remove left overs
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This commit is contained in:
2025-05-18 10:34:11 +02:00
parent 70d7d81956
commit d3f0de81b1
4 changed files with 0 additions and 134 deletions

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@@ -1,33 +0,0 @@
package chess.view.DDDrender;
import org.lwjgl.opengl.GL30;
public class ElementBuffer {
private int id;
private int indiciesCount;
public ElementBuffer(int[] indicies) {
this.indiciesCount = indicies.length;
this.id = GL30.glGenBuffers();
Bind();
GL30.glBufferData(GL30.GL_ELEMENT_ARRAY_BUFFER, indicies.length * 4, GL30.GL_STATIC_DRAW);
GL30.glBufferSubData(GL30.GL_ELEMENT_ARRAY_BUFFER, 0, indicies);
Unbind();
}
public void Destroy() {
GL30.glDeleteBuffers(this.id);
}
public void Bind() {
GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, this.id);
}
public void Unbind() {
GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, 0);
}
public int GetIndiciesCount() {
return this.indiciesCount;
}
}

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@@ -1,47 +0,0 @@
package chess.view.DDDrender;
import java.util.ArrayList;
import java.util.List;
import org.lwjgl.opengl.GL30;
public class VertexArray {
private int id;
private ElementBuffer elementBuffer;
private List<VertexBuffer> vertexBuffers;
public VertexArray(ElementBuffer elementBuffer) {
this.id = GL30.glGenVertexArrays();
this.elementBuffer = elementBuffer;
this.vertexBuffers = new ArrayList<VertexBuffer>();
Bind();
BindElementArrayBuffer();
Unbind();
}
public void Destroy() {
GL30.glDeleteBuffers(this.id);
}
public int GetVertexCount() {
return this.elementBuffer.GetIndiciesCount();
}
public void BindVertexBuffer(VertexBuffer buffer) {
buffer.Bind();
buffer.BindVertexAttribs();
this.vertexBuffers.add(buffer);
}
public void Bind() {
GL30.glBindVertexArray(this.id);
}
public void Unbind() {
GL30.glBindVertexArray(0);
}
private void BindElementArrayBuffer() {
this.elementBuffer.Bind();
}
}

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@@ -1,5 +0,0 @@
package chess.view.DDDrender;
public record VertexAttribPointer(int index, int size, int offset) {
}

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@@ -1,49 +0,0 @@
package chess.view.DDDrender;
import static org.lwjgl.opengl.GL11.GL_FLOAT;
import java.util.ArrayList;
import java.util.List;
import org.lwjgl.opengl.GL30;
public class VertexBuffer {
private int id;
private int dataStride;
List<VertexAttribPointer> vertexAttribs;
public VertexBuffer(float[] data, int stride) {
this.id = GL30.glGenBuffers();
this.dataStride = stride;
this.vertexAttribs = new ArrayList<VertexAttribPointer>();
Bind();
GL30.glBufferData(GL30.GL_ARRAY_BUFFER, data.length * 4, GL30.GL_STATIC_DRAW);
GL30.glBufferSubData(GL30.GL_ARRAY_BUFFER, 0, data);
Unbind();
}
public void Destroy() {
GL30.glDeleteBuffers(id);
}
public void Bind() {
GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, this.id);
}
public void Unbind() {
GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, 0);
}
public void AddVertexAttribPointer(int index, int coordinateSize, int offset) {
VertexAttribPointer pointer = new VertexAttribPointer(index, coordinateSize, offset);
this.vertexAttribs.add(pointer);
}
public void BindVertexAttribs() {
for (VertexAttribPointer vertexAttribPointer : vertexAttribs) {
GL30.glEnableVertexAttribArray(vertexAttribPointer.index());
GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false,
this.dataStride * 4, vertexAttribPointer.offset());
}
}
}