diff --git a/app/src/main/java/chess/view/DDDrender/ElementBuffer.java b/app/src/main/java/chess/view/DDDrender/ElementBuffer.java deleted file mode 100644 index fc55725..0000000 --- a/app/src/main/java/chess/view/DDDrender/ElementBuffer.java +++ /dev/null @@ -1,33 +0,0 @@ -package chess.view.DDDrender; - -import org.lwjgl.opengl.GL30; - -public class ElementBuffer { - private int id; - private int indiciesCount; - - public ElementBuffer(int[] indicies) { - this.indiciesCount = indicies.length; - this.id = GL30.glGenBuffers(); - Bind(); - GL30.glBufferData(GL30.GL_ELEMENT_ARRAY_BUFFER, indicies.length * 4, GL30.GL_STATIC_DRAW); - GL30.glBufferSubData(GL30.GL_ELEMENT_ARRAY_BUFFER, 0, indicies); - Unbind(); - } - - public void Destroy() { - GL30.glDeleteBuffers(this.id); - } - - public void Bind() { - GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, this.id); - } - - public void Unbind() { - GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, 0); - } - - public int GetIndiciesCount() { - return this.indiciesCount; - } -} diff --git a/app/src/main/java/chess/view/DDDrender/VertexArray.java b/app/src/main/java/chess/view/DDDrender/VertexArray.java deleted file mode 100644 index 85d879a..0000000 --- a/app/src/main/java/chess/view/DDDrender/VertexArray.java +++ /dev/null @@ -1,47 +0,0 @@ -package chess.view.DDDrender; - -import java.util.ArrayList; -import java.util.List; - -import org.lwjgl.opengl.GL30; - -public class VertexArray { - private int id; - private ElementBuffer elementBuffer; - private List vertexBuffers; - - public VertexArray(ElementBuffer elementBuffer) { - this.id = GL30.glGenVertexArrays(); - this.elementBuffer = elementBuffer; - this.vertexBuffers = new ArrayList(); - Bind(); - BindElementArrayBuffer(); - Unbind(); - } - - public void Destroy() { - GL30.glDeleteBuffers(this.id); - } - - public int GetVertexCount() { - return this.elementBuffer.GetIndiciesCount(); - } - - public void BindVertexBuffer(VertexBuffer buffer) { - buffer.Bind(); - buffer.BindVertexAttribs(); - this.vertexBuffers.add(buffer); - } - - public void Bind() { - GL30.glBindVertexArray(this.id); - } - - public void Unbind() { - GL30.glBindVertexArray(0); - } - - private void BindElementArrayBuffer() { - this.elementBuffer.Bind(); - } -} diff --git a/app/src/main/java/chess/view/DDDrender/VertexAttribPointer.java b/app/src/main/java/chess/view/DDDrender/VertexAttribPointer.java deleted file mode 100644 index f4af07e..0000000 --- a/app/src/main/java/chess/view/DDDrender/VertexAttribPointer.java +++ /dev/null @@ -1,5 +0,0 @@ -package chess.view.DDDrender; - -public record VertexAttribPointer(int index, int size, int offset) { - -} diff --git a/app/src/main/java/chess/view/DDDrender/VertexBuffer.java b/app/src/main/java/chess/view/DDDrender/VertexBuffer.java deleted file mode 100644 index 1995736..0000000 --- a/app/src/main/java/chess/view/DDDrender/VertexBuffer.java +++ /dev/null @@ -1,49 +0,0 @@ -package chess.view.DDDrender; - -import static org.lwjgl.opengl.GL11.GL_FLOAT; - -import java.util.ArrayList; -import java.util.List; - -import org.lwjgl.opengl.GL30; - -public class VertexBuffer { - private int id; - private int dataStride; - List vertexAttribs; - - public VertexBuffer(float[] data, int stride) { - this.id = GL30.glGenBuffers(); - this.dataStride = stride; - this.vertexAttribs = new ArrayList(); - Bind(); - GL30.glBufferData(GL30.GL_ARRAY_BUFFER, data.length * 4, GL30.GL_STATIC_DRAW); - GL30.glBufferSubData(GL30.GL_ARRAY_BUFFER, 0, data); - Unbind(); - } - - public void Destroy() { - GL30.glDeleteBuffers(id); - } - - public void Bind() { - GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, this.id); - } - - public void Unbind() { - GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, 0); - } - - public void AddVertexAttribPointer(int index, int coordinateSize, int offset) { - VertexAttribPointer pointer = new VertexAttribPointer(index, coordinateSize, offset); - this.vertexAttribs.add(pointer); - } - - public void BindVertexAttribs() { - for (VertexAttribPointer vertexAttribPointer : vertexAttribs) { - GL30.glEnableVertexAttribArray(vertexAttribPointer.index()); - GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false, - this.dataStride * 4, vertexAttribPointer.offset()); - } - } -}