1 Commits

Author SHA1 Message Date
3ac7b4ad65 i failed you 2025-04-16 19:03:55 +02:00
49 changed files with 279 additions and 815 deletions

4
.gitattributes vendored
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@@ -3,7 +3,7 @@
#
# Linux start script should use lf
/gradlew text eol=lf
# These are Windows script files and should use crlf
*.bat text eol=crlf
*.glb filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text

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@@ -26,13 +26,11 @@ dependencies {
implementation "org.lwjgl:lwjgl:$lwjgl_version"
implementation "org.lwjgl:lwjgl-opengl:$lwjgl_version"
implementation "org.lwjgl:lwjgl-glfw:$lwjgl_version"
implementation "org.lwjgl:lwjgl-assimp:$lwjgl_version"
implementation "org.joml:joml:1.10.8"
implementation "org.lwjgl:lwjgl::$lwjgl_natives"
implementation "org.lwjgl:lwjgl-opengl::$lwjgl_natives"
implementation "org.lwjgl:lwjgl-glfw::$lwjgl_natives"
implementation "org.lwjgl:lwjgl-assimp::$lwjgl_natives"
}
application {
@@ -47,10 +45,6 @@ jar {
}
}
run {
standardInput = System.in
}
tasks.named('test') {
// Use JUnit Platform for unit tests.
useJUnitPlatform()

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@@ -1,17 +1,16 @@
package chess;
import java.util.Scanner;
import chess.view.consolerender.Colors;
import java.util.Scanner;
public class App {
public static void main(String[] args) {
System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
System.out.println("""
Pick the version to use:
1 - Console
2 - Window
3 - 3D.""");
2 - Window.""");
switch (new Scanner(System.in).nextLine()) {
case "1", "Console", "console":
ConsoleMain.main(args);
@@ -19,9 +18,6 @@ public class App {
case "2", "Window", "window":
SwingMain.main(args);
break;
case "3", "3D", "3d":
OpenGLMain.main(args);
break;
default:
System.out.println("Invalid input");
break;

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@@ -5,17 +5,26 @@ package chess;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.model.ChessBoard;
import chess.model.Game;
import chess.simulator.PromoteTest;
import chess.view.consolerender.Console;
public class ConsoleMain {
public static void main(String[] args) {
Game game = new Game();
Game game = new Game(new ChessBoard());
CommandExecutor commandExecutor = new CommandExecutor(game);
PromoteTest promoteTest = new PromoteTest(commandExecutor);
commandExecutor.addListener(promoteTest);
Console console = new Console(commandExecutor);
commandExecutor.addListener(console);
promoteTest.onComplete.connect(() -> {
console.setCaptureInput(true);
});
commandExecutor.executeCommand(new NewGameCommand());
}
}

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@@ -1,21 +1,33 @@
package chess;
import chess.ai.DumbAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.view.DDDrender.DDDView;
import chess.pgn.PgnExport;
import chess.view.render.Window;
public class OpenGLMain {
public static void main(String[] args) {
Game game = new Game();
public static void main(String[] args) {
Game game = new Game(new ChessBoard());
CommandExecutor commandExecutor = new CommandExecutor(game);
DDDView ddd = new DDDView(commandExecutor);
commandExecutor.addListener(ddd);
Window window = new Window(commandExecutor);
commandExecutor.addListener(window);
// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
// commandExecutor.addListener(ai);
// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
// commandExecutor.addListener(ai2);
commandExecutor.executeCommand(new NewGameCommand());
ddd.run();
commandExecutor.close();
window.run();
}
}

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@@ -1,10 +1,10 @@
package chess;
import chess.ai.DumbAI;
import chess.ai.HungryAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.pgn.PgnExport;
@@ -12,7 +12,7 @@ import chess.view.simplerender.Window;
public class SwingMain {
public static void main(String[] args) {
Game game = new Game();
Game game = new Game(new ChessBoard());
CommandExecutor commandExecutor = new CommandExecutor(game);
Window window = new Window(commandExecutor, false);
@@ -21,7 +21,7 @@ public class SwingMain {
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
commandExecutor.addListener(ai);
HungryAI ai2 = new HungryAI(commandExecutor, Color.White);
DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
commandExecutor.addListener(ai2);
commandExecutor.addListener(new GameAdaptator(){

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@@ -1,68 +0,0 @@
package chess.ai;
import java.util.List;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public abstract class AI extends GameAdaptator{
protected final CommandExecutor commandExecutor;
protected final Color color;
public AI(CommandExecutor commandExecutor, Color color) {
this.commandExecutor = commandExecutor;
this.color = color;
}
protected abstract void play();
protected abstract void promote(Coordinate pawnCoords);
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (this.color != color || undone)
return;
play();
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.color)
return;
promote(pieceCoords);
}
protected Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
protected List<Move> getAllowedMoves() {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
return cmd.getMoves();
}
protected CastlingResult getAllowedCastlings() {
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
return cmd2.getCastlingResult();
}
protected void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
}

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@@ -3,28 +3,46 @@ package chess.ai;
import java.util.List;
import java.util.Random;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class DumbAI extends AI {
public class DumbAI extends GameAdaptator {
private final Color player;
private final CommandExecutor commandExecutor;
private final Random random = new Random();
public DumbAI(CommandExecutor commandExecutor, Color color) {
super(commandExecutor, color);
this.player = color;
this.commandExecutor = commandExecutor;
}
@Override
protected void play() {
CastlingResult castlings = getAllowedCastlings();
List<Move> moves = getAllowedMoves();
public void onPlayerTurn(Color color) {
if (color != player)
return;
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
CastlingResult castlings = cmd2.getCastlingResult();
List<Move> moves = cmd.getMoves();
switch (castlings) {
case Both: {
@@ -35,12 +53,20 @@ public class DumbAI extends AI {
return;
}
case Small:
case Small: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(false));
return;
}
case Big: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(castlings == CastlingResult.Big));
this.commandExecutor.executeCommand(new CastlingCommand(true));
return;
}
@@ -50,12 +76,27 @@ public class DumbAI extends AI {
int randomMove = this.random.nextInt(moves.size());
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
}
@Override
protected void promote(Coordinate pawnCoords) {
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.player)
return;
int promote = this.random.nextInt(PromoteType.values().length);
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
}
private Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
private void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
}

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@@ -1,61 +0,0 @@
package chess.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import chess.controller.CommandExecutor;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class HungryAI extends AI {
private final PieceCost pieceCost;
private final Random random;
public HungryAI(CommandExecutor commandExecutor, Color color) {
super(commandExecutor, color);
this.pieceCost = new PieceCost(color);
this.random = new Random();
}
private int getMoveCost(Move move) {
Piece piece = pieceAt(move.getDeadPieceCoords());
return pieceCost.getCost(piece);
}
private List<Move> getBestMoves() {
List<Move> moves = getAllowedMoves();
List<Move> bestMoves = new ArrayList<>();
int bestCost = 0;
for (Move move : moves) {
int moveCost = getMoveCost(move);
if (moveCost == bestCost) {
bestMoves.add(move);
} else if (moveCost > bestCost) {
bestMoves.clear();
bestMoves.add(move);
bestCost = moveCost;
}
}
return bestMoves;
}
@Override
protected void play() {
List<Move> bestMoves = getBestMoves();
int randomMove = this.random.nextInt(bestMoves.size());
this.commandExecutor.executeCommand(new MoveCommand(bestMoves.get(randomMove)));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}

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@@ -1,60 +0,0 @@
package chess.ai;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PieceCost implements PieceVisitor<Integer> {
private final Color player;
public PieceCost(Color color) {
this.player = color;
}
public int getCost(Piece piece) {
if (piece == null)
return 0;
int cost = visit(piece);
if (piece.getColor() == player)
cost = -cost;
return cost;
}
@Override
public Integer visitPiece(Bishop bishop) {
return 3;
}
@Override
public Integer visitPiece(King king) {
return 90;
}
@Override
public Integer visitPiece(Knight knight) {
return 3;
}
@Override
public Integer visitPiece(Pawn pawn) {
return 1;
}
@Override
public Integer visitPiece(Queen queen) {
return 9;
}
@Override
public Integer visitPiece(Rook rook) {
return 5;
}
}

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@@ -57,14 +57,14 @@ public class CommandExecutor {
this.dispatcher.onGameEnd();
return;
}
switchPlayerTurn(command instanceof UndoCommand);
switchPlayerTurn();
return;
}
}
private void switchPlayerTurn(boolean undone) {
private void switchPlayerTurn() {
this.game.switchPlayerTurn();
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
}
/**

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@@ -51,7 +51,7 @@ public class NewGameCommand extends Command {
game.reset();
outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
outputSystem.onPlayerTurn(game.getPlayerTurn());
return CommandResult.NotMoved;
}

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@@ -43,7 +43,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
public void onPlayerTurn(Color color) {
}
@Override

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@@ -7,7 +7,7 @@ import chess.model.Move;
public abstract class GameAdaptator implements GameListener {
@Override
public void onPlayerTurn(Color color, boolean undone) {}
public void onPlayerTurn(Color color) {}
@Override
public void onWin(Color color) {}

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@@ -29,8 +29,8 @@ public class GameDispatcher implements GameListener {
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
public void onPlayerTurn(Color color) {
asyncForEachCall((l) -> l.onPlayerTurn(color));
}
@Override

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@@ -56,9 +56,8 @@ public interface GameListener {
/**
* Invoked when it's the player turn
* @param color the color of the player who should play
* @param undone true if it's a result of an undo command
*/
void onPlayerTurn(Color color, boolean undone);
void onPlayerTurn(Color color);
/**
* Invoked when a pawn should be promoted

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@@ -20,8 +20,8 @@ public class Game {
Draw, Check, CheckMate, OnGoing, Pat;
}
public Game() {
this.board = new ChessBoard();
public Game(ChessBoard board) {
this.board = board;
this.movesHistory = new Stack<>();
this.traitsPos = new HashMap<>();
}

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@@ -11,6 +11,7 @@ import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.event.EmptyGameDispatcher;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
@@ -21,7 +22,7 @@ import chess.model.pieces.Pawn;
public class PgnExport {
// public static void main(String[] args) {
// final Game game = new Game();
// final Game game = new Game(new ChessBoard());
// final CommandExecutor commandExecutor = new CommandExecutor(game);
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
@@ -189,7 +190,8 @@ public class PgnExport {
public static String exportGame(Game game) {
Game virtualGame = new Game();
ChessBoard board = new ChessBoard();
Game virtualGame = new Game(board);
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
executor.executeCommand(new NewGameCommand());

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@@ -1,29 +0,0 @@
package chess.simulator;
import chess.controller.CommandExecutor;
import chess.model.Coordinate;
import chess.model.Move;
import java.util.Arrays;
import java.util.List;
public class EnPassantTest extends Simulator{
public EnPassantTest(CommandExecutor commandExecutor) {
super(commandExecutor);
}
@Override
protected List<Move> getMoves() {
return Arrays.asList(
// white pawn
new Move(new Coordinate(4, 6), new Coordinate(4, 4)),
// black pawn 1
new Move(new Coordinate(4, 1), new Coordinate(4, 2)),
// white pawn
new Move(new Coordinate(4, 4), new Coordinate(4, 3)),
// black pawn #2
new Move(new Coordinate(3, 1), new Coordinate(3, 3)));
}
}

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@@ -1,16 +0,0 @@
package chess.view.DDDrender;
import java.util.List;
public class DDDModel {
private final List<VertexArray> vaos;
public DDDModel(List<VertexArray> vaos) {
this.vaos = vaos;
}
public List<VertexArray> getVaos() {
return vaos;
}
}

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@@ -1,12 +0,0 @@
package chess.view.DDDrender;
import org.joml.Vector2f;
import chess.model.Coordinate;
class DDDPlacement {
static public Vector2f coordinates_to_vector(Coordinate coo) {
return new Vector2f(1.0f - 0.125f - coo.getX() * 0.250f, 1.0f - 0.125f - coo.getY() * 0.250f);
}
}

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@@ -1,22 +0,0 @@
package chess.view.DDDrender;
import chess.controller.CommandExecutor;
import chess.controller.event.GameAdaptator;
public class DDDView extends GameAdaptator{
private final CommandExecutor commandExecutor;
private final Window window;
private final Renderer renderer;
public DDDView(CommandExecutor commandExecutor) {
this.commandExecutor = commandExecutor;
this.renderer = new Renderer();
this.window = new Window(commandExecutor, this.renderer);
}
public void run() {
this.window.run();
}
}

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@@ -1,144 +0,0 @@
package chess.view.DDDrender;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.IntStream;
import org.lwjgl.PointerBuffer;
import org.lwjgl.assimp.AIFace.Buffer;
import org.lwjgl.assimp.AIMesh;
import org.lwjgl.assimp.AINode;
import org.lwjgl.assimp.AIScene;
import org.lwjgl.assimp.AIVector3D;
import org.lwjgl.assimp.Assimp;
import org.lwjgl.system.MemoryUtil;
import chess.view.AssetManager;
public class ModelLoader {
private static final int VERTEX_SIZE = 3;
private static final int UV_SIZE = 2;
private static final int VERTEX_POSITION_INDEX = 0;
private static final int VERTEX_UV_INDEX = 1;
private static final int VERTEX_NORMAL_INDEX = 2;
private static float[] toFloatArray(List<Float> list) {
float[] result = new float[list.size()];
for (int i = 0; i < list.size(); i++) {
result[i] = list.get(i);
}
return result;
}
private static int[] toIntArray(List<Integer> list) {
int[] result = new int[list.size()];
for (int i = 0; i < list.size(); i++) {
result[i] = list.get(i);
}
return result;
}
private static VertexArray processMesh(AIMesh mesh, AIScene scene) {
List<Float> positions = new ArrayList<>();
List<Float> textureCoords = new ArrayList<>();
List<Float> normals = new ArrayList<>();
List<Integer> indicies = new ArrayList<>();
Buffer faces = mesh.mFaces();
int faceNumber = mesh.mNumFaces();
for (int i = 0; i < faceNumber; i++) {
int offset = indicies.size();
int numIndices = faces.get(i).mNumIndices();
IntBuffer faceIndicies = faces.get(i).mIndices();
// IntStream.of(faceIndicies.array()).forEach(indicies::add);
for (int j = 0; j < faceIndicies.capacity(); j++) {
indicies.add(faceIndicies.get(j));
}
}
int vertNumber = mesh.mNumVertices();
org.lwjgl.assimp.AIVector3D.Buffer vertecies = mesh.mVertices();
for (int i = 0; i < vertNumber; i++) {
AIVector3D vertex = vertecies.get(i);
positions.add(vertex.x());
positions.add(vertex.y());
positions.add(vertex.z());
}
org.lwjgl.assimp.AIVector3D.Buffer vertexNormals = mesh.mNormals();
for (int i = 0; i < vertNumber; i++) {
AIVector3D normal = vertexNormals.get(i);
normals.add(normal.x());
normals.add(normal.y());
normals.add(normal.z());
}
PointerBuffer vertexTexture = mesh.mTextureCoords();
for (int i = 0; i < vertNumber; i++) {
// PointerBuffer buff = mesh.mTextureCoords();
// textureCoords.add(buff.get(i).x());
// textureCoords.add(buff.get(i).y());
}
VertexBuffer positionVBO = new VertexBuffer(toFloatArray(positions), VERTEX_SIZE);
positionVBO.AddVertexAttribPointer(VERTEX_POSITION_INDEX, VERTEX_SIZE, 0);
VertexBuffer textureVBO = new VertexBuffer(toFloatArray(textureCoords), UV_SIZE);
textureVBO.AddVertexAttribPointer(VERTEX_UV_INDEX, UV_SIZE, 0);
VertexBuffer normalVBO = new VertexBuffer(toFloatArray(normals), VERTEX_SIZE);
normalVBO.AddVertexAttribPointer(VERTEX_NORMAL_INDEX, VERTEX_SIZE, 0);
VertexArray vao = new VertexArray(new ElementBuffer(toIntArray(indicies)));
vao.Bind();
vao.BindVertexBuffer(positionVBO);
vao.BindVertexBuffer(textureVBO);
vao.BindVertexBuffer(normalVBO);
vao.Unbind();
return vao;
}
private static void processNode(AINode node, AIScene scene, List<VertexArray> meshes) {
for (int i = 0; i < node.mNumChildren(); i++) {
AINode child = AINode.create(node.mChildren().get(i));
processNode(child, scene, meshes);
}
for (int i = 0; i < node.mNumMeshes(); i++) {
AIMesh mesh = AIMesh.create(scene.mMeshes().get(node.mMeshes().get(i)));
meshes.add(processMesh(mesh, scene));
}
}
public static DDDModel loadModel(String filename) throws IOException {
InputStream input = AssetManager.getResource(filename);
byte[] buffer = input.readAllBytes();
ByteBuffer data = MemoryUtil.memCalloc(buffer.length);
data.put(buffer);
data.flip();
AIScene scene = Assimp.aiImportFileFromMemory(
data,
Assimp.aiProcess_Triangulate | Assimp.aiProcess_PreTransformVertices | Assimp.aiProcess_GlobalScale
| Assimp.aiProcess_ValidateDataStructure,
"");
if (scene == null)
System.err.println(Assimp.aiGetErrorString());
List<VertexArray> vertecies = new ArrayList<>();
processNode(scene.mRootNode(), scene, vertecies);
MemoryUtil.memFree(data);
return new DDDModel(vertecies);
}
}

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@@ -1,74 +0,0 @@
package chess.view.DDDrender;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PieceModel implements PieceVisitor<String> {
private static final String basePath = "3d/";
private static final Map<String, DDDModel> cache = new HashMap<>();
public DDDModel getModel(Piece piece) throws IOException {
if (piece == null)
return null;
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".fbx";
return getModel(path);
}
private DDDModel getModel(String path) throws IOException {
DDDModel model = cache.get(path);
if (model != null)
return model;
model = ModelLoader.loadModel(path);
cache.put(path, model);
return model;
}
private String colorToString(Color color) {
return color == Color.Black ? "black" : "white";
}
@Override
public String visitPiece(Bishop bishop) {
return "bishop";
}
@Override
public String visitPiece(King king) {
return "king";
}
@Override
public String visitPiece(Knight knight) {
return "knight";
}
@Override
public String visitPiece(Pawn pawn) {
return "pawn";
}
@Override
public String visitPiece(Queen queen) {
return "queen";
}
@Override
public String visitPiece(Rook rook) {
return "rook";
}
}

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@@ -1,82 +0,0 @@
package chess.view.DDDrender.shader;
import org.joml.Matrix4f;
public class PieceShader extends ShaderProgram {
private static String vertexShader = """
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 uv;
layout(location = 2) in vec3 normal;
uniform mat4 camMatrix;
uniform mat4 modelTransform;
uniform vec3 lightPosition = vec3(0, 1, 0);
out vec3 toLightVector;
out vec3 surfaceNormal;
flat out vec3 pass_color;
void main(void){
vec4 worldPos = modelTransform * vec4(position, 1.0);
toLightVector = lightPosition - worldPos.xyz;
surfaceNormal = (modelTransform * vec4(normal, 0.0)).xyz;
gl_Position = camMatrix * worldPos;
pass_color = position;
}
""";
private static String fragmentShader = """
#version 330
in vec3 toLightVector;
in vec3 surfaceNormal;
flat in vec3 pass_color;
out vec4 out_color;
void main(void){
vec3 unitNormal = normalize(surfaceNormal);
vec3 unitLightVector = normalize(toLightVector);
float diffuse = max(0.5, dot(unitNormal, unitLightVector));
float brightness = diffuse;
out_color = vec4(pass_color, 1.0) * brightness;
out_color.w = 1.0;
}
""";
private int location_CamMatrix = 0;
private int location_ModelTransform = 0;
public PieceShader() {
}
public void LoadShader() {
super.LoadProgram(vertexShader, fragmentShader);
}
@Override
protected void GetAllUniformLocation() {
location_CamMatrix = GetUniformLocation("camMatrix");
location_ModelTransform = GetUniformLocation("modelTransform");
}
public void SetCamMatrix(Matrix4f mat) {
LoadMat4(location_CamMatrix, mat);
}
public void setModelTransform(Matrix4f mat) {
LoadMat4(location_ModelTransform, mat);
}
}

View File

@@ -20,17 +20,12 @@ public class Console implements GameListener {
private final Scanner scanner = new Scanner(System.in);
private final CommandExecutor commandExecutor;
private final ConsolePieceName consolePieceName = new ConsolePieceName();
private boolean captureInput;
private boolean captureInput = false;
private final ExecutorService executor;
public Console(CommandExecutor commandExecutor, boolean captureInput) {
public Console(CommandExecutor commandExecutor) {
this.commandExecutor = commandExecutor;
this.executor = Executors.newSingleThreadExecutor();
this.captureInput = captureInput;
}
public Console(CommandExecutor commandExecutor) {
this(commandExecutor, true);
}
private Piece pieceAt(int x, int y) {
@@ -66,7 +61,7 @@ public class Console implements GameListener {
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
public void onPlayerTurn(Color color) {
if (!captureInput)
return;
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);

View File

@@ -1,14 +1,14 @@
package chess.view.DDDrender;
package chess.view.render;
import org.joml.Matrix4f;
import org.joml.Vector3f;
public class Camera {
public static final float fov = 70.0f;
// should be changed to match screen
public static final float aspect = 1.0f;
public static final float zNear = 0.01f;
public static final float zFar = 1000.0f;
private float aspectRatio;
public static final float zFar = 100.0f;
private Vector3f pos;
@@ -16,7 +16,7 @@ public class Camera {
private float pitch = 0.0f;
public Camera() {
this.pos = new Vector3f(1.5f, 1.5f, 0);
this.pos = new Vector3f(0, 2.0f, 0);
setRotation(0.0f, -3.14150f / 2.0f);
}
@@ -115,13 +115,14 @@ public class Camera {
this.pitch = pitch;
}
public void setAspectRatio(float aspectRatio) {
this.aspectRatio = aspectRatio;
}
public Matrix4f getMatrix() {
Vector3f forward = new Vector3f(
(float) (Math.cos(yaw) * Math.cos(pitch)),
(float) (Math.sin(pitch)),
(float) (Math.sin(yaw) * Math.cos(pitch)));
return new Matrix4f()
.perspective((float) (Math.toRadians(fov)), aspectRatio, zNear, zFar)
.lookAt(pos, new Vector3f(0.0f, 0, 0), new Vector3f(0.0f, 1.0f, 0.0f));
.perspective((float) (Math.toRadians(fov)), aspect, zNear, zFar)
.lookAt(pos, forward, new Vector3f(0.0f, 1.0f, 0.0f));
}
}

View File

@@ -1,4 +1,4 @@
package chess.view.DDDrender;
package chess.view.render;
import org.lwjgl.opengl.GL30;

View File

@@ -1,27 +1,16 @@
package chess.view.DDDrender;
package chess.view.render;
import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST;
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
import static org.lwjgl.opengl.GL11.glEnable;
import java.io.IOException;
import org.joml.Matrix4f;
import org.joml.Vector2f;
import org.joml.Vector3f;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.*;
import chess.model.Coordinate;
import chess.model.Piece;
import chess.view.DDDrender.shader.BoardShader;
import chess.view.DDDrender.shader.PieceShader;
import chess.view.DDDrender.shader.ShaderProgram;
import chess.view.render.shader.BoardShader;
import static org.lwjgl.opengl.GL30.*;
public class Renderer {
private BoardShader boardShader;
private PieceShader pieceShader;
private BoardShader shader;
private VertexArray vao;
private final PieceModel models;
private static int BOARD_WIDTH = 8;
private static int BOARD_HEIGHT = 8;
@@ -29,15 +18,11 @@ public class Renderer {
private static int SQUARE_VERTEX_COUNT = 4;
public Renderer() {
this.boardShader = new BoardShader();
this.pieceShader = new PieceShader();
this.models = new PieceModel();
this.shader = new BoardShader();
}
public void Init() {
boardShader.LoadShader();
pieceShader.LoadShader();
glEnable(GL_DEPTH_TEST);
shader.LoadShader();
InitBoard();
}
@@ -75,16 +60,42 @@ public class Renderer {
return positions;
}
private Coordinate GetCellFromColor(Vector3f color) {
int offset = 1;
if (color.x > 0.5) {
color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
offset = 0;
}
int r = (int) (color.x * 255.0f);
int g = (int) (color.y * 255.0f);
int b = (int) (color.z * 255.0f);
int index = (r + g + b) * 2 + offset;
return Coordinate.fromIndex(index);
}
private Vector3f GetCellColor(int x, int y) {
float index = (y * BOARD_WIDTH + x) / 2.0f;
float r = (int) (index / 3) / 255.0f;
float g = (int) ((index + 1) / 3) / 255.0f;
float b = (int) ((index + 2) / 3) / 255.0f;
if ((x + y) % 2 != 0) {
System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
} else {
System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
return new Vector3f(r, g, b);
}
}
private float[] GetBoardColors() {
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
for (int i = 0; i < BOARD_WIDTH; i++) {
for (int j = 0; j < BOARD_HEIGHT; j++) {
Vector3f color;
if ((i + j) % 2 == 0) {
color = new Vector3f(1.0f, 1.0f, 1.0f);
} else {
color = new Vector3f(0.0f, 0.0f, 0.0f);
}
for (int j = 0; j < BOARD_HEIGHT; j++) {
for (int i = 0; i < BOARD_WIDTH; i++) {
Vector3f color = GetCellColor(i, j);
int squareIndex = i * BOARD_WIDTH + j;
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
@@ -125,40 +136,20 @@ public class Renderer {
this.vao.Unbind();
}
public void RenderPiece(Piece piece, Coordinate pos) {
try {
DDDModel pieceModel = this.models.getModel(piece);
Render(pieceModel, DDDPlacement.coordinates_to_vector(pos));
} catch (IOException e) {
e.printStackTrace();
}
public Coordinate GetSelectedCell() {
float pixels[] = new float[3];
GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
}
public void Render(Camera cam) {
GL30.glClear(GL30.GL_DEPTH_BUFFER_BIT);
this.boardShader.Start();
this.boardShader.SetCamMatrix(cam.getMatrix());
this.pieceShader.Start();
this.pieceShader.SetCamMatrix(cam.getMatrix());
RenderVao(this.boardShader, vao);
this.shader.Start();
this.shader.SetCamMatrix(cam.getMatrix());
RenderVao(vao);
}
public void Render(DDDModel model, Vector2f position) {
Vector3f realPos = new Vector3f(position.x(), 0, position.y());
this.pieceShader.Start();
this.pieceShader.setModelTransform(new Matrix4f().translate(realPos));
Render(model);
}
public void Render(DDDModel model) {
for (int i = 0; i < model.getVaos().size(); i++) {
VertexArray vao = model.getVaos().get(i);
RenderVao(this.pieceShader, vao);
}
}
public void RenderVao(ShaderProgram shader, VertexArray vertexArray) {
shader.Start();
public void RenderVao(VertexArray vertexArray) {
this.shader.Start();
vertexArray.Bind();
GL30.glDrawElements(GL30.GL_TRIANGLES, vertexArray.GetVertexCount(), GL_UNSIGNED_INT, 0);
vertexArray.Unbind();

View File

@@ -1,4 +1,4 @@
package chess.view.DDDrender;
package chess.view.render;
import java.util.ArrayList;
import java.util.List;

View File

@@ -1,4 +1,4 @@
package chess.view.DDDrender;
package chess.view.render;
public record VertexAttribPointer(int index, int size, int offset) {

View File

@@ -1,4 +1,4 @@
package chess.view.DDDrender;
package chess.view.render;
import static org.lwjgl.opengl.GL11.GL_FLOAT;

View File

@@ -1,17 +1,16 @@
package chess.view.DDDrender;
package chess.view.render;
import org.joml.Vector3f;
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import chess.controller.CommandExecutor;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.event.GameListener;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Piece;
import chess.model.Move;
import java.io.IOException;
import java.nio.*;
import static org.lwjgl.glfw.Callbacks.*;
@@ -20,19 +19,20 @@ import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
public class Window {
public class Window implements GameListener{
// The window handle
private long window;
private Renderer renderer;
private Camera cam;
private final CommandExecutor commandExecutor;
public Window(CommandExecutor commandExecutor, Renderer renderer) {
private Renderer renderer;
private Camera cam;
public Window(CommandExecutor commandExecutor) {
this.renderer = new Renderer();
this.cam = new Camera();
this.commandExecutor = commandExecutor;
this.commandExecutor = new CommandExecutor();
}
public void run() {
@@ -97,35 +97,8 @@ public class Window {
}
private void render() {
final float angle = 0.01f;
float x = cam.getPos().x();
float y = cam.getPos().z();
cam.setPosition(new Vector3f(x * (float) Math.cos(angle) - y * (float) Math.sin(angle), 1.0f,
x * (float) Math.sin(angle) + y * (float) Math.cos(angle)));
int width[] = new int[1];
int height[] = new int[1];
glfwGetWindowSize(window, width, height);
cam.setAspectRatio((float) width[0] / (float) height[0]);
cam.rotate(0.01f, 0.01f);
renderer.Render(cam);
renderPieces();
}
private Piece pieceAt(Coordinate pos) {
GetPieceAtCommand cmd = new GetPieceAtCommand(pos);
this.commandExecutor.executeCommand(cmd);
return cmd.getPiece();
}
private void renderPieces() {
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate pos = new Coordinate(i, j);
Piece piece = pieceAt(pos);
if (piece == null)
continue;
this.renderer.RenderPiece(pieceAt(pos), pos);
}
}
}
private void loop() {
@@ -150,6 +123,8 @@ public class Window {
render();
System.out.println(this.renderer.GetSelectedCell());
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
@@ -168,4 +143,82 @@ public class Window {
}
}
@Override
public void onBoardUpdate() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
}
@Override
public void onDraw() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
}
@Override
public void onGameEnd() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
}
@Override
public void onGameStart() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
}
@Override
public void onKingInCheck() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
}
@Override
public void onKingInMat() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
}
@Override
public void onMove(Move move) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onMove'");
}
@Override
public void onMoveNotAllowed(Move move) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
}
@Override
public void onPatSituation() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
}
@Override
public void onPlayerTurn(Color color) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
}
@Override
public void onSurrender(Color coward) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
}
@Override
public void onWin(Color winner) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onWin'");
}
}

View File

@@ -1,4 +1,4 @@
package chess.view.DDDrender.shader;
package chess.view.render.shader;
import org.joml.Matrix4f;
@@ -11,19 +11,13 @@ public class BoardShader extends ShaderProgram {
layout(location = 1) in vec3 color;
uniform mat4 camMatrix;
uniform vec3 lightPosition;
flat out vec3 pass_color;
out vec3 toLightVector;
void main(void){
gl_Position = camMatrix * vec4(position, 1.0);
toLightVector = lightPosition - position;
pass_color = color;
}
""";
private static String fragmentShader = """
@@ -31,34 +25,11 @@ public class BoardShader extends ShaderProgram {
flat in vec3 pass_color;
in vec3 toLightVector;
out vec4 out_color;
void main(void){
const float shineDamper = 10.0;
const float reflectivity = 1.0;
float lightDistance = length(toLightVector);
const vec3 attenuation = vec3(0.3, 0.03, 0);
float attenuationFactor = attenuation.x + attenuation.y * lightDistance + attenuation.z * lightDistance * lightDistance;
vec3 unitNormal = vec3(0, 1, 0);
vec3 unitLightVector = normalize(toLightVector);
vec3 lightDirection = -unitLightVector;
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
float diffuse = max(0.2, dot(unitNormal, unitLightVector));
float brightness = diffuse / attenuationFactor;
out_color = brightness * vec4(pass_color, 1.0);
out_color.w = 1.0;
out_color = vec4(pass_color, 1.0);
}
""";
private int location_CamMatrix = 0;

View File

@@ -1,4 +1,4 @@
package chess.view.DDDrender.shader;
package chess.view.render.shader;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;

View File

@@ -213,7 +213,7 @@ public class Window extends JFrame implements GameListener {
}
@Override
public void onPlayerTurn(chess.model.Color color, boolean undone) {
public void onPlayerTurn(chess.model.Color color) {
this.displayText.setText("Current turn: " + color);
updateButtons();
}

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@@ -3,20 +3,24 @@
*/
package chess;
import org.junit.jupiter.api.Test;
import chess.ai.DumbAI;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.UndoCommand;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Game;
import chess.model.*;
import chess.model.pieces.*;
import chess.simulator.Simulator;
import chess.view.simplerender.Window;
import org.junit.jupiter.api.Test;
import java.util.List;
import java.util.Objects;
class AppTest {
@Test void functionalRollback(){
Game game = new Game();
Game game = new Game(new ChessBoard());
CommandExecutor commandExecutor = new CommandExecutor(game);
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
@@ -34,9 +38,9 @@ class AppTest {
result = commandExecutor.executeCommand(new UndoCommand());
} while (result != Command.CommandResult.NotAllowed);
Game initialGame = new Game();
Game initialGame = new Game(new ChessBoard());
CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
initialCommandExecutor.executeCommand(new NewGameCommand());
commandExecutor.executeCommand(new NewGameCommand());
assert(game.getBoard().equals(initialGame.getBoard()));