model.
|
||||
*/
|
||||
public class DDDModel implements Closeable {
|
||||
private final List<VertexArray> vaos;
|
||||
|
||||
|
||||
@@ -4,7 +4,10 @@ import org.joml.Vector2f;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
|
||||
class DDDPlacement {
|
||||
/**
|
||||
* Helper functions to convert from 2D to 3D coordinates systems.
|
||||
*/
|
||||
public class DDDPlacement {
|
||||
public static Vector2f coordinatesToVector(Coordinate coo) {
|
||||
return coordinatesToVector(coo.getX(), coo.getY());
|
||||
}
|
||||
|
||||
@@ -68,53 +68,52 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
this.click = coordinate;
|
||||
}
|
||||
|
||||
// Invoked when a cell is clicked
|
||||
/**
|
||||
* Invoked when a cell is clicked. The first click selects the piece to move, the second click selects the destination.
|
||||
* @param coordinate
|
||||
*/
|
||||
private void onCellClick(Coordinate coordinate) {
|
||||
if (this.click == null) { // case: first click
|
||||
List<Coordinate> allowedMoves = getPieceAllowedMoves(coordinate);
|
||||
if (allowedMoves.isEmpty()) { // case: no movement possible for piece
|
||||
System.out.println("This piece cannot be moved at the moment.");
|
||||
return;
|
||||
}
|
||||
setClick(coordinate);
|
||||
previewMoves(coordinate);
|
||||
// this.boardEntity.setCellColor(coordinate, BLUE);
|
||||
System.out.println("First click on " + coordinate);
|
||||
return;
|
||||
}
|
||||
// case: second click
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(this.click);
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed) { // case: invalid piece to move
|
||||
cancelPreview(this.click);
|
||||
System.out.println("Nothing to do here.");
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty()) { // case: no movement possible for piece
|
||||
cancelPreview(this.click);
|
||||
System.out.println("This piece cannot be moved at the moment.");
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
if (allowedMoves.contains(coordinate)) { // case: valid attempt to move
|
||||
System.out.println("Move on " + coordinate);
|
||||
cancelPreview(this.click);
|
||||
sendMove(new Move(click, coordinate));
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
if (!(coordinate == this.click)) {
|
||||
System.out.println("New click on " + coordinate); // cases: invalid move, selecting another piece
|
||||
if (coordinate != this.click) { // cases: invalid move, selecting another piece
|
||||
cancelPreview(this.click);
|
||||
previewMoves(coordinate);
|
||||
setClick(coordinate);
|
||||
return;
|
||||
}
|
||||
System.out.println("Cancelling click."); // case: cancelling previous click
|
||||
cancelClick();
|
||||
cancelClick(); // case: cancelling previous click
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the possible moves of the piece at the given coordinates: the piece is highlighted in yellow, the allowed moves in red.
|
||||
* @param coordinate
|
||||
*/
|
||||
private void previewMoves(Coordinate coordinate) {
|
||||
List<Coordinate> allowedMoves = getPieceAllowedMoves(coordinate);
|
||||
if (allowedMoves.isEmpty())
|
||||
@@ -126,7 +125,10 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
// Invoked when a cell is hovered
|
||||
/**
|
||||
* Invoked when a cell is hovered. The hovered cell is highlighted in red. If the cell contains a piece, its allowed moves are highlighted in red as well.
|
||||
* @param coordinate
|
||||
*/
|
||||
private void onCellEnter(Coordinate coordinate) {
|
||||
if (this.click == null) {
|
||||
// small test turning a cell red when hovered
|
||||
@@ -146,7 +148,10 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
// Invoked when a cell is not hovered anymore
|
||||
/**
|
||||
* Invoked when a cell is not hovered anymore, cancel that cell's preview.
|
||||
* @param coordinate
|
||||
*/
|
||||
private void onCellExit(Coordinate coordinate) {
|
||||
if (this.click == null) {
|
||||
this.boardEntity.resetCellColor(coordinate);
|
||||
@@ -168,6 +173,10 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancel the preview of the moves for the given coordinates.
|
||||
* @param coordinate
|
||||
*/
|
||||
private void cancelPreview(Coordinate coordinate) {
|
||||
this.boardEntity.resetCellColor(coordinate);
|
||||
Piece p = getPieceAt(coordinate);
|
||||
@@ -182,6 +191,9 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the game by initializing the board, creating the events, and starting the game loop.
|
||||
*/
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
this.window.scheduleTask(() -> {
|
||||
@@ -216,6 +228,9 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
ImGui.text("FPS : " + (int) ImGui.getIO().getFramerate());
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the footer of the window.
|
||||
*/
|
||||
private void onFooterRender() {
|
||||
ImGui.beginDisabled(!canDoCastling());
|
||||
if (ImGui.button("Roque")) {
|
||||
@@ -243,6 +258,13 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the 3D piece at the given coordinates
|
||||
* @param piece the piece to create
|
||||
* @param coordinate the coordinates of the piece
|
||||
* @return the piece entity
|
||||
* @throws IOException
|
||||
*/
|
||||
private PieceEntity createDefault(Piece piece, Coordinate coordinate) throws IOException {
|
||||
Vector2f pieceBoardPos = DDDPlacement.coordinatesToVector(coordinate);
|
||||
Vector3f pieceWorldPos = new Vector3f(pieceBoardPos.x(), 0, pieceBoardPos.y());
|
||||
@@ -252,6 +274,10 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
piece.getColor() == Color.White ? 0.0f : (float) Math.PI);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the 3D board and add the pieces.
|
||||
* @throws IOException
|
||||
*/
|
||||
private void initBoard() throws IOException {
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
@@ -268,6 +294,7 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the position of the point at the t position on a Bezier curve spanning from the begin point to the end point and goign through the control point.
|
||||
* @param begin begin
|
||||
* @param middle control point
|
||||
* @param end end
|
||||
@@ -278,8 +305,14 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
return begin.mul((1.0f - t) * (1.0f - t)).add(middle.mul(2.0f * t * (1.0f - t))).add(end.mul(t * t));
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the piece on the board according to the given move. Called in a loop to animate the movement.
|
||||
* @param progress the proportion of the animation already done
|
||||
* @param piece
|
||||
* @param move
|
||||
*/
|
||||
private void pieceTick(float progress, PieceEntity piece, Move move) {
|
||||
float height = 1; // how much the piece is raised
|
||||
float height = 1; // how high the piece is raised
|
||||
Vector2f pieceStartBoard = DDDPlacement.coordinatesToVector(move.getStart());
|
||||
Vector2f pieceDestinationBoard = DDDPlacement.coordinatesToVector(move.getFinish());
|
||||
Vector3f start = new Vector3f(pieceStartBoard.x(), 0, pieceStartBoard.y());
|
||||
@@ -290,6 +323,10 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
piece.setPosition(bezierCurve(start, top, end, progress));
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the pieces on the board according to the given moves.
|
||||
* @param moves
|
||||
*/
|
||||
private void move3DPieces(List<Move> moves) {
|
||||
final List<PieceEntity> pEntities = new ArrayList<>(moves.size());
|
||||
final List<Consumer<Float>> consumers = new ArrayList<>(moves.size());
|
||||
@@ -341,12 +378,19 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
move3DPieces(List.of(move));
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotate the camera. Calles in a loop to animate the rotation.
|
||||
* @param delta the proportion of the animation already done
|
||||
*/
|
||||
private void cameraTick(float delta) {
|
||||
int oddAnimationTurn = (2 * (animationTurns - 1)) + 1;
|
||||
final float angle = (float) Math.PI;
|
||||
this.camera.setRotateAngle(this.camera.getRotateAngle() + angle * delta * oddAnimationTurn / animationTime);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotate the camera so the current player faces his enemy's pieces.
|
||||
*/
|
||||
private void cameraRotate() {
|
||||
float end = this.camera.getRotateAngle() + (float) Math.PI;
|
||||
Consumer<Float> rotationConsumer = this::cameraTick;
|
||||
@@ -365,6 +409,9 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
cameraRotate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Run the game.
|
||||
*/
|
||||
public void run() {
|
||||
this.window.run();
|
||||
|
||||
@@ -377,6 +424,11 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a popup with the given title and content.
|
||||
* @param title
|
||||
* @param content
|
||||
*/
|
||||
private void renderPopup(String title, Runnable content) {
|
||||
ImVec2 center = ImGui.getMainViewport().getCenter();
|
||||
ImGui.setNextWindowPos(center, ImGuiCond.Appearing, new ImVec2(0.5f, 0.5f));
|
||||
@@ -400,6 +452,9 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
renderPopup(title, () -> ImGui.text(text));
|
||||
}
|
||||
|
||||
/**
|
||||
* Open the promotion dialog.
|
||||
*/
|
||||
private void renderPromoteDialog() {
|
||||
renderPopup("Promotion", () -> {
|
||||
ImGui.text("Select the promotion type :");
|
||||
@@ -414,6 +469,9 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* List of possible popups.
|
||||
*/
|
||||
private void renderPopups() {
|
||||
renderPopup("Check", "Your king is in check");
|
||||
renderPopup("Checkmate", "Checkmate, it's a win!");
|
||||
@@ -427,6 +485,10 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
renderPopup("End", "End of the game, thank you for playing!");
|
||||
}
|
||||
|
||||
/**
|
||||
* Open the popup identified by the given title and block the current thread until the popup is closed.
|
||||
* @param title the title of the popup to open
|
||||
*/
|
||||
private void openPopup(String title) {
|
||||
this.waitingPopup = title;
|
||||
// block the current thread until the popup is closed
|
||||
@@ -485,6 +547,9 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
openPopup("Promotion");
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the view with the promoted piece
|
||||
*/
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion, Coordinate coordinate) {
|
||||
this.window.scheduleTask(() -> {
|
||||
|
||||
@@ -15,6 +15,9 @@ import chess.view.DDDrender.shader.BoardShader;
|
||||
import chess.view.DDDrender.shader.PieceShader;
|
||||
import chess.view.DDDrender.shader.ShaderProgram;
|
||||
|
||||
/**
|
||||
* Basic 3D renderer
|
||||
*/
|
||||
public class Renderer implements Closeable {
|
||||
private BoardShader boardShader;
|
||||
private PieceShader pieceShader;
|
||||
|
||||
@@ -37,10 +37,13 @@ import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.system.MemoryStack.*;
|
||||
import static org.lwjgl.system.MemoryUtil.*;
|
||||
|
||||
/**
|
||||
* GLFW window.
|
||||
*/
|
||||
public class Window implements Closeable {
|
||||
|
||||
// The window handle
|
||||
private long window;
|
||||
private long window;
|
||||
|
||||
private final ImGuiImplGl3 implGl3 = new ImGuiImplGl3();
|
||||
private final ImGuiImplGlfw implGlfw = new ImGuiImplGlfw();
|
||||
@@ -74,20 +77,39 @@ public class Window implements Closeable {
|
||||
this.regularTasks = new ArrayList<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a task to be executed in the next frames.
|
||||
* @param task
|
||||
*/
|
||||
public synchronized void addRegularTask(Consumer<Float> task) {
|
||||
this.regularTasks.add(task);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a task that had been set to be executed in the next frames.
|
||||
* @param task
|
||||
*/
|
||||
public synchronized void removeRegularTask(Consumer<Float> task) {this.regularTasks.remove(task);}
|
||||
|
||||
/**
|
||||
* Schedule a task to be executed in the next frame (3d thread).
|
||||
* @param runnable
|
||||
*/
|
||||
public synchronized void scheduleTask(Runnable runnable) {
|
||||
this.tasks.add(runnable);
|
||||
}
|
||||
|
||||
public synchronized Runnable getNextTask() {
|
||||
/**
|
||||
* Get the next task to be executed.
|
||||
* @return
|
||||
*/
|
||||
private synchronized Runnable getNextTask() {
|
||||
return this.tasks.poll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Run the window.
|
||||
*/
|
||||
public void run() {
|
||||
System.out.println("LWJGL " + Version.getVersion() + "!");
|
||||
|
||||
@@ -108,6 +130,9 @@ public class Window implements Closeable {
|
||||
ImGui.destroyContext();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the configuration of ImGui
|
||||
*/
|
||||
private void initImGui() {
|
||||
ImGui.setCurrentContext(ImGui.createContext());
|
||||
|
||||
@@ -120,11 +145,13 @@ public class Window implements Closeable {
|
||||
ImGui.getIO().getFonts().addFontFromMemoryTTF(AssetManager.getResource("fonts/comic.ttf").readAllBytes(),
|
||||
50.0f, config);
|
||||
} catch (IOException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the window.
|
||||
*/
|
||||
private void init() {
|
||||
// Setup an error callback. The default implementation
|
||||
// will print the error message in System.err.
|
||||
@@ -197,6 +224,10 @@ public class Window implements Closeable {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Execute the tasks in the queue.
|
||||
* @param delta time since the last frame
|
||||
*/
|
||||
private synchronized void executeTasks(float delta) {
|
||||
Runnable task = getNextTask();
|
||||
while (task != null) {
|
||||
@@ -208,6 +239,13 @@ public class Window implements Closeable {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check the cursor position to identify the cell under it.
|
||||
* @param cursorPosX position of cursor on the x axis
|
||||
* @param cursorPosY position of cursor on the y axis
|
||||
* @param windowWidth width of the window
|
||||
* @param windowHeight height of the window
|
||||
*/
|
||||
private void checkCursor(float cursorPosX, float cursorPosY, int windowWidth, int windowHeight) {
|
||||
Vector2f cursorPos = this.cam.getCursorWorldFloorPos(new Vector2f(cursorPosX, cursorPosY), windowWidth,
|
||||
windowHeight);
|
||||
@@ -263,6 +301,9 @@ public class Window implements Closeable {
|
||||
ImGui.end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Keep on rendering until the user close the window.
|
||||
*/
|
||||
private void loop() {
|
||||
|
||||
// Set the clear color
|
||||
@@ -306,6 +347,9 @@ public class Window implements Closeable {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the window
|
||||
*/
|
||||
public void stop() {
|
||||
shouldBeClosed = true;
|
||||
}
|
||||
|
||||
@@ -16,6 +16,11 @@ public class BoardModelLoader {
|
||||
private static final Vector3f WHITE = new Vector3f(1, 1, 1);
|
||||
private static final Vector3f BLACK = new Vector3f(0, 0, 0);
|
||||
|
||||
/**
|
||||
* Create the points to make a 3D board.
|
||||
* Note of developers: "Trust me on this one, bro".
|
||||
* @return array of 3D points, corressponding to the cells composing the board
|
||||
*/
|
||||
private static float[] GetBoardPositions() {
|
||||
float[] positions = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||
@@ -50,6 +55,11 @@ public class BoardModelLoader {
|
||||
return positions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Assign each cell of the bopard to a color.
|
||||
* Note of developers: "Why are you even reading this ?"
|
||||
* @return array of colors, corresponding to the cells composing the board
|
||||
*/
|
||||
private static float[] GetBoardColors() {
|
||||
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||
@@ -66,6 +76,11 @@ public class BoardModelLoader {
|
||||
return colors;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return which points compose each cell.
|
||||
* Note of developers: "You should stop before you have an heart attack"
|
||||
* @return array of indicies, corresponding to the cells composing the board
|
||||
*/
|
||||
private static int[] GetBoardIndicies() {
|
||||
int[] indices = new int[BOARD_SIZE * 6];
|
||||
for (int i = 0; i < BOARD_SIZE; i++) {
|
||||
@@ -79,6 +94,11 @@ public class BoardModelLoader {
|
||||
return indices;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an OpenGL VertexArrayObject (VAO) using all of the functions above for data.
|
||||
* Note of developers : "Stop annoying me and go read the doc of OpenGL yourself. Please?"
|
||||
* @return the VAO
|
||||
*/
|
||||
public static VertexArray GetBoardModel() {
|
||||
ElementBuffer eBuffer = new ElementBuffer(GetBoardIndicies());
|
||||
VertexArray vao = new VertexArray(eBuffer);
|
||||
|
||||
@@ -27,6 +27,9 @@ public class ModelLoader {
|
||||
private static final int VERTEX_POSITION_INDEX = 0;
|
||||
private static final int VERTEX_NORMAL_INDEX = 1;
|
||||
|
||||
/**
|
||||
* Note of developers: "Kill me please"
|
||||
*/
|
||||
private static float[] toFloatArray(List<Float> list) {
|
||||
float[] result = new float[list.size()];
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
@@ -35,6 +38,9 @@ public class ModelLoader {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Note of developers : "I'd rather write assembly code than watch this again"
|
||||
*/
|
||||
private static int[] toIntArray(List<Integer> list) {
|
||||
int[] result = new int[list.size()];
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
@@ -43,6 +49,12 @@ public class ModelLoader {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process a mesh and create a vertex array object from it.
|
||||
* @param mesh the mesh to process
|
||||
* @param scene the model scene
|
||||
* @return
|
||||
*/
|
||||
private static VertexArray processMesh(AIMesh mesh, AIScene scene) {
|
||||
List<Float> positions = new ArrayList<>();
|
||||
List<Float> normals = new ArrayList<>();
|
||||
@@ -90,6 +102,12 @@ public class ModelLoader {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively process a node and its children.
|
||||
* @param node
|
||||
* @param scene
|
||||
* @param meshes
|
||||
*/
|
||||
private static void processNode(AINode node, AIScene scene, List<VertexArray> meshes) {
|
||||
for (int i = 0; i < node.mNumChildren(); i++) {
|
||||
AINode child = AINode.create(node.mChildren().get(i));
|
||||
@@ -101,6 +119,9 @@ public class ModelLoader {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a 3D model from a file (usually .fbx)
|
||||
*/
|
||||
public static DDDModel loadModel(String filename) throws IOException {
|
||||
InputStream input = AssetManager.getResource(filename);
|
||||
byte[] buffer = input.readAllBytes();
|
||||
|
||||
@@ -15,6 +15,9 @@ import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.view.DDDrender.DDDModel;
|
||||
|
||||
/**
|
||||
* Visitor that returns the 3d model of a piece.
|
||||
*/
|
||||
public class Piece3DModel implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "3d/";
|
||||
|
||||
@@ -30,6 +30,11 @@ public abstract class ShaderProgram implements Closeable {
|
||||
GL30.glUseProgram(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the shader program.
|
||||
* @param vertexSource the source code of the vertex shader.
|
||||
* @param fragmentSource the source code of the fragment shader.
|
||||
*/
|
||||
public void LoadProgram(String vertexSource, String fragmentSource) {
|
||||
this.vertexShaderId = LoadShader(vertexSource, GL30.GL_VERTEX_SHADER);
|
||||
this.fragmentShaderId = LoadShader(fragmentSource, GL30.GL_FRAGMENT_SHADER);
|
||||
@@ -47,6 +52,12 @@ public abstract class ShaderProgram implements Closeable {
|
||||
GetAllUniformLocation();
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a shader from source code.
|
||||
* @param source
|
||||
* @param type
|
||||
* @return
|
||||
*/
|
||||
private int LoadShader(String source, int type) {
|
||||
int shaderId = GL30.glCreateShader(type);
|
||||
|
||||
|
||||
@@ -11,6 +11,9 @@ import chess.view.DDDrender.loader.BoardModelLoader;
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
import chess.view.DDDrender.opengl.VertexBuffer;
|
||||
|
||||
/**
|
||||
* Abstraction of the 3D model of the board.
|
||||
*/
|
||||
public class BoardEntity extends Entity {
|
||||
|
||||
private final VertexArray vao;
|
||||
@@ -24,6 +27,11 @@ public class BoardEntity extends Entity {
|
||||
this.colorVbo = this.vao.getVertexBuffers().get(1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the color of a cell.
|
||||
* @param coord the coordinate of the cell.
|
||||
* @param color the color of the cell in RGB format.
|
||||
*/
|
||||
public void setCellColor(Coordinate coord, Vector3f color) {
|
||||
float[] data = { color.x, color.y, color.z, color.x, color.y, color.z, color.x, color.y, color.z, color.x,
|
||||
color.y, color.z};
|
||||
|
||||
@@ -6,6 +6,9 @@ import org.joml.Matrix4f;
|
||||
|
||||
import chess.view.DDDrender.Renderer;
|
||||
|
||||
/**
|
||||
* Abstract class for all entities in the 3D view.
|
||||
*/
|
||||
public abstract class Entity implements Closeable{
|
||||
|
||||
public abstract void render(Renderer renderer);
|
||||
|
||||
@@ -8,6 +8,9 @@ import org.joml.Vector3f;
|
||||
import chess.view.DDDrender.DDDModel;
|
||||
import chess.view.DDDrender.Renderer;
|
||||
|
||||
/**
|
||||
* Generic type for 3D model that can be rendered.
|
||||
*/
|
||||
public class ModelEntity extends Entity {
|
||||
|
||||
protected Vector3f position;
|
||||
|
||||
@@ -7,6 +7,9 @@ import org.joml.Vector3f;
|
||||
import chess.model.Piece;
|
||||
import chess.view.DDDrender.loader.Piece3DModel;
|
||||
|
||||
/**
|
||||
* Model entity of a piece. Loads the correct model of the resources files for the kind of piece.
|
||||
*/
|
||||
public class PieceEntity extends ModelEntity {
|
||||
|
||||
private static final Piece3DModel modelLoader = new Piece3DModel();
|
||||
|
||||
@@ -9,6 +9,9 @@ import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
/**
|
||||
* Contains all 3D entities.
|
||||
*/
|
||||
public class World implements Closeable{
|
||||
/** Renderable entity list */
|
||||
private final List<Entity> entites;
|
||||
|
||||
@@ -10,6 +10,10 @@ import java.net.URISyntaxException;
|
||||
|
||||
import common.AssetManager;
|
||||
|
||||
/**
|
||||
* Manage audio files: download, save, and load them.
|
||||
*/
|
||||
|
||||
public class AudioFiles {
|
||||
|
||||
private static final String baseURL = "https://images.chesscomfiles.com/chess-themes/sounds/_WAV_/default/";
|
||||
|
||||
@@ -8,7 +8,15 @@ import javax.sound.sampled.AudioInputStream;
|
||||
import javax.sound.sampled.AudioSystem;
|
||||
import javax.sound.sampled.Clip;
|
||||
|
||||
/**
|
||||
* Audio player class to play sound files.
|
||||
*/
|
||||
public class AudioPlayer {
|
||||
|
||||
/**
|
||||
* Play a sound file.
|
||||
* @param audio the audio input stream to play
|
||||
*/
|
||||
public static void playSound(InputStream audio) {
|
||||
new Thread(new Runnable() {
|
||||
// The wrapper thread is unnecessary, unless it blocks on the
|
||||
@@ -27,6 +35,11 @@ public class AudioPlayer {
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given audio input stream to PCM format.
|
||||
* @param audioInputStream the audio input stream to convert
|
||||
* @return
|
||||
*/
|
||||
private static AudioInputStream convertToPCM(AudioInputStream audioInputStream) {
|
||||
AudioFormat m_format = audioInputStream.getFormat();
|
||||
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.controller.event.GameAdapter;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Class to handle audio events in the game.
|
||||
*/
|
||||
public class GameAudio extends GameAdapter {
|
||||
|
||||
private final boolean functional;
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package chess.view.consolerender;
|
||||
|
||||
/**
|
||||
* Colors class for console output, contains ANSI escape codes.
|
||||
*/
|
||||
public class Colors {
|
||||
// Reset
|
||||
public static final String RESET = "\u001B[0m"; // Text Reset
|
||||
@@ -15,24 +18,24 @@ public class Colors {
|
||||
public static final String CYAN = "\033[38;2;0;255;255m";
|
||||
|
||||
// Background
|
||||
public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
|
||||
public static final String BLACK_BACKGROUND = "\033[40m";
|
||||
public static final String LIGHT_GRAY_BACKGROUND = "\033[48;2;180;180;180m";
|
||||
public static final String DARK_GRAY_BACKGROUND = "\033[48;2;120;120;120m";
|
||||
public static final String RED_BACKGROUND = "\033[41m"; // RED
|
||||
public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
|
||||
public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
|
||||
public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
|
||||
public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
|
||||
public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
|
||||
public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
|
||||
public static final String RED_BACKGROUND = "\033[41m";
|
||||
public static final String GREEN_BACKGROUND = "\033[42m";
|
||||
public static final String YELLOW_BACKGROUND = "\033[43m";
|
||||
public static final String BLUE_BACKGROUND = "\033[44m";
|
||||
public static final String PURPLE_BACKGROUND = "\033[45m";
|
||||
public static final String CYAN_BACKGROUND = "\033[46m";
|
||||
public static final String WHITE_BACKGROUND = "\033[47m";
|
||||
|
||||
// High Intensity backgrounds
|
||||
public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";// BLACK
|
||||
public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";// RED
|
||||
public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";// GREEN
|
||||
public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";// YELLOW
|
||||
public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";// BLUE
|
||||
public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m"; // PURPLE
|
||||
public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m"; // CYAN
|
||||
public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m"; // WHITE
|
||||
public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";
|
||||
public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";
|
||||
public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";
|
||||
public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";
|
||||
public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";
|
||||
public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m";
|
||||
public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m";
|
||||
public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m";
|
||||
}
|
||||
@@ -17,6 +17,10 @@ import java.util.Scanner;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
/**
|
||||
* Console renderer.
|
||||
*/
|
||||
|
||||
public class Console extends GameAdapter implements CommandSender {
|
||||
private final Scanner scanner = new Scanner(System.in);
|
||||
private final CommandExecutor commandExecutor;
|
||||
@@ -34,6 +38,12 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
this(commandExecutor, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Translate a string containing chess coordinates (such as "a1" or "d6") to coordinates.
|
||||
* @param coordinates the string to translate
|
||||
* @return the coordinates of the cell
|
||||
* @throws Exception if the string is not valid
|
||||
*/
|
||||
public Coordinate stringToCoordinate(String coordinates) throws Exception {
|
||||
char xPos = coordinates.charAt(0);
|
||||
char yPos = coordinates.charAt(1);
|
||||
@@ -52,6 +62,9 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
return new Coordinate(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Open a dialog so the user can, during their turn, move a piece, show move previews, or surrender.
|
||||
*/
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
if (!captureInput)
|
||||
@@ -86,6 +99,11 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ask the user to pick a move
|
||||
* @param color the color of the player
|
||||
* @return true if there has been a move, false otherwise
|
||||
*/
|
||||
public boolean playerPickedMove(Color color) {
|
||||
try {
|
||||
System.out.println("Piece to move, or \"castling\" for a castling");
|
||||
@@ -109,6 +127,11 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ask the user to pick a piece, and show its potential moves
|
||||
* @param color
|
||||
* @return
|
||||
*/
|
||||
private boolean playerPickedShowMoves(Color color) {
|
||||
try {
|
||||
System.out.println("Piece to examine: ");
|
||||
@@ -164,6 +187,10 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
this.executor.shutdown();
|
||||
}
|
||||
|
||||
/**
|
||||
* Open the dialog to promote a pawn.
|
||||
* @param pieceCoords the coordinates of the pawn to promote
|
||||
*/
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
|
||||
@@ -191,6 +218,9 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update and print the board in the console.
|
||||
*/
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
if (!this.captureInput)
|
||||
@@ -218,6 +248,11 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
System.out.flush();
|
||||
}
|
||||
|
||||
/**
|
||||
* Display the possible moves of a piece.
|
||||
* @param piece
|
||||
* @param moves
|
||||
*/
|
||||
public void displayMoves(Coordinate piece, List<Coordinate> moves) {
|
||||
StringBuilder string = new StringBuilder();
|
||||
string.append(" a b c d e f g h \n");
|
||||
@@ -261,6 +296,10 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
System.out.println("Repeated positions!");
|
||||
}
|
||||
|
||||
/**
|
||||
* Open different dialogs according to which castling is allowed.
|
||||
* @return true if a castling was played, false otherwise
|
||||
*/
|
||||
private boolean onAskedCastling() {
|
||||
return switch (getAllowedCastlings()) {
|
||||
case Small -> onSmallCastling();
|
||||
@@ -273,6 +312,10 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Ask the user to confirm a small castling.
|
||||
* @return true if the castling was played, false otherwise
|
||||
*/
|
||||
private boolean onSmallCastling() {
|
||||
System.out.println("Small castling allowed. Confirm with \"y\":");
|
||||
String answer = scanner.nextLine();
|
||||
@@ -283,6 +326,10 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ask the user to confirm a big castling.
|
||||
* @return true if the castling was played, false otherwise
|
||||
*/
|
||||
private boolean onBigCastling() {
|
||||
System.out.println("Big castling allowed. Confirm with \"y\":");
|
||||
String answer = scanner.nextLine();
|
||||
@@ -293,6 +340,10 @@ public class Console extends GameAdapter implements CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ask the user to pick a castling when both are allowed.
|
||||
* @return true if a castling was played, false otherwise
|
||||
*/
|
||||
private boolean onBothCastling() {
|
||||
System.out.println("Both castlings allowed. Pick \"s\" to play a castling, \"b\" to play a big castling.");
|
||||
String answer = scanner.nextLine();
|
||||
|
||||
@@ -5,6 +5,10 @@ import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
/**
|
||||
* Manage appearance of pieces in the console.
|
||||
*/
|
||||
|
||||
public class ConsolePieceName implements PieceVisitor<String> {
|
||||
|
||||
public String getString(Piece piece){
|
||||
|
||||
@@ -19,11 +19,21 @@ import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import common.AssetManager;
|
||||
|
||||
/**
|
||||
* Visitor that returns the png icon of a piece.
|
||||
*/
|
||||
|
||||
public class PieceIcon implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "pieces2D/";
|
||||
private static final Map<String, Icon> cache = new HashMap<>();
|
||||
|
||||
/**
|
||||
* Get icon of the given piece.
|
||||
* @param piece
|
||||
* @return icon of the piece
|
||||
* @throws IOException
|
||||
*/
|
||||
public Icon getIcon(Piece piece) throws IOException {
|
||||
if (piece == null)
|
||||
return null;
|
||||
@@ -31,6 +41,12 @@ public class PieceIcon implements PieceVisitor<String> {
|
||||
return getIcon(path);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get icon at the given path.
|
||||
* @param path
|
||||
* @return icon at the given path
|
||||
* @throws IOException
|
||||
*/
|
||||
private Icon getIcon(String path) throws IOException {
|
||||
Icon image = cache.get(path);
|
||||
if (image != null)
|
||||
|
||||
@@ -24,6 +24,9 @@ import chess.controller.event.GameListener;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Window for the 2D chess game.
|
||||
*/
|
||||
public class Window extends JFrame implements GameListener, CommandSender {
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
@@ -59,6 +62,10 @@ public class Window extends JFrame implements GameListener, CommandSender {
|
||||
return ((x + y) % 2 == 1) ? Color.DARK_GRAY : Color.LIGHT_GRAY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build and set the buttons of the window.
|
||||
* @param bottom the Jpanel in which to add the buttons
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
private void buildButtons(JPanel bottom) {
|
||||
castlingButton.addActionListener((event) -> {
|
||||
@@ -78,6 +85,9 @@ public class Window extends JFrame implements GameListener, CommandSender {
|
||||
bottom.add(undoButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Build the playable board in the window.
|
||||
*/
|
||||
private void buildBoard() {
|
||||
JPanel content = new JPanel();
|
||||
JPanel grid = new JPanel(new GridLayout(8, 8));
|
||||
@@ -114,6 +124,9 @@ public class Window extends JFrame implements GameListener, CommandSender {
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the board with the newest pieces' positions.
|
||||
*/
|
||||
private void updateBoard() {
|
||||
PieceIcon pieceIcon = new PieceIcon();
|
||||
for (int y = 0; y < 8; y++) {
|
||||
@@ -128,6 +141,12 @@ public class Window extends JFrame implements GameListener, CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the possible moves of the piece at the given coordinates
|
||||
* @param x position of the piece on the x axis
|
||||
* @param y position of the piece on the y axis
|
||||
* @return true if the piece has possible moves, false otherwise
|
||||
*/
|
||||
private boolean previewMoves(int x, int y) {
|
||||
List<Coordinate> allowedMoves = getPieceAllowedMoves(new Coordinate(x, y));
|
||||
if (allowedMoves.isEmpty())
|
||||
@@ -159,6 +178,11 @@ public class Window extends JFrame implements GameListener, CommandSender {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle the click on a cell. Cancel previous rendering, move the previously selected piece if needed.
|
||||
* @param x position of the cell on the x axis
|
||||
* @param y position of the cell on the y axis
|
||||
*/
|
||||
private void onCellClicked(int x, int y) {
|
||||
clearMoves();
|
||||
if (this.lastClick == null) {
|
||||
@@ -230,6 +254,9 @@ public class Window extends JFrame implements GameListener, CommandSender {
|
||||
buildBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* Open a dialog box when a pawn needs to be promoted
|
||||
*/
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
if (!showPopups)
|
||||
|
||||
@@ -7,10 +7,18 @@ import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
|
||||
/**
|
||||
* Manage loading of resources.
|
||||
*/
|
||||
public class AssetManager {
|
||||
|
||||
private static final String gradleBase = "app/src/main/resources/";
|
||||
|
||||
/**
|
||||
* Get a resource from the classpath or from the file system.
|
||||
* @param name the name of the resource
|
||||
* @return the InputStream of the resource
|
||||
*/
|
||||
public static InputStream getResource(String name) {
|
||||
// we first search it in files
|
||||
InputStream inputStream = getFileInputStream(name);
|
||||
@@ -31,6 +39,11 @@ public class AssetManager {
|
||||
return builder.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a resource from the file system.
|
||||
* @param path the path of the resource
|
||||
* @return the InputStream of the resource
|
||||
*/
|
||||
private static InputStream getFileInputStream(String path) {
|
||||
File f = new File(path);
|
||||
if (f.exists()) {
|
||||
|
||||
@@ -3,6 +3,10 @@ package common;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Signal with no arguments.
|
||||
*/
|
||||
|
||||
public class Signal0 {
|
||||
private final List<Runnable> handlers;
|
||||
|
||||
|
||||
@@ -4,6 +4,10 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* Signal with one argument.
|
||||
*/
|
||||
|
||||
public class Signal1<T> {
|
||||
private final List<Consumer<T>> handlers;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ package chess;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import chess.ai.DumbAI;
|
||||
import chess.ai.ais.*;
|
||||
import chess.controller.Command;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
@@ -14,6 +14,10 @@ import chess.controller.event.GameAdapter;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
|
||||
/**
|
||||
* Test class for the chess application.
|
||||
* @see PgnTest for tests related to PGN import/export.
|
||||
*/
|
||||
class AppTest {
|
||||
private void functionalRollback(){
|
||||
Game game = new Game();
|
||||
|
||||
@@ -6,7 +6,7 @@ import java.util.List;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import chess.ai.DumbAI;
|
||||
import chess.ai.ais.*;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
@@ -18,6 +18,10 @@ import chess.pgn.PgnFileSimulator;
|
||||
import chess.pgn.PgnImport;
|
||||
import common.AssetManager;
|
||||
|
||||
/**
|
||||
* Speicif test file for PGN import/export.
|
||||
*/
|
||||
|
||||
public class PgnTest {
|
||||
|
||||
private Game getRandomGame() {
|
||||
|
||||
Reference in New Issue
Block a user