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@@ -1,33 +0,0 @@
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package chess.view.DDDrender;
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import org.lwjgl.opengl.GL30;
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public class ElementBuffer {
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private int id;
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private int indiciesCount;
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public ElementBuffer(int[] indicies) {
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this.indiciesCount = indicies.length;
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this.id = GL30.glGenBuffers();
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Bind();
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GL30.glBufferData(GL30.GL_ELEMENT_ARRAY_BUFFER, indicies.length * 4, GL30.GL_STATIC_DRAW);
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GL30.glBufferSubData(GL30.GL_ELEMENT_ARRAY_BUFFER, 0, indicies);
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Unbind();
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}
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public void Destroy() {
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GL30.glDeleteBuffers(this.id);
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}
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public void Bind() {
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GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, this.id);
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}
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public void Unbind() {
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GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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public int GetIndiciesCount() {
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return this.indiciesCount;
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}
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}
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@@ -1,47 +0,0 @@
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package chess.view.DDDrender;
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import java.util.ArrayList;
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import java.util.List;
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import org.lwjgl.opengl.GL30;
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public class VertexArray {
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private int id;
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private ElementBuffer elementBuffer;
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private List<VertexBuffer> vertexBuffers;
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public VertexArray(ElementBuffer elementBuffer) {
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this.id = GL30.glGenVertexArrays();
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this.elementBuffer = elementBuffer;
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this.vertexBuffers = new ArrayList<VertexBuffer>();
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Bind();
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BindElementArrayBuffer();
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Unbind();
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}
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public void Destroy() {
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GL30.glDeleteBuffers(this.id);
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}
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public int GetVertexCount() {
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return this.elementBuffer.GetIndiciesCount();
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}
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public void BindVertexBuffer(VertexBuffer buffer) {
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buffer.Bind();
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buffer.BindVertexAttribs();
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this.vertexBuffers.add(buffer);
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}
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public void Bind() {
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GL30.glBindVertexArray(this.id);
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}
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public void Unbind() {
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GL30.glBindVertexArray(0);
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}
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private void BindElementArrayBuffer() {
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this.elementBuffer.Bind();
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}
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}
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@@ -1,5 +0,0 @@
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package chess.view.DDDrender;
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public record VertexAttribPointer(int index, int size, int offset) {
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}
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@@ -1,49 +0,0 @@
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package chess.view.DDDrender;
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import static org.lwjgl.opengl.GL11.GL_FLOAT;
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import java.util.ArrayList;
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import java.util.List;
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import org.lwjgl.opengl.GL30;
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public class VertexBuffer {
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private int id;
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private int dataStride;
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List<VertexAttribPointer> vertexAttribs;
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public VertexBuffer(float[] data, int stride) {
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this.id = GL30.glGenBuffers();
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this.dataStride = stride;
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this.vertexAttribs = new ArrayList<VertexAttribPointer>();
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Bind();
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GL30.glBufferData(GL30.GL_ARRAY_BUFFER, data.length * 4, GL30.GL_STATIC_DRAW);
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GL30.glBufferSubData(GL30.GL_ARRAY_BUFFER, 0, data);
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Unbind();
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}
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public void Destroy() {
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GL30.glDeleteBuffers(id);
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}
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public void Bind() {
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GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, this.id);
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}
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public void Unbind() {
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GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, 0);
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}
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public void AddVertexAttribPointer(int index, int coordinateSize, int offset) {
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VertexAttribPointer pointer = new VertexAttribPointer(index, coordinateSize, offset);
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this.vertexAttribs.add(pointer);
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}
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public void BindVertexAttribs() {
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for (VertexAttribPointer vertexAttribPointer : vertexAttribs) {
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GL30.glEnableVertexAttribArray(vertexAttribPointer.index());
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GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false,
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this.dataStride * 4, vertexAttribPointer.offset());
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}
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}
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}
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